Well said, and many thanks for all the hard work, Brjann and crew. Buying two copies today, so I hope that goes a little way to helping support your efforts.
That's a shame. I've got about ten hours logged in Paper Jam so far and I'm really enjoying it. It's certainly not original and borrows heavily from Dream Team, but it's a polished refinement of the core M&L mechanics and plays better than ever. The card system improves on the old badges too.
I humbly offer a few of my own uploads where I've tried to keep things relatively simple. Single ideas with no mega-monster-towers.
Land Down Under: 37F1-0000-0011-CBFE
Fabulous Flying Yoshi Bros. C591-0000-0020-C5E8
Fortress of Suckitude: 65E5-0000-000F-86B5
And for a bit more of a challenge, my best-reviewed one to this point. It takes a few goes to get the timing down, but very satisfying when you do, I hope.
The update and purchase process continues to be unbelievably archaic:
Fired up Smash on 3DS. No update mentioned, so knowing the trick, I go to an online match. Warning message that I need to update before going online. Takes me to the Smash section of the eShop where I can opt to download the update. Downloads and takes me back to the game where I can now go back through the menus to the eShop again to buy the 3DS/Wii U bundle. 3DS stuff starts downloading, leaving me to go find the Wii U code by myself buried deep in my account receipts in the eShop menus at the very bottom of the receipt. Doesn't tell me how to find that mind you, I'm just magically supposed to know.
Meanwhile, fire up Smash on the Wii U. No mention of an update. Go online. Tells me an update is available but this time, unlike the 3DS, I have to quit the game and restart it to update rather than going to the eShop, which I dutifully do. Back through the menus to the eShop Smash section, but no code entry screen. For that I have to know to go back to the eShop home screen and enter it there. Once downloaded I have to quit the game yet again and restart.
@readyletsgo Straight from the UK Nintendo store online, yes.
I think seeing videos of the game in competitive environments has me more jazzed for it than if it were just another 2D Mario. I hope they really push that angle in the marketing.
I've got the limited edition pack pre-ordered. Loving the Wii U bunduru pack artwork and content. The price will be crucial as always, but it's going to look very attractive on a store shelf if they can get anybody to actually carry it.
Ok, so maybe a little harsh, but as the book "Console Wars" has taught us, one can be creative and successful in marketing with both budgetary and Japanese HQ restrictions.
@AtomicSoda I had a similar concern since Splatoon's debut at E3 last year, but I've found with the testfire that with the short three-minute sessions, it's quite practical and still a lot of fun to hand off the controller between rounds and everybody else on the sofa gets to watch and cheer and offer advice. It's still a great communal experience.
@FarsanBaloo No problems with the 3D sweet spot on the new 3DS in KI:U. The C-Stick can only be used for lefties to move Pit, not as an alternate aiming option.
I'm all for it, particularly as TTYD would look amazing with the New 3DS 3D and I'm a big fan of the game (my Mario amiibo is called Gonzales ).
I wouldn't want to go down the PS4/Xbox road of nothing but remakes, but if it means something of the quality of the Majora's Mask or Wind Waker remakes once or twice a year, that sounds pretty damned good to me.
@bouncer0304 Stick to the right as much as possible and don't let your carrots drop to 0. Keep at least one in reserve so they refill more quickly. Make sure you're going full speed before each of the fences so you can leap them instead of going around. Gives you a good boost.
I like it, but I think it would be improved by not having the Smash Bros. logo, just the fighters. The black and gold Zelda edition remains the, er, gold standard of special editions in my opinion.
@Kirk Seems to me you're factoring just the processing requirements on the main unit itself and not the bandwidth and power required to also send four compressed h264 streams to four dumb devices, smoothly, with no lag, but I've now decided you're no longer worth debating.
@Shambo Agree wholeheartedly. I'm reminded of that Steve Jobs quote: "We have to let go of this notion that for Apple to win, Microsoft has to lose”.
I think you can apply this to Nintendo and the other guys. So long as they're all making great products at a sustainable price, we, the consumers, win. Nintendo doesn't have to be number one.
@Kirk Again, you're talking about something that needs to be more powerful than a PS4 to pull off what you want. But I think we've taken this about as far as it's going to go.
@Kirk At which point you're talking about a console that's going to cost significantly more and be far less profitable, particularly if you start factoring in the multiple gamepads you're after. They're competing with two behemoths that don't seem to care about unit profit.
@Kirk from a development perspective, I doubt four gamepads would be possible or practical without significant enhancements in both CPU/GPU hardware performance and the necessary bandwidth to send four simultaneous live screens over the air along with displaying a 1080p/60fps main screen.
I think it's more a limitation of practicality than ambition on Nintendo's part.
@rjejr I don't know how many people would invest in a second gamepad just for the very few games that would support it at this point, though I'd certainly like the option of being able to replace my main one if something ever happens to it. It worries me that if it breaks, I'm going to have to buy an entire second console.
But as I said above, I think it's possible with Pro controllers or Wiimote/nunchuck to emulate something of the teleport functionality by having a popup map tied to a button. So long as the dual-stick aiming is tight enough to stand alone without gyro help, and I see no reason why it shouldn't be. Haven't played it though of course.
@JamesCoote I'm thinking the teleport feature could be fudged with a quick popup menu on one of the shoulder buttons, overlaid on a map. Takes that player out of the action very briefly, but not at the expense of the others. Could work. Making do without gyroscopic aim doesn't seem like it'd be a big deal.
In all the reports I've read on Splatoon, nobody seems to be asking the obvious question - given the focus on the gamepad as control method, what about the possibility of local split-screen multiplayer? As a lone online shooter, it's far less appealing to me. Will they hobble or modify the controls to allow 2-4 players on a Wiimote and nunchuck/classic controller/Pro controller?
Comments 43
Re: Yamamura Event Course and Outfit Coming to Super Mario Maker on 13th January
Yamamura is a passive-aggressive dick.
I like him.
Re: Ninterview: Retro Video Gaming's Heidi stopXwhispering On Building The Ultimate Game Room
I want to go to there.
Re: Feature: Time to Vote for Your Nintendo Life Game of the Year Awards 2015
The 3DS eShop picks in particular are SO hard. Just the Sega M2 ports alone and my three picks are gone.
Re: Image & Form Celebrates SteamWorld Heist Release With an Open Letter to Fans
Well said, and many thanks for all the hard work, Brjann and crew. Buying two copies today, so I hope that goes a little way to helping support your efforts.
Cheers.
Re: Mario & Luigi: Paper Jam Makes Underwhelming Debut in Japan, Yet Wii U Hardware Shows Impressive Growth
That's a shame. I've got about ten hours logged in Paper Jam so far and I'm really enjoying it. It's certainly not original and borrows heavily from Dream Team, but it's a polished refinement of the core M&L mechanics and plays better than ever. The card system improves on the old badges too.
Re: More Than A Million Super Mario Maker Levels Have Been Uploaded In A Week
@LinktotheFuture 50 stars
Re: More Than A Million Super Mario Maker Levels Have Been Uploaded In A Week
I humbly offer a few of my own uploads where I've tried to keep things relatively simple. Single ideas with no mega-monster-towers.
Land Down Under:
37F1-0000-0011-CBFE
Fabulous Flying Yoshi Bros.
C591-0000-0020-C5E8
Fortress of Suckitude:
65E5-0000-000F-86B5
And for a bit more of a challenge, my best-reviewed one to this point. It takes a few goes to get the timing down, but very satisfying when you do, I hope.
Don't Stop:
E69A-0000-000F-B3D1
Re: Land Down Under
@NintendoLee Thanks!
Re: Super Smash Bros. Version 1.1.0 Update is Now Live
The update and purchase process continues to be unbelievably archaic:
Fired up Smash on 3DS. No update mentioned, so knowing the trick, I go to an online match. Warning message that I need to update before going online. Takes me to the Smash section of the eShop where I can opt to download the update. Downloads and takes me back to the game where I can now go back through the menus to the eShop again to buy the 3DS/Wii U bundle. 3DS stuff starts downloading, leaving me to go find the Wii U code by myself buried deep in my account receipts in the eShop menus at the very bottom of the receipt. Doesn't tell me how to find that mind you, I'm just magically supposed to know.
Meanwhile, fire up Smash on the Wii U. No mention of an update. Go online. Tells me an update is available but this time, unlike the 3DS, I have to quit the game and restart it to update rather than going to the eShop, which I dutifully do. Back through the menus to the eShop Smash section, but no code entry screen. For that I have to know to go back to the eShop home screen and enter it there. Once downloaded I have to quit the game yet again and restart.
It's 2015, right?
Re: Nintendo Announces Super Mario Maker Wii U Hardware Bundle
@readyletsgo Straight from the UK Nintendo store online, yes.
I think seeing videos of the game in competitive environments has me more jazzed for it than if it were just another 2D Mario. I hope they really push that angle in the marketing.
Re: Nintendo Announces Super Mario Maker Wii U Hardware Bundle
I've got the limited edition pack pre-ordered. Loving the Wii U bunduru pack artwork and content. The price will be crucial as always, but it's going to look very attractive on a store shelf if they can get anybody to actually carry it.
Re: Nintendo UK Marketing Boss Shelly Pearce Leaves After 17 Years
Ok, so maybe a little harsh, but as the book "Console Wars" has taught us, one can be creative and successful in marketing with both budgetary and Japanese HQ restrictions.
Re: Nintendo UK Marketing Boss Shelly Pearce Leaves After 17 Years
As it so frequently feels like Nintendo doesn't actually have a UK marketing department, this can be no bad thing.
Re: Splatoon Ranked Battle Mode and First Free DLC Go Live Today
@DarthNocturnal The Prima guide shows both variants of Zapper. N-Zap '85 and N-Zap '89.
Re: Reaction: There is a Positive Angle to Nintendo's Splatoon Global Testfire Issues
@AtomicSoda I had a similar concern since Splatoon's debut at E3 last year, but I've found with the testfire that with the short three-minute sessions, it's quite practical and still a lot of fun to hand off the controller between rounds and everybody else on the sofa gets to watch and cheer and offer advice. It's still a great communal experience.
Re: Feature: A Fit-To-Burst History Of Kirby Games
Epic Yarn all the way. Gorgeous and creative.
Re: Preview: Unraveling the Truth in Yoshi's Woolly World
Sounds excellent. Could very easily be a successor to Kirby's Epic Yarn rather than Yoshi's Island. This is no bad thing.
Re: Mario Kart 8 DLC Pack 2 Available to Download Right Now
Hooray! Such an arcane update process though. Downloading, installing, updating, installing, updating, updating, installing some more.
Re: Feature: Ten Must-Play Games for the Nintendo 3DS
@FarsanBaloo No problems with the 3D sweet spot on the new 3DS in KI:U. The C-Stick can only be used for lefties to move Pit, not as an alternate aiming option.
Re: Talking Point: That Paper Mario: The Thousand-Year Door 3DS Rumour Looks Fake, But Do You Want it to be True?
I'm all for it, particularly as TTYD would look amazing with the New 3DS 3D and I'm a big fan of the game (my Mario amiibo is called Gonzales ).
I wouldn't want to go down the PS4/Xbox road of nothing but remakes, but if it means something of the quality of the Majora's Mask or Wind Waker remakes once or twice a year, that sounds pretty damned good to me.
Re: Preview: We Take Aim at Splatoon to See if It Offers the Best of Both Worlds
Any word on if there is any form of local multiplayer and how that might work with only the one full gamepad?
Re: Review: 3D Out Run (3DS eShop)
@deKay Too bloody right it is.
Re: Majora's Mask 3D Glitch Unlocks Fierce Deity Link Anywhere
@bouncer0304 Stick to the right as much as possible and don't let your carrots drop to 0. Keep at least one in reserve so they refill more quickly. Make sure you're going full speed before each of the fences so you can leap them instead of going around. Gives you a good boost.
Re: Nintendo Boasts New 3DS is its Best-Selling Remodelled Handheld System to Date
Great, now let us buy one dammit.
Re: Super Smash Bros. for Wii U Hits Europe on 5th December
Can I be the the first to say...
AAAAAAAAAAAAAAAAAAHHHHHH!!!!!!!!!!!
Re: Beautiful Limited Edition Super Smash Bros. 3DS XL Console Bundle Revealed
I like it, but I think it would be improved by not having the Smash Bros. logo, just the fighters. The black and gold Zelda edition remains the, er, gold standard of special editions in my opinion.
Re: Feature: Ten Wii U and 3DS Games That Are Perfect For Summer
@Sportsfan1712 Perfect.
Re: Play & Win: UK Mario Kart 8 Tournament this Saturday
"The Tournament will take place this coming Saturday, 26th June 2014 between 4pm-10pm (UK)."
Should be July I assume.
Hello! Good luck! I'm nervous! I'm using motion controls! Goodbye!
Re: New Fighter for Super Smash Bros. to be Revealed on 14th July
Grandma from Wind Waker with a special soup final smash, or I cancel my pre-order.
Re: Don't Worry, Splatoon Will Have A Local Mulitplayer Mode Too
@Dreamz Leave it buddy, he's a moron, we've been over this before.
Re: Nintendo Needs To Cut Wii U Cost To Capitalise On Mario Kart 8 Success, Says Ubisoft CEO
Fewer.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
So Splatoon huh? Cool!
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk Seems to me you're factoring just the processing requirements on the main unit itself and not the bandwidth and power required to also send four compressed h264 streams to four dumb devices, smoothly, with no lag, but I've now decided you're no longer worth debating.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Shambo Agree wholeheartedly. I'm reminded of that Steve Jobs quote: "We have to let go of this notion that for Apple to win, Microsoft has to lose”.
I think you can apply this to Nintendo and the other guys. So long as they're all making great products at a sustainable price, we, the consumers, win. Nintendo doesn't have to be number one.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk Again, you're talking about something that needs to be more powerful than a PS4 to pull off what you want. But I think we've taken this about as far as it's going to go.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk The Xbox One with Kinect which reportedly makes little to no profit per unit, yeah. Not a great long-term business plan.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk At which point you're talking about a console that's going to cost significantly more and be far less profitable, particularly if you start factoring in the multiple gamepads you're after. They're competing with two behemoths that don't seem to care about unit profit.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk from a development perspective, I doubt four gamepads would be possible or practical without significant enhancements in both CPU/GPU hardware performance and the necessary bandwidth to send four simultaneous live screens over the air along with displaying a 1080p/60fps main screen.
I think it's more a limitation of practicality than ambition on Nintendo's part.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@rjejr I don't know how many people would invest in a second gamepad just for the very few games that would support it at this point, though I'd certainly like the option of being able to replace my main one if something ever happens to it. It worries me that if it breaks, I'm going to have to buy an entire second console.
But as I said above, I think it's possible with Pro controllers or Wiimote/nunchuck to emulate something of the teleport functionality by having a popup map tied to a button. So long as the dual-stick aiming is tight enough to stand alone without gyro help, and I see no reason why it shouldn't be. Haven't played it though of course.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@penubag Cool, thanks for the link.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@JamesCoote I'm thinking the teleport feature could be fudged with a quick popup menu on one of the shoulder buttons, overlaid on a map. Takes that player out of the action very briefly, but not at the expense of the others. Could work. Making do without gyroscopic aim doesn't seem like it'd be a big deal.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
In all the reports I've read on Splatoon, nobody seems to be asking the obvious question - given the focus on the gamepad as control method, what about the possibility of local split-screen multiplayer? As a lone online shooter, it's far less appealing to me. Will they hobble or modify the controls to allow 2-4 players on a Wiimote and nunchuck/classic controller/Pro controller?
Re: Video: Witness The Intolerable Cruelty Of Mario Kart 8
And the Oscar goes to... Donkey Kong.