@Sonicka I mean the game has extremely shallow combat which lacks in depth or customizability and a story that objectively is poorly written with characters who never grow or change. It isn’t really just my opinion. The only thing the game has going for it is the pixel art.
Outside of the delay though, so glad that the game is much more ambitious than we were lead to believe. The open world aspect is relieving to see, given that the original impression was just that we were going to have the one singular island and nothing else going for it.
Yokai Watch 4 is never coming- and it’s honestly for the best that it doesn’t. A reboot of the series is the best route for them to go due to how many new eyes that it could garner.
As for this though, I’m sort of mixed. The concept seems interesting, but it feels like a massive departure from Yokai Watch as a whole. That- and the popular dance thing kinda feels weird. Especially the apple pen one, given that was an old meme that has been long dead. It wasn’t until they showed the battles and camera that I saw where the Yokai Watch inspiration came from honestly.
@DripDropCop146 There’s a ton of JRPGs that have adult casts with competent adults. NieR, Drakengard, Xenoblade, Xenogears, Final Fantasy, Dragon Quest, some Shin Megami Tensei games, and Mario and Luigi to name a few.
@TheSaneInsanity The people in the corporation might be fine and dandy, but again- corporations aren’t going to be nice to their customers unless there’s something in it for themselves. They’ll screw people over if they deem fit, and have been known to do so. Whilst they may be comprised of people- most corporations as a whole lack empathy and will strike people down without a care in the world.
There’s a stark difference between the people who work in a corporation and the corporation itself. Not saying the people are bad.
@TheSaneInsanity The difference between corporations and people is that people are capable of emotion and empathy. Corporations are gestalt entities that shouldn’t be humanized.
@Maubari I’m good. Have no reason to log out. Been having a pretty good day. Just reminding people that companies aren’t human, and they aren’t people’s friends either is all.
@MegaVel91 That's what I'm thinking, and that's what people keep saying Echoes of Wisdom is doing. One main solution, but multiple ways to get to said solution. I feel like having them centered around a theme is pretty much what they did with Tears of the Kingdom, but it just didn't feel as good due to how easy it was to cheese a lot of those puzzles. The Lightning Temple had puzzles based around the mirror shield, the Water Temple had puzzles based around playing with water and bubbles, the Fire Temple had the minecart puzzle, the Wind Temple played with updrafts (but still felt kind of all-over the place), and the Spirit Temple played with building a construct and getting all the parts to where they needed to go.
Out of those few the Lightning Temple and the Spirit Temple felt genuinely interesting to me. Mainly because the Lightning Temple was the closest to recreating that feel of other classic Zelda dungeons, and then the Spirit Temple tried something new (you could discover it on your own), and changed the structure in a way that felt genuinely interesting to me.
If they keep going the terminal route, I still feel like there's room to actually make things even more like a mesh between the classic dungeons of old and the new non-linear dungeons. The terminals weren't actually a bad idea in my opinion- but it felt like it would've been better if each one had either a puzzle you had to do to get to it, or a mini-boss you had to fight in order to clear the room.
@Yoshi3 technically most of the 6 years spent producing Tears of the Kingdom was spent on the physics engine and making Ultrahand work instead of the map being worked on.
@Bratwurst35 Breath of the Wild is the closest we’d ever get to a futuristic Zelda. Partially because it takes place in the most current era of the timeline, but also because the tech present is something that doesn’t exist in the same way within other games in the series. Link even gets a motorbike.
@Mega64 As an estranged fan of multiple series Nimtendo made, Indie games really don’t act as replacements for the series I love. I love Zelda- not just for the gameplay, but then over-all vibe and atmosphere that Nintendo made for the series in specific. Something which fangames and indies completely fail to capture. Same for Animal Crossing. I like Animal Crossing specifically how it used to be. I don’t like what New Horizons did for the series, and I don’t like the other “cozy” games that try to ape off of it. Most of them don’t scratch that itch or do any of the things I loved about Animal Crossing in the first place.
@Joeynator3000 For me, I personally don’t mind more open puzzles or dungeons. My issue was just that BotW lacked proper themes for the dungeons and Tears of the Kingdom had really weak puzzles and a lack of mini-bosses that made the dungeons stand out. If the next game takes a similar approach but improves on the puzzles and adds mini-bosses, I’d be happy.
@SpaceboyScreams As someone on the spectrum I would advise that you probably shouldn’t use that as an insult towards someone. Doesn’t do any favors in getting your point across- and it only makes it worse for people who actually have autism.
@LikelySatan Personally I don't want the exact same dungeons every game. I just want something with actual well designed puzzles and thought out background lore. Something which looks like it actually existed for some sort of practical purpose. Twilight Princess did dungeons well in that regard.
@RygelXVIII Ehh I personally loved the dungeons the most when I played Zelda titles. The intricate details and little bits of world-building with each and every dungeon. The puzzles tailor made specifically for them, along with the bosses that you could fight through the entirety of the structure.
BotW's dungeons made me feel wanting in a sense, given how much they lacked. The bosses were all the same, and the puzzles basically were a case of "If you did one of these dungeons, you did them all."
Tears of the Kingdom is an improvement, with actual unique themes for each dungeon. The bosses were also pretty unique. I just felt like what fell flat with Tears of the Kingdom was the way that the puzzles were handled in the dungeons themselves- along with the general vibe of the dungeons. The only one I genuinely loved was the Lightning Temple- since it actually managed to fuse the old structure that people loved with the new structure that BotW and TotK had. The build-up for TotK's dungeons were well done though.
@RygelXVIII I personally don't want them to regress, but I don't want the temples in their current state either. I feel like the best approach would be a middleground where it mixes the non-linearity of the terminals with more classic elements. Clever puzzles that are actually designed around concepts (like with the Lightning Temple in Tears of the Kingdom), mixed with elements like having bosses that actually guard the terminals or replacements for the terminals.
@Truegamer79 The reason why BotW and TotK don't have 8 is because they have smaller puzzles scattered around the world that are supposed to supplement the lack of full on dungeons. It doesn't really work in my opinion, but it's the reason.
As for Majora, the four that game has is only due to how Majora's Mask was made in a very short time-span from reusing a ton of assets. They only had enough time for four dungeons in that game.
@wollywoo I feel like the villain probably is going to be something different from Ganon, given how the whole rift thing doesn't seem to be his doing- despite it stemming from his trident.
I don't get why people would use this on Switch. All you can do is use pre-made assets unless you download someone else's via the marketplace- or buy more pre-made packs. Kinda defeats the purpose unless the intent is just to make the story itself.
@DripDropCop146 This isn’t how that works. It’s like saying that since Monolithsoft makes rpgs, they should be blamed for not stepping up due to genre association.
People do realize the devs aren’t square enix, right? It’s FuRyu. Square is probably just the publisher if they’re even involved at all. FuRyu developed Monarch, which was also pretty generic.
Also the combat seemed like the worst part of the game. The demo had a lot of dead-time and it felt like you had to dodge attacks in order to even use your weapon as it drained magic just by using the weapon. The first boss in the game was very very unfun and underwhelming. Maybe combat improves later in the game- but the first impressions definitely don’t make me want to stay to find out.
@RubyCarbuncle Except they aren't gatekeeping indie devs? There's a ton of indie monster collectors that haven't been targeted by Nintendo- given they don't infringe upon their property?
Not to mention that PocketPair's CEO has mentioned in the past that Nintendo "Innovates too much," and how he wants to make games that have already been done before so he can cash in. Not anything actually original.
You're championing a studio that's literally helmed by a guy that creates games only to abandon them when he's made enough money. He has zero passion for actually making interesting games.
@HeadPirate It does feel like the response is emotionally manipulative, yeah. Kept seeing people act like Nintendo is outright bullying an indie developer and ignoring the fact that Pocketpair made a massive amount out of just Palworld alone. At the end of the day, both of these companies are multi-million dollar corporations without genuine souls. I’m just tired of seeing people use this as an excuse to drag pokemon down (as if it needs this to drag it down), and fearmonger about how other Monster Collecting games are going to be in danger.
Edit: The monster collecting genre is the main reason I’m invested in this discussion. It’s apparent how many people discount the other games in that genre or act like pokemon is the only one to exist before Palworld.
@MsJubilee for me, I’m just combatting misinformation about the case and claims that are outlandish. I’m not someone who would just blindly defend Nintendo- and have even been vocal about things they’ve done that I genuinely hate.
A lot of this comment section is a ton of blind hatred and blind faith.
@Steel76 a lot of dragon quest monsters and pokemon overlap, mostly because they’re based on the same thing. Those being myths and animals. Of course a Chinese Dragon is going to look like a Chinese Dragon.
There could be some inspiration- but the difference here is that Gamefreak took that inspiration and made something unique while Pocketpair just mashed together pokemon design elements. Like- I can pick apart what monster in palworld is made from what elements of what Pokemon.
I say this as someone who plays Palworld by the way. I’m not a “pokemon bootlicker.”
@LeJuiceCup The idea of capturing isn’t patented by TPCi, but the system Palworld has is an infringement I’m pretty sure. Other creature collectors have a capture system, but only Nexomon, Coromon, and Palworld use capture systems that have a device that are similar to pokeballs. Out of the three, Palworld is blatantly the most unapologetic in terms of that system, aping Pokemon Legends Arceus outright. On top of that, the box system is also probably going to get Palworld in hot water due to how it’s one for one a rip off of Pokemon Legends Arceus’ box system. Down to the icons of the monsters themselves. Hell, even the level up screen for the monsters and leveling through mining/work is similar to how PLA did it.
Combine this with how PocketPair’s CEO doesn’t believe in innovation and wants to make games that just pillage from other games in order to create a trendy experience- and you have deliberate infringement.
@fenlix PocketPair intentionally infringes on systems of games to make money. The CEO has admitted that he doesn’t value original game concepts and just wants to make games that mash multiple concepts and ideas that are trendy.
@LeJuiceCup this is a patent suit, not a suit based upon copyright. The designs aren’t what are being challenged. What’s being challenged is the fact that Palworld is mechanically similar to Pokemon- which is the truth, given that the game blatantly rips systems from Pokemon without doing much that’s actually original.
@BLD I highly doubt Nintendo is going to sue other companies for making “open world games with monsters,” or anything like that. If they’re suing PocketPair- it’s most likely because Palworld directly copies specific systems from Pokemon itself. The way that the capture spheres in Palworld work are exactly like how they work in Pokemon games- with the capturing methods and different tiers being completely identical. Not to mention the box system in Palworld has a similar UI layout and one for one similar function to Pokemon Legends Arceus.
@Borderlineland If you bothered to read the comment section of this article you would see they aren’t trying to “own” the genre. Nintendo never sued Level 5 for making Yokai Watch or Ni No Kuni, despite Yokai Watch rivaling pokemon in sales in Japan.
@Dr_Lugae Agreed. It baffles me that so many people ignore the merits of Pocketpair as a company and are quick to point the finger and say “Nintendo bad” due to this suit. I’m not a fan of how video game patents tend to be easily abused- nor am I fan of Nintendo taking down fan games. However I genuinely don’t believe this situation is them being in the wrong. Especially given how shady the CEO of PocketPair is, or why the company itself was founded in the first place.
@RygelXVIII Them being turn-based doesn’t make them any less valid. They’re still unique takes on the genre. Also Monster Rancher and World of Final Fantasy aren’t turn based at all. Don’t know what you’re on.
There’s various indie monster collecting rpgs in the works right now that aren’t turn-based as well. Monster Sanctuary is one that came out a while back, but there’s a couple that are also being developed as we speak.
@Bunkerneath The legal process takes time. Nintendo was most likely assembling a case for themselves in all of those months. Looking into Pocketpair and the game itself.
People act like Pocketpair isn’t owned by a CEO that literally just wants to make a quick buck off their games by cashing out on clones. The CEO has went on record in the past to say things like how Nintendo “innovated too much,” and how he wants to focus less on the effort of making something original and cash in on more trendy concepts and copies.
@RygelXVIII You must have never played many Monster collectors then. If you looked around a bit you would see the genre is full of vastly different games that don’t even ape off of Pokemon.
You have the following:
Yokai watch
Fossil Fighters
Digimon
Persona
Shin Megami Tensei
Dragon Quest Monsters
Monster Rancher
World of Final Fantasy
Monster Hunter Stories.
Also pocketpair didn’t do anything unique with palworld. Like the comment ahead of me says, they just stole ARK Survival Evolved and combined it with Pokemon.
People think that Nintendo is trying to hold claim over the Monster Collecting genre as a whole- ignoring the fact that there are several Monster Collecting RPGs on switch that weren't published or produced by Nintendo. Games that were produced in Japan like Palworld- but never lead to Nintendo suing the companies that produced them. Games like:
Ultra Kaiju Monster Rancher
Digimon Story Cyber Sleuth
Monster Hunter Stories
Dragon Quest Monsters
World of Final Fantasy
Persona
Shin Megami Tensei
Also @QiaraIris , the Pal designs would be copyright infringement- which isn't what TPCi is suing for. TPCi is suing for patent infringement, which means something gameplay-mechanic related that specifically got copied from Pokemon.
@RubyCarbuncle I don't think it's because of "Noisy man kids." Usually Nintendo and TPCi don't go after a game unless they have actual legal grounds to stand on.
@LadyCharlie They aren't patenting the genre? If this were the case then Japanese produced monster collecting games would've ended up having action taken against them as well. Monster Hunter Stories 2 wouldn't have been allowed to be released without Nintendo jumping on them. Neither would Dragon Quest Monsters. There's something very specific here that Pocketpair infringed on mechanic-wise.
Comments 2,346
Re: Sea Of Stars-Inspired RPG 'Forge Of The Fae' Looks And Sounds Stunning
@Sonicka I mean the game has extremely shallow combat which lacks in depth or customizability and a story that objectively is poorly written with characters who never grow or change. It isn’t really just my opinion. The only thing the game has going for it is the pixel art.
Re: Yo-Kai Watch Returns With 'Holy Horror Mansion' Teaser
@Snatcher Level 5 said all their future games are coming over to the west.
Re: Fantasy Life i: The Girl Who Steals Time Gets New 2025 Release Window
@Spider-Kev There’s only the two new lives. Painter and Farmer are the only ones being added.
Re: Fantasy Life i: The Girl Who Steals Time Gets New 2025 Release Window
@Spider-Kev Riding horses isn’t. The cat mount though isn’t something that existed at all in the og game.
Re: Fantasy Life i: The Girl Who Steals Time Gets New 2025 Release Window
Outside of the delay though, so glad that the game is much more ambitious than we were lead to believe. The open world aspect is relieving to see, given that the original impression was just that we were going to have the one singular island and nothing else going for it.
Re: Fantasy Life i: The Girl Who Steals Time Gets New 2025 Release Window
Oh boy! Can’t wait for it to get delayed again!
Re: Yo-Kai Watch Returns With 'Holy Horror Mansion' Teaser
Yokai Watch 4 is never coming- and it’s honestly for the best that it doesn’t. A reboot of the series is the best route for them to go due to how many new eyes that it could garner.
As for this though, I’m sort of mixed. The concept seems interesting, but it feels like a massive departure from Yokai Watch as a whole. That- and the popular dance thing kinda feels weird. Especially the apple pen one, given that was an old meme that has been long dead. It wasn’t until they showed the battles and camera that I saw where the Yokai Watch inspiration came from honestly.
Re: Sea Of Stars-Inspired RPG 'Forge Of The Fae' Looks And Sounds Stunning
@abbyhitter Too bad the core of the game is paper thin. Relevance unearned for the most part.
Re: Sea Of Stars-Inspired RPG 'Forge Of The Fae' Looks And Sounds Stunning
@DripDropCop146 There’s a ton of JRPGs that have adult casts with competent adults. NieR, Drakengard, Xenoblade, Xenogears, Final Fantasy, Dragon Quest, some Shin Megami Tensei games, and Mario and Luigi to name a few.
Re: Sea Of Stars-Inspired RPG 'Forge Of The Fae' Looks And Sounds Stunning
Hopefully this game doesn’t make me want to drop it the longer I play.
Re: Anniversary: Nintendo Is 135 Years Old Today
@TheSaneInsanity The people in the corporation might be fine and dandy, but again- corporations aren’t going to be nice to their customers unless there’s something in it for themselves. They’ll screw people over if they deem fit, and have been known to do so. Whilst they may be comprised of people- most corporations as a whole lack empathy and will strike people down without a care in the world.
There’s a stark difference between the people who work in a corporation and the corporation itself. Not saying the people are bad.
Re: Anniversary: Nintendo Is 135 Years Old Today
@TheSaneInsanity The difference between corporations and people is that people are capable of emotion and empathy. Corporations are gestalt entities that shouldn’t be humanized.
Re: Anniversary: Nintendo Is 135 Years Old Today
@Maubari I’m good. Have no reason to log out. Been having a pretty good day. Just reminding people that companies aren’t human, and they aren’t people’s friends either is all.
Re: Anniversary: Nintendo Is 135 Years Old Today
The cake is really weird. Not healthy getting that invested in a soulless mega corporation. I like Nintendo games, but Nintendo isn’t our friend.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@MegaVel91 That's what I'm thinking, and that's what people keep saying Echoes of Wisdom is doing. One main solution, but multiple ways to get to said solution. I feel like having them centered around a theme is pretty much what they did with Tears of the Kingdom, but it just didn't feel as good due to how easy it was to cheese a lot of those puzzles. The Lightning Temple had puzzles based around the mirror shield, the Water Temple had puzzles based around playing with water and bubbles, the Fire Temple had the minecart puzzle, the Wind Temple played with updrafts (but still felt kind of all-over the place), and the Spirit Temple played with building a construct and getting all the parts to where they needed to go.
Out of those few the Lightning Temple and the Spirit Temple felt genuinely interesting to me. Mainly because the Lightning Temple was the closest to recreating that feel of other classic Zelda dungeons, and then the Spirit Temple tried something new (you could discover it on your own), and changed the structure in a way that felt genuinely interesting to me.
If they keep going the terminal route, I still feel like there's room to actually make things even more like a mesh between the classic dungeons of old and the new non-linear dungeons. The terminals weren't actually a bad idea in my opinion- but it felt like it would've been better if each one had either a puzzle you had to do to get to it, or a mini-boss you had to fight in order to clear the room.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@Yoshi3 technically most of the 6 years spent producing Tears of the Kingdom was spent on the physics engine and making Ultrahand work instead of the map being worked on.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@Bratwurst35 Breath of the Wild is the closest we’d ever get to a futuristic Zelda. Partially because it takes place in the most current era of the timeline, but also because the tech present is something that doesn’t exist in the same way within other games in the series. Link even gets a motorbike.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@Mega64 As an estranged fan of multiple series Nimtendo made, Indie games really don’t act as replacements for the series I love. I love Zelda- not just for the gameplay, but then over-all vibe and atmosphere that Nintendo made for the series in specific. Something which fangames and indies completely fail to capture. Same for Animal Crossing. I like Animal Crossing specifically how it used to be. I don’t like what New Horizons did for the series, and I don’t like the other “cozy” games that try to ape off of it. Most of them don’t scratch that itch or do any of the things I loved about Animal Crossing in the first place.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@Joeynator3000 For me, I personally don’t mind more open puzzles or dungeons. My issue was just that BotW lacked proper themes for the dungeons and Tears of the Kingdom had really weak puzzles and a lack of mini-bosses that made the dungeons stand out. If the next game takes a similar approach but improves on the puzzles and adds mini-bosses, I’d be happy.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@SpaceboyScreams As someone on the spectrum I would advise that you probably shouldn’t use that as an insult towards someone. Doesn’t do any favors in getting your point across- and it only makes it worse for people who actually have autism.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@LikelySatan Personally I don't want the exact same dungeons every game. I just want something with actual well designed puzzles and thought out background lore. Something which looks like it actually existed for some sort of practical purpose. Twilight Princess did dungeons well in that regard.
I also just want mini-bosses in dungeons back.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@RygelXVIII Ehh I personally loved the dungeons the most when I played Zelda titles. The intricate details and little bits of world-building with each and every dungeon. The puzzles tailor made specifically for them, along with the bosses that you could fight through the entirety of the structure.
BotW's dungeons made me feel wanting in a sense, given how much they lacked. The bosses were all the same, and the puzzles basically were a case of "If you did one of these dungeons, you did them all."
Tears of the Kingdom is an improvement, with actual unique themes for each dungeon. The bosses were also pretty unique. I just felt like what fell flat with Tears of the Kingdom was the way that the puzzles were handled in the dungeons themselves- along with the general vibe of the dungeons. The only one I genuinely loved was the Lightning Temple- since it actually managed to fuse the old structure that people loved with the new structure that BotW and TotK had. The build-up for TotK's dungeons were well done though.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@RygelXVIII I personally don't want them to regress, but I don't want the temples in their current state either. I feel like the best approach would be a middleground where it mixes the non-linearity of the terminals with more classic elements. Clever puzzles that are actually designed around concepts (like with the Lightning Temple in Tears of the Kingdom), mixed with elements like having bosses that actually guard the terminals or replacements for the terminals.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@Truegamer79 The reason why BotW and TotK don't have 8 is because they have smaller puzzles scattered around the world that are supposed to supplement the lack of full on dungeons. It doesn't really work in my opinion, but it's the reason.
As for Majora, the four that game has is only due to how Majora's Mask was made in a very short time-span from reusing a ton of assets. They only had enough time for four dungeons in that game.
Re: Nintendo Announces Zelda: Echoes Of Wisdom In-Store Switch Demo
Wish they'd just release these demos on the Eshop. Not going to go to a Gamestop to play a game a bit early when I could just wait until launch.
Edit: Oh, it's a Canada only thing anyways.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@wollywoo I feel like the villain probably is going to be something different from Ganon, given how the whole rift thing doesn't seem to be his doing- despite it stemming from his trident.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
So glad that traditional dungeons seem to be back in some form or fashion.
Re: Review: LEGO The Legend Of Zelda - Great Deku Tree 2-in-1 - A Superb Debut With One Minor Irritation
@JHDK a lot of sets are made for adults sooo. You’re also saying this on a Nintendo website.
Re: Review: LEGO The Legend Of Zelda - Great Deku Tree 2-in-1 - A Superb Debut With One Minor Irritation
@Druidsbrook yep! You have a load of parts that are useless unless you get the parts you need to build the other set.
Re: 'RPG Maker With' Demo Now Available On Switch eShop
I don't get why people would use this on Switch. All you can do is use pre-made assets unless you download someone else's via the marketplace- or buy more pre-made packs. Kinda defeats the purpose unless the intent is just to make the story itself.
Re: Review: REYNATIS (Switch) - Underbaked Action-RPG Fare That Plays Rough On Switch
@DripDropCop146 This isn’t how that works. It’s like saying that since Monolithsoft makes rpgs, they should be blamed for not stepping up due to genre association.
Re: Review: REYNATIS (Switch) - Underbaked Action-RPG Fare That Plays Rough On Switch
@johnedwin This isn’t a square enix game. It was made by FuRyu
Re: Review: REYNATIS (Switch) - Underbaked Action-RPG Fare That Plays Rough On Switch
People do realize the devs aren’t square enix, right? It’s FuRyu. Square is probably just the publisher if they’re even involved at all. FuRyu developed Monarch, which was also pretty generic.
Also the combat seemed like the worst part of the game. The demo had a lot of dead-time and it felt like you had to dodge attacks in order to even use your weapon as it drained magic just by using the weapon. The first boss in the game was very very unfun and underwhelming. Maybe combat improves later in the game- but the first impressions definitely don’t make me want to stay to find out.
Re: Nintendo Announces Three More Switch Bundles (Europe)
@RubyCarbuncle Except they aren't gatekeeping indie devs? There's a ton of indie monster collectors that haven't been targeted by Nintendo- given they don't infringe upon their property?
Not to mention that PocketPair's CEO has mentioned in the past that Nintendo "Innovates too much," and how he wants to make games that have already been done before so he can cash in. Not anything actually original.
You're championing a studio that's literally helmed by a guy that creates games only to abandon them when he's made enough money. He has zero passion for actually making interesting games.
Re: Palworld Developer Responds To Nintendo Lawsuit
@HeadPirate It does feel like the response is emotionally manipulative, yeah. Kept seeing people act like Nintendo is outright bullying an indie developer and ignoring the fact that Pocketpair made a massive amount out of just Palworld alone. At the end of the day, both of these companies are multi-million dollar corporations without genuine souls. I’m just tired of seeing people use this as an excuse to drag pokemon down (as if it needs this to drag it down), and fearmonger about how other Monster Collecting games are going to be in danger.
Edit: The monster collecting genre is the main reason I’m invested in this discussion. It’s apparent how many people discount the other games in that genre or act like pokemon is the only one to exist before Palworld.
Re: Palworld Developer Responds To Nintendo Lawsuit
@MsJubilee for me, I’m just combatting misinformation about the case and claims that are outlandish. I’m not someone who would just blindly defend Nintendo- and have even been vocal about things they’ve done that I genuinely hate.
A lot of this comment section is a ton of blind hatred and blind faith.
Re: Palworld Developer Responds To Nintendo Lawsuit
@Steel76 a lot of dragon quest monsters and pokemon overlap, mostly because they’re based on the same thing. Those being myths and animals. Of course a Chinese Dragon is going to look like a Chinese Dragon.
There could be some inspiration- but the difference here is that Gamefreak took that inspiration and made something unique while Pocketpair just mashed together pokemon design elements. Like- I can pick apart what monster in palworld is made from what elements of what Pokemon.
I say this as someone who plays Palworld by the way. I’m not a “pokemon bootlicker.”
Re: Palworld Developer Responds To Nintendo Lawsuit
@LeJuiceCup The idea of capturing isn’t patented by TPCi, but the system Palworld has is an infringement I’m pretty sure. Other creature collectors have a capture system, but only Nexomon, Coromon, and Palworld use capture systems that have a device that are similar to pokeballs. Out of the three, Palworld is blatantly the most unapologetic in terms of that system, aping Pokemon Legends Arceus outright. On top of that, the box system is also probably going to get Palworld in hot water due to how it’s one for one a rip off of Pokemon Legends Arceus’ box system. Down to the icons of the monsters themselves. Hell, even the level up screen for the monsters and leveling through mining/work is similar to how PLA did it.
Combine this with how PocketPair’s CEO doesn’t believe in innovation and wants to make games that just pillage from other games in order to create a trendy experience- and you have deliberate infringement.
Re: Palworld Developer Responds To Nintendo Lawsuit
@fenlix PocketPair intentionally infringes on systems of games to make money. The CEO has admitted that he doesn’t value original game concepts and just wants to make games that mash multiple concepts and ideas that are trendy.
@LeJuiceCup this is a patent suit, not a suit based upon copyright. The designs aren’t what are being challenged. What’s being challenged is the fact that Palworld is mechanically similar to Pokemon- which is the truth, given that the game blatantly rips systems from Pokemon without doing much that’s actually original.
Re: Palworld Developer Responds To Nintendo Lawsuit
@BLD I highly doubt Nintendo is going to sue other companies for making “open world games with monsters,” or anything like that. If they’re suing PocketPair- it’s most likely because Palworld directly copies specific systems from Pokemon itself. The way that the capture spheres in Palworld work are exactly like how they work in Pokemon games- with the capturing methods and different tiers being completely identical. Not to mention the box system in Palworld has a similar UI layout and one for one similar function to Pokemon Legends Arceus.
Re: Palworld Developer Responds To Nintendo Lawsuit
@Borderlineland If you bothered to read the comment section of this article you would see they aren’t trying to “own” the genre. Nintendo never sued Level 5 for making Yokai Watch or Ni No Kuni, despite Yokai Watch rivaling pokemon in sales in Japan.
Re: Tetsuya Nomura Contemplates Retirement And Concluding Kingdom Hearts
Can articles please stop citing Midori? They no longer have a shred of credibility.
Re: Palworld Developer Responds To Nintendo Lawsuit
@Dr_Lugae Agreed. It baffles me that so many people ignore the merits of Pocketpair as a company and are quick to point the finger and say “Nintendo bad” due to this suit. I’m not a fan of how video game patents tend to be easily abused- nor am I fan of Nintendo taking down fan games. However I genuinely don’t believe this situation is them being in the wrong. Especially given how shady the CEO of PocketPair is, or why the company itself was founded in the first place.
Re: Palworld Developer Responds To Nintendo Lawsuit
@RygelXVIII Them being turn-based doesn’t make them any less valid. They’re still unique takes on the genre. Also Monster Rancher and World of Final Fantasy aren’t turn based at all. Don’t know what you’re on.
There’s various indie monster collecting rpgs in the works right now that aren’t turn-based as well. Monster Sanctuary is one that came out a while back, but there’s a couple that are also being developed as we speak.
Re: Palworld Developer Responds To Nintendo Lawsuit
@Bunkerneath The legal process takes time. Nintendo was most likely assembling a case for themselves in all of those months. Looking into Pocketpair and the game itself.
Re: Palworld Developer Responds To Nintendo Lawsuit
People act like Pocketpair isn’t owned by a CEO that literally just wants to make a quick buck off their games by cashing out on clones. The CEO has went on record in the past to say things like how Nintendo “innovated too much,” and how he wants to focus less on the effort of making something original and cash in on more trendy concepts and copies.
Re: Palworld Developer Responds To Nintendo Lawsuit
@RygelXVIII You must have never played many Monster collectors then. If you looked around a bit you would see the genre is full of vastly different games that don’t even ape off of Pokemon.
You have the following:
Yokai watch
Fossil Fighters
Digimon
Persona
Shin Megami Tensei
Dragon Quest Monsters
Monster Rancher
World of Final Fantasy
Monster Hunter Stories.
Also pocketpair didn’t do anything unique with palworld. Like the comment ahead of me says, they just stole ARK Survival Evolved and combined it with Pokemon.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
People think that Nintendo is trying to hold claim over the Monster Collecting genre as a whole- ignoring the fact that there are several Monster Collecting RPGs on switch that weren't published or produced by Nintendo. Games that were produced in Japan like Palworld- but never lead to Nintendo suing the companies that produced them. Games like:
Ultra Kaiju Monster Rancher
Digimon Story Cyber Sleuth
Monster Hunter Stories
Dragon Quest Monsters
World of Final Fantasy
Persona
Shin Megami Tensei
Also @QiaraIris , the Pal designs would be copyright infringement- which isn't what TPCi is suing for. TPCi is suing for patent infringement, which means something gameplay-mechanic related that specifically got copied from Pokemon.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@RubyCarbuncle I don't think it's because of "Noisy man kids." Usually Nintendo and TPCi don't go after a game unless they have actual legal grounds to stand on.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@LadyCharlie They aren't patenting the genre? If this were the case then Japanese produced monster collecting games would've ended up having action taken against them as well. Monster Hunter Stories 2 wouldn't have been allowed to be released without Nintendo jumping on them. Neither would Dragon Quest Monsters. There's something very specific here that Pocketpair infringed on mechanic-wise.