MDK2 is a game about a six-legged dog and a mad professor – that should guarantee your attention even if you haven't played the game in question. Developed by BioWare and released on Dreamcast, PC and PlayStation 2, the game was highly acclaimed but mostly forgotten, but publisher Interplay is set to revive the title with a WiiWare release.
Although there is no news on any planned improvements or control tweaks, the fact the well-regarded game is on the way to Wii is cause for celebration indeed. Here's the official announcement to prove it's not all a wonderful dream starring a six-legged dog.
Interplay and Beamdog Announce MDK2 on WiiWare and MDK2 HD on PC
June 24th, 2010, 9:00 AM - PRESS RELEASE
(June 24th, 2010) — Interplay Entertainment Corp. and Beamdog partner to bring MDK2 to the Nintendo Wii™ and MDK2 HD to the PC.
“It is a great pleasure to announce that we are returning to the adventures of Kurt Hectic, Dr. Hawkins and the 6-legged gun-toting robotic dog Max,” said Hervé Caen, CEO of Interplay. “MDK2 was a great title to work on and we're happy to have some of the original team working on these new versions,” seconded Trent Oster, co-Founder of Beamdog.
MDK2 for Wii™ is expected to be released during coming Winter and is planned for electronic distribution through Nintendo's WiiWare™ service. MDK2 HD will follow on the PC through the Beamdog digital distribution platform.
[source thatgamingsite.com]
Comments 40
I remember playing this on Dreamcast and thinking it was way ahead of its time. We'll soon see if it's in the right time frame at last
Hey! I never played the second one, but the first was ace! I remember it was the first time I ever got to use a sniper rifle in a game, thinking "this thing is a fantastic idea! all games should have one of these!" and now they practicly do
That is just about the craziest thing I have ever seen so it goes with out saying I will have to try it.
I wish Interplay would stop announcing a million different Wiiware ports/remakes of classic games and show us some actual proof that these projects really do exist.
Nice! This was pretty great back in the day. Hard as a rock though.
never expected this
...Bioware? I ran through a list of releases by them not too long ago but I must have missed this one.
@Prosody's comment has hit the nail on the head, although to be fair, I have only read about MDK and MDK 2, I have never actually played either of them.
This is a welcome addition to WiiWare, great news James, I really hope that it lives up to its reputation as being an innovative title and that it earns a few more hugs this time around.
WOW, this news gives me immense joy, I have played this game such a long time ago!
I hope it's going to be released soon!
@prosody - I remember MDK2 demo in HMV when dreamcast first came out, striking looking game. Also, not easy to find a copy these days. Nice news, I wonder if Rez would fit on WiiWare...
@Ristar42 I think I have a Dreamcast copy of MDK2 lying about somewhere, might dig it out soon. I have to say I think Rez would be great: I was saddened that Mizuguchi's Child of Eden won't be coming to Wii as it's so far the only thing making me want Kinect!
Good to see Interplay bringing more content to the Wii. MDK2 is a great game from what I played of my PS2 copy. Tough as nails, though. Definitely not for sissies.
This is odd o.O I'll have to watch videos of the original version
@Prosody: No Kinect needed for Child of Eden, it plays just fine with a controller apparently.
Strange. I was just looking at the Steam page for this game and deciding whether or not it would be a candidate for my extreme spending extravaganza on the download service. I guess waiting a few more months won't be so bad, even just for a major graphical face-lift.
Sweet! I love this game. I wonder if the HD version will be released for XBLA...
its crazy to think... they'd release a dreamcast/ps2/PC game on the wii ware..
thats AMZING on its own!
if they could do that, they should be able to do alot more.
A straight port? Interesting.
The name means: Max, Dr. Fluke Hawkins, Kurt
I remember playing both MDK and MDK2 on PC. I am jazzed!
or name means: Mission: Deliver Kindness...Don't know about that one...
I remember renting this one back when I had a Dreamcast
So they're re-releasing a sequel whilst ignoring the first one? Idiots. You just lost my interest entirely.
OH. MY. ****ING. GOD. A Bioware game on the Wii!?!?!?!?!?!?!? **** YEAH!
I am so ****ing excited for this. MDK2 was an amazing game, and hopefully will do well enough to convince Bioware to develop a Mass Effect 2 spinoff or a port of Baldur's Gate (not the crappy console spinoffs that weren't made by Bioware. The classic PC series).
@stuffgamer1: The first game wasn't developed by Bioware, so you aren't missing much.
Anyway, I can't ****ing wait for winter. Bioware is the greatest game developer to ever exist (Nintendo isn't too far behind though), and it is great to see some of their work on the Wii.
wasnt too fond of the professor levels, but loved the game as a whole.... dog was the best
I still have the original for PSX and the PS2 version of the sequel. Will probably get the PC HD version when it comes out.
Now we need MDK3.
Right then, take this comment with a pinch of salt, because like I've said I've never played either MDK game, but...
...The first MDK was developed by Shiny Entertainment, who are most famous for Earthworm Jim and Earthworm Jim 2. I think that they built it for PC in 1997 as the lead platform and it was converted to PlayStation a year later by Neversoft. As @Will_Ireland says, it introduced Kurt's sniper mode and was visually strong for 1997.
The first MDK was well enough received and both games are fondly remembered. The PC and particularly the Dreamcast release of the sequel in 2000 stands out in the memories of gamers, partially because it was developed by the talent at Bioware, and this is the version we can look forward to on WiiWare. Shiny were master devs at quirky humour though and the whole MDK concept is their creation.
Feel free to correct me if my wrong. Retro Gamer magazine had a cracking 'The Making of... MDK' feature, on pages 46-51 of issue 48. They spoke to Shiny's Dave Perry about its PC development and how MDK was a cult hit, but it did not achieve mass sales.
@Stuffy
I've never played MDK1, but you definitely don't need to play it to enjoy MDK2. I got through a fair amount of the game, back in the day, and there was never any moment where I felt they alluded back to a prequel (though I may have just not caught it). I'm not sure how much they're related, if at all, so don't let that stop you from getting it. It's a really funny and awesome game. Need to actually bust it out and beat it on my DC sometime.
I hope this game isn't rated M.
I've had it on the Dreamcast and the PC and Holy Spit this game is Hard as Rails! But, still one of the best 3rd person shooters I have played. So much variety. And every game needs a six armed character to hold more guns!
Now if only they could port Fur Fighters I would be thrilled!
oops... six limbs, four arms...
Oh, this will be nice! I used to play it on my Dreamcast and it was really fun, although very frustrating at times. Hopefully they will fix a few things like adjust and balance the difficulty.
I've only played the first one on my Mac, but I enjoyed it.
I'll consider this one.
@DEADCELL: I couldn't disagree more with the concept that Bioware=selling point. They've yet to make a game I could stay interested in long enough to finish, and most of them don't appeal to me to begin with. I find them ridiculously overrated.
@Token Girl: That may be, but I still have a general rule against jumping in on sequels like that. I'm also very concerned by all this talk of the game being so hard.
it has to be said however, that I am a little dissapointed now that i had time to think about it.. Is this the mystery title that Bioware has been working on? I was hoping for an epic western rpg on the wii
@Stuffy
I got frustrated about half way through (I think, I couldn't figure out where to go on one of the dog levels). Pretty sure I could beat it now though, that I have more skillz (and patience). Given that WW games never cost more than $15, it certainly wouldn't be a waste. I went through an obsessive compulsive sequel phase myself, and I realized I'd never get a chance to play new games, if I forced myself to play through all the previous ones. I get where you're coming from though. I'd actually like to see MDK1 myself, just to see what it was like, since I have the second one already. Who knows, maybe one day they'll release it for PSN or something.
Plus also, just in general, can we talk about how they can put a DC game on WW?! It would be great if we got DC on VC (tho, if they're porting to WW, it probably won't happen, but I really don't care what service games are on that much as long as we get them). I hope they don't have to cut a lot out or downgrade the graphics at all.
is there any videos here? somebody help me!
V8 Ninja: Wiiware only allows 40MB.... I'm still not grasping how they're going to fit the game onto the service at all without gimping it. I'm positive that there WON'T be the "major graphical facelift" that you're hoping for.
The game's difficulty was one of it's strongest points. It's odd to see people complaining about it.
Never played this so I'm much more excited to see it coming than the remake of descent, though with multiplayer support and good controls I'd be happy to see that one happen too.
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