(N64 / Nintendo 64)

Sin and Punishment (N64 / Nintendo 64)

Game Review

Sin and Punishment Review

USA USA Version

Posted by Damien McFerran

Run and gun fun

Treasure is no stranger to the Virtual Console – we've already experienced the sublime 'run and gun' gameplay of Gunstar Heroes and the wonderfully deranged Dynamite Headdy. This tiny Japanese developer has a back catalogue packed with classic titles, but one that sticks out more than most is Sin & Punishment.

Released in the twilight days of the N64 console, this unique on-rails blaster pushed the hardware to the breaking point with massively detailed levels, intricate character and enemy models and – most importantly – action that was so fast and furious it made your eyes hurt just trying to keep up with it all.

It was the perfect swansong for Nintendo's much-maligned 64-bit machine, yet it never saw release outside of Japan – a crime against videogaming that the Virtual Console can now set straight.

If you're after a reference point to get a better idea of what S&P is about, think of Starfox crossed with Space Harrier and you're almost there. It's unfair to even attempt to compare S&P with other games as it's so original and innovative; it may rely on tried and tested shooter elements but it's the way everything has been fused together that makes the game so damn good.

The game is peppered with standout videogame moments, including chasing bosses down claustrophobic tunnel systems and taking on an entire enemy armada whilst gliding around on a piece of shattered masonry. S&P is also full of neat, subtle touches; on one stage the viewpoint switches to a side-view akin to Gunstar Heroes or Contra.

Like Goldeneye and Mario 64, S&P was built around the N64 pad, allowing for pinpoint accuracy and total control. However, S&P functions very well on the GameCube pad – it's not quite perfect, but still not bad at all. Those of you that are new to the game will undoubtedly take to the revised control setup with ease – it's only hardcore veterans that will hanker for their old N64 controllers, and even then it only takes a few minutes to become accustomed to the change.


To put it simply, S&P is a true classic. It's a practically faultless shooter and (in my opinion at least) the pinnacle of the N64's output; make no mistake about it, this is worth every penny. Treasure even translated the game a bit: The menus and training mode are in English, along with the ending subtitles. Other cutscene subtitles are still Japanese. Because of this, the game costs 1200 Wii Points, which is still a bargain!

From the web

Game Trailer

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User Comments (11)



Wiiloveit said:

I simply can't wait for the Wii version to be released, because if it improves upon this classic, it's gonna be amazing!



Digiki said:

I'd give it an 8, Star Fox 64 is vastly superior, and the graphics are gross, sometimes I just feel dirty playing this, but its still fun.



Kawaiipikachu said:

It may be tough & I might never ever be able to complete it but it's a great game worth every point.
And Damo Tresure did not translate the game it was Nintendo of Europe & it clearly state that in the instructions which is why I'm wondering on how on earth you missed it.



Objection said:

The only thing I can complain about this title is being the $12 instead of $10 since they didn't really do that much "translating."



Bass_X0 said:

Well there's the 100 point "import tax" added to it. And the "translating costs" on top of that which makes up the the extra 200 points. I haven't played this much.



Shinnok said:

Star Fox 64 is a lot better than this. If you have to choose between the two, it's really is a no-brainer.



vdallos said:

I was reluclant to download N64 games because I have a working n64 console an a lot of games...but a get ogre battle 64 on wii an im playing it a lot....is the same with sin and punishment??



Jaunty said:

This is a brilliant game. The level with the aircraft carriers is amazing.

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