Comments 33

Re: The Legend Of Zelda: Echoes Of Wisdom Has Been Added To The Official Timeline

The2ndQuest

@Olliemar28 It looks convoluted as a whole at first glance, but it makes a lot of sense if you look at how the timeline evolved game to game as they were released, since that evolution was a lot more natural with the chronological placement of the various games in relation to each other being decently clear to a point. The first 15-20 years of the franchise were pretty straight forward (well, straight forward with minor branching).

Re: There's "No Clear Timeline" For Kirby's Game Stories, According To HAL Laboratory's General Director

The2ndQuest

Not sure Kirby ever really needed a timeline. It’s not like, say, Zelda, where the timeline was pretty clear for the first 17 years of the franchise before Wind Waker started branching things off. Or Metroid where things were very sequential to begin with.

Even the Mario series gave up on telling somewhat connected storylines after about 10 years- and Kirby is even less story-focused than Mario was back then.

Re: Talking Point: What Do You Want From A Switch Mini?

The2ndQuest

Integrated JoyCons is a terrible idea. Pachter-terrible.

It's not comparable to the 3DS/2DS. 3DS games were able to be played in 2D mode to begin with (if you moved 3D slider to off). Removing the 3D didn't prevent you from playing any existing games (you might have a trickier time with depth-based puzzles, but you could still play them).

But fusing the JoyCons would result in many Switch games (or game modes) being incompatible with this "Switch Mini". And for something aimed presumably at kids to be purchased by parents, you'd want things to be as non-complex as possible when it comes to title compatibility.

Not to mention it drops the "play with a friend on the go" aspect of the console that I cannot see Nintendo abandoning since that's sort of their big thing there.

A more likely solution, IMO? Another clamshell design. Joycons attach to a a central bottom piece and the screen is the top half so it basically becomes a bigger GBA SP.

Now, that might make it too thick (or the screen might be too heavy to be the top half of the unit) so maybe the JoyCons-on-the-bottom could be just for storage, you unclip them then attach them to the screen's sides like normal.

Re: Breath of the Wild Developers Discuss the Zelda Timeline

The2ndQuest

@BlackenedHalo I may be misremembering the source but I thought it was the manual. If not, there is definitively an original reference somewhere specifying that it’s the same Link/hero “from ALTTP” (if memory serves, it even had the picture of Link with it). It’s come up in Zelda timeline discussions before over the past 15+ years so I made a point of remembering it’s existence. I’ll try to find it (a little harder these days since so many search results talk about Hyrule Historia now).

As far as the Oracles go, the implication is that they are set after ALTTP (as Ganon is defeated/trying to be resurrected) and the ship at the end is the ship from LA’s opening sequence, implying that was where Link was going next.

However, I acknowledge that that connection is less concrete that those that are between the previous games, which is why I specified “6-8 games”in my initial comment (6 if you don’t count the Oracles, 8 if you do).

Re: Breath of the Wild Developers Discuss the Zelda Timeline

The2ndQuest

@blondeandy Zelda II’s story clearly follows up the events of the original game in too many ways to list.

ALTTP was advertised as a prequel with the ancestors of the original Link and Zelda in both Nintendo Power and the back of the game’s box.

LA’s story/manual specifically states that it’s the same hero from ALTTP (and, thus, a sequel).

OOT took the backstory of ALTTP and expanded on it, thus a prequel to ALTTP.

MM was clearly a sequel to OOT.

The Oracle games made a specific connection to LA with the ship.

So, you have the first 6-8 games in the series with clear sequel/prequel relationships to one another and a general story flow. It’s not until the last 14 years or so where things started to get muddied (ironically around the time the games openly embraced the multiple Links theory).

Re: Nintendo Announces Super NES Classic Edition

The2ndQuest

Definitely have to get this one, if only for SF2 alone though a proper copy of Yoshi's Island is also welcome.

Plus, I seem to be in the minority with my preference for the look of the North American SNES design. The alternate international design always looked like an answering machine, not a video game system (although i do like the four-color buttons).

Re: Anniversary: The Super Nintendo Is 25 Years Old Today

The2ndQuest

For all the claims of the SNES being unattractive, I always found the Super Famicom to be far uglier. The SFC felt crushed/smooshed and, I dunno, like a non-gaming piece of hardware- like an answering machine or part of a blender.

That said, I did like the 4 color logo of the SFC better. I used the ASCII SNES controller as my main pad and it uses that scheme.

Re: Talking Point: Where Does The Legend of Zelda: Breath of the Wild Fit Into the Zelda Timeline?

The2ndQuest

@smashbrolink Your reasoning is sound but still leaves open the possibility of another event forcing the Koroks to evolve in the Fallen Hero timeline.

Look at it this way- water levels surrounding Hyrule clearly rose between OOT/ALTTP and LOZ/AOL. What was once surrounded. by mountains to the east is now flooded by ocean.

Given that the Kokiri lived in the east originally, it's reasonable to conclude that it is possible that the flooding of that region forced a Korok evolution in the spanning centuries if the Kokiri didn't/couldn't/wouldn't move westward (wanting to stay near the Deku Tree, for instance).

So if everything else indicates a likely post-Z2 setting, there remains a storytelling possibility that explains the Korok incongruity.

Re: Talking Point: Where Does The Legend of Zelda: Breath of the Wild Fit Into the Zelda Timeline?

The2ndQuest

My initial theory was that BOTW might be set around/after the original two NES games. Old Hyrule is in an age of decay and ruin (like in Zelda 1) and the kingdom has been vastly expanded beyond the old borders (like in Zelda II).

On top of that, we have the intentional open world design from LOZ that BOTW is taking inspiration of, as well as more direct throwbacks with the old man and LOZ manual art mountains. And we have the introduction of technology to suggest a further progression in time (not to mention the Master Sword in a state of decay as well).

If so, it'd be the first game to advance the Zelda timeline since Zelda II. An appropriate milestone for the anniversary.

Re: Nintendo of America Has a Snazzy New Slogan - "There's No Play Like It"

The2ndQuest

"Play it Loud" was my favorite but that could just because it was at the height of the 16-bit wars with Super Metriod, etc.

I'm still surprised they didn't bring back the GCN-era "Who Are You?" slogan for the Wii U, because they could have very easily repurposed that into "Who Are U?", with the "U" stylized as the one in the Wii U logo.

Re: Poll: The Wii U GamePad - Where Do You Stand on Nintendo's Hefty Controller?

The2ndQuest

The GamePad, due to the asynchronous possibilities and it's mandatory inclusion with the system allowing games to actually be able to count on a player having it (unlike every other optional specialty controller in history), represented the greatest expansion of new game design possibilities resulting from a controller (if not a hardware feature in general) since the introduction of the analog stick.

It really is a shame its potential was not fully exploited as there are very few games out there where you couldn't look at them and instantly come up with several ways of how those games wouldn't be better using a GamePad.

Re: Nintendo Profits Dip as amiibo Hits Over 40 Million Sales in Nine Months

The2ndQuest

@ZAZX "more expensive than DLC" is relative. A single amiibo for a single game might be more expensive (depending on the amount of content the amiibo provides for that title) but a single amiibo that is compatible with multiple games (like Mario or Link) would actually be much cheaper than the combined total of DLC for each individual title- and that amiibo's DLC cost would continue to go down every time a new game is released that utilizes it- with no known timeframe limitation.

So it actually ends up being more like the equivalent of an infinite season pass of DLC across a (potentially unlimited) number of titles.

Re: Sprixie Joins the Ranks in Mario Tennis: Ultra Smash

The2ndQuest

I think if SM3DW had put a little more effort into its story, people might have been more excited for Sprixie's inclusion. I mean, the only way to even find out what here name was/where you were was by pausing the game and reading the sign in the background of the menu.

Re: Video: We Want Your Super Mario Maker Levels for Our New YouTube Series

The2ndQuest

Added my three levels (why only three? I make long levels do it takes some time to finish them)

Block Blockers: 3477-0000-0043-6A54
Noki Bay 1.1: C178-0000-00A1-D216
Goomba Gauntlet 1.0: A97F-0000-001C-9B3D

Block Blockers is a fun maze, I'm really proud of that one. Noki Bay adapts parts of a Sunshine level in a simulated vertical level and Goomba Gauntlet is a hard one with Goombas chasing you.

Re: Video: Did You Know Gaming? Explores The Legend of Zelda: Twilight Princess

The2ndQuest

Twilight Princess doesn't get as much love as it should- I think this is because the first third-to-half of the game feels like a retread of OOT (Forest Tempke, Water Temple, Death Mountain, etc) and this was around the time that the ALTTP/OOT structure of 3-sword-7 was getting stale as well, so it felt more obvious than it would have otherwise.

But the back half of the game was very creative with things like the Spinner rail tracks and such adding really new experiences to the Zelda series. It's just unfortunate that a lot of people may not have bothered to go that far into the game after forming those initial impressions.