User Profile

Samuel-Flutter

Samuel-Flutter

Male, 27, United States

Joined:
Wed 1st January, 2014

Recent Comments

Samuel-Flutter

#4

Samuel-Flutter commented on Waka-Waka-Well I Never, Pac-Man Turns 35 Today:

I wish they would celebrate by putting Pac-Man VS on the Wii U. Seems like a system designed for that game. But I digress, I hope that he has at least 35 more in him. I've generally enjoyed all the Pac-Man games, Ghostly Adventures being the rare exception. While a decent platformer, Pac loses his charm along with his age.

Samuel-Flutter

#7

Samuel-Flutter commented on Ronimo Games Explains Pricing for Swords & Sol...:

I'm not sure if this reason has been brought up or not, but what if you just don't want to buy the game period? I bought the first on Wii U as an impulse purchase, and it didn't really impress me. Not saying it was a terrible game, just not my cup of tea. And for me personally, $20 isn't an impulse purchase. I don't even have some games that are $15 that I want yet.

Samuel-Flutter

#11

Samuel-Flutter commented on New Super Mario Bros. Releases On The North Am...:

I'm glad they're releasing this on the virtual console. I keep seeing old copies in stores, but I could never justify the price. The only downside is this won't have the multiplayer. My brother and I got such a kick out of that back in the day.

Samuel-Flutter

#18

Samuel-Flutter commented on Video: Our Guide to the Splatoon Global Testfi...:

I loved playing the demo. I usually don't play online, but this game has not disappointed. I was on the fence about getting it, now I want to get it day one. Hopefully like @rjejr said, I'll be able to find the amiibos.

My favorite weapon was the Splattershot Jr. Shorter range but very fast. Also loved the shield it had. I was able to go a few rounds without dying.

The charger had a bigger learning curve. I started out with it, and promptly died. A lot. The roller was easier to pick up, but after fighting against them, they're not too overpowered.

Samuel-Flutter

#25

Samuel-Flutter commented on ​Warren Spector Reminisces About the Develop...:

I loved the first Epic Mickey. It was a great game with a few flaws. The second is more flaws than game sadly. It's one of the few games I regretted buying. The art directions were amazing though. I also loved the musical nature of the second.

Samuel-Flutter

#26

Samuel-Flutter commented on Poll: Is It Time For a Fresh Alternative to th...:

I think the pricing should vary more. I don't mind paying a little more for quality games, but some of the NES games I wouldn't pay $5 for. Also I would love to see more platforms come to the Wii U, like the Wii had. I mean doesn't Japan already have the Turbografx 16 on the Wii U?

Samuel-Flutter

#27

Samuel-Flutter commented on Yooka-Laylee Double-Jumps Through Final Kickst...:

@Grimlock_King I actually like the bat's sound effects. Watching the gameplay video with the grunts really flushes out the game to me for some reason.

@rjejr I second thanking everyone else who contributed. I love the idea of Kickstarter, but I'm always hesitant to back anything. This was the first time I was going to back something, but now I don't have too. ;-)

Samuel-Flutter

#33

Samuel-Flutter commented on Treyarch Isn't Working on Call of Duty: Black ...:

@Tazcat2011 Oh I know. I have plenty of Indie titles to keep me busy. I had to get Steam in order to grab those gems that pass Nintendo hardware by. I like that indie developers are able to experiment more than AAA developers can. It reminds me of times before developers saw what worked and what didn't and began to "imitate" one another. Not that there aren't gems that come from the AAA scene mind you. I just hope that indie developers continue to support Nintendo's consoles.

Samuel-Flutter

#34

Samuel-Flutter commented on Treyarch Isn't Working on Call of Duty: Black ...:

@Darknyht Honestly those AA games are what I miss the most in this era of gaming. Developers/publishers only want to make the AAA games, but those smaller games always seemed to have more personality. I miss those hidden gems. I miss the time when game companies would experiment and produced some weird, classic, and often unforgetable experiences.

Fortunately we have the Indie community and they seem more willing to take some risks, so who knows? Maybe some of those indie companies might turn into the next AA studios?

Samuel-Flutter

#35

Samuel-Flutter commented on Video: The Legend of Zelda: Link's Awakening H...:

I always loved the glitch in there original Link's Awakening where you could bring up the map as you went to a new area and it would warp you to the other side. It was my favorite glitch. I used it to bypass so much stuff, but I usually wound up getting stuck somewhere in Eagle's Tower. Great game, great times.

Samuel-Flutter

#37

Samuel-Flutter commented on Say Hello To Star Fox's NES-Based Forerunner, ...:

I loved both Croc and Buck Bumble, but I had no idea that the company helped with Star Fox. Is that the issue with porting Star Fox to the virtual console? Like does Argonaut still have some copyright on th SuperFX chip? It always gets so confusing when companies go Bankrupt. I would love to see that matter resolved and while they are at it, get Buck Bumble on the virtual console.

Samuel-Flutter

#38

Samuel-Flutter commented on Treyarch Isn't Working on Call of Duty: Black ...:

@kyuubikid213 I actually agree with you on uses for the gamepad. Map/Inventory and Off-screen play are good uses, if not the most creative uses. Personally I believe the gamepad is best suited for asynchronous multiplayer, but even in regular co-op dual screens are way better than split screens. I'm still waiting on a Dungeons and Dragons like game with a Game(pad) master personally.