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Topic: What if the Wii U Became the Best Console Ever?

Posts 61 to 80 of 117

DaveGX

Lol, no i recall them saying it'd be as powerful as PlayStation 3, not 2. But yea, honestly, I see no chance of that happening mainly cause of the tablet drawpad, whatever it's gonna be called. Now, as far as the whole "laziness" thing..... Ehh, I'm 50/50 on that 1, cause if you think about it, why haven't we hardly any new IPs over the past several years? Pikmin rather failed, and the only other newest, successful 1 (that I can think of) that preceeded it, which really isn't much new anymore, would be Pokémon. The rest of all we've really seeing are classic franchises, so of course they're gonna sell cause they're what we grew up playing.

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Kage_88

@komicturtle92 - there is definitely an anti-Nintendo bias that runs through gaming journalism (and this isn't just me being a typical Ninty fanboy). Places such as IGN and Gamespot seem so intent on perpetuating the dude-bro, 'Hollywoodised' ideals of the 'Xbox generation' that seem to love dismissing the 'disruptive' attitudes of Nintendo's innovative philosophy in favour of languishing in the world of 'joypad + graphics = hardcore'. Again, I'm not being a mindless fanboy here (I own all games consoles and I can't wait for the Vita), it's just how I see it. Indeed, I would love it if Microsoft made the Xbox 3 Kinect-only, just to see the reaction of the 'hardcore'!

Oh, and on topic: Wii U already is the best console ever (until the NEXT Nintendo machine)

EDIT: @LordJumpMad - How are Donkey Kong Country Returns, Smash Bros Brawl, and Mario Galaxy 'lazy'? Just because they are pre-existing Nintendo franchises? I don't think you realise how dedicated Nintendo actually are in crafting enjoyable gameplay experiences (even if they seem aesthetically simple). You should read Iwata Asks, which I highly recommend.

Edited on by Kage_88

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thesmorganator

DaveGX wrote:

I'm not saying Nintendo isn't Nintendo, but they do tend to rush a bit. How about the redesigned GameBoy Advance (SP)? The whitish light effect on the screen only makes it harder to see things, and in fact that thing is actually more breakable as to my original Nintendo DS. Somehow it came apart where the back pieces are supposed to hold it together (although it still functioned just fine), and the GameBoy Advance SP has the very same 1s, just smaller. How about the fact that the Wii itsself is only capable of running things in 480p? Why couldn't they've given it a little more time to improve on that and give it the capability to handle better? And why an infrared sensor rather than a proper camera like Sony did with the PlayStation Move controllers? You can't deny all these examples I'm giving prove that they rush things and cut corners. They simply don't know hardware like Sony is all I'm saying.

From my memory the only thing they rushed was the 3DS, and that was because of the fans

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thesmorganator

DaveGX wrote:

I'm not saying Nintendo isn't Nintendo, but they do tend to rush a bit. How about the redesigned GameBoy Advance (SP)? The whitish light effect on the screen only makes it harder to see things, and in fact that thing is actually more breakable as to my original Nintendo DS. Somehow it came apart where the back pieces are supposed to hold it together (although it still functioned just fine), and the GameBoy Advance SP has the very same 1s, just smaller. How about the fact that the Wii itsself is only capable of running things in 480p? Why couldn't they've given it a little more time to improve on that and give it the capability to handle better? And why an infrared sensor rather than a proper camera like Sony did with the PlayStation Move controllers? You can't deny all these examples I'm giving prove that they rush things and cut corners. They simply don't know hardware like Sony is all I'm saying.

From my memory the only thing they rushed was the 3DS, and that was because of the fans

currently playing: Nintendogs + catsPilotwings resortPikmin 2

games I have 100% completed

Kirby mouse attack

Link Mah Boi~

Squadalah~~ We're off!

My youtube channel

[CENTER][url=http://www.no...

Jamouse

@Kage_88
You just joined ,eh?. Ignore LordJumpMad. He loves trying to piss us off ( By us i mean us fanboys.), although we all love him.

Jamouse

Mandoble

Lazyness? Probably you know that N has several big dev departments with hundreds of people and in several Japan cities, aside of that, they also bought some dev companies like HAL Lab, Retro and others. So what is comming from N devs and not acquired companies?
Zelda TP: Direct port from GC
Mario Kart wii: Almost a direct port from GC one
Smash Bros: created by HAL for the N64, then the same for the GC and again the same for the Wii
Mario Galaxy 1: I would say this one is almost new, while inheriting many many things from the GC
Mario Galaxy 2: basically the same as 1
Metroid Prime: created by third party bought by N
Metroid Mother M: created by third party bought by N
Xenoblade: created by third party bought by N
Kirby: HAL laboratory, also "fagocited" by N

So all the hundreds of original N devs were doing what during these years? one minigame after another? Were all of them fired and replaced by these of the acquired companies?

Edited on by Mandoble

Mandoble

thesmorganator

Mandoble wrote:

Lazyness? Probably you know that N has several big dev departments with hundreds of people and in several Japan cities, aside of that, they also bought some dev companies like HAL Lab, Retro and others. So what is comming from N devs and not acquired companies?
Zelda TP: Direct port from CQ
Mario Kart wii: Almost a direct port from CQ one
Smash Bros: created by HAL for the N64, then the same for the CQ and again the same for the Wii
Mario Galaxy 1: I would say this one is almost new, while inheriting many many things from the GQ
Mario Galaxy 2: basically the same as 1
Metroid Prime: created by third party bought by N
Metroid Mother M: created by third party bought by N
Xenoblade: created by third party bought by N
Kirby: HAL laboratory, also "fagocited" by N

So all the hundreds of original N devs were doing what during these years? one minigame after another? Were all of them fired and replaced by these of the acquired companies?

Try playing those games.

EDIT: I'll give you twilight princess but, it was supposed to be a port

Edited on by thesmorganator

currently playing: Nintendogs + catsPilotwings resortPikmin 2

games I have 100% completed

Kirby mouse attack

Link Mah Boi~

Squadalah~~ We're off!

My youtube channel

[CENTER][url=http://www.no...

abINC4L

DaveGX wrote:

I'm not saying Nintendo isn't Nintendo, but they do tend to rush a bit. How about the redesigned GameBoy Advance (SP)? The whitish light effect on the screen only makes it harder to see things, and in fact that thing is actually more breakable as to my original Nintendo DS. Somehow it came apart where the back pieces are supposed to hold it together (although it still functioned just fine), and the GameBoy Advance SP has the very same 1s, just smaller. How about the fact that the Wii itsself is only capable of running things in 480p? Why couldn't they've given it a little more time to improve on that and give it the capability to handle better? And why an infrared sensor rather than a proper camera like Sony did with the PlayStation Move controllers? You can't deny all these examples I'm giving prove that they rush things and cut corners. They simply don't know hardware like Sony is all I'm saying.

Because they're not using the latest or most powerful technology doesn't make them lazy or cut corners. One thing that has always set Nintendo apart from its competitors is that their product is more affordable yet still very good quality. Yes Nintendo could've implemented HD graphics and a better tracking system for its motion controls, but at the same time the Wii would've most likely doubled in price due to the costs. 4 years later Sony does the same thing with the Move and that still runs $100, so imagine how much more it would've been in 2006. Also how the PS3 started at $599 while the Wii started at $250 and had motion controls. Obviously to have a price tag like, there has to be a certain degree of limitations.

It's like with the Kinect, sure they could've used an HD camera, which would've improved the quality of the videos, pictures, and could've even made the Kinect more accurate, but then we probably would've seen a $300 price tag on it rather than $150 or $100 with the system. If it weren't for HD, the Wii graphics actually should've been the next step in gaming graphics and while Sony and Microsoft did decide to use HD, Nintendo believed that the Wii didn't need it and it really didn't. Sure it wasn't as appealing for 3rd party support but it made it appealing to the general audience and that's where Nintendo was hugely successful. Now with the Wii U, they're able to implement HD without a high price tag, so we should be seeing hopefully the Wii U priced at $300 which compared to the 360 and PS3's launch price, is much cheaper along with new technology. So I don't see how you think a company that constantly pushes boundaries and continues to innovate is lazy or cuts corners.

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Portista

I would buy it.

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Late

Mandoble wrote:

Lazyness? Probably you know that N has several big dev departments with hundreds of people and in several Japan cities, aside of that, they also bought some dev companies like HAL Lab, Retro and others. So what is comming from N devs and not acquired companies?
Zelda TP: Direct port from CQ
Mario Kart wii: Almost a direct port from CQ one
Smash Bros: created by HAL for the N64, then the same for the CQ and again the same for the Wii
Mario Galaxy 1: I would say this one is almost new, while inheriting many many things from the GQ
Mario Galaxy 2: basically the same as 1
Metroid Prime: created by third party bought by N
Metroid Mother M: created by third party bought by N
Xenoblade: created by third party bought by N
Kirby: HAL laboratory, also "fagocited" by N

So all the hundreds of original N devs were doing what during these years? one minigame after another? Were all of them fired and replaced by these of the acquired companies?

Does that CQ (once also written as GQ) mean GameCube? I see no connection with CQ and GC but somehow I get the feel that you're talking about it.

It's its, not it's.

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moosa

People sure have some interesting opinions.

Stop complaining and GO PLAY GAMES.

Mandoble

Correct anf fixed.

Mandoble

DaveGX

abHS4L wrote:

DaveGX wrote:

I'm not saying Nintendo isn't Nintendo, but they do tend to rush a bit. How about the redesigned GameBoy Advance (SP)? The whitish light effect on the screen only makes it harder to see things, and in fact that thing is actually more breakable as to my original Nintendo DS. Somehow it came apart where the back pieces are supposed to hold it together (although it still functioned just fine), and the GameBoy Advance SP has the very same 1s, just smaller. How about the fact that the Wii itsself is only capable of running things in 480p? Why couldn't they've given it a little more time to improve on that and give it the capability to handle better? And why an infrared sensor rather than a proper camera like Sony did with the PlayStation Move controllers? You can't deny all these examples I'm giving prove that they rush things and cut corners. They simply don't know hardware like Sony is all I'm saying.

Because they're not using the latest or most powerful technology doesn't make them lazy or cut corners. One thing that has always set Nintendo apart from its competitors is that their product is more affordable yet still very good quality. Yes Nintendo could've implemented HD graphics and a better tracking system for its motion controls, but at the same time the Wii would've most likely doubled in price due to the costs. 4 years later Sony does the same thing with the Move and that still runs $100, so imagine how much more it would've been in 2006. Also how the PS3 started at $599 while the Wii started at $250 and had motion controls. Obviously to have a price tag like, there has to be a certain degree of limitations.

It's like with the Kinect, sure they could've used an HD camera, which would've improved the quality of the videos, pictures, and could've even made the Kinect more accurate, but then we probably would've seen a $300 price tag on it rather than $150 or $100 with the system. If it weren't for HD, the Wii graphics actually should've been the next step in gaming graphics and while Sony and Microsoft did decide to use HD, Nintendo believed that the Wii didn't need it and it really didn't. Sure it wasn't as appealing for 3rd party support but it made it appealing to the general audience and that's where Nintendo was hugely successful. Now with the Wii U, they're able to implement HD without a high price tag, so we should be seeing hopefully the Wii U priced at $300 which compared to the 360 and PS3's launch price, is much cheaper along with new technology. So I don't see how you think a company that constantly pushes boundaries and continues to innovate is lazy or cuts corners.

Have you gone through all of my examples in this thread so far? Cause at least since the previous page I've been able to cite examples of what they do in cutting corners, which is exactly why the hardware is cheap. Here's another 1 to think about..... How come the Virtual Boy did a belly flop so early? Surely they must've had the technology then (maybe not as precise as what we have now), and it coulda been in color too. You don't call a red and black eyesore not cutting corners?? And what about the attempt they made with R.O.B. back in the NES days? There was nothing wrong with infrared signals back then, yet somehow it had trouble handling that properly, and also wasn't exactly a robust accessory for the little movements it was supposed to handle. The proof is in the products. Now, PlayStation Move and Kinect are kinda different stories. 1st off, the cost of Move depends on what you're buying, including games, and not every game uses both controllers. I'd already had a PlayStation Eye prior to the controllers so I only bought 1 controller each. The 1 difference here, however, is that with some games that supoort it, you're not forced to use them, they're optional. Kinect does a lot more your average camera sensor; the HD doesn't have anything to do with why it costs that much at all. Though I'll admit the1 thing I don't like its recognition for setting up. If Nintendo really pushes boundries as you'd like us to believe, then how come they can't invest in their own hardware for the long run rather than relying on existing models? Sony didn't really need another model to get the job done with Blu-Ray. Microsoft didn't need anybody else to tell them they wanted to experiment in non-control pad motion sensors. Point being, Nintendo doesn't invest enough in the necessary equipment for the things they're so highly hopeful of. Wishful thinking only carries you so far.

Edited on by DaveGX

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OptometristLime

Mandoble wrote:

Lazyness? Probably you know that N has several big dev departments with hundreds of people and in several Japan cities, aside of that, they also bought some dev companies like HAL Lab, Retro and others. So what is comming from N devs and not acquired companies?
Zelda TP: Direct port from GC
Mario Kart wii: Almost a direct port from GC one <-----

So wrong.

Edited on by OptometristLime

You are what you eat from your head to your feet.

DaveGX

Heh. No, but Mario kart Wii might as well be "almost" a direct port from the DS version.

Edited on by DaveGX

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Joeynator3000

Mario Kart Wii wasn't a direct port of anything...did seemed DD-ish though...I dunno, didn't like it all that much. So, yeah to me MK Wii is like, there...
(MK 3DS on the other hand should be awesome, especially if Retro is involved, lol)

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DaveGX

it kinda is, with the exception of the 2nd screen, because it had the same gameplay, including effects, and I found myself playing some of the same tracks i'd already played in the DS version.

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Joeynator3000

DaveGX wrote:

it kinda is, with the exception of the 2nd screen, because it had the same gameplay, including effects, and I found myself playing some of the same tracks i'd already played in the DS version.

...Maybe because Nintendo likes to have retro courses in their Mario Kart games? Of course you're gonna be racing in some familiar tracks, Mario Kart DS did the same thing with Double Dash!!

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Keep it PG-13-ish.

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DaveGX

Well i didn't mean i was playing retro courses. I just meant I recall playing some of the very same courses with the same gameplay in Mario Kart Wii that already existed in Mario Kart DS.

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Chrono_Cross

Mandoble wrote:

Lazyness? Probably you know that N has several big dev departments with hundreds of people and in several Japan cities, aside of that, they also bought some dev companies like HAL Lab, Retro and others. So what is comming from N devs and not acquired companies?
Zelda TP: Direct port from GC
Mario Kart wii: Almost a direct port from GC one
Smash Bros: created by HAL for the N64, then the same for the GC and again the same for the Wii
Mario Galaxy 1: I would say this one is almost new, while inheriting many many things from the GC
Mario Galaxy 2: basically the same as 1
Metroid Prime: created by third party bought by N
Metroid Mother M: created by third party bought by N
Xenoblade: created by third party bought by N
Kirby: HAL laboratory, also "fagocited" by N

So all the hundreds of original N devs were doing what during these years? one minigame after another? Were all of them fired and replaced by these of the acquired companies?

Can't this be broken down and said about Sony as well? Plus HAL has been around for ages and formed with Nintendo... as in a lot of the employees at HAL are Nintendo employees which help with the development of it's projects. Same goes for Retro. Now for your point on Metroid Other M Team Ninja was not bought by Nintendo but is owned by Tecmo.

And for your point on Nintendo is lazy is still non-existent because Nintendo has made many games in recent years:

  • Luigi's Mansion
    Animal Crossing
    Donkey Kong Jungle Beat
    Pikmin
    Wii Sports
    Wii Music
    Zelda
    Super Mario Galaxy
    Mario Kart

And so on and so forth. And beyond that how does it make you lazy when branches of your business participate and develop games as a whole? Sony, Microsoft, and Sega are really lazy too, man. So lazy.

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