Nintendo's E3 Digital Event just wrapped up for another year and sure enough new information has emerged regarding the upcoming Wii U title, Super Mario Maker. Firstly, the game will be released on 11th September. This launch aligns with the 2015 celebration of the 30th anniversary of the Mario Bros. series.
During a rather lengthy segment of the event, Shigeru Miyamoto and Takashi Tezuka showcased a series of new features in Super Mario Maker including the ability manipulate items and play as other popular Nintendo characters in the game with the assistance of amiibo.
Costume Mario – utilising amiibo – will allow players to transform into the amiibo that is touched onto the Wii U GamePad. During the event Isabelle, Link, Marth, Yoshi, Luigi and Wii Fit Trainer were shown. A Kirby costume and many more characters will be available as well and can also be unlocked by completing the 100 Mario Challenge mode.
Adding to these new details about Super Mario Maker, Nintendo announced two 8-bit Mario amiibo to commemorate the 30th anniversary of the original Super Mario Bros. game. Tapping these amiibo in Mario Maker will add a big mushroom power-up to the player's course, allowing Mario to grow bigger and destroy every block in sight.
Lastly was the reveal of a design book of “about 100 pages” free with every copy of Super Mario Maker to help illustrate the game’s boundless possibilities – with both simple and complex level creation examples.
Let us know in the comments what you think about the new 8-bit Mario amiibo and also the new features revealed in Super Mario Maker.
Comments 24
This is looking better by the minute.
Must own for me!
SNES remix
Your imagination and some toys. That's all you'll need to fully enjoy Mario's XXX Anniversary.
(Hmmm, this sounded much better in my head...)
Will the pixel-Mario Amiibo work as a normal Mario Amiibo in Mario Kart, Smash, etc?
Can you only use Costume mode in 8-bit mode?
Nice
I'm super hyped for the amiibo support...even more when i heard wii fit trainer have her own sound effects. I do hope it works for all of the modes though. would love to see like LBW Link jumping around. I will say I'm getting bored with the levels just being hazard clutter though. I'd rather make a game with sound level design...like the real ones.
100-Mario Challenge suggests that it'll take 16 community levels and asks you to get through them with 100 lives. Considering what we saw at NWC, the community levels won't be easy, so, it's trying to compensate for that. It'll be fun to see how fast people can do them.
Super Mario Maker together with Xenoblade (which is still coming this year... Right?) and Fire Emblem are the big three Nintendo games I'm looking forward to. The competition thingy showed that the editor is exceedingly competent, so as a lover of creating own content Mario Maker will be a instat buy.
Is it sad that I was still excited for a game revealed last year than all of the games they showed at this E3?
DBPirate, no, it isn't.
I'm REALLY happy the book comes regardless if you get a normal/special version. realizing it now, the movies [the books unlocks via the code in the bottom corner of each picture showing that image in motion] come regardless [they add to the size of the game] because the book MUST come no matter what (excluding digital).
This is already better than that pile of pickled pearl onions (Did someone edit this? I would never say "pickled pearl onions".) they did for his 20th.
HYPE
EDIT1: That book looks to be a nice hard cover. Nice, they're putting effort into it.
EDIT2: 100 PAGES?! Wow.
EDIT3: Liking the yellow box for the game. It'll stand out from all my blue games [and one green from NSLU].
This is turning out to be great!
I'm super stoked for this one, as it's looking great so far.
@Ryu_Niiyama
I love this use of Amiibo. It's simple and makes all my amiibo more valuable.
Game was already a no brainer purchase but it's just getting better all the time.
Nintendo is focusing on making the few Wii U games they have for this year really live up to and exceed expectations. Splatoon, Yoshi's Woolly World, etc.
Definitely buying this!
This looks so great! The booklet makes this even more of a grab :3
Not a huge Mario fan but I might end up picking this game up as it just keeps looking better and better.
Wasn't aware that the book is gonna come with the game. I must have missed that, the first time around. They could have easily gotten away with selling it separately, or at least bundled with the amiibo, like some have suggested. Bundled with the game, though? All the sweeter.
How much will this game be?
For obvious reason, this cant be 60$...
@Gridatttack What obvious reasons?
@WaxxyOne Common sense.
Lets see how much content other 60$ provide.
Coehesive levels, worlds, story into the main game.
This is just a tool. Other games that let you make levels like the Mario vs DK series aren't worth 60$ and they provide some levels from nintendo too (this game just has the 100 mario challenge)
This thing is a 30$ a best. They're pretty much charging you to make the content of the game.
I don't see a reason to pay the same price I could pay for 3d world.
@Gridattack I do get where you are coming from. What this provides is infinite replay value for those who like Mario gameplay over Mario story. In theory, good levels will continue to be made for years and will be upvoted to the top so they can be found. If you like playing Mario levels even without the carrot-on-a-string of beating a game then this is for you. If you want the whole, polished, start-top-down product that Nintendo offers in other packages then this isn't. I myself expect more unique experiences from this than from say, the average New Super Mario Bros. game. This is something that can add on to NSMBU and Super Mario 3D World for fans of Mario gameplay and it does promise to add a lot. This has more depth than a lot of level editors and they are also attempting to add a bit more value with a collector's art book and nice packaging. Still, a budget price would be nice.
I enjoyed both levels I played at Best Buy today, even though I didn't tackle the really hard ones. The level editor looks to have a lot of depth to it.
Is there any info about some form of multiplayer? Preferably one like im SMB1 or 3, where you alternate?
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