
Original Article:
Nintendo has revealed its latest financial results for Q3 of the 2015 / 2016 year, which run from 1st April to 31st December last year and, as a result, provide an indication of the company's performance over the critical Holiday period. The outcome is rather mixed, with some positive sales figures (in terms of hitting targets) being let down by net sales and profit below the equivalent period last year.
To begin with the main figures for this nine month window we have a net income profit of 40,558 million yen, which amounts to around $336.4 million / £233.9 million / €308.4 million and a 31.9% drop on the previous year's equivalent. Net Sales are down by 3.9% over the equivalent period from last year, while the core business of making and selling products is actually up by 34.4%, bringing an operating profit of 42,485 million Yen, which is around $352.4 million / £245 million / €323.1 million.
The positives in the results are largely attributed to familiar titles such as Animal Crossing: Happy Home Designer on 3DS and Super Mario Maker and Splatoon on Wii U. The amiibo range seems to have been the true star, with the brand bringing 20.5 million figure sales and 21.5 million unit sales of amiibo cards for the financial year.
Nintendo is once again sticking to its sales and profit projections for the year, re-affirming that Miitomo is scheduled for release.
For Nintendo 3DS, we will globally release a special edition hardware pre-installed with Pokémon title(s) from the original Pokémon series on February 27 which marks the 20th year since the original Pokémon series release. Furthermore, Mario & Sonic at the Rio 2016 Olympic Games and key titles from third-party publishers are scheduled for release.
For Wii U, we will strive to maintain the attention level of Splatoon and Super Mario Maker, which are continuing to show steady sales, while introducing new titles such as The Legend of Zelda: Twilight Princess HD.
Meanwhile, for amiibo, we will continue to expand the product lineup in order to maintain momentum. At the same time, we will aim to further expand sales by offering new gaming experiences with the use of amiibo. In addition, the first application for smart devices, Miitomo, is scheduled for release.
Those financial targets then, for the record, remain as an operating income of 50 billion Yen, around $413 million / £287 million / €379 million, and a net income profit of 35 billion Yen, roughly $290 million / £201 million / €266 million.
Shifting focus to hardware and software sales figures you can see some of these below; Nintendo is sticking with the targets it set back in early April.
Wii U
Hardware Sales (Q1 to Q3) — 3.06 million units
Hardware Sales (1st October to 31st December) — 1.87 million units
Hardware Sales (life to date) — 12.6 million units
Hardware Sales Projection (2015 to 2016) — 3.4 million units
Software Sales (Q1 to Q3) — 22.62 million units
3DS
Hardware Sales (Q1 to Q3) — 5.88 million units
Hardware Sales (1st October to 31st December) — 3.6 million units
Hardware Sales (life to date) — 57.94 million units
Hardware Sales Projection (2015 to 2016) — 7.6 million units
Software Sales (Q1 to Q3) — 38.87 million units
Wii
Hardware Sales (Q1 to Q3) — 110,000 units
Hardware Sales (1st October to 31st December) — 40,000 units
Hardware Sales (life to date) — 101.63 million units
Hardware Sales Projection (2015 to 2016) — 100,000 units (clearly out of date, but not updated)
Software Sales (Q1 to Q3) — 6.18 million units
The Wii U is matching up with and slightly exceeding the equivalent figures from a year before, and has actually seen overall software sales rise by a little over two million. The 3DS is still in decline, though, and hoping for a strong final quarter to hit its targets; overall software sales for the portable are over 14 million units down on the previous year, which is a sizeable blow.
The overall outcome seems mixed, with some obvious highlights let down by a drop in profit compared to the previous year and some grim 3DS software numbers. The amiibo range, meanwhile, continues to lead the way as a major sales success.
[source nintendo.co.jp]
Comments 104
Some impressive software sales numbers. I don't think Wii U will reach 15 million units sold, but who knows. There's a huge reliance on SCamiibo.
- Nintendo plans to expand the product lineup for amiibo in order to maintain momentum
- Nintendo will aim to further expand sales by offering new gaming experiences with the use of amiibo
Well, after that last E3 it's probably par for the course
@ThomasBW84 These results are a bit confusing since they show Q3 results as well as Q1-Q3. But this article starts off with Q3 results, and defines the period as April 1 through December 31, but that period would actually count as Q1-Q3, wouldn't it?
Copy and paste of LTD sales from post on the other article:
Wii U: 12.6 million
3DS: 57.94 million
Mario Kart 8: 7.24 million
Smash Bros Wii U: 4.61 million
Splatoon: 4.06 million
Super Mario Maker: 3.34 million
Yoshi's Woolly World: 1.31 million
Zelda Triforce Heroes: 1.08 million
Animal Crossing HHD: 2.93 million
Both the amiibo cards and the amiibo figures have outsold the Xbox One.
@MadAussieBloke Those launch next fiscal year
I'd say this is better than expected after last year's poor holiday line up. Go Nintendo!
"For Wii U, we will strive to maintain the attention level of Splatoon and Super Mario Maker, which are continuing to show steady sales, while introducing new titles such as The Legend of Zelda: Twilight Princess HD."
Excuse me!
@CHET_SWINGLINE I'll clarify the language in that bit.
@MadAussieBloke He didn't account for the delays
@Silgeach Yeah this alarmed me too. People compare Amiibo to DLC with "A bonus toy figure!" but in reality it is DLC that is more expensive than normal DLC and that you may not even be able to buy due to scalpers.
It's no wonder that Amiiqo device NintendoLife so graciously reported on last year is thriving right now. Too bad it's morally shady and expensive.
Just give me the option to buy your DLC Nintendo without the plastic toys or cards or any physical item. That's all a lot of people want and instead are going to devices like the aforementioned one. As GabeN put it, piracy isn't a money problem. It's a service problem.
I'd be delighted if Nintendo released an official device like that Amiiqo thing, and charged maybe $5 USD an Amiibo to download onto it. That'd be neat, and it'd fix the scalper and stock issues! That and I wouldn't have to have multiple Amiibo laying around taking up space, but just one unified device.
Very mixed feelings about this. Splatoon doing so well is encouraging, as it SHOULD reduce the fear Nintendo have of exploring new genres and new IP. However amiibo and junk like Happy Home Designer selling well just feels like it will move them further and further away from their traditional audience and more to the casual/mobile audience.
I don't think there's much chance of either machine hitting their targets now that the holiday period has disappointed. Wii U is doing about 60k a month in NA, about 45k a month in Japan, and less than either of those two in Europe.
2016 is such a make a break year for my relationship with Nintendo! Could be so good, could be utterly awful!
@IceClimbers Wow, those Splatoon sales fugures. I wonder if people will keep thinking Mario games are the only ones that sell.
Meanwhile.... Microsoft made a cool 5.8 Billion dollars while sony made 1 Billion net profit.
@diwdiws But did Xbox and PS make their usual billion dollar losses?
On a side note, Super Smash Bros has now sold more than Street Fighter (38.4 million vs 37 million). Won't last though once Street Fighter V hits.
@MadAdam81 what billion dollar losses?? the bulk of Sonys income came from the PS4 and every quarterly earnings report shows that xbox division is very profitable, last quarter it earned around 500 million (thats bigger than Nintendos 3 quarters combined)
@IceClimbers I'm not sold on that, SFIV sale figures tend to be all the versions lumped together (SF4, SSF4, SSF4A and USF4) and I'm sure there is overlapping with customers while bought each. Unless the Sony fanbase is so fickle they'll buy SFV on mass just because its exclusive
Note: not saying SF won't out sell Amiibo just it might be harder to generate the same numbers multiple games across multiple formats vs one game on one system
@ThomasBW84 It's all good. I just get a little confused sometimes between the various quarters/combinations of quarters and the periods they represent, the different categories of revenue and profits, and the yen-to-dollar conversions, so I wasn't sure if I was reading it correctly.
@diwdiws You're comparing electronic giants with a videogame division to a small company that is a videogame division.
Apparently the Wii has finally been discontinued in North America.
@bitleman so what?
@bitleman is it unfair? Ok lets compare videogames companies then, EA made 1.8 billion in net profit.
Many of you seem to be down about Amiibo.....I'll be honest, I'm surprised that it reached 40 million so fast within two years. But seeing as how its done, I'm not that disappointed because again, you don't need them to enjoy the full game. Its more like expanding the gameplay and that's that.
I will agree that Nintendo might have to make the amiibo cheaper which they are doing btw. But seriously, how is the amiibo a bad sign for you if it doesn't or won't bother you one bit?
I want to get Fates. Sure, getting Marth is awesome and all but its not really forcing me to get the amiibo to unlock him now is it? I can just play Fates that way I want it to be played.
@diwdiws http://learnbonds.com/122889/microsoft-corporation-msft-loses-money-on-xbox-one-sales/
Xbox has pretty much always lost money but it's not widely advertised. But it doesn't need to make money as it's not a major arm for MS, whereas Nintendo needs to do strongly in it's console gaming arm as that's the majority of their business.
Sony & PS seem to have turned things around lately, it seems I was confused as PS had been making the profits as Sony was making losses, but Sony is now doing well.
@diwdiws Yes absolutely, EA is the example Nintendo should follow, go sheeps!
I'm nervous about the new gaming experiences with amiibo. Hopefully it'll feature clever uses of saving data on to it, but I'm expecting it to be used as an expensive form of DLC instead.
There are so many figures here that prove the deluded idiots that infest this site so, so wrong about many of their brilliant points. Congrats to Nintendo for when they will (soon enough) become the first 1st (lol) party developer to release an exclusive new IP that surpasses 5 million units sold this gen. And that's all on a 'dead' console where 'only' Mario games sell. Yadayadayada mabye they will take a hint this time.
@andrea987 did i saythey should follow EA!? Hahah you became salty just because i posted earnings! Thanks man you made my day.
@diwdiws meanwhile Microsoft continue to hide their sales figures behind the most embarrassing smoke and mirrors tactics a company has done in a long, long time and Sony are too concerned in trying to trademark popular phrases to give a damn about anything, especially their shoddy online infrastructure and their embarrassment of a handheld console the PS Vita.
Interesting, mixed results. I'm surprised at the drop in 3DS software sales. There are a lot of big releases scheduled for 3DS this year so I wonder how things will look by the next report?
Also, I really like Amiibo. I treat them as a collectible figure as opposed to anything else, but when I get an Amiibo reader for my standard 3DS I might open my Fire Emblem characters for use with Codename S.T.E.A.M and FE: Fates.
Personally I don't care who makes the most money, only who makes the best games. Which is and always will be Nintendo.
@TheLastLugia wait your saying the 5.8 Billion dollars are mere illusion imagined by microsoft to fool us all so they can rule the world???? Lol. whether or not what you said is true, again, so what? Earnings are earnings.
@TheLastLugia i just posted some earnings , its you people who are reacting to my posts. Im just in it for the ride.
@diwdiws no I'm saying they've temporarily become a laughing stock by choosing to disclose how their 'customer satisfaction' is instead of being open about how they totally screwed the Xbox One's launch and have messed up big time. Instead of disclosing the number of active Live members in their next 'financial' earnings disclosure they may instead chose to tell us how many times the 'A' button was pressed across all active Xbox One users and try to make a positive spin on that. Anything but being honest and open, becusse those two words should never be used to describe vile, scumbag corporate beasts like Microsoft.
Of course you'll eat it up regardless, being the pro-consumption individual you clearly are.
Well... Largely positives then, I'd say. Wii U sales seem in line with general expectations, and remain steady, albeit low. Massively declining 3DS sales were to be expected, honestly, even if it didn't have the smartphone industry to compete with - the system's been out for 5 years.
It's clear as day that Nintendo won't wait until next year to release NX. They cannot drag out the Wii U and 3DS generation much longer with any sort of real hope of profitability. NX is coming this year.
I love how people are STILL complaining about scalpers with amiibo. You can say what you like about amiibo and their functionality, but stock issues have largely vanished for the grand majority of figures.
If you don't want to look like an idiot, don't complain about something with outdated information.
@Peach64 "2016 is such a make a break year for my relationship with Nintendo! Could be so good, could be utterly awful!"
You're not alone.
Definitely time for a new handheld in 2016. Nintendo can't carry the 3DS through till 2017. Hitting 60m 3DS sales in the age of smartphones and tablets is a job well done.
Nintendo are ranking on Mario Maker, Splatoon, Zelda TP and Amiibo's to keep them floating until the NX arrives.
Decent overall. WIth 3DS and Wii U winding down and the reliance on the DLC toys I'd say any profit is a good return from this FY.
Superb result for Splatoon, hopefully that is the lesson they take forward rather than what happened to S.T.E.A.M.
With the software sales you'd have to think Wii U has turned into a profitable business for them, even if it's a small profit. However actual sales are disappointing, no way of avoiding it.
Amiibo seems a good business but it's not good news for those of us who don't want to buy toys to get all the content in a game.
@Peach64
"2016 is such a make a break year for my relationship with Nintendo! Could be so good, could be utterly awful!"
EXactly where I am
@Socar
"I'm not that disappointed because again, you don't need them to enjoy the full game." Yes you do. "Its more like expanding the gameplay"....with content that I can't get with the toy. So you do need them to get that expansion.
"But seriously, how is the amiibo a bad sign for you if it doesn't or won't bother you one bit?" It does because I have to buy the toy to unlock the content
"I want to get Fates. Sure, getting Marth is awesome and all but its not really forcing me to get the amiibo to unlock him now is it? I can just play Fates that way I want it to be played." So to get Marth you have to buy the Amiibo.
If you think it's value fine, that's subjective but let's all stop pretending that they are anything other than DLC locked behind a toy paywall.
@Peach64
For me to...
I have been playing since the NES days and love most Nintendo franchises, but I'm more and more considering buying an Xbox or Playstation console. I'm perfectly fine with the fact that Nintendo is targeting other audiences and trying other things, like going more towards toys. But then again that is not why I'v been buying there systems. I'm not a fan in the sense of brand loyalty, I've been av fan because I love playing most of their games. The thing is, back in the days (NES and SNES) 3rd party was one of the main reasons that you owned a Nintendo system. There was such a great diversity of games and genres, and to top it all of you had Nintendos own franchises. Feels like many of todays "hardcore" Nintendo fans don´t know/forgot this, or maybe they're just victims to cognitive dissonance.
Overall the numbers are ok. Wii U consistently moves along and looks like it will be at 16 million after 2016......depending on NX, what it is, and when it's being released. 3DS is declining year over year but still very profitable and a ton of releases coming out.
@Peach64 - Seems like the Wii U target is almost a sure thing. 394K short as of Dec 31st with a stronger January then last year in Japan already known. If they do get about 60K a month in US then it should be easy to find another 75K worldwide for January - March.
3DS though looks hopeless.....unless the special Pokémon additions fly off the shelves. Any chance of it selling 1 million units because of that?
Im not sure that we should be that impressed by the "below" net income compared to lat year considering they are supposed to be releasing a new console/handheld (NX) in the time frame of a year
R&D department should be wasting money like a madman actually.
BTW: im STUPIDLY impressed by Yoshi and Splatoon. and 3DS doing 57m in the age of smartphones its quite the achievement, Vita has sold like slightly more than 12m for example.
and LOL at Splatoon selling more than Bloodborne and The Order combined
@arronishere @electrolite77 Here's the big issue here. Nintendo now having amiibo can't simply leave amiibo because of it being a now demanded thing.
If they offered all the content at a cheaper price which is cheaper than that of the amiibo, then what's the point of having the amiibo? Everyone would most likely choose the former path simply because the amiibo are hard to find.
On the other hand, if Nintendo doesn't do much to the amiibo, then what's the whole point of getting one which is twice as expensive as a typical DLC mode?
Its a choice that Nintendo at this point made. Have you ever thought to yourself one bit that the reason they exist isn't because they are forced on you but rather because if you like a game and want more content out of it, you would be willing to spend more additional money for it because of it being the best game ever made?
Tell me, just how many games has Nintendo made use of the amiibo? like about 27 out of the hundreds of games that are out there. How many third parties have made use of amiibo knowing that they can get extra money off from Nintendo? Like barely any.
If you like a game, you have a choice of whether to get the DLC or not. I love Awakening and even though I would love to get more DLC over it, I only got one not because of my currency issues, but simply because I had enough fun with the entire content that the DLC was just an optional thing for me.
I made a choice that I don't want to get Marth amiibo just to get him in fates simply because fates alone has enough content for me to enjoy even if they are separate.
So really, what do you want Nintendo to do at this point? Because like I said earlier, its too late for them to end production of the amiibo.
Also, they release amiibo cards which are cheaper than the amiibo.
@LaCru79 That's completely wrong. Nintendo was as dominant on the NES and Snes as they are now. The only relevant third parties during those days were Capcom, Square and Konami. Konami is dead and Capcom and Square aren't doing very well either.
The dominant third parties these days are all AAA western developers. They were never relevant on Nintendo systems.
Well, it definitely sounds like Nintendo is ready to move on to their next handheld.
Some kiddies in here are seriously confused about amiibo
Le sigh....
When are people going to get their head around the fact that the vast majority of amiibo are compatible with multiple games and easily become better value for money than traditional dlc? I mean, buying 1 amiibo gives you access to stuff from their primary game but also across several other games - such as Smash amiibo also working with Yoshi's Woolly World and Super Mario Maker.
Realistically, amiibo are here to stay. That means most future first party Nintendo games will feature them in some capacity. The list of compatible games is only going to keep growing. Which means as time goes on, their value for money only increases in terms of the content they unlock.
Imagine, if you will, that you paid £10.99 for a DLC skin in a game, but that in turn gave you a season pass of sorts a whole bunch of games already out and for future games as well. And if you don't care about the future stuff? There is still some trade-in value for the figure, albeit not much.
Oh, and did I mention that, for a large proportion of said content, you can simply borrow an amiibo from someone else? And pay absolutely nothing?
I get it, not everyone likes amiibo or the concept generally. But to continually ignore the fact that 1 amiibo works across a multitude of games when complaining about them is just bad form.
"Meanwhile, for amiibo, we will continue to expand the product lineup in order to maintain momentum. At the same time, we will aim to further expand sales by offering new gaming experiences with the use of amiibo."
Demand intensifies.
@Socar There's a very simple way to resolve this. I doubt Nintendo will but you could have amiibo focused games in the same way as Skylanders/Dimensions/Infinity and the amiibo can only be used in those amiibo focused games while all other games have no amiibo features. Most people buy amiibo as something to put on their shelves unopened so why ruin games which could just have the standard DLC model?
Still proves that Amiibo are Nintendo's ace in the hand and they'd be foolish to stop making them.
Omg Nintendo what are you doing. Xbox and PlayStation don't do this!!! Release your NX! You have no idea what you're doing. We need another new CEO!!! The NX better support VR or its doomed. Sales numbers prove they've run out of ideas. Everything I'm saying is just as right and important as what you're saying
Another article, another opportunity for people to complain about amiibo.
@diwdiws If you are here to troll, I suggest leaving.
@everyone_else: Stop feeding the flames
@Socar
Straight away you caused your own problem. Of course they could offer the content digitally cheaper. That way those who want the toy would effectively be buying the toy at a discount if they wanted the DLC, and those who don't want to source and pay for a toy that is unnecessary clutter but do want to just download the content can do.
Either way, the point still stands, whatever anyone individually makes of the value proposition, Nintendo have found a way to copy the rest of the industry monetise parts of their games by making them parts unavailable to users (who are upset about it) and have people cheering them on. Meanwhile one of their USP I.e. 'You get a complete, working game when you buy Nintendo unlike the competition' has gone and the perceived value of their games has gone down in a lot of eyes.
As for how many games use Amiibo, the relevant question is how many that came out since late-2014 use Amiibo? That tells you where they're going with this.
@Mario-Man-Child
If you don't think Wii U sales are disappointing I can only direct your second question back at you.
Not sure what the beef is about amiibo here...
It's a $13 figure (with mostly spot-on quality for that matter) that adds a little to a handful of games you own. The only amiibo that I can think of that keep a lot away from you are the Splatoon amiibo, but even then, there's still plenty to do in the game without them. On top of that, it's not like you have to buy a new amiibo for every game that comes out. A lot of games give you small things for just tapping the amiibo.
Even if you don't like what the amiibo unlock, which again, hasn't bothered me in the games I own because there's still plenty to do without amiibo, you still have the figure.
@electrolite77
...but you're saying that like the games aren't complete without the amiibo which is false. They're not hiding important sections of story. They're not patches that fix game-breaking bugs hidden in figures. They're bonus figures you can get if you really want the bonus the game gives you for having them.
I don't have every Wii U game and I'll be honest, I don't keep up with all of the amiibo features, but from what I can recall, the only game that really "puts content behind an amiibo paywall" is Splatoon with the challenge missions, weapons, and games you can get from it, but those items don't change the game in favor of those who purchased the amiibo and the only things you get from them that you'll likely still be using 2 or 3 months from now are the other two mini games and sound test thing.
If each amiibo were the equivalent of DLC that the competition has from day one (Splatoon amiibo holding back stages or game modes and you could only use them with Splatoon...ever), then I'd agree with you, but as that isn't the case, that leaves those who don't like the amiibo system with two options.
1. Don't buy any amiibo. No one's forcing you to and they don't block important game content.
2. Buy the amiibo and use it with other games to get your money's worth out of them.
@Zebetite Stock issues have only mostly vanished for the recent waves, not the first few. And yes, Scalpers still exist. Sure, it is not like $80+ like it once was but it is still more than what you pay normally.
It's difficult to compare Sony and Microsoft to Nintendo. Sony is a massively large company that had a new album by Adele and a new James Bond movie to help their profits. However, their mobile market is bleeding money. Did PS4 help? You bet. Of course a lot of their profit can be attributed to a favorable exchange rate.
Don't get me wrong, Nintendo's success dollar wise can also be attributed to exchange rate.
Microsoft's profits, I would imagine, do not come from XBOX. In fact as late as last year, rumors bounced around that Microsoft would actually prefer to sell that division of the company.
It is difficult to compare media conglomerates to a niche sector company like Nintendo. That said Nintendo has an extremely large amount of cash on hand compared to the size of the company. They have very little debt.
Do we know if Nintendo counts digital only titles ? im not sure they would
Very good and solid results for Nintendo. The share price even went up on a day the market is down. Some good solid ground for Nintendo, well done.
Actually, if you read between the lines, amiibo collecting is on the decline. In the Q3/Q4 of 2014, Nintendo had about 28 figures on the market, and sold 10.5 m.
There is now over 80 figures and in the last year they've sold 10.6m. That suggests at the very least no more growth in people buying amiibo, if not a few less.
So Nintendo is back to being a toy company...
@diwdiws Glad to be of assistance, man, and wow, you're hilarious. 😄
Gamers going to pieces over every Nintendo financial report is hilarious.
It's good that Nintendo is expanding and offering more than just games to public, just like Microsoft and Sony do.
The sheer hate Amiibo gets is priceless, especially with nearly everyone complaining is tripping over themselves to buy the newest DLC and other services on their other consoles.
@FarukoSH
Yes they do
@kensredemption Crazy isn't it? Just like the PS3 and 360 still sell today, must be small overseas markets or some such thing.
@kyuubikid213
If any content is only available with the Amiibo then the game isn't complete with the Amiibo. Also I'm aware of the choices and I understand Nintendo is a business that has hit on a new revenue stream. Fair play to them. Bigger picture though, I won't be alone in being put off buying their games if I have to buy Amiibo to get the full game (Or I'll do what I did with Captain Toad and buy the game and the Amiibo used).
@Xenocity
Who's 'going to pieces'? Where is the 'sheer hate?' There's a sensible discussion taking place here.
@arronishere
That's not true.
Captain Toad only has the one mode where you locate 8-bit Toad, though that was made long after the game was released.
Hyrule Warriors only had the Spinner locked behind Link Amiibo, which was given to everyone with a later update.
Mario Party 10 only has ONE Amiibo mode! There is the daily scratch offs you get to earn extra points to spend on unlockables.
Shovel Knight is a 3rd party game made by YCG, who has the exclusive co-op only on Wii U via their Amiibo. The Shovel Knight Amiibo sales is paying for the development of that mode and new content.
The Amiibo characters in Code Name S.T.E.A.M. do not add anything special to the game and aren't needed to completely unlock the extra content. IS said they wouldn't have added them without the funds from Amiibo sales.
Fire Emblem Fates is the same case as as the Code Name S.T.E.A.M.
TPHD does not have an extra dungeon, just a challenged mode to unlock the biggest wallet, which really doesn't add much to the game.
Splatoon content isn't anything special, just gear that no one really uses because there is better gear in the game.
The 3 mini games are fun, but the Amiibos help pay for the later DLC we all received for free.
Yoshi Woolly World Amiibo function isn't anything special either.
No one had been screwed over by Amiibos other than those who live in areas where retailers don't wan to stock them.
They just give nice extra bonus for those who already own the given Amiibos.
It's only slightly different than getting exclusive preorder content, missions, chapters from 3rd parties on major releases.
The only thing Amiibos do is allow you trade and borrow them with other people to get the content.
Hell you can even resell them others.
You don't see very many people complaining about Bethesda locking away content in Limited Editions of Fall Out 4, or Ubisoft locking away characters, endings, and missions.
No one gets mad at EA, WB, Sony and Microsoft for doing the same as Ubisoft and Bethesda.
@electrolite77
This thread will soon catch up to the sheer hate and other emotions raging on IGN, Forbes, Gamespot, NeoGaf, NWR, Eurogamer, etc...
Even Reddit is riled up today.
@arronishere
That's not a lot of content and it's better than how the rest of the industry treats everyone including Valve.
That content is not required to beat the game.
Nintendo is lagging behind the rest of the industry in terms of DLC and having necessary DLC.
This is why "hardcore'/real gamers can't take them seriously
Attach rates are now updated:
Wii U - 6.29 games
3DS - 4.57 games
Both higher than PS4's attach rate.
Wii - 8.984 games (higher than PS3)
DS - 6.154
As for last gen consoles still selling, Wii and Xbox 360 are still selling everywhere including NA, while PS3 has been dead as of last year and not worth reporting from Sony.
Looks like Amiibo and Splatoon saved the year for Nintendo.....
@ZAZX "more expensive than DLC" is relative. A single amiibo for a single game might be more expensive (depending on the amount of content the amiibo provides for that title) but a single amiibo that is compatible with multiple games (like Mario or Link) would actually be much cheaper than the combined total of DLC for each individual title- and that amiibo's DLC cost would continue to go down every time a new game is released that utilizes it- with no known timeframe limitation.
So it actually ends up being more like the equivalent of an infinite season pass of DLC across a (potentially unlimited) number of titles.
@Xenocity excellent post. I always heard that Wii was a "major hardware success" but had terrible attach rate. Looks like Nintendo constantly wins with attach rates - loyal gamers are their fans.
@dumedum
I just used Nintendo's official numbers which are updated on the official IR site.
PS3 had the lowest attach rate of last gen.
Xbox 360 has the highest attach rate of all time with over 10 games per system.
PS4 has an attach rate of 4.x
Both Wii U and Xbox One are over 6.
The Wii has shifted close to 1 BILLION games, 2/3rds of which are 3rd party games of all sorts.
A good part of that is shovelware, but not the majority of 3rd party sales (same with the make up of sales on PS2, PS1, SNES, Genesis, and NES).
@diwdiws You can't compare Microsoft/Sony to Nintendo as both are large companies with many divisions besides video games, and you can't compare EA to Nintendo because EA doesn't produce hardware. Basically Nintendo is its own thing and as long as it is turning a profit (which it is), hey, no worries.
@dorkeybubblehead +1
@electrolite77 @Grumblevolcano Except that Nintendo tried that for Amiibo festival and it didn't turn out right now did it. Also, that still doesn't change the fact that they are twice expensive than your typical DLC because you have to buy each individual figure to enjoy the overall experience.
Amiibo isn't like that at all. For 13$, you get bonus content and its optional if you want it or not. Nobody is telling you to get the DLC but you only.
Also, having cheaper models and the expensive ones.....really? That's the best solution. Also, having it just a figure that does nothing in the end doesn't stick out well because otherwise, there's no reason why Nintendo would have to use cheap plastic for the appeal when so many others do it better at a costlier price.
The one thing you guys are bumped about is that there will be plans to use amiibo per game from this forth and I'm telling you that while it is going to happen, its not like what you think.
For the sake of the argument, let's just say that Nintendo does force players to pay more for content you're suppose to get once you paid a price. That wouldn't matter because by the time people realize that amiibo have to be bought to play any Nintendo game, Nintendo would have to improve on the supply demand twice as much as what they are doing now which is expensive and something that Nintendo knows that if they do this, they limit to the ones who can't afford 80$ for even a handheld game.
Look, its simple, let Nintendo know that the Amiibo thing for content needs to be fixed and they will do it, simple as that. But that's not going to happen because not that many have issues with it.
@electrolite77 "If any content is only available with the Amiibo then the game isn't complete with the Amiibo."
So your dislike of amiibo is more or less arbitrary, then. Not really surprised.
@Xenocity
"Wii U - 6.29 games
3DS - 4.57 games
Both higher than PS4's attach rate."
You would expect it to be given their length of time on sale
Wii - 8.984 games (higher than PS3)"
Excellent. Puts paid to a lot of the comments about the Wii. N wonder Nintendo made so much money.
@Dr_Corndog
It's the exact opposite of arbitrary. Look up arbitrary and try again.
@Xenocity b-but the Wii was only shovelware and kiddie Nintendo games and true hardcore gamers have to hate it with the firery passion of a thousand suns. It was also fun for people other than stereotypical gamers and so there's no way true gamers can like it. The 100 million it sold doesn't count as me and 99 other million people put it in a closet after getting bored of Wii Sports. The controller wasn't a proper one. Also gimmickgimmickgimmickgimmickgimmickgimmickgimmickgimmickgimmick
That is the one and only true opinion of the Nintendo Wii. The truth from true hardcore gamers that are truthful and true.
@dumedum
Do you write press releases for NOA? Or are you audtioning for that role?
I shudder to think what the numbers would have been if not for amiibo and Splatoon.
Nintendo better have a big gun or 2 for 2016. Amiibo craze is over - still steady sales but 99% of people I think are giving up on collecting them all.
And with Legend of Zelda likely pushed back to 2017 (think how much we've seen of the game, it's not ready), it means Nintendo has Pokemon games for 3DS and mobile and then not much else. I love Star Fox but if that sells more than 500k worldwide it will be a miracle.
Doom and gloom, doom and gloom. They still made a profit despite bad sales. Are they going to crack on and try to do better? Yes.
As far as amiibos are concerned - the stuff they open up in games is so trivial as to not even really matter. Mere trinkets. Anyone would think they were holding most of the game to ransom if you don't buy one of these things. Plus they work over multiple games and will continue to. I just don't get what the drama's about.
@Peach64 " don't think there's much chance of either machine hitting their targets now that the holiday period has disappointed. Wii U is doing about 60k a month in NA, about 45k a month in Japan, and less than either of those two in Europe."
Hey now Europe I'm sure sells hundreds of WiiUs a month! OK, I overestimated... but DOZENS of WiiUs a month!
@ZAZX
There are no more scalper and stock issues. In case you haven't been following, amiibo are now in such abundant supply they're being slapped with orange clearance stickers just 2 months after release.
Ever since wave 5 everything has been way overproduced. I suspect they need to cut back production soon before they all end up in the clearance bin.
I saw Mabel, Tom Nook and Chibi Robo for $4 brand new on Amazon yesterday. Those haven't been out that long.
The attach rate its STUPIDLY AWESOME
imagine this with a succesful console, nintendo would kill it
@electrolite77 just because you're working for Sony, doesn't mean the same about others...
@dumedum
??????????? and again ?
@Socar Not quite, amiibo Festival is nothing more than a board game. Skylanders/Infinity/Dimensions are action/adventure games (so if you removed the figures but kept the game content the same it would still be a proper game). Nintendo needs to do something like that say for example a Subspace Emissary style game but much better and expanded which uses the entire Smash line of amiibo.
Last year was pathetic for 3ds! Is hard to believe that they archived 22 millions games sold.
The problem with amiibo is best shown in this comment section. @WiltonRoots for example, is of the opinion that they do nothing useful and therefore are pointless and not worth buying. On the other hand, @Sligeach, can't stop calling amiibo "scamiibo" (which is a terrible pun btw) because they lock "important" content out. Then there are some who think there's a good balance between the missing to much if you don't and getting too little if you do buy them.
@Grumblevolcano Still doesn't change the fact that its twice expensive than the main game.
Like I said, Nintendo right now can only make use of them and whether it sounds like a cash grab (which it isn't but anyway) or not, it doesn't look like on disc DLC. I cannot see how people are frustrated by this fact that amiibo are optional.
@Monado_III It's a brilliant pun, don't be jealous. And it's written SCamiibo or possibly even SCAMiibo. I think the later emphasises how much of a SCAM they are but the former has amiibo all in the one case.
@Socar It is a cash grab and it is on disc DLC. Splatoon's extra content is on the disc but hidden behind a paywall that's as expensive as the game itself. The same goes for other games, like Mario Party 10 has a whole mode that's unplayable without SCamiibo and you need one for each corresponding board. And Animal Crossing: SCamiibo Festival.........I won't even waste my breath on this SCAM.
@Sligeach If its on disc dlc, then why is it free?
Do you people realize that not every game gets DLC right? I mean, I don't recall Uprising having any DLC or amiibo content because that game is already deep enough.
@Socar
Again, I ask you to have a look at how many games since the Amiibo launch have used Amiibo. Use Uprising as a comparison, I'm glad you mentioned that one as it's an example of a Nintendo game pre-Amiibo that had a deep game, in its entirety, on the cartridge without users having to pay extra.
@Monado_III
Somewhere in the middle is Nintendo, who probably think they've got the balance right
@electrolite77 Even last year, Majora's mask didn't have any amiibo content.
You claim that Uprising doesn't force players to pay for extra content. Neither does Xenoblade Chronicles X, and majority digital games on the eshop. Oh and Triforce Heroes.....even though its not exactly a seller.
Again, it all matters on what Nintendo does with it. Since you asked what games didn't have amiibo, I mentioned two retail ones from last year. I could also mention super mario maker as it is possible to get the locked content without the amiibo but since you asked this question, I guess I have to skip it.
@Monado_III I wouldn't say they are totally worthless as they're nifty little collectibles if you're into that sort of thing. A lot of people are into that sort of thing judging by their sales.
I just think the value they add to the game isn't huge, a little bonus stage here, a costume there, but nothing that drastically changes the face of the game in my eyes, or makes me burst into tears and cry fraud.
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