Obviously the parent's leash was pretty long (if existent) due to the kids early "activity." All that tells us is that, chances are, they didn't give a grub's butootie what their kid was playing, therefor rendering M$'s rigorous parental controls about as useful as a Lancer with a bicycle chain.
Still, terrible what happened. Wish the victim a speedy recovery.
I still would love to nab one of these. I have a copy of Mother 1 (got it in a random box from a thrift store once, I know, right?), but all I have now is one of the 60-72 pin adapter that you can find inside old games like Gyromite.
I don't remember one story about a videogame being the CAUSE of someone's violence. Maybe the fuel to push them further, but not until after they had already cracked...
Two best moments: 1. Flying Pikmin, the amount of strategic possibilities is astounding. 2. Zelda stuff. Loved the old Oracle games (played the GB/GBC games before I had a console.) Would be great to add them to my virtual library. Plus the new Zelda game looks pretty interesting. Anxious to see more.
My best GW Finds were: Megaman 1&3, Secret of Mana and Mario RPG all in one visit, then another time I found Secret of Mana in mint condition (everything but the original plastic wrap). I've found other good stuff too. Just takes some dedication and a little faith.
I've been a big SC fan since the first one came out on GameCube. This one's a must for my library. I'm most excited about the mention of bringing a bit of the old taste back into the series.
I bought an NES 2 years ago and did the A/V mod to it. Works great, looks great, takes up less space. Excellent addition to any collection. I love the dogbone controllers too.
I read about this in an email from ZU. I was very excited to hear about it for several reasons. First, one of the primary reasons I loved WW, was because of it's sense of exploration and vastness. The new HD rendering will undoubtedly enhance this aspect, making the game even more immersive than before.
Second, any chance to play a Zelda game with the GamePad is a good one. The maps and menu system can only get better. Plus, with the massive camera side quest in this game, the GamePad could make the game come to life with point and shoot features. The TingleTuner was always a fun feature to me, so including that in the game's built-in functionality (and not having to look for my old GBA-GCN cable) would be great.
Lastly, the music. Apart from the nostalgia attached to the sound tracks from Ocarina of Time and A Link to the Past, Wind Waker has some of the most well-rounded and beautiful music of all the Zelda games. Hearing this music enhanced and at its prime quality would be a treat indeed.
All in all, a great way to help us wait for the next installment.
Love it so far. I opened it the other day and flipped thru it, was nothing but giddy and excited. Probably won't have time to actually sink into it till the weekend.
@Burning_Spear
I think the term you're looking for is "Payed for."
Nintendo budgets money for these rewards, as well as the program, and so when we buy a Wii U or a game, part of the money we spend on it is used to make/distribute this merch.
@Austroid I'll grab a game every so often at GameStop when there's an enticing pre-order bonus, but for nothing else. Also, I have MUCH better luck reselling gaming stuff online than with trade-ins. You can usually get very close to what GS SELLS the stuff for when you sell on eBay.
I'm sure this has been commented on somewhere up there ^^^, but one aspect of gaming that game stores can still profit on is classic/retro gaming. Around here, there are Play'n'Trades, which have new releases, but specialize in the rare and old. Apart from taking in trades for ALL games/systems, the employees are sent out to thrift stores and the like to find old games, as well as scan eBay and Amazon, etc. to find good deals.
This makes it more convenient to the customers that already know of ebay buying, by not having to wait for shipping or for auction times, and those who don't, by giving them a place to buy the games they remembered playing back in the day.
Heck, I constantly scan online auctions for games to add to my collection, but a I also am willing to pay a possible extra buck or two to pick up a copy and play today.
Apart from Luigi's Mansion being a fun game, I remember associating it with the joy of obtaining a new console. It was the first game I remember seeing a demo of when the "Dolphin" was in the works, and then I remember it being one of the first games I played on the after-named Gamecube. Can't wait for the much awaited sequel.
I rented this game way long ago and I remember it rivaling San Fransisco Rush. Haven't played it since then though. I need to hit up a PnT and see if they have a copy.
Another thing I noticed about the time limit was that it, at least for me, greatly increased the replay value of the game. 1 is definitely shorter than 2, however after adding up the time spent on improving my score with 1, it greatly exceeds the time I've spent on 2.
One of my favorite elements of a game is the replay value. Beyond getting a bigger bang for your buck, if a game has greater replay value, it tends to stick with you through the years.
I was literally just talking about this with someone while playing Pikmin 2. I got Pikmin 1 on release day when I was 11 years old, and I absolutely loved it. The first play through I got 29 parts in 30 days. Now I'm down to getting, I think 30 parts in 10 days (haven't worked hard enough to get the famous 8-day).
The major problem I had with 2 was the fact that you never felt rushed. It was like playing Tetris, only the blocks never dissappeared, and there was never a ceiling to hit. It was fun, inspiring, and a very good game, but it seriously lacked in giving the player a feeling of urgency, purpose, or satisfaction, if compared to the first game.
I am waiting on Pikmin 3 to buy my Wii U. I played the demo at the pre-release expo thing a few months ago, and as far as the standard Pikmin functionality goes, the game feels great (and looks fantastic in HD). I can't wait to see how well the old feel is implemented again. Way to go, Miyamoto, for bringing back the true feel of your series!
I saw the N64 version of this sale about 2 years ago on Craigslist. They wanted $7,000 for the whole thing. I was only missing the boxes to about 5 games, but everything else was pretty much CIB. Didn't have the money, or the space for it at the time.
I made (or rather, modded into existence) a GameBoy "Light." I know was not the first one to do it, but it is very cool and useful, even if it is just a GB Color with a DS backlight cut down to size.
I may be putting gas on a fire here, but it's funny to me how the arguments against violent video games so closely resemble the arguments against firearms.
@NipherStudent Yeah bro, sorry to burst your bubble, but Pikmin 3 won't be out for a while... Nintendo Life has a story on the release date for Pikmin 3: http://t.co/6QfkRVgM
Pikmin 3 looked very nice at the Wii U pre-release expo. The controls were sharp and it played very smoothly, like it's predecessors. However, there's only room for improvement in my eyes. This game will be the primary reason I buy a Wii U, so I don't mind waiting for excellence.
I purchased this game at school a couple weeks ago. I was bored, and needed something to do. I have always loved Paper Mario, and I was slightly disappointing when I got about an hour into the game.
However, after getting roughly 10 hours into the game, the sticker system begins to feel more natural and less like a card-based RPG like Baton Kaitos or Chain of Memories.
The lack of a deep "story" is hard to even notice since the game play is so fun. The way the bosses and enemies grow more difficult along with gradually stronger stickers, and a more impressive collection, works quite well, and never feels unbalanced or broken.
Beyond that, there are a couple other aspects that I enjoy such as the object collecting (reminds me of Pikmin) and the different Boss/Sticker couples that add a bit of clever puzzle-solving to the game. There's also a sort of achievement system that is fun to work through.
Comments 244
Re: DICE Tested Its Frostbite Engine On Wii U, Wasn't Enamoured With The Results
Funny how everyone seems to be thinking that EA is the straw that will break the camel's back here. It is just one game company, albeit a large one.
Re: Violent Video Games Blamed for Knife Attack in Scotland
Obviously the parent's leash was pretty long (if existent) due to the kids early "activity." All that tells us is that, chances are, they didn't give a grub's butootie what their kid was playing, therefor rendering M$'s rigorous parental controls about as useful as a Lancer with a bicycle chain.
Still, terrible what happened. Wish the victim a speedy recovery.
Re: Shigesato Itoi Says Mother 4 Would Be "Impossible"
Mother 1 2 and 3 were, honestly, adequate for me. I think the series won the "quality over quantity" battle.
Re: Rumour: GTA V Has Been Tested On Wii U Dev Kits For Some Time
I would love to play GTA V on the Wii U. I am planning on buying it regardless, but Wii U would be better yet.
Re: Nintendo Sends Direct Wii U Marketing Message To Wii Owners
I just upgraded and have unplugged my Wii for the time being, however my sibling's Wii was shining blue last night. I bet that was why.
Re: Famicom Hardware Designer Masayuki Uemura Explains Origins of its Name and Red Colouring
I still would love to nab one of these. I have a copy of Mother 1 (got it in a random box from a thrift store once, I know, right?), but all I have now is one of the 60-72 pin adapter that you can find inside old games like Gyromite.
Re: Grant Kirkhope's Perfect Dark Soundtrack Blasts Onto Bandcamp
So cool. I wonder if this had anything to do with GK's recent appearance on Game Grumps? You know, rekindle his interest in the golden years?
Re: Mario Kart, Wii Sports And Animal Crossing Named In Violent Games Rundown
I don't remember one story about a videogame being the CAUSE of someone's violence. Maybe the fuel to push them further, but not until after they had already cracked...
Re: These Screens Show What NES Games Would Be Like Today
I think Egoraptor had a video about how much babying they do these days in games. I believe the example (of how it should be) he used was Megaman 2?
Re: Mother 3 Fan Offers Nintendo Free Translation of the GBA Title
I remember following his progress during the making of the translation patch. He did a fantastic job.
Re: The Legend of Zelda: The Wind Waker HD
@pntjr Dude, your avatar just made me think of how incredible Sunshine would look in HD.
Re: Nintendo Direct: Watch The North American 3DS Presentation Live
Two best moments: 1. Flying Pikmin, the amount of strategic possibilities is astounding.
2. Zelda stuff. Loved the old Oracle games (played the GB/GBC games before I had a console.) Would be great to add them to my virtual library. Plus the new Zelda game looks pretty interesting. Anxious to see more.
Re: Check Out This Ultimate Multi-System Games Console
I've been planning something similar for years. Just need the time/money to put into it.
Some day...
Re: Woman Finds Extremely Rare NES Game At Goodwill Store
My best GW Finds were: Megaman 1&3, Secret of Mana and Mario RPG all in one visit, then another time I found Secret of Mana in mint condition (everything but the original plastic wrap). I've found other good stuff too. Just takes some dedication and a little faith.
Re: First-Person Puzzler QUBE Is Coming To The Wii U eShop
I'm down with anything that looks like Portal. Can't wait to see a review on this.
Re: Sam Fisher Shows Off His Abilities In This New Splinter Cell Blacklist Trailer
@Five-seveN You know, Sam's weapon of choice is (along with his F2000) a Five-SeveN.
Re: Sam Fisher Shows Off His Abilities In This New Splinter Cell Blacklist Trailer
I've been a big SC fan since the first one came out on GameCube. This one's a must for my library. I'm most excited about the mention of bringing a bit of the old taste back into the series.
Re: Intelligent Systems Isn't Done With Advance Wars Just Yet
Good. One of my favorites from the GBA/DS library. Can't wait to see what comes next! Especially after seeing how fantastic FE Awakening was.
Re: Weirdness: Looks Like Link Is Versed In The Japanese Art Of Kyudo Archery
I certainly thought it was a glitch for years. Only after being informed of kyudo did I begin to think it may have been done on purpose.
Re: Metroid Prime Developer Working On 2D Platformer For Mobile Formats
Looks great! I'd be excited to buy any game made by this crew.
Re: Video: Pokémon Snap Gritty Reboot Spoofs Jurassic Park
Man... Pokemon Snap for Wii U would be so epic.
Re: F-Zero AX Found Hidden In GameCube F-Zero GX
Holy cow! That's so great! I was only able to play AX one time, and GX used to by in my top 5. Gonna grab an AR tomorrow!
Re: Sony Trolls Nintendo Ahead of PlayStation 4 Announcement
I'm still mad at Sony about Lik-Sang...
Re: Hardware Classics: Nintendo AV Famicom
I bought an NES 2 years ago and did the A/V mod to it. Works great, looks great, takes up less space. Excellent addition to any collection. I love the dogbone controllers too.
Re: Nintendo Direct: Watch The North American Presentation Live
"But this is a videogame..."
Best line in the video! Thanks Nintendo, for remembering what's important!
Re: Feature: Reimagining The Wind Waker on Wii U
I read about this in an email from ZU. I was very excited to hear about it for several reasons.
First, one of the primary reasons I loved WW, was because of it's sense of exploration and vastness. The new HD rendering will undoubtedly enhance this aspect, making the game even more immersive than before.
Second, any chance to play a Zelda game with the GamePad is a good one. The maps and menu system can only get better. Plus, with the massive camera side quest in this game, the GamePad could make the game come to life with point and shoot features. The TingleTuner was always a fun feature to me, so including that in the game's built-in functionality (and not having to look for my old GBA-GCN cable) would be great.
Lastly, the music. Apart from the nostalgia attached to the sound tracks from Ocarina of Time and A Link to the Past, Wind Waker has some of the most well-rounded and beautiful music of all the Zelda games. Hearing this music enhanced and at its prime quality would be a treat indeed.
All in all, a great way to help us wait for the next installment.
Re: Hyrule Historia Is The Number One Best Selling Book In The US
Love it so far. I opened it the other day and flipped thru it, was nothing but giddy and excited. Probably won't have time to actually sink into it till the weekend.
Re: Here's What Happens When Game Boy Advance Games Invade The Real World
This video would look incredible on the 3DS. Just sayin'.
Re: New Club Nintendo Reward In The Form Of A Yoshi Cleaning Cloth
@Burning_Spear
I think the term you're looking for is "Payed for."
Nintendo budgets money for these rewards, as well as the program, and so when we buy a Wii U or a game, part of the money we spend on it is used to make/distribute this merch.
Re: Talking Point: The Future Role of High Street Games Retailers
@Austroid I'll grab a game every so often at GameStop when there's an enticing pre-order bonus, but for nothing else. Also, I have MUCH better luck reselling gaming stuff online than with trade-ins. You can usually get very close to what GS SELLS the stuff for when you sell on eBay.
Re: Talking Point: The Future Role of High Street Games Retailers
I'm sure this has been commented on somewhere up there ^^^, but one aspect of gaming that game stores can still profit on is classic/retro gaming. Around here, there are Play'n'Trades, which have new releases, but specialize in the rare and old. Apart from taking in trades for ALL games/systems, the employees are sent out to thrift stores and the like to find old games, as well as scan eBay and Amazon, etc. to find good deals.
This makes it more convenient to the customers that already know of ebay buying, by not having to wait for shipping or for auction times, and those who don't, by giving them a place to buy the games they remembered playing back in the day.
Heck, I constantly scan online auctions for games to add to my collection, but a I also am willing to pay a possible extra buck or two to pick up a copy and play today.
Re: Luigi's Mansion: Dark Moon Scares Its Way Onto The 3DS March 24th
Apart from Luigi's Mansion being a fun game, I remember associating it with the joy of obtaining a new console. It was the first game I remember seeing a demo of when the "Dolphin" was in the works, and then I remember it being one of the first games I played on the after-named Gamecube. Can't wait for the much awaited sequel.
Re: Review: Beetle Adventure Racing! (Nintendo 64)
I rented this game way long ago and I remember it rivaling San Fransisco Rush. Haven't played it since then though. I need to hit up a PnT and see if they have a copy.
Re: Miyamoto: Pikmin 3 To Be More Like Series Original
Another thing I noticed about the time limit was that it, at least for me, greatly increased the replay value of the game. 1 is definitely shorter than 2, however after adding up the time spent on improving my score with 1, it greatly exceeds the time I've spent on 2.
One of my favorite elements of a game is the replay value. Beyond getting a bigger bang for your buck, if a game has greater replay value, it tends to stick with you through the years.
Re: Miyamoto: Pikmin 3 To Be More Like Series Original
I was literally just talking about this with someone while playing Pikmin 2. I got Pikmin 1 on release day when I was 11 years old, and I absolutely loved it. The first play through I got 29 parts in 30 days. Now I'm down to getting, I think 30 parts in 10 days (haven't worked hard enough to get the famous 8-day).
The major problem I had with 2 was the fact that you never felt rushed. It was like playing Tetris, only the blocks never dissappeared, and there was never a ceiling to hit. It was fun, inspiring, and a very good game, but it seriously lacked in giving the player a feeling of urgency, purpose, or satisfaction, if compared to the first game.
I am waiting on Pikmin 3 to buy my Wii U. I played the demo at the pre-release expo thing a few months ago, and as far as the standard Pikmin functionality goes, the game feels great (and looks fantastic in HD). I can't wait to see how well the old feel is implemented again. Way to go, Miyamoto, for bringing back the true feel of your series!
Re: Entire SNES Game Collection Up For Sale
I saw the N64 version of this sale about 2 years ago on Craigslist. They wanted $7,000 for the whole thing. I was only missing the boxes to about 5 games, but everything else was pretty much CIB. Didn't have the money, or the space for it at the time.
Re: Virtual Boy Title Bound High Goes Into Production 16 Years Late
Ha! I just pulled my VB out the other day to dust it off and fire up some Wario. One of my favorite old school memories.
Re: Hardware Classics: Tezuka Osamu World Shop Game Boy Light
I made (or rather, modded into existence) a GameBoy "Light." I know was not the first one to do it, but it is very cool and useful, even if it is just a GB Color with a DS backlight cut down to size.

Re: Legend of Zelda LEGO Project Falls At The Final Hurdle
Kinda figured this would be canned, and for the very reason it was. The set looked great, but there were just way too many new molds.
Honestly, I'd be happy with merely a few LoZ minifigs.
Re: UK Press Pins Blame For Sandy Hook Massacre On Video Games
I may be putting gas on a fire here, but it's funny to me how the arguments against violent video games so closely resemble the arguments against firearms.
Re: System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U
Typical. Jumpin' the gun and dissing Nintendo's hardware before you even try it out fully.
Haters gonna hate, I suppose.
Re: Pikmin 3
@NipherStudent
Yeah bro, sorry to burst your bubble, but Pikmin 3 won't be out for a while...
Nintendo Life has a story on the release date for Pikmin 3: http://t.co/6QfkRVgM
Re: Pikmin 3 and Animal Crossing: New Leaf Drop Into Q2 2013
Pikmin 3 looked very nice at the Wii U pre-release expo. The controls were sharp and it played very smoothly, like it's predecessors.
However, there's only room for improvement in my eyes. This game will be the primary reason I buy a Wii U, so I don't mind waiting for excellence.
Don't let us down Nintendo!
Re: Latest Iwata Asks Episode Reveals Why Paper Mario Sticker Star Abandoned RPG Elements
I purchased this game at school a couple weeks ago. I was bored, and needed something to do. I have always loved Paper Mario, and I was slightly disappointing when I got about an hour into the game.
However, after getting roughly 10 hours into the game, the sticker system begins to feel more natural and less like a card-based RPG like Baton Kaitos or Chain of Memories.
The lack of a deep "story" is hard to even notice since the game play is so fun. The way the bosses and enemies grow more difficult along with gradually stronger stickers, and a more impressive collection, works quite well, and never feels unbalanced or broken.
Beyond that, there are a couple other aspects that I enjoy such as the object collecting (reminds me of Pikmin) and the different Boss/Sticker couples that add a bit of clever puzzle-solving to the game. There's also a sort of achievement system that is fun to work through.
Excellent portable Paper Mario, IMO.