Comments 135

Re: Nintendo Could Be Using AMD's FidelityFX Super Resolution To Boost Switch Performance

Raffles

@Dirty0814 Feasible yes, but price is the exact reason Nintendo wouldn't make a 2 GPU device. Its consoles have been on the more affordable side for years, and 2 GPUs would push the cost way up. The mobile GPU would still have to be good enough to keep up with whatever the dock GPU could accomplish, albeit at a lower resolution.

A scaled down RTX 3000 capable of solid visuals at 1080p, with DLSS pushing that up to 4k docked would be a much better idea. Simpler and cheaper than 2 GPUs.

You'd have the added bonus of being able to render internally at 540p handheld, with DLSS outputting 1080p to a 1080p handheld screen.

Re: Nintendo Could Be Using AMD's FidelityFX Super Resolution To Boost Performance

Raffles

DLSS would be the way to go for the Switch 2, and the only way mobile hardware could reach 4k docked. It could do DLSS performance, which is 1080p internal res, and still looks amazing.

It really is an astonishing piece of technology, more impressive than raytracing IMO, and the defining piece of tech this generation. In some cases it actually looks better than native, resolving more detail and making the image look more solid.

Re: Talking Point: Nintendo Sticks With Mario Kart 8 Through 2023, But What About Switch?

Raffles

@TheRedComet Don't get me wrong, I like AMD and completely understand why Microsoft they went with them, their chips are certainly cost effective, they have the APU factor in their favour, and good power efficiency. I just mean in an ideal world I wish the Series X had DLSS for extra future proofing

Regarding the Switch 2, I was thinking the same thing, a custom RTX 3000.

I recently got an RTX 3070 Laptop and this thing is an absolute beast. The thing is though, it uses 140 watts for max performance. That's a huge power requirement compared to the Switch, and for a handheld obviously. It would need to be a heavily scaled down version of an RTX 3000, with much lower TDP.

Could work out really well though with DLSS. Could even render at 540p internally for handheld mode, AI scaled to a 1080p screen, then 1080p docked AI scaled to 4k. Which is of course DLSS performance mode.

Both options would look good, be a massive upgrade to the Switch, and would be possible with a very power optimised RTX 3000.

Re: Talking Point: Nintendo Sticks With Mario Kart 8 Through 2023, But What About Switch?

Raffles

@TheRedComet most of your points are valid, but regarding your point #3, super sampling is actually the opposite of what you describe.

Super sampling is rendering at an internal resolution significantly higher than the output resolution, creating a very smooth and rock solid image.

For example I have a Series X plugged into a 1080p plasma, and any 4k game on the Series X like Forza Horizon 4/5 is effectively super sampled, rendering internally at 4k, then downsampling to 1080p. The image quality is surprisingly excellent, you can clearly tell it's resolving more detail than internal 1080p even though the output resolution is the same.

Anyway, though I love my Series X tbh I do kind of wish they had used an Nvidia GPU rather than AMD, to be even more future proof. DLSS is incredible, a game changer for this 4k era, and pretty much blows FSR out of the water, sometimes actually looking better than native. Which is not surprising as it's hardware accelerated, FSR is almost akin to doing ray tracing on a GPU with no RT cores.

I do hope FSR improves though, because as you said as graphical techniques and demands evolve these consoles will have to rely on rendering internally at 1440p or lower, and scaling to 4k.

Microsoft Flight Simulator shows that even some solid scaling looks good enough, when going from 1440p to 4k, but AI upscaling would obviously be ideal and open the doors to render lower than 1440p and still look very detailed and solid.

On topic - I really hope Mario Kart 9 comes sooner rather than later, whatever hardware it's on. I mean, this DLC is better than nothing obviously, but it would have been nice to have some actual new tracks, even if just 4 or so.

And for anyone hoping for a 4k Switch, I hope you're patient, as you'll be waiting a very very long time for a 4k handheld

Even the Series X can only just render modern games at 4k60, often relying on dynamic resolution to maintain framerate, and in the case of something very demanding like Flight Sim, is only running at 1440p30. And this is a machine that's 30 times more powerful than the Switch

The best idea for a Switch 2 would be for Nintendo to carry on with Nvidia for the GPU, and have a custom made RTX GPU with lots of tensor cores for very fast AI upscaling, and aim to render everything internally at 1080p with flawless upscaling to 4k.

Re: Talking Point: What Are You Playing This Weekend? (December 11th)

Raffles

@GrailUK One thing I forgot to mention is quick resume and FPS boost.

Both are game changers in functionality imo. I've really enjoyed being able to switch between 5 or 6 games at the exact state they were exited, something even a high end gaming PC can't do.

And FPS boost being able to retroactively enhance old games, running at a flawless 60fps is incredible.

Don't get me wrong, I love my Switch and thought the Xbox One was pretty terrible, but Microsoft have really come out swinging this gen. The Series X is way better than I expected.

Re: Talking Point: What Are You Playing This Weekend? (December 11th)

Raffles

@GrailUK Strange, I kind of had the opposite experience, a very good one.

I recently got a Series X, and it's been unbelievably fun, and fast, and generous.

I can't believe quite how much you get with Game Pass, literally 400 games, many of them excellent high profile ones. Most of them load in a few seconds, and look and perform brilliantly.

Not to mention how cheap the recent sale was, getting stuff like the Witcher for 5 quid, and several other good games for 2 and 3 quid.

I haven't received any annoying popups asking me to buy stuff etc, it's all been pretty great tbh.

As someone who has happily been a Switch/PC gamer for years, I am incredibly impressed with the Series X.

Re: Talking Point: Great Game, Poor Performance - When Does A Bad Frame Rate Not Really Matter?

Raffles

I find 30fps hard to deal with these days, a game has to be exceptional for me to play it at 30 (BOTW, Animal Crossing).

Goldeneye and Mario 64 are two of my favourite games ever, and I still enjoy them to this day. But again, they are exceptional, plus nostalgia factor.

Overall though, 60 is a big pull for me. It's not just about response times or sense of speed, 30 literally hurts my eyes. Put it this way, I'd take 480p60 over 1080p30 without thinking twice, for any game.

Mario Odyssey and Mario Kart 8 are probably my 2 favourite Switch games, no doubt helped by their silky smooth 60fps visuals/gameplay.

Re: Gallery: Here's What Zelda: Breath Of The Wild Looks Like With Raytracing

Raffles

Stock BOTW looks much better than Skyrim

BTW @Kate Gray - LODs are actually model swaps, to decrease model complexity the further the object is in the distance, and save on polycount and potentially draw calls. It would typically use the same texture, just a simplified model.

In this case I suppose what's happening is they are giving the tree LODs a huge boost to prevent them ever turning into billboards, or being culled.

Re: Talking Point: Mario Kart 7 And Its Infamous Course Skip Are Now 10 Years Old

Raffles

I love Mario Kart, one of my favourite series ever, but could never get into MK 7 for some reason. Its course design and gameplay seemed quite a bit worse than MK64, Mario Kart DS, Double Dash, and MK Wii. The classic Mario Kart fun factor seemed strangely absent.

Mario Kart 8 is amazing though, I can see why it's still in the charts to this day.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Raffles

For anyone interested, the info is right here. As someone who has been mainly a Switch and PC gamer for a few years, I am astonished by how good the Series X is.

The information is right here.

https://www.techpowerup.com/gpu-specs/xbox-series-x-gpu.c3482

https://www.techpowerup.com/gpu-specs/geforce-rtx-2080-super.c3439

As you can see, it really is slightly better than a 2080 Super by every metric, apart from ray tracing, which seems to be a somewhat waning buzzword now.

And here is an analysis of a recent high end game, showing it living up to its specs. You can see even the 9 TFLOP 2070 Super can't hit 60 at all, running at 4k XSX settings. And even the mighty 2080ti is only hovering around 66fps. Which again, supports the specs exactly, as on paper the 2080ti is 10% faster than the Series X.

https://youtu.be/y51csslcGgk?t=846

It really is a beast of a console. As someone whose favourite recent console is the Switch by far, I do wholeheartedly recommend a Series X for anyone who wants something a bit different, a home console with a lot of power. I enjoy it more than my gaming PC too.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Raffles

@Meteoroid Correct, he has no idea what he's talking about.

To compound that, he even mentions they are CPU bound, when in fact the power of the CPU's in these next gen consoles is one of the shockingly good things about them. Certainly far better than I expected.

They are rocking a Ryzen 7 3700x, which is an unbelievably good CPU for a console, and costs around $300.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Raffles

@Sculptor Your acute and vocal ignorance is cringe inducing. You have absolutely no idea what you're talking about.

Even the PS4 pro is the equivalent of of a 1060, around 4 TFLOPS.

The Series X is a whopping 3 times faster, 12 TFLOPS, which indeed puts it ahead of the 2080 Super.

You suggesting it's the equivalent of a 1650 is too absurd for words.

The Series X runs Forza Horizon 4 and 5 at a rock solid 4k60.

Digital Foundry's tests support the specs exactly, showing that to beat a Series X, you need a 2080ti.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Raffles

@GoshJosh Of course not, but the point is it compares very favourably to a recentish gaming PC, ie something built just a few months before the release of the new consoles, for over twice the price of a XSX. Point being it certainly is not a "mid range budget PC".

A Series X doesn't get completely embarrassed even by a 3090, and that is 3 times the price, for the GPU alone.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Raffles

@Vexx234 You have a pretty odd view of the new consoles. Midgrade budget PC's? These aren't the PS4/Xbox One we're talking about.

The Series X in particular is more powerful than a 2080 super, which fairly recently, was around 50% more expensive than a Series X or PS5. Not to mention that it contains a CPU similar to the Ryzen 3700x, so a 300 dollar CPU. So with a case, motherboard, controller etc you're looking at over a grand just to match it, let alone exceed it.

The Series X is good value even a year later, and has functionality the PC can't match, like quick resume. I have a gaming PC too, and enjoy the Series X far more.

Re: Video: Check Out This Side-By-Side Comparison Of Grand Theft Auto: Vice City On Switch And PS Vita

Raffles

@Slowdive

Not entirely sure what you mean by that. An engine doesn't make a game, it just facilitates the building and running of any game.

RenderWare is an amazing engine to be sure, Burnout3 looked completely next gen when it came out. But ultimately, it's just an engine, and it's up to each game to supply assets/code/logic/shaders to said engine to really get the most out of it, and make a standout game. Some RenderWare games perform terribly, and some Unity games perform brilliantly. Ultimately it's up to the developer to really get the most out of any given engine or platform.

Check out the list of RenderWare games, it's a pretty random list, just like Unreal/Unity

https://en.wikipedia.org/wiki/List_of_RenderWare_games

Re: Unity Is Buying The Tech Assets Of Oscar-Winning 'Lord of the Rings' VFX House Weta For $1.625 billion

Raffles

@thiz is exactly right.

@HotGoomba
I think the days of Unity having a bad rep for crappy games and games "looking like a Unity game" should be a thing of the past at this point.

At this point it's just ignorant to still be conveying that idea. It just so happens to be the most accessible and mobile friendly game engine in the world, so of course a lot of the content created with it is going to be terrible, made by people who don't know what they're doing.

On the other hand, some of the most beloved and highly rated Indie games in recent years have been created with Unity - Inside and the Ori games being some of the first that spring to mind. Most people would agree both those games have excellent visuals.

To my surprise, even Nintendo uses Unity for their mobile Mario Kart.

Anyway, Unity is actually extremely powerful in the right hands, and current day Unity has come on leaps and bounds, so much that I think it could stand toe to toe with Unreal in almost every scenario, even console standard games.

It has multithreaded asynchronous loading now, multithreaded physics, a very fast entity component system to power huge hordes of moving objects, an excellent level editor and general tools, plus an asset store full of some very impressive tools if stock Unity doesn't have quite what you're looking for.

Even the recent "Dusk" was made in Unity, and praised for being an incredible port and flawless performance.

Anyway I hope this deal works out well for Unity, it's a lot of money to be investing in film effects, when you're primarily a game engine.

Re: Anniversary: Can You Believe It? Super Mario Odyssey Is Now Four Years Old

Raffles

I think this is the best Mario game ever made, by some margin.

Quite shocked to see how mixed the opinions are on this comment section.

My previous favourite was Mario 64, didn't think any other Mario would be able to match that and the magic it had at the time, but this does. The feeling of pure fun you have just running around the beautifully crafted levels, and the incredibly tight and responsive controls at a solid 60fps, make it a joy to play, it never gets old.

The number of levels, and the sheer variety of worlds certainly help its case too, and the great soundtrack - especially the forest and lake worlds.

A 10/10 game, simply one of the best games I've ever played, and the main reason I bought a Switch.

Re: Soapbox: It's Time For Nintendo's Sonic Mania Moment

Raffles

@Silly_G

Agreed. Pretty bizarre article tbh.

I am a Sonic fan, I love the first game and Sonic Adventure, but I haven't particularly enjoyed a Sonic game since SA 1 and 2.

The reality is Nintendo's most recent proper Mario game - Mario Odyssey - is better than every Sonic ever made, put together. So no, Nintendo don't need a Sonic Mania moment