Stubborn_Monkey

Stubborn_Monkey

I demand to be taken seriously

Comments 332

Re: Nintendo Won't Be Making Any Game or Spec Related Switch Announcements Until 2017

Stubborn_Monkey

As long as the info on Breath of the Wild keeps coming (even if it's only regarding the Wii U version), I will be satisfied. There's also Pokémon Sun & Moon and Super Mario Run, but I'm not that interested in those games.

But hey, if you enjoy rumours and speculation, you've got another two great months ahead of you! If you don't, uh, you can always stare at an image of Switch... I guess?

Re: Say Hello to the Nintendo Switch, a New Concept for Gaming

Stubborn_Monkey

Apart from the lack of Wii/Wii U stuff in the presentation, no double screen or stylus... so backwards compatibility with DS/3DS software would be out of the question, either through carts or emulated? (Don't know if that screen has touch sensors.)

Will we be able to play games with touch and/or motion contol with Switch?

Re: Hands On: Wide-Open Wanderlust in The Legend of Zelda: Breath of the Wild

Stubborn_Monkey

@A01

Actually, March 2017 is NX's launch date, the game itself is targeted for a vague "2017". For all we know, it could launch late in the year (as is tradition for highly anticipated games for Nintendo).

There's an inventory limit, right? Perhaps players can choose to take different approaches to the game, making more room for weapons and gear or stocking on restorative items...

Music also seems more low-key than usual, hm. With emphasis on the sounds of the wilderness as a "theme" for the overworld. That must feel somewhat odd, a Zelda game without BGM; but it's going to be helpful for getting a clue of what's going on in the player's surroundings...

Re: Eiji Aonuma Rules Out The Option to Play as a Female Link in The Legend of Zelda: Breath of the Wild

Stubborn_Monkey

Hmmm.

Makes me think: Link has been described more than once as a "link" between the player and the videogame, a character that could be the player's self in the Zelda games. But despite some customisation being there for many years (you could name him, and choose certain answers and all that) Link has grown to have some identity of his own, hasn't he?

I mean, he's always envisioned as either a pre-adolescent (not quite an adult, but not a child either) or a young man, blond, white, etc.

He may not have that much of a personality (he's always courageous, though), but he has a defined image. He's not a character than can be absolutely customisable, like a Mii or the player character of some RPGs...

Re: E3 2016: Full Title Of Wii U And NX Legend Of Zelda Revealed

Stubborn_Monkey

@VanillaLake

Nothing wrong about it - I just wanted a little clarification.

As for me, hmmm... It's difficult to pick just one... Perhaps Super Mario Galaxy 1. Donkey Kong for Game Boy (AKA Donkey Kong 94) is also very close to my heart. Link's Awakening too. And Metroid Prime 1 is excellent too (though it was developed by Retro Studios and not Nintendo themselves, it was based on a IP created by Nintendo and its making supervised by the company.)

Re: E3 2016: Full Title Of Wii U And NX Legend Of Zelda Revealed

Stubborn_Monkey

Breathe... Breathe in the air...

Don't be afraid to care...

Leave... But don't leave me...

Look around... Choose your own ground...

A bit tepid, isn't it? That mixture of placid music and ambient sounds with no BGM... I'd have preferred the trailer to pack more punch. The game world feels somewhat empty, and the graphics lack a bit of flourish - some visual effects...

Some fantastic shots on that video, though. And gameplay looks solid. I know development isn't over yet, so I hope they put some extra kick in the FX department.

But I definitely want the game. Can't wait to see more footage.

Re: Obituary: Satoru Iwata

Stubborn_Monkey

Sad news.

He contributed to excellent games such as EarthBound and Pokémon Gold & Silver, and he also helped HAL Laboratory and the Kirby series. I liked his kind, playful style of communicating with the fanbase despite being the President and CEO of a large company; I also think that the DS, Wii, 3DS and Wii U delivered great gaming moments, and despite the difficulties the Wii U is facing, the other three consoles brought huge revenues to Nintendo, so I'd say his successes surpass his failures.

But leaving all that aside, the fact is that a person, a human being, has died, and that is always a loss.

Thank you, Satoru Iwata. May you rest in peace.

Re: Review: Yoshi's Woolly World (Wii U)

Stubborn_Monkey

Looks like they've pulled off a mixture of great gameplay, intelligent level design and charming aesthetics... just what comes to mind when the Yoshi games are mentioned (or at least when the SNES classic is mentioned).

This one feels like it's not only for Yoshi fans; but for anyone who wants to play a great platforming game, or, to put it simply, for anyone who wants to play a great game.

Re: Feature: The Biggest Wii U Retail Games of 2015 - Summer Edition

Stubborn_Monkey

Alright, let's see...

Super Mario Maker looks better the closer we get to release, and I really like the idea of a book being packed with the game as a companion/guide to it. Sure, the game itself will include tutorials and videos, but I like having something tangible as a reference, with which the players can learn about the game even when they're not at the console... it gives a new dimension to the experience (its inclusion will probably make the game a fully-priced one, but that doesn't bother me much...).

Star Fox still hasn't convinced me, but I'm wishing for it to get better with each passing month. It will arrive in less than six months, and I really hope Nintendo and PlatinumGames are able to pull it off in time (and, if they're not, there's always the option of free DLC à la Splatoon).

Xenoblade has been anticipated for two years, and it's nice to see how it finally arrives, but I'll be less worried when it has a definite release date in Europe.

In the inmediate future, Yoshi's Woolly World looks delightful... it's shaping up to be the best Yoshi game since Yoshi's Island two decades ago (and yes, that is saying quite a lot). Art Academy is interesting; not that I'm able to draw anything that isn't an incomprehensible doodle, but Sketchpad already served to produce very nice pieces of art on Miiverse, and a tool that helps realise picures like these is welcome. And despite it being there for a month already, Splatoon's DLC releases promise fun discoveries during this summer.

But what I really want to see is something related to Zelda Wii U. Something substantial, dammit; not a mere "we're working on it".

Re: Editorial: Nintendo's Approach to amiibo is Increasingly Frustrating

Stubborn_Monkey

@EllenJMiller @belfastgonzo

Nintendo's strategy with amiibo is different to the one that the Skylanders and Disney Infinity games have, which could in part explain (call me naive) why the company hasn't increased amiibo production: the toys aren't as vital for its video games as they are for these two franchises.

Whether this is good or bad is debatable: it can be argued that this dimishes the value of the figures, because they unlock trivial amounts of game-related content and ultimately leaves the buyers with just pieces of plastic; but I don't like the idea of getting every year a game that isn't very different from its last installment, like the two aforementioned series are starting to do (Activision in particular has a bad track record of milking its properties, such as Guitar Hero or Call of Duty).

But the upcoming Animal Crossing releases seem to be tending towards the kind of gameplay the other "toys-to-life" games (Skylanders/Disney Infinity) have.

Re: Editorial: Nintendo's Approach to amiibo is Increasingly Frustrating

Stubborn_Monkey

Regarding the Animal Crossing games, I'd say there's a thin line between toys being used to expand game experience and games being used as a vehicle to sell toys. The "toys-to-life" concept relies on the presence of an expanding toyline. Otherwise those would be average, not very memorable games. That being said, the two AC games haven't captured my interest so far.

But I agree on the stock issues. Dunno why Nintendo isn't making more amiibo, but I don't like the strategy of deliberately causing shortage of product to maximise profits. Particularly when you give said product more and more relevance on your annoucements. That needs to be solved ASAP, and I really hope the less common amiibo (including "special" ones like the woollen Yoshi dolls or Mario's pixellated 30th anniversary figures) become easier to find for those who are interested in them.

Re: Reggie Fils-Aime Acknowledges the Need to Improve amiibo Stock Availability

Stubborn_Monkey

I wonder how the whole manufacturing process for amiibo goes. Are they made by Nintendo themselves, or do they order them to third parties? Either way, yeah, a restock is certainly needed. Product scarcity only means that scalpers will keep gouging people who are desperate enough to pay obscene prices for the toys.

@Troggy

I was actually thinking if there are people who buy the figures for their own sake, without intending to make use of them in video games. If so many adquire them just because they look nice, perhaps Nintendo could venture into traditional, non-NFC figures? There could be quite the potential with the merchandising there.

Re: Nintendo Is A Slave To Its Past Success, Says Gearbox President Randy Pitchford

Stubborn_Monkey

I would say that Nintendo's biggest issues right now are release timing and lack of third-party support.

The company has been releasing one or two new IPs along with each new generation, or just retooling existent ones (Animal Crossing and Pikmin in the GameCube years; the Touch Generations games, the Wii Series and some retro revivals like NSMB or Donkey Kong Country Returns last gen; and as of late, we've got Splatoon, Kid Icarus' relaunch and Fire Emblem's opening to a greater audience... and can't forget the current amiibo craze.).

I also think it's good that classics like Mario or Zelda are there as a bedrock for the Big N's consoles. But they should change reasonably with each new installment.

I'm not fond of playing the same thing again and again, but I don't like disposable franchises either. There must be some balance.

Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015

Stubborn_Monkey

@Yorumi

"No because it's a matter of principle now."

"It should be obvious though people would be fairly upset when they watch a company that used to be kind, that used to make amazing mind blowing games, show up at the biggest gaming convention and say **** you to their fans."

I really don't want to repeat what I wrote above regarding black-or-white view.

But of course you're free to think what you want. Play the games you like. It's your hobby, after all.

Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015

Stubborn_Monkey

@patroison

I know next to nothing about NX, but supposing it's a home console/handheld hybrid, I'd say that the issue of price can be quite problematic. Handhelds are usually targeted towards children (most of Nintendo's catalogue, actually, is targeted towards all audiences), and their wallets, I mean, their PARENTS, will spend only so much on their offspring's hobby, no matter how many good grades she/he gets.

Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015

Stubborn_Monkey

@Yorumi

Why take it so personally? Why have such a belligerent attitude? Yeah, I didn't like this E3 either, but it's not like Nintendo firebombed my house. What about Yoshi's Wooly World? Super Mario Maker? Zelda itself?

And is online play really such a central part of your Star Fox experience? What if the game has some spectacular level design? Not even then would you play it?

Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015

Stubborn_Monkey

@Yorumi

Y'know, there's kind of an attitude lately, perhaps there's always been, where the middle ground is non-existent. Everything is perfect one day and the next one everything is garbage. "Ocarina of Time is THE GREATEST GAME EVER MADE, but Nintendo has INSULTED its fanbase and all they produce is TERRIBLE nowadays. The people in charge DON'T KNOW WHAT THEY ARE DOING. They must be STOPPED.".

That kind of black-or-white, manichaean view is ridiculously naive.

And, regarding Star Fox, why don't you give it a try before deciding if it's good or bad? Open a bit. Let them entertain you.

Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury

Stubborn_Monkey

@VanillaLake

How many times has a game had bad pre-release reception, or just caused controversy, and then enjoyed good sales? I'd say the ultimate way to tell that a video game is disliked is to let it be a disaster in terms of revenue. If there's active hostility before a launch but then money starts to come, it gives the impression that there's a demand for the product and that the only thing in need of repair is how to promote said product.

Seems to me Nintendo has become quite aware that the fanbase isn't pleased with this year's E3 presentation, but it's the economic outcome what will be decisive.

Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury

Stubborn_Monkey

The trailer didn't impress me (neither did the rest of the presentation).

That being said, this is being developed by Next Level Games, who made Punch-Out!! Wii, Luigi's Mansion Dark Moon and both Super Mario Strikers games. For me, that is enough to think it won't be bad. Of course I'd rather have a traditional Metroid (Prime or not), but it's unfair to judge a game, this or any other, from a trailer less than a minute long. So when I play it, or at least have an extensive look at it, will I consider whether to buy it or not.

Also, I didn't knew people were so reactionary. Zelda had spin-offs. Mario had spin-offs, quite a lot of them. Why can't Metroid have one? Yes, it's not the best way to end five years of Metroid drought, but it's being made by a quality developer. No need to channel all the frustration with Nintendo into a single game.