Comments 51

Re: Review: Super Mario Run (Mobile)

XxYoshiGamerxX

@PlywoodStick I paid $10 at GameStop for games like Kirby 20th Anniversary and Mario Power Tennis. I can totally see why this game wouldn't hold your attention. The only reason I still play it is to get all the special coins. And toad rally.

Re: Review: Super Mario Run (Mobile)

XxYoshiGamerxX

@ProfessorToad
I agree with you completely. This game was pretty good, but overpriced. I think five bucks would have been ideal, maybe six, and from the start. That fake-free-to-play junk is all over the App Store. When you see a game on the App Store that says it's free and looks good, you want to get it. Then once you get into the game you realize "Oh, wait, this is ten bucks. I don't want to pay this" and you delete it. I payed it this time since it was Nintendo, but normally I'd just trash it.

Re: Review: Super Mario Run (Mobile)

XxYoshiGamerxX

@RainbowGazelle I want to apologize for starting a rant against you. I didn't know it caused THIS much argument. You are completely entitled to your own opinions, even if most don't agree with them. The only thing that ticked me off is that you said Mario fans were arrogant. Of course, that's not ALWAYS true, but I think I'm gonna be able to get over it. So seriously-

EVERYBODY CHILL OUT!!!

Anyways, Yoshi beats out Mario times 1,000,000

Re: Review: Super Mario Run (Mobile)

XxYoshiGamerxX

@AlternateButtons You forgot the deranged green guy who kicks while he jumps and is scared of ghosts, yet somehow always kills them with ease, and STILL somehow manages to be on the top five Mario character list of almost anyone, including me. Now that's what I call diversity.

Re: Video: Happy Birthday Pit! - The 30th Anniversary of Kid Icarus

XxYoshiGamerxX

@bitleman @jwfurness Have either of you guys seen that part in the BotW E3 trailer where Link shoots a bow at a buck? THAT is what I thought of when you said "Splatoon controls." Splatoon being one of my favorite games, I think, if they could control the framerate, that it would work great. Just if you used the gamepad or the Joycon-thingy-with-the-screen.

Re: Review: Super Mario Run (Mobile)

XxYoshiGamerxX

@RainbowGazelle okay, first of all, take a chill pill.
Now, if Mr. Miyamoto was right here looking your comment, what would he think? He worked very hard on the main franchise of video games themselves. If you're more of a LoZ guy then that's fine. But PLEASE don't insult us Mario people so violently. Say what you want, we are not arrogant.

Re: Nintendo and DeNA Shares Tumble as Investors Show Super Mario Run Revenue Fears

XxYoshiGamerxX

When I downloaded my copy yesterday it took a really long time to download. And when I tried to pay ten bucks to get the full game it took half an hour. But the traffic has probably died down now, most people are going to think it's overpriced and that's why it can't bring the stock up. I am in no way in agreeance that it'S overpriced, I'm on world 6 and can tell you that it was well worth my money. And this app DID get a TON of attention on the App Store, I just think that not as many people want to pay $10.00.

Re: Feature: The Wii U's Journey - Four Years of Excellence, Failure and Indifference

XxYoshiGamerxX

When I first got my Wii U, I actually thought it was portable and that I could take it anywhere. So I took it out and walked down the street with the game pad only to realize that it was just a misconception. And that shows how poorly Nintendo advertised the thing. You have to give it some slack since it had to compete with the Xbox 360 and Ps3 ALONG WITH Xbox One and Ps4, but honestly I think they did their best with their library of titles.
They just missed two.
SUPER. SMASH. 64. (Virtual Console, of course.)
POKÉMON. SNAP. U.
I honestly think that the name of it was to create hype since the Wii was so popular. Well, that failed. But the games! They were amazing!

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