
When Nintendo announced the first round of Splatoon Global Testfire sessions we described the idea as a clever Nintendo Direct highlight, as it achieved multiple goals. It created 'event'-style hype, gave curious Wii U owners a look at the game, and also allowed Nintendo to stress-test the online component with an audience of a decent size. Despite some minor initial hiccups in the first session it went remarkably smoothly, proving to be a success all round.
Then Nintendo announced a 'final' round and we anticipated more of the same, but in actual fact encountered the sorts of problems quite typical of online games - major connection issues. Around ten minutes in the servers went down, and the hour-long session dwindled away with little for fans to do but play Squid Jump on their GamePad or, alternatively, hit up social networks to talk over the problem.
It's a reality of the modern world that when all is going smoothly little praise is given, but the tables can turn when things go wrong. Within a short spell of the Testfire going down #SplatoonGlobalTestfire was trending on Twitter in North America and around the world. In fairness there was a lot of humour and 'banter' in reaction, some were offering reasoned reactions and some were simply enjoying the social show. On the flipside some were declaring their loss of faith in Nintendo's ability to deliver the online play, and talking of 'not buying it any more'.

For one thing, we'd suggest those with pre-orders or plans to buy the game take a deep breath, count to ten and relax a little. If Splatoon's unique blend of shooter / territory war has lured you into a purchase, some server issues on one occasion shouldn't change that. It's also worth noting that the session wasn't a complete failure - Nintendo extended it by an hour and, in that second ad-hoc stint, it seemed to return largely to the solid performance that we've come to expect.
That certainly helped, and the passing of a night since the demo also seems to have calmed some down, with many recent tweets on the issues largely looking at the positive side. Quite right, too.
As we mentioned above, these tests gave Nintendo a vital opportunity to stress test its servers and net code, and also to experiment with approaches and settings. In terms of the challenges in processing and supporting Splatoon online play we suspect it's more in line with a game like Super Smash Bros. for Wii U than Mario Kart 8 - the latter can predict and estimate collisions with more leeway, while the brawler and upcoming shooter have to calculate quickly and in a more aggressive real-time.

Naturally we don't know what caused the problems last night, and the official line simply referred to 'high traffic', but it's also possible that Nintendo experimented with tweaked settings or code to be more efficient or streamlined. Perhaps it was simply a busier, more popular session than any of the first three, taking Nintendo's servers past the hard-to-define red line that prompts a collapse.
Whatever the case, the Testfire served a very useful purpose by going wrong. There's a truism that you learn more from mistakes than triumphs, and that's most definitely the case in the occasionally unpredictable world of net code and servers. We can be absolutely sure that Nintendo's technical team will be looking over the results and noting what went wrong and why, which could help when the real test comes on launch day.
It's also reassuring that Nintendo actually got the servers running again. While it made an already late session a little too late for some in the UK and Europe as a whole, an extra impromptu hour did give gamers in more sensible timezones a chance to enjoy an hour of play once again, helping to remind some of why they were interested in Splatoon in the first place.

If we have one criticism, it's that Nintendo was a little slow to keep fans appraised of the situation - likely due to it all happening on a Saturday. The company updated its official Network Status page, which told us what we already knew, but Nintendo's Japanese and North American Twitter accounts were silent for the whole initial hour. Just as the original session ended and many were getting ready to give up they sprung back into life, and then Nintendo of America's Twitter account confirmed an extended hour. It's possible that the decision to add another hour was a late decision, but some placeholder messages to assure fans it was on the case wouldn't have gone amiss.
Nevertheless, we feel there are real positives to take from the issues that transpired, simply by taking a glass-half-full approach. These sessions gave Nintendo opportunities to put its servers to the test, and the issues last night will give the company valuable data.
We'll see how the online play holds up on launch day and success isn't guaranteed, but we'd suggest the odds of all going smoothly on 29th May are now actually a little higher, not lower.
Comments 157
Either you trust Nintendo or you don't...I for one have three copies preordered (one is the Splatoon Deluxe Wii U from Best Buy). I for one trust their quality and vision for this over the top family-friendly shooter. Splat👀n On!
Well, duh. Of course it's not the best of signs to have server issues less than a week before release, but it's still regarded as a "testfire", not as an "online trial/demo".
But there were similar reactions with the online issues during the Battlefield: Hardline alpha phase, yet there were barely any server problems present from launch onward (though that couldn't save the mediocrity of the game itself).
@mjc0961 Except for pre-order bonuses (which are a bad practice in itself). To be honest, I kinda agree on your viewpoint - but I still do it when I'm absolutely certain that a game will be awesome - which is why I've pre-ordered Splatoon the moment it was available. Hypocrisy, I know...
I was unable to get a match in, after the first half hour I gave up. If I knew about the second hour I would have tried again.
I can understand Nintendo testing the online in real world rather than testing in the studio. They get far better results and can adjust the settings before it gets released, that way day one online should run alot smoother. Which is better for everybody.
@mjc0961 Amen
@mjc0961 To be fair, in some places Nintendo sends very few copies, so they DO sell out. For me, only way to be assured I'm going to get the game is by preordering it. I didn't do that with Fire Emblen Awakening and my only choice left was to download it from the eshop. Preordering has its cons, I admit, but saying it always depends on each individual case.
It was a very positive experience for me. Since it was my only chance to try it out and never got on, I will save $60.
This is the worst possible outcome for Nintendo in my opinion they lost a few buyers and if I wasn't that keen on buying splatoon I probably wouldn't buy it either after today if the connection is going to be like this on the full version. And what sucks is after 50minutes of trying to get in I simply gave up and didn't know about the second hour Nintendo could of alerted everybody but no they just decided to put it on straigh after the first hour was up. I am truly upset and don't have good hopes for splatoon anymore.
The extended period did NOT go more smoothly. I finally managed to get in a battle but got kicked out after about a minute. This also screwed up my connection and i had to reset my router. Then i couldn't get back in.
This was always a chance for Nintendo to test out their infrastructure, not a demo to convince people to buy. It's served it's purpose. I have no doubt the issues were down to them cutting back on the servers and now they've seen they can't do that, it will be fine come release day.
I gave up and didn't even try to play during the hour extension. I'm still getting the game but last night's screw-up did little to instill confidence in Nintendo's online capabilities.
"Stress test" or not, the last thing any online shooter needs days before launch is a server meltdown. I hope they're prepared for release day.
I usually wait for reviews unless it's a game I'm really interested in and all the previews indicate it's good. The previous test sessions and a bargain price of £22 was enough to convince me on this.
@mjc0961 I disagree with your view on preordering, well only physical preordering to be more precise. Pretty much everything Nintendo makes nowadays is very rare so if you don't preorder then you just won't get it and it's been like this ever since the Wii U did a huge sales flop in 2012.
I'm still stoked. Picking up my copy Friday.
I can't believe some people are getting so wound up about it when the Game is out it will be fine! It was a test!
@Grafeaux stop making me jealous man... lol
@AtomicSoda Seems a little over reactive to me. If the reviews are great why would you deny yourself a great game just because you didn't get to play a demo? Many games have no demo released but if a game reviews well and I'm interested then I'll still by it!
I appreciate the optimistic view on last nights fiasco. But is it genuine? People who preordered the game may be convincing themselves that the connectivity issues were a positive experience to justify their purchase. I assume that plenty of on-the-fencers put away their wallets after last night. For the committed, last night will help build a smooth online experience. For the jaded, the online servers connectivity issues aren't worth $60. For me, I'm still sitting on said fence.
If there are server problems when the game is released, obviously Nintendo will fix it. I'm not defending them but I wouldn't be afraid to buy it just because there may be some issues early on. I don't understand all the negative overreactions.
As I said in my comment I already see one person not buying the game after last night (@AtomicSoda) Nintendo really messed up with this one
Well it was in the morning today for me since I live in Australia
I think those who are cancelling pre-orders are over reacting. Yes it did go down for an hour and some sort of communication but it showed something really good. They extended it by an hour where some would have said "tough wait until Friday." Also an hour offline is nothing these days. Remember Sony and Microsoft have had much longer times offline so the fact it was resolved in an hour is a good sign that problems will be resolved quickly. It was also very late on Saturday here in the UK so the fact it got resolved so quickly is great and shows that they are dedicated in keeping the game going regardless of what time it is in any region.
I for one am glad this happened because after the problem, it ran once again flawlessly and i even got one last game in litterally seconds before the cut off time which was nice. They can learn from this and improve even more. Also out of four testfires, only one had major problems. With so many people on it was bound to go awry somewhere. The fact that it handled so many players so well can only mean that come launch it'll play online just as well as Mario Kart 8. Come Friday i'm confident it'll run really well and we'll all have tons of fun.
You make a good point, but I was already planning to not buy it due to fact that my son and I cannot play online together and the $60. So,cthis was Nintendo's one chance of grabbing me had we been wowed
@mjc0961 The only way you can play a hyped Nintendo game week one here in my country is through pre-downloading, since the huge decline for Wii U came many stores are prioritizing Wii U games less meaning we get retail copies 2-3 weeks later. This is the only way I enjoy my games and tbh the 4 Global Testfires were more than enough for me to say that yes, this game is worth my money and it is worth the pre-order/pre-download.
@bouncer0304 "The fact that it handled so many players so well can only mean that come launch it'll play online just as well as Mario Kart 8."
The problem with this statement is Mario Kart 8 didn't play well online in the launch window, I still remember when leaving a lobby meant everyone would get disconnected!
maybe this was revenge because everybody called the splatoon ads horrible! (They were)
@MJKOP. Then I really shouldn't mention the pre-order of 3 sets of the three set Splat👀n amiibo! LOL
@AtomicSoda Oh I see. I agree with the 2 player online together, they really should add it. We know its possible with one on Gamepad, one on TV, both online, it works really well on COD. So a kid friendly shooter to play online together with the kids would really be great.
My 7yr old really loved the demo, so I think she'll enjoy playing 2 player mode with me.
@PGS_71 The problem revolves around that online matches only work with the Gamepad, I'd be certain that the feature would've been added if 2 Gamepads could be used with 1 console.
@Grumblevolcano I wish they would add Wiimote support too, I'd prefer that to Gamepad.
@dizzy_boy it's too bad you are judging it off one bad server experience. It's actually an excellent game. I had the chance to play one the 3 pervious sessions and apart from 2 mins of initial connection issues globally it was one of the most solid online experiences I have had in a beta. I am sold, and ign reported that the single player is like Mario Galaxy with paint ball gun and they said it is very polished.
@AtomicSoda I had a similar concern since Splatoon's debut at E3 last year, but I've found with the testfire that with the short three-minute sessions, it's quite practical and still a lot of fun to hand off the controller between rounds and everybody else on the sofa gets to watch and cheer and offer advice. It's still a great communal experience.
Ended up going to bed past 3 AM but I regret nothing.
I also think I finally found my zone of comfort: motion controls off, camera sensitivity +1. At least, my results yesterday were far better then previous test fires.
@Grumblevolcano Aw that sucks. I can only speak from personal experience and i've had no major problems with Mario Kart 8. I can only hope whatever problems you had with MK8 won't be reflected in this.
Was unaware of the hour extension, so I didn't get to play.
Man, it's no wonder Wii U and its games won't sell. Everyone is so fickle. Nintendo hosted 4 of these. 3 of them went great, 1 went off course. And even that one, Nintendo gave us an extra hour and they FIXED IT. Halo: MCC still doesn't work properly after months. At least Ninty fixed the issue quickly and then, though they didnt have to, offered us an extra hour.
But no. Even though 3/4 of these things went overwhelmingly positive, everyone is crying and canceling preorders (that, lets be honest, they probably never actually had) because ONE session of a brand new, online shooter went wrong from a company that has, by the way, never made a game in this genre before and has no experience doing so.
Give em a break. This game is probably the most fun many of us have had playing in a while, and when it works, it's fantastic. Its gonna have its hiccups, sure, every online launch does these days. But when they hold an event like this and do 4 of them, and the majority go absolutely right, i dont see why people are so moronic when one doesnt.
As a stress test or for the people who will buy the game anyway, all is fine. However, as a demo planned for a very specific hour (badly chosen for Europe and Japan, btw) and requiring a large download, it was simply disastrous.
Sorry but that's the kind of game I need to try before I can consider paying the full price. I was on the fence and still is, so I may still give it another shot in a few weeks or months... maybe that's it, if I feel like having more time to waste on that.
@Grafeaux lol wow you're definitely keen anyway! Roll on next Friday, enjoy!
@mjc0961 I agree with you on the pre-order culture being bad, but I feel you are kinda going against the wrong publisher. I have yet to be let down by any Nintendo game I've pre-ordered.
Until that changes, I don't feel the need to change my pre-order habits when it comes to Nintendo games. I can't say the same thing for other publishers. Ultimately it has to come down to reputation as well. There's a difference between...for example, pre-ordering a Zelda game and pre-ordering something from EA or Ubisoft
I wasn't upset or turned off by the downtime, just surprised. The first 3 test fire was near perfect and I'm willing to bet they had more people on that session than yesterday's session. Pretty much the success rate was 4/5 (counting extension hour) and to me that's very good. Well I'll still be playing when it comes friday.
Part of me also wonder, if the people who say they are not going to buy the game anymore had any intention to buy it in the first place prior to yesterday. I just ask that since I notice 3 people (not on this comment) who said the test fire turn them off from buying the game, but weeks before they said they're not buying it because of the gameplay and other reason. Just an observation is all.
@igfnafdhmis Naw, come on, you're still gonna buy it when the ace reviews come in.
@bizcuthammer True true. Kind of wish I seen your post before I made mines, could of spent less time typing it and just agree with yours.
Why is this such a problem!?
From all together 5 hours of Test Demo, for just hour servers were down, and for 4 hours worked great.
And this was "Test Demo", thing like this are of main reasons why Nintendo done Test Demo.
@AtomicSoda Your lost, such a fun and great game.
Yes, I got to go to bed at 3am., but I got to play a lot! It was clear to me, by just simply knowing how Nintendo ticks, that they wouldn't let us hang in the dry and would extend the time. They did and i had a great time with a hit game. Splat-on!
@mjc0961 Because I didn't pre-order Super Smash Bros., my local Gamestop had to ship a copy over for me. Why? Because it was sold out.
Games do sell out, ya' know...
I wasn't upset yesterday more than just disappointed because I really wanted to play. Lol
Though I wasn't freaking out last night because I came to the conclusion that everybody was trying to get on at one time because it was the only time they could play, unlike the last time where you had the somewhat convenience of picking one of three slots. Then you'd have to wager the popularity of the last sessions brought even more people to try out the game. Considering those factors, this test was probably the most important test for Nintendo as meltdown level failure with the amount of people trying to get on gives them a better measuring stick of how to tackle the servers come launch.
It would've been nice if NoA kept us updated, but my theory is, (and thus goes for NoJ as well) it was late afternoon/early evening here and past dawn Sunday in Japan so that's why they couldn't be bothered by keeping us updated, meanwhile in Europe, most places it's near the middle of the night. Still really no excuse though.
@mjc0961 I pre-purchased Splatoon on the eShop already. Whoops.
@darkgamer001
True that!
@igfnafdhmis Uh... language?
Reading some comments i can see how dumb people can be sometimes:
"It was a very positive experience for me. Since it was my only chance to try it out and never got on, I will save $60."
"This is the worst possible outcome for Nintendo in my opinion they lost a few buyers and if I wasn't that keen on buying splatoon I probably wouldn't buy it either after today"
It's GLOBAL TEST FIRE (Stress test) not a COME HERE AND PLAY TO SEE HOW SMOOTH ARE OUR SERVERS. I can barely speak english and i can understand things like this.
I don't really care about the connection issues. It's not even the main reason I shall not be buying this game. The controls are pretty poopitypoop compared to other shooter games. Motion controls suck if you want to just sit back and relax. The non-motion controls also suck because you are constantly fighting with your crosshair. I thought changing my sensitivity would fix it, but unfortunately that isn't the case. If they fix this problem I will buy the game, but until then I will be saving my money.
The frustration of the first hour got totally clouded by the sheer fun of the second one. I already preloaded the game for Friday evening.
You can always count on good ole Nintendo life homerism to put a positive spin on any shortcomings. Looking forward to trying this if I can finally put down Water Warfare.
It's better that these problems occurred now during the free demo instead of when people are playing the full game. Still, it'll be interesting to see on the 29th whether eveything works properly then
@Luna_110 this happend with Wonderful 101, the staff did not know it was out even....I had to tell them.
That said, let me get one old man comment out of the way....I'm 31...apparently I'm also patient...I play lots of games amoung other things....the over reactions...one bad eliminates three fantastic experiences? I could not try to play Saturday but my Gamepad was sent for repair in perp for Friday...anyway it could be just me but I fill like the younger generation is by far less patient, understanding and selfish...those are things we all struggle with but I do see it as a probelm.. I wonder how many of the over reactions are in relation to that...an inability to look at a positive side with anything. It's a beta, the Halo 5 beta was great when it worked....but it had countless bugs and issues connecting...so calm down...it will be fine...sorry if I came across as sort of a DB.
Reposting this from last night for @BLPs who must have missed it due to a trip to the hardware store.
"It's very fortunate, extremely important, words can't describe important, that Ntineod got that hour in, and that there seemed to be plenty of people who stuck around and played it, flawlessly on my end, so that when those articles do pop up, and they will, and deservedly so, it was down after only 8 minutes after all, and it took Nintedo 50 to get it back up again, but at least now Nitneod can say - "Look, we had a malfunction, we fixed it, everybody got to play for an hour, and that 2nd time around we showed we can keep it up." (sorry, can never pass up the easy double entendres)
Had that hour not come along - and I think the fact that it came up right at 8 and lasted an hour means they had it under control w/ some type of reset button - had they not got that hour in, or had that hour been filled w/ disconnections and down time, then this thing would be unsalvagable. Plus they had 3 showings 2 weeks ago which were fairly spotless. I really think this was just a freak thing. They'll take their lumps, but it's not the disaster it might have been.
Also, 9.42m Wii U had access to the demo, ALL at the same time. Even if Spaltoon sold 1m Day 1, Japan gets in the 28th, EU will get it while all of the US is sleeping, it's on a Friday so people have work and school. Their servers won't be as hammered as this "test" was. Even if the test failed their mulligan got an A. I'm surprisingly OK w/ it."
@bizcuthammer I just mentioned halo 5 beta...did not want to get into the heart break of Halo MCC....that could have been amazing...and if I have a patient day with nothing to do it still can be...that game breaks my heart
@bizcuthammer You make too much sense... GTFO!
Kidding aside, I only got to play one match and.. that's it. I understand what a stress test is. And unlike the people that say they are cancelling pre-orders because they couldn't play, I'm quite the opposite, now I want the game even more!
BTW, I reached level 15 playing SquidJump, it was fun, and then started the tutorial and covered everything in paint and practiced gyro-aim for nearly two hours. Not a bad night.
Was up till 2AM playing that stuff.
@mjc0961 I agree with ya on that. day one or pre ordering grants you access to items skins weapons that come on the game but won't to be unlocked if you come in the same day it's release and buy it (same price tag) guess what you don't get that dumb poopitypoop because you didn't pre order the game. then if you want it said dumb shit you have to buy that item character etc. sold separately. this is where gaming is going. games that should run you $65 end being $100 game with all this preorder or limited editions of the game which is the full game but put two or even three choices of the same game on the market at different price points to get you to come and buy it or pre order. There reasoning behind this is that the major company's are leaving money on the table. who's money the gamers money. Gaming has become a richs man game. Anyways, on this Splatoon really let me down my connection problems didn't just happen this test fire it happen ever testfire I've played. I play smash a lot and Nintendo can barley handle one on ones so adding 6 more players to the mix doesn't reassure me at all.
I was fine with the connection issues since I was able to participate in the Testfire which is something I wasn't expecting. (I got back from Anime North around 6:50)
I don't agree with people defending Nintendo on this. I love Nintendo but this was a problematic experience for them. I'm betting that the second hour only worked because plenty of people like me didn't know about it so it was less crowded. I had a great time on the previous test fire but not this one as I had major connection issues. My Wii U crashed, TWICE. I can defiantly see how this can cause some people not to want to buy, especially if they already weren't crazy about it. I also think that it's veeeery likely that there will be connection issues on the 29th. I will still buy it but maybe I should wait a few days after launch until it calms down or I will just primarily play single player for a while.
After playing two matches before the crash, and then the entire bonus hour, I'm satisfied with how they handled it. They updated everyone via Miiverse and that was how I found out they would let us keep playing.
Also, people who play video games are whiny, entitled babies. PSN was down for a bloody week after Christmas because Sony got hacked, and many babies were stomping their feet and screaming online, threatening to return their PS4s and boycott Sony. Well, stuff got fixed and not only did the babies stop crying, but there is no evidence that the PS4 was returned en masse--quite the opposite in fact. So everyone who was going to buy Splatoon still is, despite their bluster and complaints of not being able to play a video game for one hour for free.
Can't see the fascination with this game or that puzzle and dragons one, where are the new games for people who aren't interested in these?
@bizcuthammer
on point and agreed, every game has hiccups, the game isn't even out yet, and ppl slam it for being imperfect, when there are many games that people have purchased that are far from perfect, but yet the sales are still there.
@Grumblevolcano "The problem revolves around that online matches only work with the Gamepad, I'd be certain that the feature would've been added if 2 Gamepads could be used with 1 console."
I swear that Nintendo were considering allowing some games to have two Gamepads??? I think I read it in a magazine. If it does happen (two Gamepads) the quality of the graphics and speed may be compromised, though nonetheless it would be worth giving it a go.
@secret333 Okay this is where a lot of misinformation about this stems from, effectively the servers were open for 5 hours. 1 of those being last night did not work. Every reviewer who has talked about the game has said the servers have been flawless. So why suddenly is everyone saying the game will be broken at launch? Look at all facts and what you are saying doesn't really add up.
I gave up 45 minutes into the hour. How were we suppose to know it would be extended an hour? Pretty disappointed especially since it ended working an hour later than they scheduled it and after I left the house.
@stinky_t They were considering it but it seems the concept was dropped due to lack of resources (i.e. there would be even bigger game droughts).
http://uk.ign.com/articles/2014/06/18/miyamoto-on-the-potential-for-dual-gamepad-wii-u-games
@darkgamer001 I used to preorder every single game that was coming out that interested me, but now I wait until I see an announcement of a special edition and I preorder that version of the game.
@Grumblevolcano ahhhhhhh ok thank you!
@BLPs - "Yeah....hardware store..."
B/c that's where they sell the "bigger funnels". I guess if I have to explain it then it isn't funny.
I find it extremely petty and childish that some people are actually refusing to buy the game because of ONE bad experience with the servers.Apparantly people don't understand the meaning of beta test. Sadly this is the internet where things get blown out of proportion and overexaggerated very easily
@Captain_Gonru @Grumblevolcano
Bill Trinen - he of Treehouse fame - also said dual Gamepad games were coming.
http://nintendoscene.com/2012/09/15/additional-wii-u-gamepads-to-be-made-available-when-duel-gamepad-content-arrives-next-year/
"“The dual-GamePad functionality, we expect to start seeing that in games sometime next year. Our feeling is, we’re not going to sell another GamePad if you don’t have something to use it with. We’ll make that available as an additional accessory when there’s content to support it.”"
@igfnafdhmis as many others have pointed out these test fires were mainly meant to test server load. I think more people would be disappointed if Nintendo didn't do this, and just allowed the servers to crash after launch like some other big multiplayer games have.
@rjejr That article was dated 2012, mine was just after E3 last year.
@Datasun_7 Because the servers will be the most crowded at launch. The reviewers have empty servers right now and can barely find games with their review copies so obviously it will be flawless for them while they are in game. It's just my opinion that I want a 4/4 experience, not it worked 3/4 times. I know it was just a test, that's why (and I guess you ignored this part) IM STILL BUYING AND EXCITED FOR THIS GAME. I just see why some are upset.
@mjc0961 I want the Special Edition on the day of release, such is my confidence in the game. It's ink-redibly unlikely I can achieve this goal without pre-ordering. Because of this, I've pre-ordered and have no intention of cancelling. There is a point to pre-orders, especially when few of the downsides apply to Splatoon.
@mjc0961 good luck ever getting the green squid amiibo without pre-ordering. But at least you get to feel good that you got to stand by your morals. Not that it will make any difference to nintendo.
Pr-ordered and ready!
@mjc0961 I pre-order at Target sometimes because it saves me $4 and I don't have to get out of bed as early. Is that bad? It's also helpful for distribution to everybody whether they sell out or not because it gives the publisher a better idea about how many to put on shelves. Things sell out unexpectedly all the time, even with games at major retailers. Maybe it's just in the store you wanted to go to first, but I don't enjoy calling around and going on a hunt when I could just pre-order. I'm also a little surprised at your confidence that something Nintendo is launching won't sell out, given the infamy of Amiibo sales. In general, however, spending money on something you haven't researched at all or succumbing to irrational hype would be a good thing to avoid.
I have it on pre-order and I'm still keeping mine, even though I didn't play last night. Doubt they'll have too many issues once the game launches next week. And the hype is real, very real.
@mjc0961
I agree, pre-ordering anything is silly unless its some genuinely rare collectors edition. Its pointless and encourages laziness.
There's no way around the fact that some of the hype deflated. It seems to me that the number of people paying attention dramatically increased since the initial testfires and since they went pretty well there was an expectation set. Probably should have been some bigger disclaimers out there to remind everyone that things could go horribly wrong.
Besides the fixing of technical issues with servers, I really do hope that Nintendo sees the need for better communication with consumers by the time the launch occurs.
Nintendo in NA (everywhere?) needs a solid PR person with a good personality, a direct approach, and the leeway to do what is needed in times like this.
Overall, though, I really love this game and think the online stuff is going to be rather solid. Wii U owners have an upcoming game that has gained a wide curiosity and I imagine the percentage of owners giving this a try to be very high.
People have complained about the gradual rollout of features and online modes, but I think it's smart. Nintendo wants this to be an evergreen title and believes enough in these brand new characters to back them and support them for a long time to come. Nintendo has done this for roughly two titles in the past Mario Kart and SSB (maybe Fire Emblem, too) so to sink so much into this brand new IP is exactly what we want Nintendo to do right?
Hopefully Nintendo is rewarded for taking this risk and we can see some great new stuff continue to roll out next to our old favorites.
@electrolite77
I'm genuinely curious how you think pre-ordering promotes laziness.
@mjc0961 #1
There are three major issues with pre-orders. The three issues are the people involved.
First you have the company producing the game. In this case, Nintendo. Pre-orders should be something that the company uses to judge interest in the game. If you have 10,000 pre-orders for a game, it might not be all that interesting to the customers and therefore the company should buck up and get out to showing the customers why the game is so good. If the pre-order amount is higher, like 250,000 copies then Nintendo needs to buck up and produce that many copies earlier on.
Second problem is the selling company. Take for example, Best Buy, GameStop, Target, Whoever. Now this is the part where things get iffy... They usually have a HARD LIMIT on how many pre-orders they can sell. While this isnt the point of pre-orders, they still need to Work Within That Limit. Best Buy selling thousands of Majora edition New 3DS XLs just to cancel is a plague on pre-orders. A pre-order is a contract for purchase. If they cannot fulfill the contract they shouldn't sign the deal. They need to gather the pre-orders and then bring them to Nintendo and ask for more FIRST.
Third group is the customer. You. Me. That guy by the telephone pole. Whoever. We get pre-orders for three reasons. First is the pre-order bonus. I like this a lot. It helps us show interest in the game, it gives us a bonus for dropping money early, it allows collectibles that are frequently difficult to obtain in other ways, and it is GUARANTEED if you pre-order. (Of course this doesnt apply when the bonus isnt made enough, that is a fault of the company). Second reason is to support the company and game that we are buying. How will Nintendo know we want that game or amiibo if no one pre-orders it? Then Nintendo should limit production so that they dont make too many. You make for the demand. The pre-order defines the demand. The third reason is actually tied in here. The pre-order GETS US THE GAME. Nintendo has played smarter with the amount of games, systems, and toys made. We have ALL felt the lack of a game, toy, or system. Pre-orders get us those games. If the pre-order failed, it was because of the selling company (Best Buy, Target, etc...). That still doesnt mean that pre-orders are bad, because it is also how I ensure that I got my amiibos and how I got my games.
For you to support the cancellation of pre-orders is insane. pre-orders are essential for Nintendo to know how many games to make. Do you want MORE shortages? Because that is what will happen. And I cannot blame Nintendo if they have NOTHING saying the interest in their game.
@bizcuthammer #40
Quote for Truth.
Last night was my only time with the demo, and despite the obvious issues in the first hour, the second hour has convinced me to buy the game, the overall game was much better than I had expected.
I will not be preordering though, if those connection issues happen so close to release there is a good chance they will happen again on launch. If the game launches with no issues on Friday, I'll be more than happy to go on Amazon/eShop and get it as soon as I can. But if it doesn't, I can wait for the issues to be sorted without feeling frustrated by owning a product that I can't fully enjoy.
"It's a reality of the modern world that when all is going smoothly little praise is given, but the tables can turn when things go wrong."
This is so incredibly true for all kinds of software. People forget how much work goes into developing decent software in general. As a software developer I see this quite often. I mean, it's not like Nintendo intended to run into these kinds of problems yesterday.
@Alundra-1998
Yeah I do that as well...with Nintendo especially you get a lot of bundles and/or Collector's Editions so it's worthwhile
(I assume that username is a reference to the game, right? Respect )
@darkgamer001 Yes. My username is referencing a video game for the PS1 known as the Adventures of Alundra and it came out in 1998 in the UK.
@Mk_II Perhaps that may have been in your end for connection issues in the second hour? I have god awful Internet, but the second hour went awesome for me.
The issue didn't change my mind or worry me, the free demo was always going to have way more traffic then the launch on Friday (especially after all the positive press the first test fires had, way more people were going to try and play).
I've been sold on Splatoon since last year's E3 and that extra hour of play only increased my excitement.
@mjc0961 I completely agree. No matter what it is, we should be waiting for reviews or until it comes out.
@Alundra-1998
Yep, I know about it all too well. That and Alundra 2 in particular are part of my childhood
I was only able to play the tutorial before it started to hang. I tried turning off my Wii U and it crashed. No, seriously it just froze up. I had to unplug the Wii U and then I couldn't get in at all.
@darkgamer001 I could never complete the ice block puzzle shown within this video at 4:52 when I first played the game because I did not have the internet.
https://www.youtube.com/watch?v=zNByOIKS0dY
@AtomicSoda you keep changing your reasons for not buying the game.
@Grafeaux how do you make the eyes when you type splatoon?
@bizcuthammer if you mean shooter then no nintendo has made a shooter before like kid icarus uprising and yes it had online was it stable yes and no it was in terms of being on but everyone looked like they would lag every now and then.
I waited for them to fix the servers and I had a blast playing the demo.
Splat jr. with the shield is great
People need to learn be a bit more patient. It's just a game lol
@aaronsullivan
"Look at the state of Assassin....I mean this game. Shall we delay it and make sure its finished?"
"Nah what's the point, a load of chumps are buying it whatever we put out. Just release it"
@Blastcorp64 it was listed on miiverse and twitter and the such of it all along with gaming sites talking about it but all you had to do was check them but it would be harder for you to check it when you leave your house.
It's sad that some people canceled their preorder just because of one slip up...
@mjc0961 erm gamestop always sells out almost always day 1.
they get enough for pre-orders on most games and maybe 1 extra and thats about it. Thats what they told me a year or so ago, maybe they changed it. but odds are they haven't which is really crappy if you want a new game form GS!
@RadicalYoseph I don't, some games are known to be good before it even comes out, I pre-order almost all pokemon games based on the bonus and the fact that I'm gonna be buying day 1 any way. most other games I don't bother with but for pokemon I 100% do. We should apply this logic to amiibo though so people can actually get one DAY 1.
@Chaoz Agreed.
"Just because some squid stumbles, loses their way for an hour, it doesn't mean they're lost forever."
I have it pre-ordered and am eager for the full game.
Pre ordered.
If someone is willing to toss away a perfectly fine game simply because TESTING ran into issues, I dare say they would have found another excuse to skip it anyways.
Nintendo does not owe anyone a TestFire. This was an act of good will to consumers and a way to ensure quality at launch. And the fact they had the TestFire working on the hour exactly tells me they knew what the problem was. And granted an extra hour. What more do people want? So you missed the TestFire. Oh well. Most games don't even get that, so what's the difference? No one got a TestFire for Smash, or Mario Kart. And yet Splatoon is the only one of the three to have been tested for problems before launch. Ensuring the REAL game (ya know, what actually matters) works as intended.
@bizcuthammer post# 40
Nuff said.
@Mk_II How the hell is that even possible? How can a game screw up your router? Malicious code into the bios? Hardware installation? Nintendo guys came to your house and smashed it with a hammer?
@mjc0961 I hate preorder's to!
But I totally regret not preordering King DEDEDE Amiibo and now I can't get it anywere:(
So when Nintendo revealed that there was special edition of splatoon coming out! I had to preorder it!
Other wise I'll miss out on squid Amiibo to!
@JaxonH @bizcuthammer
Yeah I admit I am completely baffled as to the fact someone would actually not buy the game because the last testfire, which was just a bonus, didn't go well. Seriously do people even understand the point of a stress test? A friend of mine didn't get to play at all and she didn't complain because to quote her "This is what stress tests are for."
Have people really lost their reasoning and become so entitled that they would avoid buying a game because of one failure? They probably weren't getting the game anyway. Sometimes I lose my faith in humanity when I witness things like this. Children reacted better to this.
Not touching the whole preorder thing that started from the first post and onwards. Just another person using the comments section to push an agenda.
"Dear internet, please accept this futile attempt to get some basic fourth grade level logical knowledge through your thick skulls. Kind regards, sense."
So another day passes, and no sense was transmitted accross the internets. As was, of course, fully expected.
Is splatoon out yet?
Why are people so dumb?
This was a TEST.
I can't believe some people will not buy this game because the server crashed.
Do you all realize that ALOT of people were playing the game? and EVERYONE WITH A WII U could play it? now.. do you think all of these people will buy the game?
When the game comes out, there won't be as many people online, cause not everybody will buy it.
So the server WILL NOT crash.
It makes me so mad to see people this dumb.
@ianolivia the Wii U crashes sometimes, it once froze up when i was playing Mario kart 8 4 player local
@Bulbousaur you should buy the game on day one, the game's server won't crash again, take in mind how many people played the demo.. now think aboit how many of these people will actually buy the game, maybe only 1/4 of these people will buy it, less people= better server stability=no crashes.
Wow some of you guys are way over reacting at this. Stuff happens, its not a reason to cancel your pre order.
@WinterIceFox You could take the argument the other way if the testfire did too much damage. Less people=hard to find full lobbies (the testfire proved that if you don't have 8 people in a lobby it kicks you out of the online search)=game ruined as Splatoon's huge focus is the online multiplayer.
@electrolite77 Delaying a game for quality is about time and money not hard work or laziness. Your scenario does not rely on preorders either. It's just one of many indicators a game will sell on launch day. For instance, if the next GTA or COD release somehow disallowed preorders, do you think that would scare the publisher into taking an extra six months to do it right? Every fan will rush to get it that first week of launch either way. Canceling preorders is pretty easy too most of the time.
@mjc0961 This, pre-ordering is an awful, awful practice. Unless someone is honestly unsure of whether or not they will be able to get their hands on a copy, or they are looking to get a limited editon/collectors edition(actual limited editions, not that FarCry 4 garbage where they threw some guns in and called it the limited edition), or amiibos I suppose, then there really is not reason for it. Especially for a game like this, where at least in NA and the EU there will be plenty of copies. Games like Etrian Odyssey, FE: Awakening, Disgaea, Shin Megami Tensei, etc. probably won't sit on shelves for more than a day so it's understandable. I just don't understand why people would gamble with their money while simultaneously tell companies that its okay to shaft us and it won't even matter because they've already got the money. It really is quite sad. Though I guess that kind of thing just doesn't matter to some people.
@electrolite77 Why do pre-orders encourage laziness? I pre-ordered the game for several reasons; it saves me five bucks, pre-orders come with free delivery and by doing so I'm certain that the game is in my mail when I get home friday evening. Plus I don't have to waste gas by driving to the nearest game store.
@igfnafdhmis Seems like you didn't read the entire article. You can't just assume that the servers will act up like this in the full version just because it happened on the Testfire. If anything, Nintendo now knows how to prevent this situation from occurring now, leading to more stabilized servers in the full game.
People canceling or changed their minds on splatoon because of a connection hiccup on a TESTING session? Hahaha man, that's a whole new level of entitlement.
I've participated I'm a lot of CBTS and BTS. Trust me yesterday's connection issue is not really an issue lol.
At least Nintendo got it all sorted out.

...now to place that pre-order.
@rennandovale - I completely agree. Though I'm not sure if it's stupidity , ignorance or both. The whole point of a test is to find any potential issues before go-live. So when go-live comes there aren't any issues. All software development goes through this.
These idiots claiming to cancel pre-orders "gamers that live in a bubble and think their opinions are fact", I say to them. "Good, get lost, the rest of us are glad you've gone".
It won't take long after the release. All the naysayers who are claiming they won't buy the game will be running out to purchase their copy after they see what a great game it is.
@Garthvader are you sure you're directing that comment at me, not somebody else.
We shouldn't pre-order games because they might be bad? Surely, it doesn't matter in what cirmcumstances a purchase is made, since a game could still be "bad" for certain consumers months after launch and even after getting great reviews. I really dislike Smash, for example. You are allowed to make up your own mind. I honestly can't see how pre-ordering makes any difference to the quality of game releases. Now, if a game doesn't work/is buggy, then that is an issue and companies should be forced to remedy problems. If you want to wait to see that games do work fine, then okay, wait. Pre-ordering or not won't make any difference though. If people did not have the opportunity to pre-order, then many would just buy on launch day or shortly afterwards, but any issues would still remain. Forcing people to buy extra stuff to unlock content for a full game experience, now that's an issue.
I had a great solid hour of online play. The only problem was the confusion over the time that the actual online play would start... Midnight!
@mjc0961 I preordered the game so I don't have to drive forty minutes to get the game when it comes out.
@mjc0961 I get a free $5 gift card for preordering at Target. If that deal didn't exist, I wouldn't preorder. It's free money!
Nintendo games tend to have low print runs. Splatoon is popular and should not have a low print run.You could run into the problem of it being sold out though.
There's no pre-order option on the WiiU Shop that I can see. Maybe it's an Australian thing.
@edgedino my lg3 phone has those eyes as an emoticon...perfect for Splat👀n!
@WinterIceFox Honestly...I can't imagine someone owning a Wii U and not buying this game, INCONCEIVABLE! Splat👀n On!
Friday can't get here soon enough ! Splat -tat- t-t-t-t-t-t!! ..... Oh, Did I just say that out loud ?.......
Well am I glad I went sleeping instead of waiting for another Splatoon session that started at 2AM after connection problems.
@shigulicious Yes it's genuine. Why do you think I wrote it?
@mjc0961 That "logic" of yours makes no sense. Even if you wait untill the game is out, you don't know if it's good or not before you actually bought and played it. It makes no difference rather you pay a small fee in advance to get the game or full price the day it comes out.
Those who won't buy the game cus of connection issues on the demo probably never played much online games. It's a demo for cring out load.
@PaperMario64 small fee? Over here you have to pay full price to preorder. Splatoon bundle was one of the only games I wanted to preorder (for the Amiibo) but I was too late...
I only preorder Nintendo games, and only ones with physical goodies.
@AyeHaley that is true in some cases when buying online. But if you preorder from a local gameshop you just pay 9$ for them to hold the game, then pay the rest when you pick it up.
In the end it is the same. You don't know if it's a good or bad game before you tried it. Pre orders are just a way to ensure you get the game day one. You don't give Nintendo money before they even start making the game (like kickstarter).
@PaperMario64 The situation is different in the UK in shops, you can put down a £5 deposit and if you change your mind you can spend it on anything instore once launch comes.
@Grafeaux
If you can please check the version firmware of the WiiU you ordered before connecting to the Internet. You can see it in the system settings at the right top. I need to know because I want to install homebrew in the future and maybe I have to buy a new one.
@ThomasBW84 I know you are been genuine Thomas. My comment was not meant as an attack on your integrity, and I apologize if it reads as such.
@shigulicious My bad, I was being WAY oversensitive
I missed all the sessions last week but managed to get on for Saturday. After logging on I realised my wii U clock was wrong and that it was actually 12, so I was mega gutted thinking I had missed it again, but it turns out I was there for just the right time XD. During that hour I had no problems whatsoever and jumped into a new game in seconds every time. So yeah I preordered it for the t - shirt and amiibo but I'm glad I did and can't wait to get 'stuck in' this weekend (aha see what I did there?)
It ran smoothly after the first hours problems, and nintendo did tell ppl about the extended hour on Twitter, so honestly ppl canceling there pre order or complaining in general are whining over spilled milk I still have my pre order, and I'm still gonna trust in Nintendo, cause one lil problem it's nothing compared to how smoothly it ran before. Ppl need to realize that PlayStation and Xbox are payed services for online and even they experience things like this.
Haha, talk about bad timing. Servere Network issues during a limited-time global testfire. I've heard a lot of people wanting Nitendo to be more like Sony...well, you got your wish Though it may not have been in the way you expected!
I think a lot of people are just joking when they say they are cancelling their pre-orders. I managed to play the game just fine once they fixed the servers and I had a blast! I can't see the game getting bad reviews and I think it will be a huge success. Surely it will be successful as it already seems really popular before launch.
Big deal everything went smoothly after they extended the session. That's because most people had already given up; I know I did after trying for to 55 minutes. I didn't know they had extended the session until the next day, and why would anyone have a reasonable expectation that they would. So don't go patting Nintendo on the back for getting it right for a paltry few.
Most of the people here, who are blasting Nintendo for 1 hickup, are the same people who would not think twice about getting the latest CoD or Battlefield, and the latest Battlefield has had a ton of problems. However, do you see the forums filled with people complaining, not really, but as it is Nintendo, they will throw everything they can at them.
A lot of people don't understand, this is brand new territory for Nintendo. Nobody in their right mind, can expect a company not to have the occasional fault in the build up to, and maybe in the first couple of weeks after kaunch, of a brand new IP, and a brand new type of game, never before done by Nintendo. I can assure you, the original CoD games had massive problems with on-line, I sadly remember them well. Battlefield, when it first started had problems, not as many as CoD, but it still had them.
I am sure Nintendo are aware of just how important it is to get the release of Splatoon right, and will no doubt be beavering away until the last possible minute, to make sure all is working for Friday's release date.
@mjc0961 i agree that preorder culture should die, but of all games, this is the least game u want to use to kill preoder culture...
first of all: it's a new IP. people always screams for new innovations and new IPs. now they finally give u one, u cancel ur prorder?? these kind of games could use any support it could get.
second: it's a nintendo game. nintendo are the last company nowadays that would scam u with shady preorder business. they might still do, here and there. but in a far more dignified manner than ubisoft or EA does.
i totally agree that preorder culture should die. but probably promote that idea on some ubisoft games, instead of here in nintendo website. aim the solution at the real big criminals, not at the small fishes who barely does it.
@akaDv8R HALO MCC in xb1. that stuff had MAJOR problems at launch. and right to this day -well half a year later, STILL have problems, that a huge tournament was cancelled due to connection problems.
@mjc0961 Some people have convictions for products, maybe because they played it or just because they have seen enough info to make a decision then midnight releases for the big games ala smash. After playing the test fire, I know I'm buying it! The hour long flawless game play was amazingly smooth. Albeit after an hour long failure, but I suspect that be resolved.
@soy can't say your wrong,, which is weird cause Halo 5 guardians ran perfect for entire month of beta. MCC runs perfect for me now , but no game should take that long to fix. Outsource Q&A if needed due to work on H5 guardians
@mjc0961 Respectfully disagree.
First and foremost, Nintendo games, for the main part, tend to be quality releases. I note that your comment takes in pre-orders in general, but there are exceptions when we know (or have a strong feeling) that the game is going to turn out great.
Secondly, whilst the game itself won't sell out, the pre-order packs of the game/squid Amiibo quite possibly will sell out, hence the idea of a pre-order being a good idea in this instance.
Hell; If people want to pre-order a game and use their own judgement, let them. If you don't like the notion of pre-orders, nobody is making you order said games...
@mjc0961 Uh... okay? Even though, by way of the Testfire if for no other reason, we already know that the game is good... so what do you mean, exactly?
Global Misfire
2 out of 3 isnt bad ~
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