Star Soldier R (WiiWare)

Game Review

Star Soldier R Review

USA USA Version

Posted by Corbie Dillard

Does Star Soldier R have enough fire-power to satisfy shooter fans?

The shoot 'em up genre has been lacking for many years now, so it's no real surprise that shooter fans have been anxiously awaiting Hudson's newest entry in their Star Soldier series. WiiWare seems like the perfect fit for a good old-fashioned space shoot 'em up, but many fans have been wondering if this new title would be a complete shooter package or just a stripped down version of the Time Attack Mode that was included as a nice little bonus to the full campaign version of the game. Sadly, Hudson has decided to make this new entry in the series completely time-based and this is likely to turn off many gamers who are expecting a more complete package.

In Star Soldier R, your job is to take control of your space fighter and shoot your way through each of the two levels as fast as you possibly can. You can collect power-ups that will increase your firepower, but there aren't any of the typical smart bombs found in many other shooters to bail you out. You'll have to earn these points the old-fashioned way. At the end of each level, you get to take on a huge boss, and given the time limit, you'll have to find a way to take this boss out as quickly as possible.

You do have your choice of three different modes of play. The 2-Minute Mode lets you take on the first level with a two minute time limit -- plenty of time to finish the level and take out the boss. It's all about points and getting them as quickly as possible. This mode is a good place to start for beginners and is also a good place to get some practice in for the 5-Minute Mode, which allows you to play both levels. The second level will prove to be more of a challenge than the first. Not only will you have to quickly make your way through, but you'll have to find a way to quickly beat the end boss, which is quite a bit tougher than the first. The final game mode is called the Quick Shot Mode and this is nothing more than a very short 13-second shootout to see how quickly you can press the fire button. The game will even calculate how many shots per second you were able to squeeze off. This mini-game is more for bragging rights than any type of shooting challenge and proves to be fairly forgettable in the overall scheme of things.

The control in the game is perfect. It is extremely responsive and even allows you to change your ship's movement speed, which can really help out as far as scoring quick points goes. There are tons of enemies to take out, not to mention the blocks strung across each level that you can shoot for points and power-ups. Since there are only two levels, you're going to be seeing the same scenery over and over and since the patterns of the enemies never changes, once you get a firm grasp of these two levels it should be fairly easy to blow throw them. The bosses are not too tough to take down as long as you leave yourself enough time, although the second level boss might take you a few tries to beat.

The visuals in Star Soldier R are outstanding and the scrolling and enemy movements are all silky smooth. It's clear from the moment you begin playing that the developers put a lot of time and effort into making this game look good. Even the bosses, while not as intricate as those found in some of the more legendary shooters, show a lot of detail and style in their movements. The power-ups are easy to distinguish from the enemy fire, and even with so many enemies flying around on-screen at once, there's never even the slightest hiccup in the game's frame rate. It's quite refreshing to play a visually impressive shooter without the annoying slowdown found in so many other games.

The soundtrack is also quite good. Star Soldier fans will immediately feel right at home with the score. While the tracks aren't rehashed from any previous Star Soldier titles, it does have that same familiar style and sound that's become a staple of the series. The Dolby Pro-Logic II sound system is very well done with the music and sound effects blending together perfectly. If you're fortunate enough to have a good surround sound set-up with a decent sub woofer, you're likely to shake the walls down with the explosions.


Rating Star Soldier R is a difficult task. On one hand, these two levels are really outstanding and well executed, but on the other hand, there are only the two and they are basically the same every time you play them. It's fun to shoot for a higher score each time and to try and beat the scores of gamers around the country using the Wi-Fi connection, but as good as the game is, it really leaves you wanting more. Had this been a full campaign shooter, it would have easily scored a 9, but it's obviously going to leave some gamers, who are expecting a more complete shooter package, feeling a bit disappointed. That being said, if you can appreciate this game for what it is, you're likely to find a very enjoyable shooter experience. And at only 800 Wii points, it's one heck of a bargain.

From the web

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User Comments (106)



WitchFinder1 said:

I love shmups, but I've never really cared for the time attack modes. I'm sad to say I'm skipping this game, although I was quite excited about it when I first heard about it.



Dazza said:

I had initial reservations when I found out that this was only really a score attack game. I am however finding it really addictive and great fun. The magic is still there. Lets hope Hudson follow this up with a fully fledged release in the future.

Great work on the review as ever Corbie



thewiirocks said:

Ok, Corbie & Dazza. I'm trusting you. I'll go download the game and give it a go. If it turns out the R stands for "Ripoff", you'll be hearing from me again! And it won't be pleasant! (Making lots of mean, growling noises.)



sailingtheseaoffools said:

Hmm this is pretty much a test by Hudson to judge demand for a full wii release of a new Star Soldier game.

Consider the eight bucks spent to play a demo of such a future Star Soldier game.



Corbs said:

I would love to see Hudson finish this up and release it as a full shooter. What's here is really great and this game has all the makings of being a fantastic shoot 'em up. It's easily worth 800 Wii Points.



ReaperJ21 said:

well...it looks intresting, but 4 now, im saving my money 4 dr. mario whenEVER it comes out in the U.S.



Knux said:

I got it. It's short but fun when you are playing it for brief periods.



Terra said:

I am disappointed by what i've heard. I hope Hudson does another Star Soldier for WiiWare with a campaign mode



get2sammyb said:

The question is - is it anywhere near as good as Super Stardust HD because it's a little more expensive isn't it?



blackknight77 said:

If they did do a full version of this game I would get it. Still I enjoyed the game its worth 800 points. I think they should add a head to head mode and let you connect with a friend online and have matches to rack up scores.



neuzd said:

At first I frowned upon the "just 2 levels" issue like almost everyone else, then I started to think that having few levels is probably a good thing for time attack gameplay.
Let's see...is there any recent and awesome shooter with very few levels?
Did I hear "Geometry Wars"? Yeah, I think I'll get this!



Raptor78 said:

Hmmmmm, I get bored with shoot em ups so this game sounds good for me... im just put off a bit with the price, 800 points for just two levels.

Now if they had promised addition DLC support for this game in the form of extra level designs then that would have sold it for me. But only two levels... hmmmm I think I will pass.



Bananiac said:

Well, don't know what to make out of this. I think i work myself through some of the VC Shooters first, before taking another look on this one..

NOTE: Could you add which controllers are supported to your reviews (like in the VC-Reviews) please? Or does no mention of CC or GCC mean that only Wiimote is usable (if so, how is it done? Use of the pointer, or just the cross?)???



Dazza said:

We'll look at the idea of adding controller configs to our game pages, maybe at a later date. Hey you got block sizes now, be happy (winks)

SSR supports wiimote, classic controller or wiimote + nunchuk combo. Personally I prefer classic controller because it has a decent D-pad



Charco said:

I just noticed there is no video under the review like in VC-Reviews. Will that be changed? I thought that was a great idea.



thewiirocks said:

Dazza and Corbie, you're in trouble guys! (Grr! Grr!)

So I spent several hours playing this game last night and even managed to get regional 32nd place for NE/US. Thanks to the Star Soldier R web page, I see Dazza in the SW with 689,800 points. It seems I creamed him with 751,600 points!

Star Soldier R online scoreboards

(My id is WIIRKS; though I might change it to WIIROX in the future.)

(Edit: I found Corbie's score too: 723,200 points)

While I really like the graphics and the gameplay, I'm afraid my final conclusion is that the title is overpriced. The first level is a lot of fun, but it feels like exactly that: a first level. When the two minute mark is up, I can't help but feel jarred by being suddenly dropped out of the game.

The 5 minute game isn't much better. The second level is cool, but it feels like little more than an excuse to present you with a second boss. I almost guarantee that you'll fail to remember any defining features of the level after having played it. The only thing you will remember is that the boss at the end appears to be invincible. (Anyone got any tips for beating him AFTER you blow off his arms?)

Once again, you feel jarred as soon as the 5 minutes are up. Having just had an uber-powerful ship, getting kicked out of the game like that is not satisfying in the slightest. The result leaves me very confused and unsure about how I feel about the game. On one hand, it's definitely a Star Soldier game. On the other, it ends so amazingly quickly. Even the two levels that it includes are rather short by the standards of the Star Soldier series.

In the end, I think this title would have done extremely well if it was 500 points. But 800 points is just too much to ask of the market for what is effectively a demo. That being said, I don't regret the purchase for the reason that sailingtheseaoffools stated: If it helps fund a REAL Star Soldier sequel, then I'm all for it.

An aside on the graphics: While I think the style looks great, is anyone else surprised that it does not manage to surpass the amazing looks of the great Dreamcast shooters? Ikaruga, Zero Wing, Border Down, and Under Defeat all have much better graphical quality, despite being for a last-gen system that was (technically-speaking) inferior to the GameCube. And we know that the Wii is more capable than this, because Ikaruga was ported to the GameCube. (Costs a bloody fortune to get a copy, too!)

Not that I'm bothered. I'm just surprised that a sh'mup for a super-advanced system didn't manage to put the competition to shame. shrug Go figure.



KnucklesSonic8 said:

I was so excited to get this before. A few months back when I found out how restricted it was, I was disappointed...

And yes, the game is badly priced. 500 would've been more reasonable.



Dazza said:

@thewiirocks - Excellent work! I didn't realise there were web based scoreboards! Now I have some incentive to go back to the 2 minute mode and improve my score!



Adamant said:

"A new kind of shooter"

...what? Is that why my Gamecube Star Soldier game has the exact same type of time-limited modes?



Corbs said:

I certainly never expected this game to look like an Ikaruga, a title that was in development for several years. These are still basically titles that are being put together rather quickly and generally by much smaller development teams, some with quite a bit less experience than some of the big boys out there.

Having said all that, I do understand why some don't feel that this game, even at 800 Wii Points, is worth the money. I just think that gamers are going to have to approach Wii Ware with a different perspective as they do retail releases and classic game releases. That and there will be some games that will fit in better with the Wii Ware collection than others will.



KnucklesSonic8 said:

I love WiiWare, but Star Soldier R.. It looks great but the Time Limit ruins it for me. I'd love to try it out though as it seems like a lot of fun but as others have mentioned, this may lead to further renditions of SSR I guess coming to WiiWare and that I look forward to.



lockelocke said:

AH! Stop talking about Ikaruga!
Now, look what you've made me do, just copped it on Ebay. Another chunk of my paycheck vanished...Used to own this puppy, easily one of my top five games. I used to walk around like BLACK BLACK BLACK WHITE WHITE WHITE BLACK BLACK BLACK, can't wait til it gets here.
As for Star Soldier, I love the idea of scoring against the rest of the world, seems like it would be better to cop it soon, while people are still interested and posting scores.



thewiirocks said:

@Corbie sez... I certainly never expected this game to look like an Ikaruga, a title that was in development for several years.

A fair point. I was just surprised that the game didn't use more graphical effects. Maybe it's just my imagination, but I don't even see a proper lighting model. It looks like it relies entirely on the Wii's blending effects for cool explosions and lasers. Which isn't a problem per se (it gives the game an interesting Retro feel), I was simply under the impression that developers had a pretty standard toolkit for such basic stuff like lighting by now.

@Corbie also sez... I just think that gamers are going to have to approach Wii Ware with a different perspective as they do retail releases and classic game releases.

Actually, I think publishers are the ones who should be approaching the service differently.

Let me put it this way: For PC games that I was really excited about, I used to pay $5-$10 for a Demo CD without flinching. Whether I got it as a standalone demo (e.g. Under a Killing Moon demo) or in a magazine package (e.g. Wing Commander 3 demo in PC Gamer), there was actual value there for me.

Why was there value?

  • Because it was too costly to download the demos on a modem.
  • Because it came with additional value in the form of artwork, coupons, or a magazine.
  • Because I had a piece of physical media that I could see, touch, and throw like a frisbee

In the case of WiiWare, there are minimal costs associated with downloads, there are precious few extras, and I have to provide my own media (i.e. SD Card) if I want a backup.

Q: So where exactly is the publisher's cost here?
A: There are practically no fixed costs above and beyond development.

Which means that the developers/publishers are not providing much value beyond the game itself. Since the consumer isn't seeing the extra value, he doesn't want to pay according to a traditional model. Suddenly, the difference between $5 and $8 seems astounding.

Nintendo and the developers need to realize this. Without any physical constraints on the software, game players are going to want quite a lot of value for not a lot of money. The games that provide this value (e.g. Defend Your Castle) will find themselves with a much better response than those that don't provide the value. (e.g. Star Soldier R)



Corbs said:

Wiirocks, I couldn't agree with you more. But I don't think that developers are going to be spending a lot of time and energy on these games. I just don't see it happening. At least not to the point of a retail release. Probably not even close, if the truth be told. I hope I'm wrong, I really do. I think the Wii Ware would be a fantastic outlet for gaming, and it could even be a nice platform to bring back 2-D gaming. I'm just not so sure that Wii Ware won't turn out to be exactly what it's been so far. A nice added collection of games to tide gamers over between retail releases.



thewiirocks said:

@Corbie - I don't expect developers to spend excessive amounts of time on these games. As it so happens, I actually like the idea of small, simple games. (Though seriously, would 4 more levels for Star Soldier have been so bad?) My point is that developers need to recognize that consumers won't pay as much for so little work.

i.e. I'd like to see these WiiWare titles priced more appropriately. DYC at 500? Good. Pop at 800? Not so good. Toki Tori at 900? Just fine and dandy. Star Soldier R at 800? Bad. Lost Winds at 1000? Questionable, but still reasonable. Critter Roundup at 1000? Holy Mary mother of Jesus, are you people insane? 1000 points for a new Qix?

I'm sure that developers will find customers at their currently high prices. That's not the point. If they want the great, unwashed masses to buy their game, they need to price their games appropriately. The lower the prices go, the more consumers will pick up these games as impulse buys.

The market does not want to see more expensive games. A new rat race to the $50 price point is not the goal. The goal is to take advantage of the Internet as a new distribution media for monetizing casual gaming. To do that, the prices should stay low and accessible.



Dazza said:

Haha Corbie I just beat your 2 min hi-score

I am on a paultry 729,300 now, but that just pips your 723,200!

Devastating! Look at you down the list there, teehee



Corbs said:

I just don't think developers and publishers are looking to make a killing off of these games, and I'd bet that most are perfectly satisfied with the sales of the games right now. I know what you're saying, that this is the perfect medium for games as the overhead costs are minimal. And you're exactly correct. But since when has the obvious been something developers and publishers have taken to. They'll do it their way, and as long as their are just enough people to make money off of it, it's worth it to them. I'd much rather have paid 500 Wii Wii Points than the 800 it cost, but it doesn't matter what I think. It's still very early on in the Wii Ware releases, so who knows what the future will hold. But I have a pretty good idea.

And Daz...now I have to fire it back up again and beat that score. Thanks a lot!



Wiireview123 said:

very fun game! i was a bit spetic at first but im having fun with this game! by the scores it looks like i have a lot of pratcing to do!



andy836 said:

i suggest instead of buying a 50 game get 5000 wii points which is what i did so that any game i'm not to sure about, i get it anyway lol its great though i believe every developer should get a chance. some games are very fun depending on your opinion such as this game.



thewiirocks said:

772,400 under the new name WIIROX!

@Corbie: You didn't think I'd let that stand, did you?


Edit: Make that 833,300! WHOOHOO! 17th in my region! I get to be on the high score list!
happy dance
happy dance
happy dance



Corbs said:

I was only kidding. I've got too much work to do to play right now. But it's not over.

If people are getting over 1,000,000 there's got to be a way. I think I'll tackle the 5-Minute Mode as I've ignored it for quite awhile. Have you beaten the second boss yet?

And by the way...great score WiiRox!



thewiirocks said:

Nuts. I was really enjoying this mini-compo we had going on.

If you want to cross a million, I recommend starting with the guide that Tull posted above. It's got some pretty nifty tips for improving your score. With enough practice, it should be possible to break the million point barrier. (e.g. Are you simultaneously killing the Delilahs at the end of the level?)

I have indeed defeated the second boss, though I must confess to looking up how to do it. There is a large, green orb on the nose cone of the second boss. Fire at it from the sides and it will turn from green to red. Once it takes enough damage, the boss will be destroyed. If you can hold onto them for long enough (!) this part of the boss is a great use for your satellites.

And thank you for your kind words. 833,300 is a LONG way from being at the top of the scoreboards, but I'm just happy to be visible on the boards. Would you believe I have always sucked at sh'mups despite enjoying them immensely? I imagine with a bit o' practice you and Dazza will be able to steal my thunder again, no problem.



Corbs said:

I've beaten Ikaruga and Radiant Silvergun, but I'm still nowhere near what anyone would call a "pro" player. It just takes me a lot of practice. And I've also enjoyed the discussion we've had as well. Very seldom do you get a really good discussion going that doesn't turn into an all-out war.

I beat the boss yesterday, but I basically just got lucky as to seeing what finally caused it damage. I'll take a look at this guide. It couldn't hurt.



thewiirocks said:

If you've beaten Ikaruga, you're already one step ahead of me! I love the game to death, but I have yet to defeat it. Don't even ask me about Border Down...

Sadly, I have never played Radiant Silvergun. I didn't have a Saturn back in the day, and they are a bit hard to come by now. One of these days I'd love to pick one up, though. Between Radiant Silvergun and Nights, what more could a gamer want?

BTW, I found a video you might like. As soon as I have the time, I'm going to try out some of the techniques displayed and see if I can't break the million point barrier! (Insert foreboding muzak...)



Corbs said:

I'll check it out. I think tomorrow I'm going to take on the 5-Minute Mode and see what kind of score I can get. I only played the 5-Minute Mode a little bit when I was getting ready to review the game.



That_Guy_from_Faxana said:

What a waste. I won´t be getting this, because timelimited gameplay don´t fit me at all. It´ll just feel like playing on one of those NES demo-kiosks where games were reseted every 30 seconds. An expanded version would be an instant buy, but I can´t see that happening.



DEMON212 said:

No idea if I'm still 1st in the U.K with over 800,000 in the 2 min mode. Haven't played it in a while, to busy writing these reviews up for a Pod cast, lol.

Another good review Corb



blackknight77 said:

I just got over 806,000 for the Northeast and am not anywhere near the top. I even noticed people with lower scores above me in the rankings.
I wonder why? Do they have friends at Hudson or something?



Corbs said:

I've hit 795,000 but I have yet to break 800,000. I'll try to play some more later tonight. After watching that video of the guy just cleaning up onscreen and scoring over 1,000,000, now I have to keep going. Plus I can't let WiiRox have the last laugh, now can I?



blackknight77 said:

@ Wii rocks
Hmm Yes it looks correct. I was checking the scores throught the game and they looked out of order. Of course I have been bumped down in the ranks very quickly. I can't beat that second boss either:(



thewiirocks said:

@Tony - It probably just looked confusing. I know the font threw me off a few times. I had to look again to realize that the other score was higher! Also, your own high score is displayed up at the top, but it can get out of sync with the current scoreboard. (The scores don't update when you submit, but your position does. Go figure.) Just do a refresh and everything should be hunky-dory.



blackknight77 said:

Thanks Wiirocks

Anyway it has not detracted from the enjoyment of the game. Even though its 2 levels, I find myself coming back on my lunch breaks from work to beat my high score. Very addictive



lockelocke said:

Bought this game an hour ago and just broke 800,000. Its a perfect 10 in my book, can't stop playing. And I haven't touched 5 minute mode!



lockelocke said:

926,900! Right now I rank 11th.
I'm off to work, but when I get back, I'm gunning for # 1 in America.
Watch out, boys.



TRON said:

This really brings the arcade into the living room for me. This is what I had dreamed the VC would do (online high scores) and I'm having a blast with this, so far my best rank is 11th in SW US in 5 min mode. The controls and FPS are silky smooth, and if you like score attack games then this is nirvana.
Excellent review too!



Gameguardian said:

A very fun and engaging game! The music is awesome and the graphics and the presentation are top-notch. But why oh why Hudson, have you not made a fullscale shoot-em-up for us wanting SHMUP-fans? The time-limit is a sad thing, but the game is a great thing. But the question remains, is it really worth 800 points?



thewiirocks said:

@lockelocke - You've got me beat for the moment. My high score is only 912K and some change. Way to go!

But watch your six! I'll be back....




Corbs said:

The talk of Ikaruga made me want to play it so I dug out the Dreamcast yesterday and now I can't stop playing it. I can't win.

I'm still going to try to break the 1,000,000 mark on Star Soldier R, at least at some point.



Clayfrd said:

This seems addictive in a Starfox 64 kind of way. The gameplay looks short, but the drive to beat your high scores seems to merit a download.



munk said:

Exceeded my expectations. Awesome!

I can see myself as a kid in an arcade back in the day, wasting 8 dollars in quarters on this game never to play it again, but my name would stay there displayed on the screen, beckoning for all my friends to take it down from the top 10. We'd urge each other on and get better and better, but hey that was then, days of showdowns in arcades being a common in thing are done, my hope is gone. Wait, what is this? We can take the skills of days old and compete online with the best in the world?? JEEEAAAAAAH! It is true! There is hope in this world, we can wage war peacefully through massive online arcade shmup battles.

I've read several reviews saying this game isn't worth the money because it lacks a story mode, only has two levels. Yes, it is repetitive, but all of the greatest old school games were. It's not bad repetitive, not as I see it. The fun is how much better you can get, the challenge of it, because the controls are on point and it's all on you. If you've got it in you to, you can eventually overcome and match the skill required to get on leaderboards, but only after having honed your self to that old school fast action thought process and reaction skill required to flow through and dance the great dance to the programmers masterful level layouts and enemy timing and placement of old arcade style games like this. I've played a lot of shmups, but never played any of the Star Soldier series, missed out on these. If you like the challenge of intense old school gaming and want to test your mettle against the best in your region, and in the wider world, check this out.



thewiirocks said:

@lockelocke - I'm now at 957,100. That's 6 positions ahead of you, bub. Come and get me...

@Corbie - Just because of this game, I finally broke down and bought Soldier Blade from VC. (Too lazy to hook up my Dreamcast. ) Not as good as Blazing Lazers, but damn good anyway. There should be a law against how addictive sh'mups are.



Webby said:

I really like it a lot. Even my girlfriend started it and wants to improve her score now. The only bad thing is that there is no restart option. If you screw up in the beginning you have to finish the level ...



Dazza said:

If you screw up you can restart by pressing + and - together



Tate24 said:

i real enjoyed this, blowing stuff up is always fun. i like fact there's more strategy and depth to it then you think.
Isn't this type game refer to as caravan title, beening only couple minutes long.

ps. nice review.



blackknight77 said:

This does remind of the good old days at the arcade trying to get high scores. I wish I could play this at the mall or beach for a true arcade expeirence.



KnucklesSonic8 said:

Dazza: Thanks!! That helps! Saves time pressing Wii Menu. xD

The game is great, btw. Really enjoying it.



mr_niceguy said:

Well, thanks in part to this review, I've finally decided to get this game. Who knew 5 minutes of gameplay was all it needed, huh?

Also, I'm a little new here and while I haven't been to many forums, this is the first site I've been to where the staff actually interact with the posters for reasons other than to answer question about crippling problems on the site. I quite impressed as it makes them more personable and tells me that you do read and care about what we post.
This is the first site I've ever posted on, and some far it's been a very pleasant experience. I can't wait to read, and comment on, more articles from you wonderful reviewers and journalists.

Oh, and have I commented here before, probably about this game? I'm pretty sure I did, but can't seem to find it.



mr_niceguy said:

Nevermind I found it... and deleted it. It was just me complaining, anyways, there's too much of that already.



P4RANO1A said:

I think this game is undercredited. I see reviewers complain all over the place that the game is too short and repetitive. It's supposed to be! The game was never ment to be a full length 7 level shooter. It's a high score game. The object is not to complete it, but to get the highest score. If it were a full length game with a story line, it would be put on a disk and sold at $29.99, like Castle Shikigami III.

What we seem to forget is that, these are WiiWare games. We're so used to VC games that with WiiWare, we're expecting full titles. What do you expect from a newly released game thats sold at $5 or $10? That's like going to a video store, buying a direct-to-DVD movie, and expecting a blockbuster film. It doesn't work that way.



Chipmunk777 said:

Only geeks and otaku want to win the prize..

I wish I had a storage solution... Maybe I'll delete Defend your Castle or something... Or wait until monday and see what there is to download then? I don't know, I feel so limited...



KnucklesSonic8 said:

^ LOL. xD

I'm pretty high up in Canada. I'm in the Top 20!!
I'm still working hard for the Official Tourney.

But anyway, it's tough, I'll tell you that much!

I absolutely love Star Soldier R and I'm so glad I gave it a chance, despite how skeptical I was at first. My love for space shooters has greatly been renewed because of it and it's set the bar for Gyrostarr and Space Invaders: GE, both of which I'm really looking forward to.

I'm glad I convinced myself to get it. It was truly worth it.



RetroWare said:

I'm contemplating on getting this game or waiting for Gyrostarr. I have 1400 Wii points, so getting both is out of the question. I'll wait to see some reviews for Gyrostarr. BTW, this game looks awesome and I think I could easily make the top 10. (give me like 10 hours and then you'll see )



mr_niceguy said:

Get this now, you won't see Gyrostarr for a while, and by then the tournament will be over. I haven't gotten this yet(waited too long), and I've got to exams now, and I just got Profosser Layton, yet I'm still gonna beg and plead for my mother to let me get this(she's got the credit card) so I can enter the tournament. When does the Tournament end?



y2josh said:

I have two WiiWare games, this and Lost Winds... and to tell you the truth i like this more. lost winds is fun and all, bu t the controls arent my cup of tea. I love the competitve nature of this game. I still cant get over a mil though. Heck i still cant get over 795,000 lol. But, yeah, this is a great game for 8 bucks



KnucklesSonic8 said:

RetroWare: I have 1300! I recommend SSR.

I absolutely LOVE this game. I'm pressing forward in the tourney. Today's the last day. I have over 2,000,000 Points now as of this morning (yep, you heard that right) and I'm ranked.. ummm... 21st in Canada for 5-Min (18th in 2-Min).

I'm quite proud of myself since I find the game to be a big challenge, especially when it comes to beating other people for Star Soldier supremacy on the leaderboards.

I hope I can keep going as much as possible after work tonight.



breaderer said:

I'm thinking about downloading a SHMUP (VC or Wii ware) , but I'm not sure which to get. Should I get this one?



CanisWolfred said:

There was a tournament? And I missed it?! Why don't they tell you these things?!?! When's the next one?

In any case, I love this game. I've only had it for a short while and I haven't gotten too good, yet I still love it. I miss games like this, short but sweet and meant purely for you to beat that highscore. I'm suprised this hasn't sold well. Sure it only has 2 stages, but they're very well designed stages. Sure it only lasts 5 minutes, I only last 5 minutes in a shooter anyways. Sure you've played a zillion shooters that were far longer - if you've played that many shooters than you certainly know that this is the closest thing you're getting to inivation in this stale genre, at least one that's not from Kenta Cho. Cho's games are free, why don't I just play those? Because you won't get to play those on your Big Screen. Any more questions?



lockelocke said:

Has anyone broken a mil on 2-minute mode?
I've been stuck as 998,000 for like two months, I mean how on God's green earth could you possibly score any higher? Pointers, anyone?



AlexSays said:

Has anyone broken a mil on 2-minute mode?
I'm in the same boat.
How anyone scores more than my 996,000 is beyond me.



lockelocke said:

What I've discovered is that when you kill a wave, the next wave appears immedeatly. So, by focusing on killing every baddie the second you see one, you'll have more enemies down by the end of the level. If you intentionally lag, you'll notice you're still fighting dudes at the end of the level that you're used to seeing like half way through. That's how I nailed 998,000 anyways. Before I realized this, I was scoring 950,000 or 940,000 on average.

You're probably already doing this, but maybe you have some other method of racking up those 996,000 points.



Rarehunter_idol said:

I bought this game recently. First Wiiware title and honestly, One of my first shoot 'em ups. I figured the shortness and replay value here would be a great entry point for myself into the genre and i don't regret that.

Great game, really enjoying it. I'm pretty bad (obviously), in 5 minute mode i've only managed to get 1,203,000~ish if i remember right. Anyway i plan on buying Soldier Blade soon enough.




The two levels are fantatstic. Even if they had just five, this would be a solid 9. Still, its a decent download.



Meffaliss said:

I love the time attack modes of the other star soldiers, i think i should get this one...should i?

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