Comments 29

Re: Gallery: Ubisoft Celebrates Rayman's 30th With Some Rayman Legends Concept Art

SailorDonut

@Tayrailbridge I kind of get that, but when you take into consideration the series is celebrating 30 years, but there hasn't been a new game for 12, that means that for almost half its lifespan it's been dormant. But when you look at the first half of its lifespan, there were games coming out super regularly. In fact, with all the spinoffs, there was more than one new Rayman game a year, and then it suddenly stopped dead. Imagine if Nintendo hadn't put out any Mario properties at all—no Mario Party, no Mario Kart, not even a mobile game—in 12 years, but then did some kind of Mario anniversary where they just gave us some drawings. People would be mad. That's how it is with Rayman.

Re: Random: Don't Worry Folks, Nintendo Says Mario And Peach Are Just "Good Friends"

SailorDonut

In most of the Zelda games, Link and Zelda are platonic if they even interact with each other at all. But not in BOTW. The entire crux of Zelda's awakening comes over realizing her romantic feelings for Link. Mipha is just starting to suggest that her repressed feelings might be the root of the issue in the cutscene when Calamity Ganon awakens—a suggestion which clearly is causing her a bit of discomfort because of her own unrequited feelings for Link, but something Mipha is noble enough to accept. This is not a theory, this is fact. All her other friends, including Urbosa who was like a mother to her, and her own father were not enough to cause the awakening. Only Link. Anyone who thinks this is not romantic needs to go back and read some books with romance in them and watch some anime in particular, since this is a Japanese product, and pay attention to tropes and the way these kinds of storylines play out. For example, in every incarnation of the series, Sailor Moon awakens as Princess Serenity when there is a threat to Tuxedo Mask. This is a trope. This is how it's done. It is not written this way in platonic situations. Nintendo demurring like this is corporate not paying attention to what its own writers are doing and trying to save face. I do not know WHY, other than if this is like why j-pop and k-pop stars are supposed to keep their IRL romances secret and apologize profusely on social media when they get married, or if Nintendo somehow thinks it would not be family-friendly. That doesn't change the way their games are CANONICALLY written. If they don't like it, they need to take it up with their creative team instead of trying to gaslight everybody.

Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

SailorDonut

I've already cut way down and I am definitely going to cut down more. The past several years I've been trying to stick to indie games that cost no more than $30 if I can. When I have splurged on a more expensive game, apart from first-party Nintendo games, I've wound up universally disappointed, and almost always it's been because of the price. "This game is buggy and I spent $60 on it, this game is super short and I spent $60 on it." If they hadn't been as expensive, I might not have been so cranky—the price is forefront because I don't have a ton of money so big ticket items hurt more. Now that the prices are going up even more, I just can't see myself being willing to do it at all. I already don't usually get current gen consoles until the prices go way down, so I still only have a PS4. I am so tempted by the Switch 2 but I flat can't afford it, especially with the games also costing so much. So it's going to be backlog and indie games on Steam for the foreseeable future.

Re: Ubisoft's Switch 2 Physical Release Of Star Wars Outlaws Is A "Game-Key Card"

SailorDonut

@vincentgoodwin At LEAST half the comments in the post about the game yesterday were people asking about this or expressing their opinion about whether they'd get it if it was a game key card vs. playable off cartridge, so I don't think it's NintendoLife themselves taking a particular stance, I think it's more they know what their commenters were talking about yesterday and are addressing it

Re: Hyrule Warriors: Age Of Imprisonment Confirmed For Nintendo Switch 2

SailorDonut

@Polvasti I loved AOC's ending because I don't think I could have handled the tragedy after seeing it in BOTW. An alternate reality with a happy ending really was good for me and fit with the whole "three Zelda timelines because of Ocarina" that the series had already established. If the timeline can split once, it can split again.

Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?

SailorDonut

TOTK was too cluttered and messy for me. The draw for BOTW for me was the natural and cozy feel of the exploration, TOTK loaded the map up with junk for using to make the vehicles or rewinding up into the sky and it got stressful for me pretty fast. I didn't enjoy making vehicles. I wanted to ride my horse, but even though they gave us extra horse slots and the ability to upgrade our horses, they then nerfed the horses by locking them in to a small area with irremovable barriers or respawning bosses. They also removed the teleportation saddle, which I know was no coincidence since just about every other piece of armor made it over. They didn't want you getting your horses through there—they wanted to force you to make vehicles, which I didn't want to do. The story was also too convoluted for me, and i accidentally did it in the wrong order by stumbling across spoiler geoglyphs early on, which exacerbated the feeling of stress. I have replayed BOTW but I don't think I will replay TOTK.

Re: E3 Has Been Cancelled, Permanently

SailorDonut

Everyone who's coming at @abbyhitter, I'm like 99% sure they were being sarcastic. The whole internet has been talking about how TGA this year was almost entirely announcements and celebrity bits, with ridiculously short time allotments for the awards and especially the recipients, so Abby's comment reads as a sarcastic jab about that.

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

SailorDonut

I wouldn't necessarily need a full remake, but I desperately, desperately need to be able to control the camera. I get severe motion sickness and thus have never really been able to play N64 games because the good motion control didn't become a thing until GameCube era. I would love to be able to play Ocarina, but even with the Switch in handheld mode (thus smaller screen, which sometimes helps), I couldn't even make it past getting Navi at the beginning of the game.

Re: Nintendo Switch Online's Next Free Game Trial Lays Down Roots Tomorrow (Europe)

SailorDonut

@DarthFoxMcCloud I love the game but not the price. It's been hard for me because I really do love it, but every time I boot it up my brain is like "lol $60" and I get mad. It's a fantastic $30 game. It is not a $60 game. (And $80 in Canada, big yikes.) I would wait for it to go on sale and grab it then. I think you'll like it, it's a great game, just... that price.

Re: Soapbox: TOTK's Ganondorf Is Great, But Zelda Needs To Do More With Its Villain

SailorDonut

I was really frustrated during my gameplay that as soon as he was unsealed, he disappeared. I was going all over the world interacting with NPCs, and none of them seemed to even have a clue he existed, or that there was anything going on in Hyrule other than the Upheaval, which is treated like a natural phenomenon. There's no sense of urgency or immediate threat. You could never escape Calamity Ganon in BOTW; all the NPCs talked about the Calamity and the flashbacks were to Link's own story. This time around, the flashbacks are to Zelda's story, not Link's, Ganondorf is MIA in the modern timeline, not seeming to pose all that much of a threat, and none of the NPCs have any clue what's going on.

Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?

SailorDonut

TOTK added everything I wanted for the horses—more stable slots, the ability to upgrade our horses' stats, etc—but then completely nerfed the horses by locking them into a small part of the map. Some areas are entirely blocked off by irremovable obstacles (like the destruction of the bridges south of Dueling Peaks stable), and some are blocked off by respawning bosses that you'd have to kill almost every time you tried to pass through on your horse. I was really hoping DLC would add in some kind of teleporting saddle like the Ancient Saddle from BOTW, so I'm really disappointed. I know the game wants you to make vehicles, but I'm a horse girl, okay? I want my dang horses