During past Nintendo Direct presentations, the main focus of Splatoon has undoubtedly been the multiplayer gameplay, leaving many caught off guard when it was announced that Nintendo's upcoming squad-based shooter would feature a single player campaign as well. Not much has been revealed about the solo adventure up to this point, but we were lucky enough to get some hands-on time and work our way through several of the campaign's stages. What we found was a surprisingly charming story and gameplay that feels unique from its multiplayer counterpart.
What we know about the multiplayer gameplay so far is that the major focus is on colouring the land and marking your team's territory with paint. As you can imagine, this doesn't exactly translate well into a single player experience. In order to provide a fulfilling campaign, Nintendo has taken the core gameplay mechanics of Splatoon's multiplayer and reworked them into something completely different. Single player, while still making use of the paint-based weaponry and squid transformations that allow you to quickly and effortlessly travel through your own ink, instead focuses on platforming and puzzle solving.
Led by the elderly war veteran Cap'n Cuttlefish, your goal is to reach the end of each stage by solving puzzles and fighting off the opposing Octarian army along the way. From what we experienced, stages are set up to give off an enormous appearance, not unlike those in Super Mario Galaxy, but the reality is that they are very linear in structure. Paths are marred with traps and enemies, most of which can be taken care of with a quick splash of paint, but it is all very straightforward. Some baddies hold keys and other such items to open the path forward, meaning that, unlike in the multiplayer mode, Splatting enemies is necessary to progress. Though you're working against more immediate dangers rather than a clock, fast paced movement and a steady momentum are essential in successfully working your way to the goal.
Both single player and multiplayer use the same control scheme, creating a very comfortable transition from one to the other. Controlling your character is surprisingly simple, mainly utilizing the Wii U Gamepad's control sticks and shoulder triggers. The interface also makes good use of the GamePad's touchscreen and gyroscope, allowing for alternate methods of play that involve more user interaction than simple presses of the lettered buttons. The multiplayer maps that we spent time with are mostly large open spaces that didn't require precise movement, but the campaign stages are much more condensed. Careful jumps and well-places shots are necessary to be successful, and the controls lend themselves well to this type of gameplay. It's a mark of an effective control scheme when it can be used equally well for both precise and more boisterous movements.
Despite a solid single player experience, the focus of Splatoon's development was clearly the multiplayer. Throwing aside many of the conventions of traditional online shooters, you're tasked with covering the ground in as much of your ink as possible in order to best your opponents. The same squid mechanics hold true from the single player, but learning to use them to their full advantage is even more important when facing human opponents.
There are two modes that have been revealed so far: the previously announced Turf War, wherein the objective is simply to cover as much ground as possible with your ink, and Splat Zones, a more strategic experience where you are tasked with filling a set area with ink for as long a period as possible, fending off enemies who are trying to do the same. Splat Zones is very reminiscent of traditional king of the hill style game modes, but rather than being forced to remain in the designated area, as long as a large majority of its surface is covered in your ink, your team's timer will begin to count down, the victor being the team that has their counter reach zero first.
The Splat Zones game mode was playable in an entirely different playlist to Turf War known as 'Ranked Battle'. This option allows you to play a number of different game modes using a traditional ranking system found in many online multiplayer shooters, but at the time of writing Splat Zones is the only announced mode. Due to the ranking system and overall more competitive feel to Ranked Battle, it will not be available at launch, rather the developers will be keeping a close eye on the number of players and their levels before releasing this mode so as not to put players at a disadvantage due to inexperience. We have been assured that this will only be a few weeks if the numbers are all satisfactory.
You also have access to a significantly more varied arsenal of weaponry than in single player, all themed around real-life firearms but with an inky twist. There is of course the standard, rapid fire, assault rifle-esque weapon found in the single player and previous builds of the game, a roller which covers a huge amount of ground but has extremely limited range, a grenade launcher-like weapon that fires a single glob of ink that explodes after a short time (but will not explode if it hits a surface before this time has concluded), and a gun that resembles a sniper rifle that requires the fire button to be held and released before covering any significant range. There are also numerous variations of these weapons available to try that vary in range, power, speed, and many other factors that change up how the gun works. These small changes in stats allow you to find a weapon that truly suits your playing style and get the jump on your opponents, and understanding them is vital in order to achieve success.
Though you may not be able to change and customize the loadout, each weapon is accompanied by a secondary weapon and a special ability. The secondary weapons include various grenades, ink shields that block your enemies' shots, and more we're sure we weren't privy to. The real fun comes from the special abilities though, which can wildly change your play style and are charged by covering areas in ink. They range from the basic and sensible such as a shield that prevents you from taking damage from enemy ink to the wild and spectacular that are much more interesting to have in your arsenal. One ability allows you to use unlimited grenades for a short amount of time, meaning you can cover some serious ground with your ink which is exaggerated even further by using it from higher ground. There are also two abilities that are more focused on eradicating your opponents – the Killer Wail and the Ink Strike – the former of which emits a shockwave that spreads a bit of ink over a wide area and obliterating anything caught in its wake. The Ink Strike is almost the opposite, allowing you to drop torrent of ink entirely covering a medium-sized area and slaughtering anything that gets caught up it in, controlled by tapping on the map displayed on the GamePad. These abilities are truly make-or-break for many matches, and can tip the balance of a game in a fraction of a second.
Finding a match is a simple and painless experience. You can either choose to play with friends or with anyone in the world as in many other online games. You are restricted in the sense that only one person can play online per console, but given how integral the GamePad is to the experience this is hardly surprising. There's no confirmation yet whether or not you can team up with friends to battle strangers, but given the team-orientated nature of the online gameplay we'd be surprised if it wasn't possible.
It's not a stretch to compare Splatoon to Super Mario Sunshine, something that is much more apparent in the solo campaign, but by no means is that a bad thing. Making use of liquid-based guns as a means of taking out foes and making the terrain accessible permeates both games, but that's about where the similarities both begin and end. It's safe to say that the former influenced this new game, but Splatoon provides a unique enough experience to stand on its own two tentacles. As we were only allowed access to a few of the single player stages, the only thing left to be determined is whether the full campaign feels like a legitimate piece on its own like the multiplayer does, or if it's filler tacked on to appeal to a wider audience – we're hoping for the former of course! Overall Splatoon is a tremendously fresh and joyous experience, and keeping an eye on it leading up to its release is something any multiplayer fan should consider.
Alex Olney and Ron DelVillano contributed to this report.
Comments 90
It's getting harder and harder to wait for this one...
Sorry Wooly World, and Mario Maker. Until StarFox, and Zelda U comes, this is gonna eat up every single piece of my time.
This game just keeps looking better and better as more info comes out.
@Dark-Luigi I really want some new details on Mario Maker. Splatoon looks cool, but I doubt many people will buy it. But Mario Maker could be a massive hit if we can share levels.
@XCWarrior Ah, good point. Yeah, hopefully we can manage to do that.
This is the game Ive been waiting...it has amazing art, music and gameplay. I just hope they include online voice chat...one of the reasons I switched to PS4 to play multiplayer online. I live isolated so its hard to find someone to play local co-op. My Wii U could use some love.
come on, Nintendo...its 2015. 2015!
Any word on if there is any form of local multiplayer and how that might work with only the one full gamepad?
Day one baby... Day freaking one. I've waited too long for this game.
"the developers will be keeping a close eye on the number of players and their levels before releasing this mode so as not to put players at a disadvantage due to inexperience"
hmmm...
Not been this excited for a Nintendo game in a long while. I just hope Europe doesn't get a delay.
"You are restricted in the sense that only one person can play online per console, but given how integral the GamePad is to the experience this is hardly surprising."
Nintnod should have never mentioned dual Gamepad support if they never intended to give us any games that support it. As much as my family would like to get it, if there's no couch multiplayer we may just wait and see.
This game has always looked alot like DeBlob to me, and that game was able to pull off couch vs on the Wii hardware, surely the Wii U can handle some type of couch multiplayer.
And speaking of DeBlob, that was a really fun open world type game, and I was really hopeing the single player in Splatoon would be similar, bu tit sounds more like a 2D platformer after reading this so my hopes are squashed a bit.
Oh well, maybe we'll get another ND someday w/ some more info and a release date, May is only 2 months away now.
I'm gonna be playing this sooooooo much... it's call of squids: ink paintfare.
This is the first I've heard of Splat Zone. I've always found traditional "king of the hill" modes to be too frustrating to play frequently. Splat Zone sounds very fun.
I want couch co op or I will need a new router and better internet.
I love how they still add a single player mode that is not a multiplayer with bots.
I'm not as hyped for this game as everyone else. This game is one that needs a review and demo to get me on board.
Just watched ProJared's interview: https://www.youtube.com/watch?v=5Fc55GKFpfw
I love the face he makes when the one being interviewed says: "That's a great question" for the fourth time.
@Dr_Corndog You have no idea, it's ludicrously enjoyable.
Day one purchase hopefully. Fantastic looking new IP. Hopefully it sells well and becomes the next big Nintendo IP.
Ohhhh, this game... I need it.
This is starting to look very cool. Hopefully it realises its full potential.
I went to gameseek.com recently and found this for £25, bargain! True, the pre-order meant paying up front, but for that price who can argue!
SPLATOOOOOOOOOOOON!!!
This is really shaping up to become my GOTY 2015, even before Xenoblade X! Hopefully, the singleplayer will allow some good old exploration, that's always a plus!
As for multiplayer... I don't think I'll be too keen on it, seeing how bad I am with shooters in general. But I'll give it a roll, nonetheless!
Does multiplayer have a deathmatch equivalent?
Great write-up, Alex and Ron. Splatoon is shaping up to be quite a terrific game! I like how the game is turning the traditional shooter on its head (not exclusively first-person view, bright colors vs. gritty, shadowy coloring)--Nintendo continues to break down the perceived binary of hardcore vs. casual games.
Looks like a blast. I'm sure my MH4U group will get a lot of fun out of this game.
Alex, I enjoy the positive energy you bring to all of your videos. Videogames are supposed to be fun, yet so many games journalists always seem so jaded!
Dis gun b gud
This game is really getting my attention more and more, I barely cared for it when it was announced, but now I really can't wait for its release!
But they should stop to show updates and allow these previews, I understand the need to build interest around the title, but for those already hyped this is pure torture T_T;
I'm certainly getting this one as soon as possible, but I must say some things are disappointing. First, like @rjejr, I was hoping for a more open-ended single player campaign instead of the strictly level-based affair it seems like we're getting. Secondly, couch multiplayer is absolutely needed. Sure, I'll give online a try, but I'm definitely more of a local multiplayer guy, and this game seems like it's perfect for laughing with friends over snacks at my living room.
And the best part is that that this game lands around my birthday!!!
I'M SO HYYYYYPED....
There is another $60 Nintendo is going to take out of my wallet.
@ricklongo if you guys are this focussed on certain core aspects, are you sure you're even looking at the right game for you? I mean... It's focussed on online multiplayer at its corr after all. Maybe a different type of game suits you better, like mario kart or smash?
Might have to buy a few more Wii U consoles for this one.
Looks fun for the family but not a full price game.
No doubt will serve to show Nintendo only gamers what they are missing elsewhere.
Excellent. Thanks for the informative article.
@liveswired in the UK at least, the game is a budget release.
I am very excited for this game, but I really hope that multiplayer will be possible against A.I. bots. Smash U is pretty unplayable due to the lag, so I'd rather just play against the computer.
Plus, I hate when multiplayer on games dies once the network has gone down. I love that I can still play rounds of TimeSplitters 2 against bots.
My hype levels are increasing! Relieved to see that Turf War isn't the only mode online. I should point out that the Famitsu article from a while back said that Turf War was the only mode online because they didn't want to split the player base. That's obviously no longer true. So how much of that article still holds true?
The singleplayer being like Super Mario Galaxy makes me happy. Those two games are some of my favorite of all time, so I should enjoy it.
@sinalefa That's my sentiments exactly. I really would love to play this game on the couch with a friend. My internet connection is pretty terrible so I doubt I'd be able to play too much online.
I thought it did have local mp
I think this is the game that has the biggest potential to sell Wii U consoles more than MK8 or Smash combined. They better put a lot of resources on this. Offer vast character customizations (clothes, weapons, details), polished gameplay both local and online, interesting and well thought lore, then heavily hype and advertise it. You can't find anything like this from the competition. Also they better support it until the Wii U's lifespan. More DLCs, more maps, more game modes to keep it fresh.
I'm terrible at shooters, but I can't wait for this game! I have a feeling that this will fill my summer! Hopefully my niece will get it too.
@outburst Having more system selling power than Smash and Mario Kart combined? Dang, that's rather bold. I think Splatoon will be a hit and will develop into a bigger franchise (Animal Crossing and Fire Emblem didn't gain mass popularity until later on, so the fact that this is getting lots of praise and seems to be a hit at conventions like PAX is rather reassuring).
If Splatoon somehow catches on like Pokemon did when it first launched, then yeah I can see it becoming a major IP for Nintendo. Would be great if it did.
They added twin stick control scheme ? Last thing i remember was that the game only had gyroscope for aiming
Splatoon is shaping up to be fantastic! Hopefully this will encourage more new IPs from Nintendo!
Almost every piece of news that comes out about this is positive (except the voice chat thing). I won't use voice chat anyway (with strangers) since I find it kind of awkward, so that doesn't bother me much.
Looks pretty good actually.
But the main music theme is just annoying imo, i really hope it's never heard during a match..
@AyeHaley i'm going to make a prediction that like all nintendo games that have online play that the voice chat will be limited to private matches. mostly to keep their games family friendly because, as you know, any time open communication is allowed in online games their is always profanity. its just a shame they cant come up with another way around this like a very easy to find option that turns off voice chat for children.
"Due to the ranking system and overall more competitive feel to Ranked Battle, it will not be available at launch, rather the developers will be keeping a close eye on the number of players and their levels before releasing this mode so as not to put players at a disadvantage due to inexperience. We have been assured that this will only be a few weeks if the numbers are all satisfactory."
Are you effing kidding me?! I swear I hate Nintendo more and more every. Single. Day.
I can't wait for this and Xenoblade...
@Retro_on_theGo Err, that's a good thing. Not being able to join the ranked mode until you've reached a certain level ensures that your team can't be screwed over by newcomers, and it also means that newcomers aren't destroyed in a mode that's ranked.
Withholding it at launch forces early adopters to learn the game first.
For the record, people on other websites are praising Nintendo for that choice.
@IceClimbers I understand wanting to get players used to the initial game before letting them get into a ranked mode, but why not just have it on disc and let you play it when you reach level 10 instead of this? If you end getting to level 10 kind of quickly or understand the gameplay well we're gonna have to still wait until the developers decided everyone's good enough. And what if the numbers aren't satisfactory like they hope? Do we have to wait longer to get the new modes? It's just purposely with holding content at launch. I'm probably overreacting but I think they could have executed this same idea in a better way.
I'll wait until it releases on the Xbox One,PS4 and PC!
Just a heads up, im going to destroy you all in this online!
Sorry in advance!
so, there's no offline multiplayer? bah
The more I see of splatoon the more excited I get. The potential lack of local multiplayer is something I didn't consider though (I suppose I should have, considering the gamepad is an integral part of the game). Hopefully they can implement local multiplayer in some form, even if the gamepad holder controls the squid boy/ girl and has to chase down escaping enemy squids (who could be controlled by a pro controller etc.) I'm also looking forward to the prospect of having my own squid boy and squid girl amiibo on my shelf among my collection of others (which despite only rumours at this stage, I feel is very likely). Only time will tell, but I'd imagine an upcoming Nintendo Direct with go over final details for Splatoon and amiibo/ bundle options.
Hmm, I still really want this game.
I'll try to make this a day one purchase!
@abbyhitter Your feelings are the same as mine. I read, see, and hear about it, but I'm not sure I'll like it. I hope it's amazing and that it sells well. Maybe a home console or store demo will persuade us. I am glad to see others excited.
If I wasn't already sold on this I would be now.
@AlexOlney
Nintendo should totally make a limited edition Splatoon Wii U console with paint splattered all over the console itself and not just the gamepad.
@SpriteMaster Local multiplayer is confirmed, it's a 1v1 but we don't know any more than that.
My biggest concern about the success of Splatoon is the release date and how it compares to the MK8 and Smash DLC release dates. My hype levels are currently still very high though if MK8 DLC comes out too close I could see myself playing Splatoon much less. You know what would increase my hype even further, a Nintendo Direct which includes a release date! (The Nintendo Direct part is very important)
@fUnKyMoNk For me the waiting is at its worst when an exact release date is confirmed, I still remember how I felt when Mario Kart 8's release date was confirmed for May 30th.
NO VOICE CHAT! No voice chat means I’m not buying! The problem with Nintendo sites, reviewers, and magazine articles is they suck up to nintendo when it comes to review scores. Splatoon will probably get a 8 or a 9 but without voice chat it should score 5, mario kart, smash, etc should all be scored on the experience without chat which would be incredibly lower than what they got, just saying this game is great but without voice chat that’s a shame 10/10 is just a cop out! Once reviews start to slam Nintendo games for not having voice chat then and only then will Nintendo start using it!
@Lord facepalm Are you for real? Just because it has no voice chat, it should go down from an 8 to a 5? You can use Skype for such cases or TeamSpeak. Just because it does not have Voice Chat doesn't mean it makes the game worse. Far from it, it keeps the damn kiddies, who yell and curse all the time, out of the game, which I welcome so damn much. For that, THANK YOU Nintendo.
@AlexOlney I'm glad to hear that. I'll be interested to find out more, particularly about how they balance the roles/ abilities of the gamepad player as opposed to the player with another control type.
@Retro_on_theGo IT is on the disk They unlock it once they have enough players reach the right rankm in order to have matchmaking work properly. Its a sensible decision.
And then I saw this: You are restricted in the sense that only one person can play online per console.
No online voice chat, and only one person online per console.
GOSH DARN IT.
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
SERIOUSLY, NINTENDO?
@Lord
It's pretty much a guarantee that every non-Nintendo specific site out there will be dumping on the lack of voice chat.
@CharlyDunst
Saying you can use Skype or Teamspeak for online gaming on a console is just asinine. You have clearly never played a game online with voice chat. This is still inexcusable in 2015 for an online game. It's like you and Nintendo have never heard of a damn Mute button.
This just goes to show how little Nintendo understands modern gaming.
No need for voice chat on this game. While voice chat is a good idea in theory, in reality we all know that 99.9% of the time you either hear someone playing their crappy music or using obscene amounts of profanity. For the very small 0.01% of us who actually use voice chat for tactical purposes there is Skype.
excited! For me, this might be the best game of this year! (LoZlooked really empty and not particularly epic, Xenoblade might not be my thing ) I still love playing MK8 online and I'd love another game to endlessly play online! Since I'm the only one using the WiiU, offline Multiplayer will not be missed. Dunno what to think of the lack of ofline voicechat. I understand why they chose not to do it, but this does look like a tactical game: players using Skype will probably have huge advantages.
Apologies in advance if you end up in my team. I love a good online FPS but I don't kid myself that I'm any good at em.
@erv Well, I'm certainly not sure if it's the game for me, being a new franchise and all. Still, it looks very fun, and Nintendo has historically put out games that turned out to be massive hits with me even though I was wary before playing them, so I'll definitely give it a try.
@AlexOlney That's very good to hear. I'm still hoping for a 4-people free-for all split-screen mode (maybe even 5-people, if they use the gamepad as a separate screen?), but this is still a step in the right direction.
With every news update this game keeps getting better and better.
Monster Hunter 3 Ultimate had an awesome Chat system (thanks to the Gamepad's touchscreen), in-game messages between friends, so you can invite them over to play with you, and the Gamepad's Mic worked very good to voice chat.
I don't understand why Splatoon doesn't include these features.
@OMGILikeTurtlez
What an awful comment.
@Quorthon If by awful you mean factual. You can't tell me that a vast majority of in-game multiplayer voice chat isn't dominated by garbage. You're probably one of the people who perpetuates that nonsense which lead Nintendo to making their decision to leave multiplayer chat out of this title.
@rjejr @Rhansley64
I don't know, I've now seen two things that are huge red flags for how much I'll be playing this: No online voice chat, and online for only one person per console. I want to play this online with my kid. Is there local multiplayer?
This is just inexcusable in this day and age. Let me talk to my damn online team so we can coordinate and have more fun. And I want to be able to share this experience with my kid. Can I do that?
@Quorthon At varying degrees though. IGN will probably only dock it a little bit, while Gamespot, for example, will likely hammer that and focus only on that, making the game a 6.5 at best from them. Polygon will give it a 7/10 because they were offended that Playboy models were invited to the press event yesterday (they are a review site though)
@OMGILikeTurtlez
And that comment is idiotic as you know it isn't factual. 99.9% huh? I'd ask where you got that number, but the less I know about your behind, the better. What this is doing is providing evidence that you have never actually played an online game before, especially not one with voice chat. Your totally unwarranted charge against me "being one of the bad ones" is a blatant ad hominem attack to cover that you have no evidence at all to your claim and know absolutely nothing about me or my time playing online.
Honestly. Fanboys will defend any stupid decision the company makes as good. This isn't good. This is Nintendo living in the past, afraid of the future, and failing to understand modern gaming--or mute buttons.
You are the epitome of the "I don't like it, so it should be banned for everyone" mentality of people like Jack Thompson and Fox News. So you can't handle occasional trash talk. So what. It's still a mistake for Nintendo to not include online chat--and it will damage the reviews and appeal of this game. It's Nintendo once again taking a step forward, followed by two bumbling stumbles back. Give us an amazing looking game, and a short leash so we don't enjoy it too much.
@IceClimbers
Obviously at varying degrees. But the wider problem is that, once again, Nintendo took an opportunity to appeal to a new audience, and then promptly cut those chances in half. Nintendo is going to release an exciting new online multiplayer game--fit for the limitations of the Dreamcast.
This will reflect negatively upon the game and Nintendo as a whole. And frankly, if I can't even play it with my kid, I may now end up passing on it. He and I can continue to play Helldivers instead.
@Quorthon Only one person being able to play online on a console makes sense because there isn't support for two GamePads yet. In order to play without being at a disadvantage, you both have to have a map. One of you using the GamePad and one of you using the Pro Controller would result in one cumbersome experience online. I suppose they could make it to where you both use the Pro controller and then have the GamePad on a table for both of you to use, similar to a setup in Pikmin 3.
P.S.: Still waiting for that reply on the NX article about Nintendo's irrelevancy in software. Keep it in that article though please.
@IceClimbers
As cumbersome and asinine as that would be, I'd take that Pikmin 3-style set-up. But without couch co-op or online chat? I was so excited for this game, and these things are dragging my enthusiasm down. My son is good enough now that we can play a lot of games together in co-op and we do. Granted, he did kill me half a dozen times in Helldivers over the weekend, but he's getting better.
I'm to the point where I'm starting to feel like the GamePad is ruining games instead of just being useless (I gave up thinking it was adding anything after I realized that Nintendo had no ideas how to do that). How bloody hard would it be to put a map on the TV screen for multiple players to see easily? And has Nintendo never seen a modern shooter or multiplayer game? The last thing you want to do is take your eyes off the screen to look at your controller to figure out what you're doing and oh there, you just lost a lot of ground. Cripes, I hate even doing that in Pikmin 3 with that damn ticking clock. "Oh, just a minute while I stare at the GamePad and try to get my bearings instead of just bringing up a f**king on-screen map with a quick button press. The GamePad map is not auto-centered on me like bringing up a quick map on-screen would be a la Borderlands.
Now, like their desperation to make the Wii Remote seem like a good idea, Nintendo seems to be desperately shoe-horning in use of the thing that, in every way, sounds like a step backward. In practice, I've grown to hate maps on that thing. It's just more hassle than it's worth.
Nintendo tried to fix what wasn't broken, and now they're breaking things to justify the existence of this debacle. UGGGGGHHHH.
Wiimote option? don't tell me Nintendo made a shooter that doesn't use the best controller for shooters
@Quorthon @OMGILikeTurtlez A game like this needs to have voice chat as an option that could be turned off if desired. Period.
The lack of it in a co-op shooter like this (as well as a missing local multiplayer mode) has really dampered my excitement for the title.
@Quorthon You are an angry person. Cheers!
I wish I never read this preview. I was ok wanting until May to play it, now I'm hyped to play it sooner.
Real shame there is no co-op online multiplayer, probably means I won't end up buying it. Was really looking forward to playing online together with the missus, guess it's back to MK8 and SSB for us.
@ericwithcheese2 doesn't bother me in the slightest. Can't wait to play.
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