One blockbuster third-party title that's yet to land on the Switch is DOOM Eternal. This latest entry in the hellish demon-slaying series has been available on other consoles since the 20th March, so what's going on with the Nintendo port?
id Software's executive producer Marty Statton previously mentioned how stunned he was with this particular version and said it wouldn't be a huge delay, but admittedly, we're starting to get a little worried. Fortunately, he's provided Nintendo fans with a brief update during a recent panel at Gamelab Live 2020. The plan is to lock in a release date "pretty soon" for the Switch.
Here's the transcript, courtesy of Nintendo Everything:
We’ll be talking about the release date pretty soon. We haven’t announced that yet – I can’t do that now. It’s really made great progress. Panic Button, the studio we work with on that, as I’ve said before they’re masters of the platform. … we released Doom Eternal on all the same platforms we released Doom 2016, and I thought that was a real feather in the cap of our tech team, and I think this will be the same for Panic Button and our engine team as well because it kind of starts with their core that gets passed along and the optimization that’s done. I think it’ll be every bit as good as Doom 2016 was, and I’m super excited for people to get it.
He added how Doom Eternal would be "another step" with the Switch and reassured anyone interested in this version that the game would be the full experience:
We’re really not watering it down at all. People can expect the full experience.
You can read more about Marty Stratton's praise for the Switch port of DOOM Eternal in our previous post. Have you been holding out for the Nintendo version of this game? Tell us down below.
[source gamereactor.es, via nintendoeverything.com]
Comments 84
Finally, I've been waiting for it to be released on the Switch.
Haven't played it at all but heard good things about it so I can wait to play it on my morning journeys, no need to buy it on another platform.
I’m a bit worried about this port - much like the Wolfenstein Youngblood game they had nothing to show until it released and the result was pretty disappointing. Hopefully this game ends up looking great.
Very nice, been eagerly awaiting the Switch release. Day 1 whenever it does come, hopefully within the next few months. 😁
I forgot about this game already. Instead of a Nintendo Switch port, maybe they can fix all of the crazy game breaking bugs in Rage 2 since, otherwise, it’s a way better game (and I’m captain Doom dork saying this).
If this is as solid as the Doom 2016 port I’m in. I had immense fun with the first, more fun than I thought I would. And now with my mClassic sharpening things a little and upscaling hopefully it should look pretty good on the big screen esp. if the frame rate is consistent.
I'm looking forward to this. I only finished Doom 3 earlier this week and will be starting Dooms 2016 version next week so hopefully Doom eternal will launch around when I finish that to keep the Doom party rolling.
@Thorthegreat12
Am I missing something here? Youngblood turned out great, even graphical blemishes weren't too bad. Released same day as other platforms as well, and Digital Foundry said it was solid overall.
I'd be perfectly happy for Doom Eternal to run as well as that.
@Medic_Alert You’re fun.
I think it will be fine on switch. Because its nowhere near as atmospheric as Doom 2016 or even Doom 3.
It kinda feels like they started with switch as base platform and built cheap effects into the other versions.
Doom 2016 was constructed with love and care. Doom Eternal feels like someone took Daddys car on a joyride.
Maybe Doom 2016 should go on a deep proper sale to celebrate?
@SpringLand I just wasn’t impressed with the overall performance (framerate) of the game. Dips way to low in many circumstances- but since they’ve patched it quite a bit my complaints are more towards the gameplay itself. In saying all of this, I have played all the Bethesda ports extensively because they are incredible given the hardware and the handheld play is generally fantastic!
@status-204 Yeah - I more mean I hope it least somewhat reflects the vision the devs had for the game visually (even if it isn’t as good as current platforms) cause there have been several current gen ports that haven’t achieved that.
Looking forward to it!
I caved and bought it on PC as it’s half price in the steam summer sale. I’m not hating it but it does feel a bit of a slog compared to Doom 2016. As a fan since the original came out they really pulled it off with that game. This feels like more of the same, but with a load of stuff which makes little sense bolted on.
I've had this preordered for months and was getting a little wary if it would come this year. Also seeing the recent shoddy port of outer worlds added more concerns. Although it has been said that id techs engine is far more adaptable so I'm hoping it will look at least as good as DOOM 2016
@atomicjuicer I prefer Doom 2016 more also, I have Eternal on my One X and while it looks great it just isn't as fun to play as Doom 2016...
I get a little worried about this sort of talk after how Outer worlds was released, and the boasting from devs about that prior to release.
However this is Panic Button with a proven track record working with id tech so it should be a great experience
I got bored of waiting so I picked it up on my Xbox and its good but I think Doom 2016 is much better. They added too much balancing of resources and enemies which almost require certain guns to kill, pointless platforming sections and "secrets" are now an 8 foot bright yellow ?
The essence of what made the other game great is very much here but its like a kid with a crayon who didn't know when to stop
@Sean161 maybe because millions play on consoles and not a PC
@Medic_Alert FWIW I found your comment fair and detailed. I am looking forward to it and hoping it will be solid, time will tell.
Absolutely love this game. But honestly guys, if you have a more powerful console, get it on that. The smooth 60fps makes all the difference in this adrenaline fuelled madness of a game.
@Sean161 Honestly, I've hated playing with mouse and keyboard since... always. For me, a pad is necessary for every kind of game. Even on PC I play with a Xbox gamepad XD
@YagaMaki Do we know already it will run at 30fps? I'd rather have less detailed environments and shadows, and have the game running at 60.
I'm SO picking up this one, too bad there's no physical version (as far as I'm aware of)
27fps
560p
"Full experience"
Serious i love these guys, how they support it.
I have been enjoying it on Stadia for a while now. Great game. And I really like how I can play these FPS games with mouse + keyboard on my PC, and then seamlessly switch to TV and Gamepad. A nice benefit with Stadia. So I am not going to play these demanding AAA games on my Switch anymore.
Stadia has become my platform of choice for the most demanding third party games, but Nintendo consoles will always remain my main platform forever.
@the_beaver it's been reported in several places that it will run at 30 fps. Not surprising, given that the 2016 version ran at 30 fps.
@Medic_Alert I agree that Doom Eternal was deeply disappointing, but for different reasons. The game is all 100% finely tuned gameplay with no cohesive atmosphere or sense of place. Doom 2016 took video game tropes and made them real, while Doom Eternal makes zero effort to suspend your disbelief and often works to remind you it's a game every chance it gets. There's also some serious pacing issues because the game is 110% action as long as you're moving forward, but when you stop to look around or do a platforming section, everything screeches to a halt. Combine this with the fact that every level feels like a video game level and not a real place, and the game practically de-incentivizes exploration. Some may argue that this is harkening back to Doom's roots, but I believe that is wrong. Relative to the time, the Doom games are atmospheric and push tech to the limits to immerse you in their worlds. This takes more inspiration from the Doom comic than any game.
That being said, I think it's a masterclass in combat design with some really incredible arenas, and when the pacing is at 110%, the game is unmatched by anything.
I had blast with Doom 2016 on Switch so definitely will be picking up Eternal when it releases. As long as the game is fun details like benchmark graphics don't matter much to me. In all my gaming years since the early 90's I've had way more memorable fun experiences with games where the fun factor was first than with games with amazing graphics but weren't that good overall. To each their own I guess. I just played through classic Doom and just about to wrap up Doom 64 for the first time (surprisingly very good!) so I'm looking forward even more to Eternal.
too much platforming for my taste
I honestly thought Doom 2016 got pretty boring gameplay wise about halfway through. Eternal seems to offer more variety there, so I'm pretty excited for it
@Thorthegreat12 To be fair Wolfenstein Youngblood was a mediocre game whereas Doom Eternal is heralded as some by a GOTY candidate. Probably won't end up up winning, but yeah. Youngblood was disappointing on all platforms.
This game was a blast. I'm certainly not paying full price now when it comes to Swut j but for 50%, I'd consider it. Shame these multiplats keep taking forever to come to Switch
@Medic_Alert
I too, was very disappointed in Room Eternal.
I guess you really summed it all up.
I played a pretty good amount of the game on Xbox and was so disappointed, I sold it on eBay before I even finished it.
You can barely even move around and maneuver when fighting the demons. They make it look like you have this big area to fight in but there's so much stuff in the way like cars and other stuff and that's just irritating. The Doomguy couldn't even walk over a small curb! I have up after I noticed that.
As long as it's not a code in a case like Wolfenstein Youngblood then I'm okay with it being delay but I do expect to see it release sometime before Autumn 2020.
@Medic_Alert Eternal is very demanding, and it was pushing the XB1&PS4 to its limits. And barely got the job done, don't know how Switch will fare. It's going to look blurry and feel terrible. I can tell you that much.
I have faith in Panic Button, so I can wait for the game. Besides i have so many other games to finish playing anyway.
This might be the biggest suffering a Switch game encountered because of Corona. I mean, short after the delay Corona arrived, Basically delaying the game forever. But now it seems the wait is almost over? I hope it, for everyone who still wants it on Switch.
@robr having playing both Rage 2 and DOOM Eternal on my Xbox One X, I strongly disagree, I got bored very quickly with Rage 2. DOOM Eternal kept my hooked til the end
That's awesome, but the window was missed for me. Played through all the other Dooms again and was hyped but then the delay messed it up. Now it has to wait behind Ghost of Tsushima at least before I (maybe) pick it up.
Can’t wait, NintenDOOM me soon!
Having played through the game on PS4, where it stuggled to hold performance later on in the game, getting this to run at all on Switch will be a real achivement especially if it is comparable to Doom 2016 on Switch.
Regarding the game itself, in my opinion the game is a let down compared to the much superior 2016 game but it has its fans. It is not a bad game at all but just not what I wanted as a sequel.
Crisis, Doom Eternal, borderlands.
Who says the Switch can’t run big AAA games?
Now if we could just get Bungie on board.
@durr @durr has it been confirmed yet 🤔
I 100 percented this game on PS4 already, but that was March. By now, I may be ready to do it again.
"Full experience"
Up to 540p 30fps.
@PlayedNSlayed dont forget panic button are wizards they havent failed us on delivering good ports so doom eternal is in good hands.
@Trajan i think the switch version will be up to 900p to 1080p since the switch version doom eternal was built from the ground up for the system.
@RiasGremory Unless they really scale back assets I don't think that is possible on the Switch. Maybe if there was an iphone version. But other than a nice laptop with a 2060 in it, I dont think you'll see that game with that performance in a portable machine.
I enjoyed Doom 2016 on the Switch more than I expected. Yes it ran at 30 FPS and the graphics were a tad blurry but honestly I didn’t care. It played well and I was able to play it in bed and on a flight. My only issue was it ate my Launch Switch’s battery life up.
I really need to buy a Switch with the updated battery.
Honestly with how much more demanding the PC requirements were for Eternal, coupled with the fact that Wolfenstein II looked extremely blurry and low res on Switch, I'm extremely curious to see how they're going to cut back on this game considering it's a lot more graphically intensive with the new engine
I've been holding out. Can't wait!
@durr lol yes yes yes. But it's good enough for me. I grew up with 240i on a 20" crt. 😀.
now I do enjoy 1080p 60fps but I am totally okay with the way Doom 2016 came out on switch. I am ready for a switch pro though LOL.
@RustedHero make sure you do the secret levels that are required so that you can open up the new chapter in Doom 64, it was done extremely well and seems like it could fit right in with the original Midway levels.
So now we know we'll "soon" know when we'll get the game... Well, I'm curious to see how it all goes.
@Trajan for dock mode i expect they ll hit it 900p maybe 1080p since all the hard work of building the switch version from the ground up so its definite possible and by the way switch is capable of handling these games.
I honestly feel happy that Doom: Eternal was delayed on the Switch. Sure, other platform versions shared the same release date as Animal Crossing: New Horizons and there was all this hype between both communities, but the game itself did not share the same amount of success that New Horizons did. This would be their second chance at making this shine.
I'm fine with sticking to Doom 2016 and the classics. I got Eternal on the Xbox One X and it feels like the Switch version is completely unnecessary as far as I am concerned.
@Medic_Alert marauder slapped you, huh?
I can agree. I wasn’t disappointed so much that I was looking more bombastic?
If that was even possible....
I think the music was my biggest disappointment. Nothing bears the OG though
Already have it on PC. I Just play it at home and do something else on my commute.
It is already, 50% off on Steam. By the time they finally get around to releasing this, it will probably be $19 🙄
Already clattered it on my PS4 Pro.
Unlikely I'll pick up a (highly likely) inferior version on my Switch, at a full fat price.
@mcdreamer
It’s literally to 2016 what Doom 2 was to the original.
@Casco
I’m sure I’m in the minority with my opinion
@status-204 I think it'll look just fine. Will it be as good as Xbox is PS4? No but it will be somewhat close. In handheld it will probably look gorgeous though.
@robr Thank you for that comparison. Now the game has my interest and I may just give it a go.
Doom II is my all time favourite PC game by far. In fact it's probably what lured me away from Nintendo consoles for a good two decades. Now we can have it all
How is it gameplay wise? I loved the originals for being highly inventive yet straightforward to play.
@beazlen1 Make sure you have your Switch set to 720p docked to let mClassic do its best.
@robr Yeah, it is. I preferred the original over Doom 2 as well, which is probably why I'm not quite so hot on Eternal. Saying that, both Doom 2 and Eternal are good. The first games in each case are just all time favourites for me.
@Danrenfroe2016 can you tell me which retro consoles are 240i? I know that from NES onwards 240p over composite was standard with 480i coming more common in the mid 90s in PAL then shifting to 480p and onwards to HD.
@robr Rage 2 is mainly from Avalanche Studios, and also a bad game. Doom Eternal is the best, man, and Panic Button is doing the Switch port. Panic Button isn't gonna go to Avalanche and say "hey, can we fix your game Rage 2? We've never used your engine before, but I'm sure we can do a better job than you!"
But yeah, Rage 2 sucks, Doom Eternal is the best arena shooter I've ever played. Only downsides are Doomguy kneeling to Novik and speaking.
@InAnotherCastle gameplay definitely has changed. More focused on resource ammo balanced and ensuring you use your full Arsenal VS just sticking with super shotgun. Some new mechanics. Only thing I’m not too crazy on was the platforming
@liveswired lol. Your right. 240p. 😀
I was actually thinking of this game the other day wondering if we’d get an update. I loved Doom (2016), so I will patiently wait cause I loved playing in handheld.
I replayed doom 2016 on my switch and it was pretty nice. So this ones a no brainer.
I was holding out for this game on the Switch. I loved how it looked on Xbox but after reading this, I’m skeptical of how it will perform on switch. I think it’ll end up like OuterWorlds
@InAnotherCastle
As you may know, there’s a team Doom and a team Doom II and I’m totally team Doom. I didn’t like Doom Eternal, but anyone I know that loves Doom II loves Doom Eternal, and I totally get it (and don’t get me wrong, I enjoy a lot of Doom II). This seems quite intentional on iD’s part, and they succeeded at their goal of making the 2016 one feel like the original (without actually being like the original) and having Eternal feel just like the original’s sequel. Caution is thrown to the wind in favor of everything being over the top.
Guess who makes a reappearance? Arachnoids, pain elementals archviles, and the motherlicking Icon of Sin. The icon of sin battle feels just about the same (love it or hate it). The final level leading up to it is non-stop adrenaline.
In place of Doom II’s double shotgun introduction, we get the grappling hook shotgun mechanic. And while the archviles do return,
they’re much less of a threat and the true equivalent to their Doom II “ohhhhh noooooo an archvile” is the new Marauder enemy. I hate the Marauder, and he ruins the game for me.....basically the same complaint I used to hear about the archvile. Really, truly, honestly; enemies in Doom Eternal are to 2016 as the enemies in Doom II were to Doom. When I first played Doom II and all of a sudden we went from Doom to having chaingunners, mancubi, archviles and revenants... yeah, you’re gonna get that experience here. The first play through, with minimal weaponry and dealing with arachnoids jumping around on the first level...sho nuff.
There’s a lot of air dancing and platforming in Eternal that really didn’t need to be there. Doom II’s equivalent would be tightroping in the Chasm map or trying to make crazy jumps for the secrets in The Gantlet and The Waste Tunnels.
Geography and architecture is same for same, too. 2016 was mostly future space tech. Eternal is heavy on old medieval looking citadels or castles and frequent visits to “hell on earth”. The levels and game itself are equally much longer (at least they seem that way).
Mostly it’s just the feel and the atmosphere. Like I said: over the top. As it’s all coming back to me, I played on a console and I definitely am of the opinion that this game will be much more enjoyable with keyboard and mouse controls if you have access to a PC that can run it. I could really tell I was handicapped by the controller. Much more so than other modern fps games.
Basically, if you lean more toward Doom II...bob’s your uncle.
@robr Well said. I'll just have to try it out! And you're right. It's the double shotgun. It's just oddly satisfying and it symbolises a different feel.
I think Doom Eternals a great game. If you can play it elsewhere then I suggest you do, but hopefully the ports solid for those that are looking for a Switch copy.
For those that haven’t played it, expect a very different game to Doom 2016. In particular early on the game is very punishing and it can be hard to keep up with the new mechanics. It can also be hard to adapt to the idea that the game will make you play a certain way and there’s very few mechanics or weapons you can outright avoid. I didn’t touch the Balista a lot in my play through, but for the most part enemies have very defined weaknesses and you’ll will need to juggle guns to exploit them.
Management of resources is more important than I remembered in Doom 2016.
I’d say stick with it until the third level. I wasn’t liking it for the first one or two until the mechanics sort of clicked and I started to adapt to the game.
One final comment is I’ve never found a game so exhausting. The combat in this games a huge step up in pace over the predecessor and I felt quite mentally drained after playing a new level. As soon as combat kicks in, and it’s 95% of the game, it’s very full on. Took me quite a while to get through the game the first time as I rarely wanted to do more than 2 levels. I was having fun, but it was also very brutal. Felt like a spell of Super Meat Boy or something like that.
Full experience in Switch argot means full game but blurry and at 30 FPS.
@Medic_Alert "add very little"
have to disagree there, the new mechanics allow the enemies to be more aggressive and it also raises the skill ceiling
Doom 2016 was very easy to cheese for the more hardcore fans of these sort of games, take for example the RL that you could just spam like no tomorrow, in Eternal the RL fires slow and does a ton of player damage, like it did in the original
Doom 2016 was made to appeal to the masses but Eternal made to appeal to long time fans of this genre, imo.. It has a way higher skill ceiling
Couldn't picture myself playing something like Eternal on a controller tho with all the added mechanics, wouldn't be able to fly around the map as much as I do now on kb/m
@robr Not sure I really understand your comparison here
Doom 1 and Doom 2 aren't that different, all it really did was add an SSG and make things like the Cybie a common enemy instead of a boss, the new mechanics added in Eternal aren't in Doom 2 and it's a drastically different game, but it does have a lot more fan service then Doom 2016, mancubus looked like how he should, so did zombies with green hair, the imps, the tyrant (aka the real cybie).. In terms of its gameplay I think it's more comparable to Quake combined with Doom, it also reminds me of how back when people didnt use Mouse on Doom 1 and 2 back in the day, id software said they thought it'd be too complex for people to grasp but then Quake happened and changed everything
Similair thing here, it's just the next evolution/formula for an id software title.. For me Doom 2016 felt more like a typical arcadey type shooter replicating Doom then actually being Doom, Eternal feels like it IS an actual id software game from back in the day
Doom eternal is just too good on my x box one x and full hd tv. It deserves to be played in all my glory. Don't get me wrong I'll buy it on switch to play on the go but It will be a compromised experience. So many people havent played this game and it is such a great game. It's a system seller, or at least should have been. So beyond the first one and the first one was great.
Still not out. Word is it’s vapourware.
Lol it’s mid-September now and still dead silence..
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