With the Nintendo Switch still going strong in terms of its sales momentum and popularity, Nintendo and various third-parties continue to utilise its mobile technology for the best possible results. There's little doubt that meeting 2022 expectations around visuals and performance will be a challenge for the system, but an interesting license related to the upcoming Nintendo Switch Sports points to a potential avenue for Nintendo to maximise the hybrid's capabilities.
As spotted by @NWPlayer123 in the test version download of Nintendo Switch Sports, the game is utilising a license for AMD's FidelityFX Super Resolution technology. This is actually open source and free to use, but monetised projects still need to acknowledge its use in license pages like those below. Right now Nintendo seems to be just utilising it in this particular game, but if the results are good it's not inconceivable that it could be used in other projects.
So, what is it? PC Gamer goes into the technology a bit further, and the official website also showcases its potential impact on game performance. If you may recall in the past there's been excitable chat around how future Nintendo hardware could use NVIDIA's DLSS, a super-sampling technology that could make games on 'Switch 2' output in 4K while running at a lower resolution natively. It's a way to get impressive results while accommodating weaker chipsets, which is inevitably the case with mobile-like hardware. The trouble is that the Tegra X1 GPU in Switch can't support DLSS.
AMD's FidelityFX Super Resolution is a little different in its core goals, though. It does upscale the image to make it look sharper even at a lower resolution, but doesn't do this through fancy AI. It's an algorithm that can theoretically work on most systems and cards; it's applied on a game-by-game basis and works on NVIDIA chipsets too. The upscaling is technically the secondary reason to use it, as the main benefit highlighted is that upscaling the image can allow for stronger performance and framerate while still - to most eyes and particularly during gameplay - looking like it's running at a good resolution.
With Nintendo Switch Sports as an example, let's make an assumption that Nintendo wants it to run at 60fps, but was struggling to lock it in; technology like this AMD Fidelity FX Super Resolution can - when utilised effectively - help you hit performance targets while theoretically taking less of a hit to the visuals and output resolution.
It'll be interesting to see how it turns out, but it's certainly the case that as Nintendo continues to support the Switch with a slate of major games, it will no doubt explore tools like this to improve all-round performance.
We'll see whether any other upcoming Switch games use this toolset as well.
[source twitter.com, via pcgamer.com]
Comments 49
Well, as long as the game's good, I'm OK with it. Gotta wonder how this will affect emulation on future hardware, though.
I wonder if that same technology was applied for the super-high resolution media press kit screenshots.
They were distributed at 5760x3240 resolution!
https://miketendo64.com/2022/02/14/gallery-nintendo-switch-sports/
@SupDan actually this should make it run better on newer hardware. Since this autmatically adjusts the resolution.
the superfx of the switch
That would be cool. FSR looks pretty good IMO and it's a great way to boost performance on older hardware. It's no DLSS but it's a lot more accessible.
May as well test it on a smaller-budget game I suppose.
@RupeeClock The screens do look pretty good!
Can't wait to see how much input lag it adds in future titles
Resolution up-sampling at a software level is the way to go for the Switch. Especially if they want to extend it's life another 3+ years. I can see them supporting it another 5 with the Switch 2 hitting by Holiday 2023 or March 2024 at the latest.
DLSS would be the way to go for the Switch 2, and the only way mobile hardware could reach 4k docked. It could do DLSS performance, which is 1080p internal res, and still looks amazing.
It really is an astonishing piece of technology, more impressive than raytracing IMO, and the defining piece of tech this generation. In some cases it actually looks better than native, resolving more detail and making the image look more solid.
Don't exactly know how good it works but if it could help XC3 running at anything higher than 720p that would be cool
could Nintendo use this tecnology to make Bayonetta 3 and Metroid Prime 4 run at 720p/1080p at 60fps?
The Super FX chip is back!
That is a lot of tech information I don’t get but it sounds cool!!!
I'm not a PC gamer, so I've no experience of FSR so far, but I've heard it's inferior to DLSS. However if it's something the Switch can run with now, it'll be fascinating to see how it works if they are using it in Sports. It's a definite buy for me anyway, so I'll guess I'll find out later this year.
Apple A15 Bionic? Qualcomm Snapdragon 8 Gen 1? Exynos 2200? Just use Snapdragon (8XX) or even Mediatek Dimensity 9000 with UFS 3.1 storage and LPDDR5 RAM to get a powerful mobile handheld. There's no excuse.
Xenoblade 2 deserves it
@sanderev Oh thank you for letting me know. I wasn't sure.
Anyone else think the new avatars look rather Pokemon trainer-y. They could have been made by Gamefreak!
@RupeeClock
Wow that is some high res right there!
@WhiteTrashGuy
2023 for Switch 2 is still too early, I see a switch 2 releasing in late 2024 or in 2025 or even later, but no earlier than that. But I see them releasing an improved current Switch this year or next year.
Stunt Race FX Switch edition confirmed!
"It's an algorithm, not an AI"
So you mean like "AI" then?
@NEStalgia,
That sort of sarcastic comment leads to arguments on here, so please feel free to continue.
@Miu those are cool, powerful indeed and all but how much they cost?
you got to understand that Nintendo is not aiming for that kinda market, and I do believe switch success has alot to do with its afordable price.
those chips are expensive as the Smartphones they are being used in, those are part of a whole diferent market than gaming. As i see it Its not excuse, what you did was compare apples to oranges
Ok it is really surprising to see a post about this tech being used in a upcoming Switch game while No Man's Sky just got an update announcing the tech for the game... which is a crazy coincidence when just not long ago we learned in a Direct that the game will be coming to Switch too
@Raffles they could actually do with 2 cards one in the dock and one in the console itself to accomplish 4K. Very feasible and literally wouldn’t add much to the price either.
@NEStalgia it actually is a process that teaches the A.I. algorithm so you are only half correct.
@Dirty0814 Feasible yes, but price is the exact reason Nintendo wouldn't make a 2 GPU device. Its consoles have been on the more affordable side for years, and 2 GPUs would push the cost way up. The mobile GPU would still have to be good enough to keep up with whatever the dock GPU could accomplish, albeit at a lower resolution.
A scaled down RTX 3000 capable of solid visuals at 1080p, with DLSS pushing that up to 4k docked would be a much better idea. Simpler and cheaper than 2 GPUs.
You'd have the added bonus of being able to render internally at 540p handheld, with DLSS outputting 1080p to a 1080p handheld screen.
@johnvboy Facts, sarcasm, it's all the same thing.
NFTs are nothing more than decentralized DRM and accomplish nothing DRM didn't already do!
Talk amongst yourselves....
@Dirty0814 The algorithm is still an algorithm. Seeding it with exponentially greater data to change it's decision trees doesn't change the fact that it's still just an algorithm with plain old decision trees. Real AI as a concept exists, but nothing called "AI" today is anything more than a really complicated algorithm. It can't actually break out of its decision trees.
All the more reason to support open-source.
Nvidia a consumer's nightmare, I really hope I see that company go out of business in my lifetime.
@Ludovsky what’s the tech
@Ludovsky it makes sense! I already noticed how crisp no mans sky seemed to look… I hope other devs retroactively add it. (Witcher for example)
Nintendo has been using AI upscaling for some of their Switch ports (Mario 3D All-Stars, Skyward Sword HD, etc) and they have patented other AI upscaling tech, so it's no surprise to see them potentially adopt an open-source non-AI spatial upscaling technique like FSR.
@NEStalgia
"Algorithm" and "Artificial Intelligence" aren't the same thing.
I just read a little bit more about FSR, it looks like it is a great idea for Nintendo to use it. I really hope that Nintendo may consider making a console with a higher resolution output, and just use this to get the higher resolution. It also could seriously help the games on the current Switch that just can't quite get 1080p look much better. I am assuming that is what it will be doing for Switch Sports.
Switch gonna be like the iPhone, get a new model every 2 years with minimal upgrade. Nintendo's been consistent so far
@EriXz My previous phone, Poco X3 Pro is cheaper than Nintendo Switch. It has Snapdragon 860, 256 GB UFS 3.1 storage and 8 GB LPDDR4X RAM. Performance? Tons of time better than Switch. Sure, flagship processors (SD 8 Gen 1 etc) isn't cheap but I can assure you it's still affordable.
It's not a matter of can, it's a matter of when. Unfortunately we know how greedy Nintendo can be.
Imagine PlatinumGames and MONOLITHSOFT using AMD's FSR on Bayonetta 3 or Xenoblade Chronicles 3. Nintendo may have a certified triple threat on upcoming Switch titles.
Take full notes, CD Projekt Red!
Upscaling is nothing new. Checkerboard rendering on PS4 Pro can look stunning on a 4K TV. I don't know how this compares. DLSS is definitely the way forward and will probably be part of the next Switch.
If it makes this game better then I'm all for it. I've been begging for the return of this series for a long time! My family still regularly plays Wii Sports.
@anoyonmus the AmD fidelity thing being discussed in the article
I say all the better as soon as older games get updates to support this the better but as others and I said Switch is showing it's age no amount of software - A.I. Software update will fix the looming Elephant in the Room. It's due for a GPU/CPU/Hardware update sooner then later if it wants to stay relevant to Switch gamers. They don't have to beat PS5 but cleaner and DLSS/4K graphics would go along way to keep them selling.
@Ludovsky I see
Same sort of energy as BotW using Havok Physics, which I believe is owned by Microsoft. Same physics engine as Portal 2 and (I believe...?) Halo 4?
Unrelated information aside, this is cool, I hope it works well.
I can tell a lot of these comments don't know anything about FSR. FSR is an upscaling technology. What it does is render the game at a lower resolution then upscales it to the desired resolution you chose using spatial upscaling technology and it also sharpens the image. This boosts performance on your game while minimalizing a hit in image quality.
It's open source and console compatible, so it's been available to console manufacturers and devs for around a year now. However, it hasn't been used by devs on console which has upset me for the longest.
It's not comparable to DLSS, as it's an AI-Based upscale that's hardware accelerated and relies on Tensor Cores on RTX GPUs. DLSS most of the time does a better job at upscaling than FSR, but it makes sense seeing as DLSS is AI-Based and FSR is Spatial based and also relies on Sharpening and Anti-Aliasing from the devs.
Overall, it's never a bad thing to have FSR or other upscaling tech, especially for weaker hardware. I see Nintendo Switch Sports as a test run for FSR on Nintendo Switch and maybe Nintendo will start using it more for their newer First Party titles.
And for some reason people think this will increase input lag? If anything, it makes the input lag lower. Since it's increasing performance, it also increases response times due to the increase in stability and performance. Watch Hardware Unboxed's video about DLSS and FSR with input lag tests. It's extremely informational.
Overall. This is exciting news to hear. I've always been a fan of upscaling tech ever since DLSS came out and FSR being open-source and being used feels like a no-brainer for performance. Maybe we'll even have full 1080p with no Dynamic resolution scaling because of it. And third party devs might be encouraged to use it and we'll see more stable framerates or even higher framerates on the Switch.
I can't wait for this.
Super Switch, Switch Power, Power Switch, Switch 2064, Switch Deluxe, Switch Plus, Switch Pro Max, Switch Heavy, Switch Ultimate, Switch U, Switch ON... don't matter. Nintendo games in 5.
... Wun can only hope.
On March 2nd... Square Enix has announced that Life Is Strange: True Colors for Nintendo Switch is now powered by AMD FidelityFX Super Resolution!!!! The FIRST game on Switch utilizing FSR.
Hot Wheels Unleashed on Switch has this option in the video settings but it does slightly look like a lower resolution. As for performance, I don't see much of a difference as HWU runs pretty good.
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