The English voice acting is... not bad, at least in that trailer. I was against it at first, but now I'm OK with it. That being said, I hope Link remains silent.
As long as the info on Breath of the Wild keeps coming (even if it's only regarding the Wii U version), I will be satisfied. There's also Pokémon Sun & Moon and Super Mario Run, but I'm not that interested in those games.
But hey, if you enjoy rumours and speculation, you've got another two great months ahead of you! If you don't, uh, you can always stare at an image of Switch... I guess?
Regarding Nintendo mobile games on Switch, Pokémon GO would be a no-go (sorry), because the console lacks cameras... (The augmented reality mode, I mean.)
Apart from the lack of Wii/Wii U stuff in the presentation, no double screen or stylus... so backwards compatibility with DS/3DS software would be out of the question, either through carts or emulated? (Don't know if that screen has touch sensors.)
Will we be able to play games with touch and/or motion contol with Switch?
There were some Super Mario amiibo in the trailer at around 2:24 (just standing there next to the console and a TV) perhaps Switch will use that Bluetooth NFC reader that Nintendo Life reported yesterday?
Actually, March 2017 is NX's launch date, the game itself is targeted for a vague "2017". For all we know, it could launch late in the year (as is tradition for highly anticipated games for Nintendo).
There's an inventory limit, right? Perhaps players can choose to take different approaches to the game, making more room for weapons and gear or stocking on restorative items...
Music also seems more low-key than usual, hm. With emphasis on the sounds of the wilderness as a "theme" for the overworld. That must feel somewhat odd, a Zelda game without BGM; but it's going to be helpful for getting a clue of what's going on in the player's surroundings...
Makes me think: Link has been described more than once as a "link" between the player and the videogame, a character that could be the player's self in the Zelda games. But despite some customisation being there for many years (you could name him, and choose certain answers and all that) Link has grown to have some identity of his own, hasn't he?
I mean, he's always envisioned as either a pre-adolescent (not quite an adult, but not a child either) or a young man, blond, white, etc.
He may not have that much of a personality (he's always courageous, though), but he has a defined image. He's not a character than can be absolutely customisable, like a Mii or the player character of some RPGs...
Nothing wrong about it - I just wanted a little clarification.
As for me, hmmm... It's difficult to pick just one... Perhaps Super Mario Galaxy 1. Donkey Kong for Game Boy (AKA Donkey Kong 94) is also very close to my heart. Link's Awakening too. And Metroid Prime 1 is excellent too (though it was developed by Retro Studios and not Nintendo themselves, it was based on a IP created by Nintendo and its making supervised by the company.)
A bit tepid, isn't it? That mixture of placid music and ambient sounds with no BGM... I'd have preferred the trailer to pack more punch. The game world feels somewhat empty, and the graphics lack a bit of flourish - some visual effects...
Some fantastic shots on that video, though. And gameplay looks solid. I know development isn't over yet, so I hope they put some extra kick in the FX department.
But I definitely want the game. Can't wait to see more footage.
He contributed to excellent games such as EarthBound and Pokémon Gold & Silver, and he also helped HAL Laboratory and the Kirby series. I liked his kind, playful style of communicating with the fanbase despite being the President and CEO of a large company; I also think that the DS, Wii, 3DS and Wii U delivered great gaming moments, and despite the difficulties the Wii U is facing, the other three consoles brought huge revenues to Nintendo, so I'd say his successes surpass his failures.
But leaving all that aside, the fact is that a person, a human being, has died, and that is always a loss.
Looks like they've pulled off a mixture of great gameplay, intelligent level design and charming aesthetics... just what comes to mind when the Yoshi games are mentioned (or at least when the SNES classic is mentioned).
This one feels like it's not only for Yoshi fans; but for anyone who wants to play a great platforming game, or, to put it simply, for anyone who wants to play a great game.
Super Mario Maker looks better the closer we get to release, and I really like the idea of a book being packed with the game as a companion/guide to it. Sure, the game itself will include tutorials and videos, but I like having something tangible as a reference, with which the players can learn about the game even when they're not at the console... it gives a new dimension to the experience (its inclusion will probably make the game a fully-priced one, but that doesn't bother me much...).
Star Fox still hasn't convinced me, but I'm wishing for it to get better with each passing month. It will arrive in less than six months, and I really hope Nintendo and PlatinumGames are able to pull it off in time (and, if they're not, there's always the option of free DLC à la Splatoon).
Xenoblade has been anticipated for two years, and it's nice to see how it finally arrives, but I'll be less worried when it has a definite release date in Europe.
In the inmediate future, Yoshi's Woolly World looks delightful... it's shaping up to be the best Yoshi game since Yoshi's Island two decades ago (and yes, that is saying quite a lot). Art Academy is interesting; not that I'm able to draw anything that isn't an incomprehensible doodle, but Sketchpad already served to produce very nice pieces of art on Miiverse, and a tool that helps realise picures like these is welcome. And despite it being there for a month already, Splatoon's DLC releases promise fun discoveries during this summer.
But what I really want to see is something related to Zelda Wii U. Something substantial, dammit; not a mere "we're working on it".
Nintendo's strategy with amiibo is different to the one that the Skylanders and Disney Infinity games have, which could in part explain (call me naive) why the company hasn't increased amiibo production: the toys aren't as vital for its video games as they are for these two franchises.
Whether this is good or bad is debatable: it can be argued that this dimishes the value of the figures, because they unlock trivial amounts of game-related content and ultimately leaves the buyers with just pieces of plastic; but I don't like the idea of getting every year a game that isn't very different from its last installment, like the two aforementioned series are starting to do (Activision in particular has a bad track record of milking its properties, such as Guitar Hero or Call of Duty).
But the upcoming Animal Crossing releases seem to be tending towards the kind of gameplay the other "toys-to-life" games (Skylanders/Disney Infinity) have.
Regarding the Animal Crossing games, I'd say there's a thin line between toys being used to expand game experience and games being used as a vehicle to sell toys. The "toys-to-life" concept relies on the presence of an expanding toyline. Otherwise those would be average, not very memorable games. That being said, the two AC games haven't captured my interest so far.
But I agree on the stock issues. Dunno why Nintendo isn't making more amiibo, but I don't like the strategy of deliberately causing shortage of product to maximise profits. Particularly when you give said product more and more relevance on your annoucements. That needs to be solved ASAP, and I really hope the less common amiibo (including "special" ones like the woollen Yoshi dolls or Mario's pixellated 30th anniversary figures) become easier to find for those who are interested in them.
@Troggy Yeah, perhaps... but, on second thought, I guess it would defeat the whole purpose of amiibo: presenting an attractive way of purchasing aditional content for the games. Separating the figures from the video games could hurt software sales.
I wonder how the whole manufacturing process for amiibo goes. Are they made by Nintendo themselves, or do they order them to third parties? Either way, yeah, a restock is certainly needed. Product scarcity only means that scalpers will keep gouging people who are desperate enough to pay obscene prices for the toys.
@Troggy
I was actually thinking if there are people who buy the figures for their own sake, without intending to make use of them in video games. If so many adquire them just because they look nice, perhaps Nintendo could venture into traditional, non-NFC figures? There could be quite the potential with the merchandising there.
I would say that Nintendo's biggest issues right now are release timing and lack of third-party support.
The company has been releasing one or two new IPs along with each new generation, or just retooling existent ones (Animal Crossing and Pikmin in the GameCube years; the Touch Generations games, the Wii Series and some retro revivals like NSMB or Donkey Kong Country Returns last gen; and as of late, we've got Splatoon, Kid Icarus' relaunch and Fire Emblem's opening to a greater audience... and can't forget the current amiibo craze.).
I also think it's good that classics like Mario or Zelda are there as a bedrock for the Big N's consoles. But they should change reasonably with each new installment.
I'm not fond of playing the same thing again and again, but I don't like disposable franchises either. There must be some balance.
"It should be obvious though people would be fairly upset when they watch a company that used to be kind, that used to make amazing mind blowing games, show up at the biggest gaming convention and say **** you to their fans."
I really don't want to repeat what I wrote above regarding black-or-white view.
But of course you're free to think what you want. Play the games you like. It's your hobby, after all.
I know next to nothing about NX, but supposing it's a home console/handheld hybrid, I'd say that the issue of price can be quite problematic. Handhelds are usually targeted towards children (most of Nintendo's catalogue, actually, is targeted towards all audiences), and their wallets, I mean, their PARENTS, will spend only so much on their offspring's hobby, no matter how many good grades she/he gets.
Why take it so personally? Why have such a belligerent attitude? Yeah, I didn't like this E3 either, but it's not like Nintendo firebombed my house. What about Yoshi's Wooly World? Super Mario Maker? Zelda itself?
And is online play really such a central part of your Star Fox experience? What if the game has some spectacular level design? Not even then would you play it?
Y'know, there's kind of an attitude lately, perhaps there's always been, where the middle ground is non-existent. Everything is perfect one day and the next one everything is garbage. "Ocarina of Time is THE GREATEST GAME EVER MADE, but Nintendo has INSULTED its fanbase and all they produce is TERRIBLE nowadays. The people in charge DON'T KNOW WHAT THEY ARE DOING. They must be STOPPED.".
That kind of black-or-white, manichaean view is ridiculously naive.
And, regarding Star Fox, why don't you give it a try before deciding if it's good or bad? Open a bit. Let them entertain you.
@Yorumi
"nintendo's been playing damage control for the last 20 years"
If that means we get games like Super Mario 64, Ocarina of Time, Majora's Mask or Super Mario Galaxy 1 or 2, they can play damage control as much as they want.
Zelda Wii U was my most anticipated game from Nintendo at this E3. A pity nothing was shown. I wonder why? Lack of meaningful development from what was seen last year?
How many times has a game had bad pre-release reception, or just caused controversy, and then enjoyed good sales? I'd say the ultimate way to tell that a video game is disliked is to let it be a disaster in terms of revenue. If there's active hostility before a launch but then money starts to come, it gives the impression that there's a demand for the product and that the only thing in need of repair is how to promote said product.
Seems to me Nintendo has become quite aware that the fanbase isn't pleased with this year's E3 presentation, but it's the economic outcome what will be decisive.
The petition is just absurd. Nintendo won't cancel a game that seems to be in the final stage of development because less than 10000 people tell them to (not that it would be cancelled if 10000, or 100000 petitioners requested.).
The trailer didn't impress me (neither did the rest of the presentation).
That being said, this is being developed by Next Level Games, who made Punch-Out!! Wii, Luigi's Mansion Dark Moon and both Super Mario Strikers games. For me, that is enough to think it won't be bad. Of course I'd rather have a traditional Metroid (Prime or not), but it's unfair to judge a game, this or any other, from a trailer less than a minute long. So when I play it, or at least have an extensive look at it, will I consider whether to buy it or not.
Also, I didn't knew people were so reactionary. Zelda had spin-offs. Mario had spin-offs, quite a lot of them. Why can't Metroid have one? Yes, it's not the best way to end five years of Metroid drought, but it's being made by a quality developer. No need to channel all the frustration with Nintendo into a single game.
Comments 332
Re: Zelda: Breath Of The Wild Confirmed For Nintendo Switch Launch Day
ESRB rating: Everyone 10+ : Fantasy Violence, Mild Suggestive Themes, Use of Alcohol.
Link awakens in his underwear with no recollection of what happened beforehand. I guess that's where the "Use of Alcohol" comes from.
Re: Zelda: Breath Of The Wild Confirmed For Nintendo Switch Launch Day
@retro_player_22
Official site says it's coming on March 3 to Wii U, too. (In the US, at least.)
http://www.zelda.com/breath-of-the-wild/buy-now/
Re: Zelda: Breath Of The Wild Confirmed For Nintendo Switch Launch Day
The English voice acting is... not bad, at least in that trailer. I was against it at first, but now I'm OK with it. That being said, I hope Link remains silent.
Oh, and the trailer itself is great.
Re: Zelda: Breath Of The Wild Confirmed For Nintendo Switch Launch Day
Yes. Less than two months away. Having this at launch date is what Switch needed.
Will it be big enough to have players entertained until more games arrive? I hope so...
Re: Super Mario Odyssey Will Be Trotting Globes On Switch This Holiday Season
Super Mario Odyssey - My God, it's full of stars! (that you must collect.)
Re: Nintendo Won't Be Making Any Game or Spec Related Switch Announcements Until 2017
As long as the info on Breath of the Wild keeps coming (even if it's only regarding the Wii U version), I will be satisfied. There's also Pokémon Sun & Moon and Super Mario Run, but I'm not that interested in those games.
But hey, if you enjoy rumours and speculation, you've got another two great months ahead of you! If you don't, uh, you can always stare at an image of Switch... I guess?
Re: Nintendo Declines to Comment On Touchscreen Enquiry but Confirms Switch Dock and amiibo Features
Regarding Nintendo mobile games on Switch, Pokémon GO would be a no-go (sorry), because the console lacks cameras... (The augmented reality mode, I mean.)
Re: Nintendo Declines to Comment On Touchscreen Enquiry but Confirms Switch Dock and amiibo Features
@gcunit
You mean a Nintendo Switch, or just a switch?
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
@earthboundlink
Probably not, because Microsoft owns Rare and their IPs and all that.
Re: Here Are The Games Officially Confirmed in the Nintendo Switch Reveal
The Super Mario game caught my eye the most. Ports and third-party games are fine, but it's the new stuff from Nintendo what I'm interested in.
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
Apart from the lack of Wii/Wii U stuff in the presentation, no double screen or stylus... so backwards compatibility with DS/3DS software would be out of the question, either through carts or emulated? (Don't know if that screen has touch sensors.)
Will we be able to play games with touch and/or motion contol with Switch?
Re: Gallery: Let's Take a Look at the Nintendo Switch
I think the lack of a conventional D-Pad on the Joy-Con (what a name) is to make it comfortable when using the left part as a mini-controller...
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
@audiobrainiac
Good sight. The Pro controller has a conventional D-pad though.
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
@kugtryne
Uh, no, this site itself lists EA as a supporter https://www.nintendolife.com/news/2016/10/nintendo_confirms_list_of_third_party_supporters_for_nintendo_switch
And their logo is in the image posted by @SLIGEACH_EIRE above.
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
@aaronsullivan #31
There were some Super Mario amiibo in the trailer at around 2:24 (just standing there next to the console and a TV) perhaps Switch will use that Bluetooth NFC reader that Nintendo Life reported yesterday?
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
No sight of Wii or Wii U related accessories. Will it be compatible with them? The hardware barrier is always there...
Stylish presentation. Reminds me of the GameCube commercials, it caters to the crowd who wants Nintendo to be more "cool"...
Re: Say Hello to the Nintendo Switch, a New Concept for Gaming
Re: Hands On: Wide-Open Wanderlust in The Legend of Zelda: Breath of the Wild
@A01
Just being cautious. You know, to avoid disappointments.
But you've got some solid logic there.
Re: Hands On: Wide-Open Wanderlust in The Legend of Zelda: Breath of the Wild
@A01
Actually, March 2017 is NX's launch date, the game itself is targeted for a vague "2017". For all we know, it could launch late in the year (as is tradition for highly anticipated games for Nintendo).
There's an inventory limit, right? Perhaps players can choose to take different approaches to the game, making more room for weapons and gear or stocking on restorative items...
Music also seems more low-key than usual, hm. With emphasis on the sounds of the wilderness as a "theme" for the overworld. That must feel somewhat odd, a Zelda game without BGM; but it's going to be helpful for getting a clue of what's going on in the player's surroundings...
Re: Gallery: The Artwork in Legend of Zelda: Breath of the Wild is Beautiful
Looks beautiful. And desolate.
Hope we get heavy NPC interaction, sidequests, etc.
Re: Eiji Aonuma Rules Out The Option to Play as a Female Link in The Legend of Zelda: Breath of the Wild
Hmmm.
Makes me think: Link has been described more than once as a "link" between the player and the videogame, a character that could be the player's self in the Zelda games. But despite some customisation being there for many years (you could name him, and choose certain answers and all that) Link has grown to have some identity of his own, hasn't he?
I mean, he's always envisioned as either a pre-adolescent (not quite an adult, but not a child either) or a young man, blond, white, etc.
He may not have that much of a personality (he's always courageous, though), but he has a defined image. He's not a character than can be absolutely customisable, like a Mii or the player character of some RPGs...
Re: E3 2016: Full Title Of Wii U And NX Legend Of Zelda Revealed
@VanillaLake
Nothing wrong about it - I just wanted a little clarification.
As for me, hmmm... It's difficult to pick just one... Perhaps Super Mario Galaxy 1. Donkey Kong for Game Boy (AKA Donkey Kong 94) is also very close to my heart. Link's Awakening too. And Metroid Prime 1 is excellent too (though it was developed by Retro Studios and not Nintendo themselves, it was based on a IP created by Nintendo and its making supervised by the company.)
Re: E3 2016: Full Title Of Wii U And NX Legend Of Zelda Revealed
@VanillaLake #166
You mean the best game in Nintendo's entire history?
Re: E3 2016: Full Title Of Wii U And NX Legend Of Zelda Revealed
@NIN10DOXD #101
Yeah. It's not Zelda.
Um, except for the title, the company developing it, the appearance of the player character and enemies, gameplay staples, etc, etc...
Re: E3 2016: Full Title Of Wii U And NX Legend Of Zelda Revealed
Breathe... Breathe in the air...
Don't be afraid to care...
Leave... But don't leave me...
Look around... Choose your own ground...
A bit tepid, isn't it? That mixture of placid music and ambient sounds with no BGM... I'd have preferred the trailer to pack more punch. The game world feels somewhat empty, and the graphics lack a bit of flourish - some visual effects...
Some fantastic shots on that video, though. And gameplay looks solid. I know development isn't over yet, so I hope they put some extra kick in the FX department.
But I definitely want the game. Can't wait to see more footage.
Re: Obituary: Satoru Iwata
Sad news.
He contributed to excellent games such as EarthBound and Pokémon Gold & Silver, and he also helped HAL Laboratory and the Kirby series. I liked his kind, playful style of communicating with the fanbase despite being the President and CEO of a large company; I also think that the DS, Wii, 3DS and Wii U delivered great gaming moments, and despite the difficulties the Wii U is facing, the other three consoles brought huge revenues to Nintendo, so I'd say his successes surpass his failures.
But leaving all that aside, the fact is that a person, a human being, has died, and that is always a loss.
Thank you, Satoru Iwata. May you rest in peace.
Re: Review: Yoshi's Woolly World (Wii U)
@crzysortagamer
They were developed by different companies; Yoshi's New Island was made by Arzest, Woolly World was made by Good-Feel.
Re: Review: Yoshi's Woolly World (Wii U)
Looks like they've pulled off a mixture of great gameplay, intelligent level design and charming aesthetics... just what comes to mind when the Yoshi games are mentioned (or at least when the SNES classic is mentioned).
This one feels like it's not only for Yoshi fans; but for anyone who wants to play a great platforming game, or, to put it simply, for anyone who wants to play a great game.
Re: Feature: The Biggest Wii U Retail Games of 2015 - Summer Edition
Alright, let's see...
Super Mario Maker looks better the closer we get to release, and I really like the idea of a book being packed with the game as a companion/guide to it. Sure, the game itself will include tutorials and videos, but I like having something tangible as a reference, with which the players can learn about the game even when they're not at the console... it gives a new dimension to the experience (its inclusion will probably make the game a fully-priced one, but that doesn't bother me much...).
Star Fox still hasn't convinced me, but I'm wishing for it to get better with each passing month. It will arrive in less than six months, and I really hope Nintendo and PlatinumGames are able to pull it off in time (and, if they're not, there's always the option of free DLC à la Splatoon).
Xenoblade has been anticipated for two years, and it's nice to see how it finally arrives, but I'll be less worried when it has a definite release date in Europe.
In the inmediate future, Yoshi's Woolly World looks delightful... it's shaping up to be the best Yoshi game since Yoshi's Island two decades ago (and yes, that is saying quite a lot). Art Academy is interesting; not that I'm able to draw anything that isn't an incomprehensible doodle, but Sketchpad already served to produce very nice pieces of art on Miiverse, and a tool that helps realise picures like these is welcome. And despite it being there for a month already, Splatoon's DLC releases promise fun discoveries during this summer.
But what I really want to see is something related to Zelda Wii U. Something substantial, dammit; not a mere "we're working on it".
Re: Editorial: Nintendo's Approach to amiibo is Increasingly Frustrating
@EllenJMiller @belfastgonzo
Nintendo's strategy with amiibo is different to the one that the Skylanders and Disney Infinity games have, which could in part explain (call me naive) why the company hasn't increased amiibo production: the toys aren't as vital for its video games as they are for these two franchises.
Whether this is good or bad is debatable: it can be argued that this dimishes the value of the figures, because they unlock trivial amounts of game-related content and ultimately leaves the buyers with just pieces of plastic; but I don't like the idea of getting every year a game that isn't very different from its last installment, like the two aforementioned series are starting to do (Activision in particular has a bad track record of milking its properties, such as Guitar Hero or Call of Duty).
But the upcoming Animal Crossing releases seem to be tending towards the kind of gameplay the other "toys-to-life" games (Skylanders/Disney Infinity) have.
Re: Editorial: Nintendo's Approach to amiibo is Increasingly Frustrating
Regarding the Animal Crossing games, I'd say there's a thin line between toys being used to expand game experience and games being used as a vehicle to sell toys. The "toys-to-life" concept relies on the presence of an expanding toyline. Otherwise those would be average, not very memorable games. That being said, the two AC games haven't captured my interest so far.
But I agree on the stock issues. Dunno why Nintendo isn't making more amiibo, but I don't like the strategy of deliberately causing shortage of product to maximise profits. Particularly when you give said product more and more relevance on your annoucements. That needs to be solved ASAP, and I really hope the less common amiibo (including "special" ones like the woollen Yoshi dolls or Mario's pixellated 30th anniversary figures) become easier to find for those who are interested in them.
Re: Reggie Fils-Aime Acknowledges the Need to Improve amiibo Stock Availability
@Troggy
Yeah, perhaps... but, on second thought, I guess it would defeat the whole purpose of amiibo: presenting an attractive way of purchasing aditional content for the games. Separating the figures from the video games could hurt software sales.
Re: Reggie Fils-Aime Acknowledges the Need to Improve amiibo Stock Availability
I wonder how the whole manufacturing process for amiibo goes. Are they made by Nintendo themselves, or do they order them to third parties? Either way, yeah, a restock is certainly needed. Product scarcity only means that scalpers will keep gouging people who are desperate enough to pay obscene prices for the toys.
@Troggy
I was actually thinking if there are people who buy the figures for their own sake, without intending to make use of them in video games. If so many adquire them just because they look nice, perhaps Nintendo could venture into traditional, non-NFC figures? There could be quite the potential with the merchandising there.
Re: Nintendo Is A Slave To Its Past Success, Says Gearbox President Randy Pitchford
I would say that Nintendo's biggest issues right now are release timing and lack of third-party support.
The company has been releasing one or two new IPs along with each new generation, or just retooling existent ones (Animal Crossing and Pikmin in the GameCube years; the Touch Generations games, the Wii Series and some retro revivals like NSMB or Donkey Kong Country Returns last gen; and as of late, we've got Splatoon, Kid Icarus' relaunch and Fire Emblem's opening to a greater audience... and can't forget the current amiibo craze.).
I also think it's good that classics like Mario or Zelda are there as a bedrock for the Big N's consoles. But they should change reasonably with each new installment.
I'm not fond of playing the same thing again and again, but I don't like disposable franchises either. There must be some balance.
Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015
@Yorumi
"No because it's a matter of principle now."
"It should be obvious though people would be fairly upset when they watch a company that used to be kind, that used to make amazing mind blowing games, show up at the biggest gaming convention and say **** you to their fans."
I really don't want to repeat what I wrote above regarding black-or-white view.
But of course you're free to think what you want. Play the games you like. It's your hobby, after all.
Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015
@patroison
I know next to nothing about NX, but supposing it's a home console/handheld hybrid, I'd say that the issue of price can be quite problematic. Handhelds are usually targeted towards children (most of Nintendo's catalogue, actually, is targeted towards all audiences), and their wallets, I mean, their PARENTS, will spend only so much on their offspring's hobby, no matter how many good grades she/he gets.
Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015
@Yorumi
Why take it so personally? Why have such a belligerent attitude? Yeah, I didn't like this E3 either, but it's not like Nintendo firebombed my house. What about Yoshi's Wooly World? Super Mario Maker? Zelda itself?
And is online play really such a central part of your Star Fox experience? What if the game has some spectacular level design? Not even then would you play it?
Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015
@Yorumi
Y'know, there's kind of an attitude lately, perhaps there's always been, where the middle ground is non-existent. Everything is perfect one day and the next one everything is garbage. "Ocarina of Time is THE GREATEST GAME EVER MADE, but Nintendo has INSULTED its fanbase and all they produce is TERRIBLE nowadays. The people in charge DON'T KNOW WHAT THEY ARE DOING. They must be STOPPED.".
That kind of black-or-white, manichaean view is ridiculously naive.
And, regarding Star Fox, why don't you give it a try before deciding if it's good or bad? Open a bit. Let them entertain you.
Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015
@Yorumi
"nintendo's been playing damage control for the last 20 years"
If that means we get games like Super Mario 64, Ocarina of Time, Majora's Mask or Super Mario Galaxy 1 or 2, they can play damage control as much as they want.
Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015
Zelda Wii U was my most anticipated game from Nintendo at this E3. A pity nothing was shown. I wonder why? Lack of meaningful development from what was seen last year?
Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury
@VanillaLake
How many times has a game had bad pre-release reception, or just caused controversy, and then enjoyed good sales? I'd say the ultimate way to tell that a video game is disliked is to let it be a disaster in terms of revenue. If there's active hostility before a launch but then money starts to come, it gives the impression that there's a demand for the product and that the only thing in need of repair is how to promote said product.
Seems to me Nintendo has become quite aware that the fanbase isn't pleased with this year's E3 presentation, but it's the economic outcome what will be decisive.
Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury
@VanillaLake
Against a silent majority that doesn't complain, or simply doesn't care? Not very effective.
Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury
@Hero-of-WiiU @Giygas_95 @aaronsullivan @Tao
The petition is just absurd. Nintendo won't cancel a game that seems to be in the final stage of development because less than 10000 people tell them to (not that it would be cancelled if 10000, or 100000 petitioners requested.).
Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury
The trailer didn't impress me (neither did the rest of the presentation).
That being said, this is being developed by Next Level Games, who made Punch-Out!! Wii, Luigi's Mansion Dark Moon and both Super Mario Strikers games. For me, that is enough to think it won't be bad. Of course I'd rather have a traditional Metroid (Prime or not), but it's unfair to judge a game, this or any other, from a trailer less than a minute long. So when I play it, or at least have an extensive look at it, will I consider whether to buy it or not.
Also, I didn't knew people were so reactionary. Zelda had spin-offs. Mario had spin-offs, quite a lot of them. Why can't Metroid have one? Yes, it's not the best way to end five years of Metroid drought, but it's being made by a quality developer. No need to channel all the frustration with Nintendo into a single game.
Re: Nintendo's E3 'Roadmap' Infographic Shows Off Upcoming Releases on Wii U and 3DS
@Josaku
Devil's Third will be released in August in Japan and PAL territories.
August 4th for Japan, August 28th for Europe, August 29th for Australia.
No date for North America yet.
Re: Nintendo's E3 'Roadmap' Infographic Shows Off Upcoming Releases on Wii U and 3DS
The road to Zelda Wii U is paved with... releases that fail to make a good first impression?
Re: Metroid Prime: Federation Force Is The Metroid Game You Didn't Expect, Or Perhaps Want
Sports in the Metroid universe are... bizarre, to say something.
I wonder which team Ms. Aran roots for?
Re: Super Mario Maker Arrives This September With amiibo Support In Tow
Your imagination and some toys. That's all you'll need to fully enjoy Mario's XXX Anniversary.
(Hmmm, this sounded much better in my head...)
Re: Mario Tennis Ultra Smash Is Coming To The Wii U Centre Court This Holiday Season
No sight of Donkey Kong in that trailer?
You can't be serious, man.
YOU CANNOT BE SERIOUS!
Re: The New 3DS Fire Emblem Will Be Called Fire Emblem Fates In The West
A Game of Thrones (and Emblems, and double versions, and purple freakouts, it seems...).