Castlevania: Symphony of the Night is unquestionably one of the best games of the '90s, and arguably one of the most influential titles of the past few decades. Along with Super Metroid, it sired the Metroidvania genre which continues to see new additions up to this very day. It also boasts amazing 2D artwork and a sumptuous soundtrack; basically, it's good stuff, and should be on as many platforms as possible in 2020.
The good news is that Konami is listening. The bad news is that it has chosen to release Symphony of the Night on smartphones rather than the Nintendo Switch. The game has just launched on iOS and Android for the astonishingly low price of $2.99 / £2.99 (and with no in-app purchases, either), which means this classic title can be enjoyed by millions of new players (well, 'enjoyed' being a loosely-used term given that it has horribly imprecise on-screen controls which mean your fingers obscure most of the action).
Now, we're all for Konami using its existing IP to generate more revenue – and with the release of Castlevania: Series 3 on Netflix this week, the timing makes perfect sense. But really, Konami? Smartphones are getting Symphony of the Night before the Switch? That's too much to stomach, honestly. We've had to have a couple of strong coffees and a short lie down to get over the news, if we're honest.
In all seriousness, it's high time this legendary title arrived on a Nintendo system. Over the years it has been ported to the Sega Saturn, Xbox 360, PSP and (more recently) PlayStation 4, but Nintendo fans have never had the chance to experience its greatness. Hopefully, with the game now on smartphones, Konami will see fit to also bring it to Switch. Our fingers, toes, arms and legs are crossed at the prospect (which makes typing this really hard).