Comments 2,326

Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom

VoidofLight

@LikelySatan Personally I don't want the exact same dungeons every game. I just want something with actual well designed puzzles and thought out background lore. Something which looks like it actually existed for some sort of practical purpose. Twilight Princess did dungeons well in that regard.

I also just want mini-bosses in dungeons back.

Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom

VoidofLight

@RygelXVIII Ehh I personally loved the dungeons the most when I played Zelda titles. The intricate details and little bits of world-building with each and every dungeon. The puzzles tailor made specifically for them, along with the bosses that you could fight through the entirety of the structure.

BotW's dungeons made me feel wanting in a sense, given how much they lacked. The bosses were all the same, and the puzzles basically were a case of "If you did one of these dungeons, you did them all."

Tears of the Kingdom is an improvement, with actual unique themes for each dungeon. The bosses were also pretty unique. I just felt like what fell flat with Tears of the Kingdom was the way that the puzzles were handled in the dungeons themselves- along with the general vibe of the dungeons. The only one I genuinely loved was the Lightning Temple- since it actually managed to fuse the old structure that people loved with the new structure that BotW and TotK had. The build-up for TotK's dungeons were well done though.

Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom

VoidofLight

@RygelXVIII I personally don't want them to regress, but I don't want the temples in their current state either. I feel like the best approach would be a middleground where it mixes the non-linearity of the terminals with more classic elements. Clever puzzles that are actually designed around concepts (like with the Lightning Temple in Tears of the Kingdom), mixed with elements like having bosses that actually guard the terminals or replacements for the terminals.

Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom

VoidofLight

@Truegamer79 The reason why BotW and TotK don't have 8 is because they have smaller puzzles scattered around the world that are supposed to supplement the lack of full on dungeons. It doesn't really work in my opinion, but it's the reason.

As for Majora, the four that game has is only due to how Majora's Mask was made in a very short time-span from reusing a ton of assets. They only had enough time for four dungeons in that game.

Re: Review: REYNATIS (Switch) - Underbaked Action-RPG Fare That Plays Rough On Switch

VoidofLight

People do realize the devs aren’t square enix, right? It’s FuRyu. Square is probably just the publisher if they’re even involved at all. FuRyu developed Monarch, which was also pretty generic.

Also the combat seemed like the worst part of the game. The demo had a lot of dead-time and it felt like you had to dodge attacks in order to even use your weapon as it drained magic just by using the weapon. The first boss in the game was very very unfun and underwhelming. Maybe combat improves later in the game- but the first impressions definitely don’t make me want to stay to find out.

Re: Nintendo Announces Three More Switch Bundles (Europe)

VoidofLight

@RubyCarbuncle Except they aren't gatekeeping indie devs? There's a ton of indie monster collectors that haven't been targeted by Nintendo- given they don't infringe upon their property?

Not to mention that PocketPair's CEO has mentioned in the past that Nintendo "Innovates too much," and how he wants to make games that have already been done before so he can cash in. Not anything actually original.

You're championing a studio that's literally helmed by a guy that creates games only to abandon them when he's made enough money. He has zero passion for actually making interesting games.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@HeadPirate It does feel like the response is emotionally manipulative, yeah. Kept seeing people act like Nintendo is outright bullying an indie developer and ignoring the fact that Pocketpair made a massive amount out of just Palworld alone. At the end of the day, both of these companies are multi-million dollar corporations without genuine souls. I’m just tired of seeing people use this as an excuse to drag pokemon down (as if it needs this to drag it down), and fearmonger about how other Monster Collecting games are going to be in danger.

Edit: The monster collecting genre is the main reason I’m invested in this discussion. It’s apparent how many people discount the other games in that genre or act like pokemon is the only one to exist before Palworld.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@MsJubilee for me, I’m just combatting misinformation about the case and claims that are outlandish. I’m not someone who would just blindly defend Nintendo- and have even been vocal about things they’ve done that I genuinely hate.

A lot of this comment section is a ton of blind hatred and blind faith.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@Steel76 a lot of dragon quest monsters and pokemon overlap, mostly because they’re based on the same thing. Those being myths and animals. Of course a Chinese Dragon is going to look like a Chinese Dragon.

There could be some inspiration- but the difference here is that Gamefreak took that inspiration and made something unique while Pocketpair just mashed together pokemon design elements. Like- I can pick apart what monster in palworld is made from what elements of what Pokemon.

I say this as someone who plays Palworld by the way. I’m not a “pokemon bootlicker.”

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@LeJuiceCup The idea of capturing isn’t patented by TPCi, but the system Palworld has is an infringement I’m pretty sure. Other creature collectors have a capture system, but only Nexomon, Coromon, and Palworld use capture systems that have a device that are similar to pokeballs. Out of the three, Palworld is blatantly the most unapologetic in terms of that system, aping Pokemon Legends Arceus outright. On top of that, the box system is also probably going to get Palworld in hot water due to how it’s one for one a rip off of Pokemon Legends Arceus’ box system. Down to the icons of the monsters themselves. Hell, even the level up screen for the monsters and leveling through mining/work is similar to how PLA did it.

Combine this with how PocketPair’s CEO doesn’t believe in innovation and wants to make games that just pillage from other games in order to create a trendy experience- and you have deliberate infringement.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@fenlix PocketPair intentionally infringes on systems of games to make money. The CEO has admitted that he doesn’t value original game concepts and just wants to make games that mash multiple concepts and ideas that are trendy.

@LeJuiceCup this is a patent suit, not a suit based upon copyright. The designs aren’t what are being challenged. What’s being challenged is the fact that Palworld is mechanically similar to Pokemon- which is the truth, given that the game blatantly rips systems from Pokemon without doing much that’s actually original.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@BLD I highly doubt Nintendo is going to sue other companies for making “open world games with monsters,” or anything like that. If they’re suing PocketPair- it’s most likely because Palworld directly copies specific systems from Pokemon itself. The way that the capture spheres in Palworld work are exactly like how they work in Pokemon games- with the capturing methods and different tiers being completely identical. Not to mention the box system in Palworld has a similar UI layout and one for one similar function to Pokemon Legends Arceus.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@Borderlineland If you bothered to read the comment section of this article you would see they aren’t trying to “own” the genre. Nintendo never sued Level 5 for making Yokai Watch or Ni No Kuni, despite Yokai Watch rivaling pokemon in sales in Japan.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@Dr_Lugae Agreed. It baffles me that so many people ignore the merits of Pocketpair as a company and are quick to point the finger and say “Nintendo bad” due to this suit. I’m not a fan of how video game patents tend to be easily abused- nor am I fan of Nintendo taking down fan games. However I genuinely don’t believe this situation is them being in the wrong. Especially given how shady the CEO of PocketPair is, or why the company itself was founded in the first place.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@RygelXVIII Them being turn-based doesn’t make them any less valid. They’re still unique takes on the genre. Also Monster Rancher and World of Final Fantasy aren’t turn based at all. Don’t know what you’re on.

There’s various indie monster collecting rpgs in the works right now that aren’t turn-based as well. Monster Sanctuary is one that came out a while back, but there’s a couple that are also being developed as we speak.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

People act like Pocketpair isn’t owned by a CEO that literally just wants to make a quick buck off their games by cashing out on clones. The CEO has went on record in the past to say things like how Nintendo “innovated too much,” and how he wants to focus less on the effort of making something original and cash in on more trendy concepts and copies.

Re: Palworld Developer Responds To Nintendo Lawsuit

VoidofLight

@RygelXVIII You must have never played many Monster collectors then. If you looked around a bit you would see the genre is full of vastly different games that don’t even ape off of Pokemon.

You have the following:

Yokai watch

Fossil Fighters

Digimon

Persona

Shin Megami Tensei

Dragon Quest Monsters

Monster Rancher

World of Final Fantasy

Monster Hunter Stories.

Also pocketpair didn’t do anything unique with palworld. Like the comment ahead of me says, they just stole ARK Survival Evolved and combined it with Pokemon.

Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair

VoidofLight

People think that Nintendo is trying to hold claim over the Monster Collecting genre as a whole- ignoring the fact that there are several Monster Collecting RPGs on switch that weren't published or produced by Nintendo. Games that were produced in Japan like Palworld- but never lead to Nintendo suing the companies that produced them. Games like:

Ultra Kaiju Monster Rancher

Digimon Story Cyber Sleuth

Monster Hunter Stories

Dragon Quest Monsters

World of Final Fantasy

Persona

Shin Megami Tensei

Also @QiaraIris , the Pal designs would be copyright infringement- which isn't what TPCi is suing for. TPCi is suing for patent infringement, which means something gameplay-mechanic related that specifically got copied from Pokemon.

Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair

VoidofLight

@LadyCharlie They aren't patenting the genre? If this were the case then Japanese produced monster collecting games would've ended up having action taken against them as well. Monster Hunter Stories 2 wouldn't have been allowed to be released without Nintendo jumping on them. Neither would Dragon Quest Monsters. There's something very specific here that Pocketpair infringed on mechanic-wise.

Re: PSA: Zelda: Echoes Of Wisdom Has Reportedly Leaked Online In Full

VoidofLight

@Lightsiyd Unfortunately I'm one of the people who genuinely likes having surprises in games. Games end up being more impactful for me if I start playing them with knowing minimal info on them. It isn't fair that every time something releases I have to actively try to avoid getting spoiled just because a few people couldn't wait until the game released to talk about it. I've had some games ruined for me because the moments are less impactful if I know for a fact that they're going to happen. Mechanics are less cool when I've known about said mechanics for months on end.

Re: Zelda: Tears Of The Kingdom Almost Had A Different Name

VoidofLight

@FaroreAbhorsen Tears of the Kingdom Ganondorf has a good amount of depth to him. It just doesn't come across as that in the English release of the game. In most of the other releases, Ganondorf wanted to knock the Zonai down a peg due to being jealous of Rauru and believing that Rauru was too "soft" or "weak" to rule. That he only had the position he did due to being a Zonai. He took Rauru's arrogance to his advantage and effectively was able to take out both the Queen of Hyrule and eventually the King of Hyrule at that time, with him trying to establish a world where only the strong may survive.

With Twilight Princess, Ganondorf wasn't really a brute either. The man effectively offered Zant power as a way to get back at the kingdom who "wronged" him. He was pretty much to be executed originally for crimes he only really committed in the Adult Timeline. His motives in Twilight Princess were partially revenge, but partially desiring to rule the Kingdom.

I feel like all of his appearances outside of Ocarina were pretty well done. His character is at its best when he isn't "sympathetic," and is more of a man angry at the world around him. I personally think Tears of the Kingdom Ganondorf would've been my favorite if the story was told in a way that actually showcased his effects on the ancient past and gave us more moments with him on screen.

Re: Video: Early Gameplay Of Sega Revival Projects Leak Online

VoidofLight

Wasn't this leaked by various people outside of Midori? This is another Samushunter situation. People are literally crawling back to this crazed person just to get information that isn't even exclusive to them.

Don't forget that Midori was a weird incel guy who pretended to be a racist caricature of a Japanese woman.

Re: Gallery: Mario & Luigi: Brothership New Screenshots And Video Released

VoidofLight

@rjejr And yet Sea of Stars suffers for having to accommodate to three players. The combat system is very very very basic and lacks in a ton of depth that you'd find in other RPGs.

A lot of Mario and Luigi's combat would have to be completely reconfigured to work with two players, and at that point I personally rather them not do that. I prefer to keep singleplayer RPG series for people who like singleplayer games.

Re: Mario Ambassador Charles Martinet Nintendo Live 2024 Q&A

VoidofLight

@PinderSchloss He can't keep voicing Mario because he's getting old and it's becoming harder and harder for him to voice the character. That's why they got a new voice actor.

I hate the whole idea of "Nintendo bad, they're replacing him because they don't care about him and only used him!!!!" since it ignores one crucial detail. The fact that voices change when people age. Tom Kenny can barely do the voice for Spongebob because he's getting old. Charles' voices for Mario, Luigi, and Wario and Waluigi are basically blending together because he's getting too old to do high pitched voices anymore. Most of the Mario titles that Charles voiced for before the end of voicing for the character used a ton of old clips from previous games, with very few new clips recorded. All because he was getting up there in age. Luigi's Mansion 3 is a case example of why he's pretty much retiring.

I also hate how people think he got "fired," when he most likely decided with Nintendo to retire from the voice position. People often use the "he didn't know what the Mario Representative role was before he stepped down!" as a gotcha for why Nintendo "fired" Charles- when it was more than likely that they announced the role before he knew the details of what he'd be doing next. He didn't have to accept the role y'know. If he thought it was an insult to his legacy, he could've very well rejected it.