Hurry, we're running out of time!

In a recent interview with UK gaming publication, GamesMaster, Shigeru Miyamoto has claimed that he wants Pikmin 3's gameplay to have more in common with the first game of the series, rather than its sequel.

Miyamoto stated that he wasn't happy with the decision to make Pikmin 2 less stressful by removing the time limits that the first GameCube title was renowned for. When asked about what decisions his team had to make before starting development on Pikmin 3, he stated:

That's actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress.

Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.

The legendary game designer wants to go back to basics with this latest entry in the series, making it feel more strategic. It is worth noting that Miyamoto has not explicitly stated that time limits will be reappearing in this game and, therefore, other gameplay elements may be introduced to ramp up the stress factor.

What do you think about Miyamoto's decision to make Pikmin 3's gameplay feel more like the original game? Did you prefer the pacing of Pikmin 2? Let us know your thoughts in the comments section below.