Comments 43

Re: More Than A Million Super Mario Maker Levels Have Been Uploaded In A Week

benptooey

I humbly offer a few of my own uploads where I've tried to keep things relatively simple. Single ideas with no mega-monster-towers.

Land Down Under:
37F1-0000-0011-CBFE

Fabulous Flying Yoshi Bros.
C591-0000-0020-C5E8

Fortress of Suckitude:
65E5-0000-000F-86B5

And for a bit more of a challenge, my best-reviewed one to this point. It takes a few goes to get the timing down, but very satisfying when you do, I hope.

Don't Stop:
E69A-0000-000F-B3D1

Re: Super Smash Bros. Version 1.1.0 Update is Now Live

benptooey

The update and purchase process continues to be unbelievably archaic:

Fired up Smash on 3DS. No update mentioned, so knowing the trick, I go to an online match. Warning message that I need to update before going online. Takes me to the Smash section of the eShop where I can opt to download the update. Downloads and takes me back to the game where I can now go back through the menus to the eShop again to buy the 3DS/Wii U bundle. 3DS stuff starts downloading, leaving me to go find the Wii U code by myself buried deep in my account receipts in the eShop menus at the very bottom of the receipt. Doesn't tell me how to find that mind you, I'm just magically supposed to know.

Meanwhile, fire up Smash on the Wii U. No mention of an update. Go online. Tells me an update is available but this time, unlike the 3DS, I have to quit the game and restart it to update rather than going to the eShop, which I dutifully do. Back through the menus to the eShop Smash section, but no code entry screen. For that I have to know to go back to the eShop home screen and enter it there. Once downloaded I have to quit the game yet again and restart.

It's 2015, right?

Re: Talking Point: That Paper Mario: The Thousand-Year Door 3DS Rumour Looks Fake, But Do You Want it to be True?

benptooey

I'm all for it, particularly as TTYD would look amazing with the New 3DS 3D and I'm a big fan of the game (my Mario amiibo is called Gonzales ).

I wouldn't want to go down the PS4/Xbox road of nothing but remakes, but if it means something of the quality of the Majora's Mask or Wind Waker remakes once or twice a year, that sounds pretty damned good to me.

Re: Majora's Mask 3D Glitch Unlocks Fierce Deity Link Anywhere

benptooey

@bouncer0304 Stick to the right as much as possible and don't let your carrots drop to 0. Keep at least one in reserve so they refill more quickly. Make sure you're going full speed before each of the fences so you can leap them instead of going around. Gives you a good boost.

Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon

benptooey

@Shambo Agree wholeheartedly. I'm reminded of that Steve Jobs quote: "We have to let go of this notion that for Apple to win, Microsoft has to lose”.

I think you can apply this to Nintendo and the other guys. So long as they're all making great products at a sustainable price, we, the consumers, win. Nintendo doesn't have to be number one.

Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon

benptooey

@Kirk from a development perspective, I doubt four gamepads would be possible or practical without significant enhancements in both CPU/GPU hardware performance and the necessary bandwidth to send four simultaneous live screens over the air along with displaying a 1080p/60fps main screen.

I think it's more a limitation of practicality than ambition on Nintendo's part.

Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon

benptooey

@rjejr I don't know how many people would invest in a second gamepad just for the very few games that would support it at this point, though I'd certainly like the option of being able to replace my main one if something ever happens to it. It worries me that if it breaks, I'm going to have to buy an entire second console.

But as I said above, I think it's possible with Pro controllers or Wiimote/nunchuck to emulate something of the teleport functionality by having a popup map tied to a button. So long as the dual-stick aiming is tight enough to stand alone without gyro help, and I see no reason why it shouldn't be. Haven't played it though of course.

Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon

benptooey

@JamesCoote I'm thinking the teleport feature could be fudged with a quick popup menu on one of the shoulder buttons, overlaid on a map. Takes that player out of the action very briefly, but not at the expense of the others. Could work. Making do without gyroscopic aim doesn't seem like it'd be a big deal.

Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon

benptooey

In all the reports I've read on Splatoon, nobody seems to be asking the obvious question - given the focus on the gamepad as control method, what about the possibility of local split-screen multiplayer? As a lone online shooter, it's far less appealing to me. Will they hobble or modify the controls to allow 2-4 players on a Wiimote and nunchuck/classic controller/Pro controller?