Philip_J_Reed

Philip_J_Reed

The silence speaks the scene.

Comments 2,098

Re: Microsoft: If You're Backwards Compatible, You're Really Backwards

Philip_J_Reed

@Kaze_Memaryu
Actually, I would say he has a point... well, half point. Nintendo is well-aware of its loyal fanbase, so they use backwards compability to boost interest for people who like the new console, but not the current line-up.

Hmm? My concern isn't with anything but his 5% statistic, which I know first-hand is false. I'm not thinking about Nintendo or any outside factors at all...I'm reacting to his comment that backwards compatibility is a concern for only 5% of Microsoft customers. He doesn't have a point there at all. It's bunk.

Re: Review: Mega Man 5 (3DS eShop / NES)

Philip_J_Reed

Haha! I wanted to take a step back...some folks were concerned that I was reviewing all the MM games!

But yeah, as much as I like this one (and I do like it a lot) I effing HATE this version of the Rush Coil. Yuck.

Re: Review: Resident Evil Revelations (Wii U)

Philip_J_Reed

I still believe there are many mediocre retro games that are overrated but if you all want to defend Nintendo Life so much is okay but it is pointless and the comments are to express our opinions!

I think you're somehow failing to realize that reviews are also to express our opinions...

Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos

Philip_J_Reed

Speaking as someone who does a lot of Nintendo LPs (and other videos), I'm all for it. If it's their intellectual property then I feel like they're being more than fair by letting me put together my silly videos in the first place. They never got anything in return for that. If now they decide that what they want in return is a few pennies that don't come out of my pocket OR the viewer's pocket, then I think that's perfectly reasonable.

Re: CNN Money: Nintendo Is "Tone Deaf" To Industry Trends And Has "Lost Touch With Reality"

Philip_J_Reed

Some new Wii U features, like the touchscreen-equipped controller feel convoluted, and less innovative compared to technologies like Microsoft's Kinect camera.

Speaking as someone who has used the Kinect, this is absolutely not the gold standard to compare ANYTHING to.

Also, tapping a touch screen is "less innovative," but he brings up the rise of smartphone gaming as another obstacle for Nintendo? Which is it, pal?

Re: Review: Armageddon Operation Dragon (DSiWare)

Philip_J_Reed

We’re not halfway into the year and we already have a serious contender for one of the worst games of 2013.

I want to see this and Gummy Bears Magical Medallion duke it out for the title!

(Also, tagline from the best episode of American Dad? Yes please!)

Re: Review: Mega Man (Wii U eShop / NES)

Philip_J_Reed

when it's been said on reviews time and time again, its easy to see who actually feels upset about their existence

I'll spell it out for you, and everyone: nobody on staff is "upset about their existence." Period. We make jokes about things. It happens. There's no ulterior motive or resentment involved.

time to just forget about them and move on.

They're features specific to this most recent release so, as always, we'll discuss them. Sometimes we'll think features are useful, sometimes we'll be ambivalent toward them (as now) and other times we'll think they're a detriment. Whatever they are, we'll say it, because that's how games are reviewed, and that's information reviews should contain.

That said, with my mod hat on, this part of the conversation is over. No harm was intended with a clearly jokey and gentle comment, and that's that.

Re: Review: Mega Man (Wii U eShop / NES)

Philip_J_Reed

Re: restore points.

It was tongue in cheek.

I thought the phrase "lily-livered" would make that clear. Nobody minds if you use restore points, but if you can't take a little gentle (and that's pretty darn gentle) ribbing about it, then that's a whole other issue.

Re: Review: Mega Man (Wii U eShop / NES)

Philip_J_Reed

The problem wasn't unique to Mega Man 1--Mega Man 2 had it as well.

Mega Man 2's movement physics definitely feel tighter to me. To each his own I guess but I notice a marked improvement!

Whenever you review something you usually informing the consumer if it's worth the purchase, if you just compare it to other old games, how does the consumer know if he/she should buy a new game, or an old game?

The game was evaluated on its own merits. I'm not sure where the confusion is, as I don't compare it to any other games, new or old. Apart from its own immediate sequels, which I think is a fair thing to compare it to!

Re: Hands On: Getting Competitive in the Rayman Legends Challenges App

Philip_J_Reed

I like the app and played a few challenges, but then realized these are probably just repurposed stages from the full game...which made me stop playing it. I don't want to get too good at these stages and then breeze through them when the final game comes out. (Also I'm terrible at them. Thomas, if your scores are anything to go by, you're a master.)

Re: Review: Mega Man 4 (NES)

Philip_J_Reed

Pharo, Drill & Dusts were quite the stinkers as well

Aww, I love Pharaoh Man's stage! Starting outside...infiltrating the underground tomb...working your way through classic Hollywood-Egyptian traps to find the main baddie...I loved it. It has a nice early horror vibe, which is something the series never really explored again apart from Shade Man.

Re: Review: Kirby's Adventure (Wii U eShop / NES)

Philip_J_Reed

Is this on a US console? Some of my friends were complaining the slowdown on this makes it seem almost unplayable compared to the 3D Classics version.

It was indeed on a US console. The slowdown is due to its origins as an NES game, where that was very common. The 3D Classics version was reoptimized for new hardware, which is why that plays a bit more smoothly. I definitely wouldn't call this one unplayable. If it were I don't think I would have been able to 100% it!

Re: Review: Dillon's Rolling Western: The Last Ranger (3DS eShop)

Philip_J_Reed

i hate when people dock points off a game just because it doesn't add anything new as a sequel.

Just FYI, since I've seen quite a few comments phrased this way: games don't get points "docked" or "lost" in order for us to arrive at a score. That would imply that every game starts off with a perfect 10 rating in our eyes, and then we go through and see how many points we can knock it down.

It doesn't take much thought to realize that that's clearly not how it works.

If anything, a game "earns" each point, up from the bottom. It's not the other way around. That'd be silly.

Re: Review: Dillon's Rolling Western: The Last Ranger (3DS eShop)

Philip_J_Reed

If you haven't played either of the Dillon's games, and want to get one of the two, which one should you get?

It's a dead heat, if you ask me. If the idea of managing a companion and defending a train in addition to a village appeals to you, this is the one to go with. If either of those things sounds too complicated, then you can go with the slightly simpler formula of the first game.

Personally? I'd just wait for a sale on one of them, and make your decision that way.

Re: Review: Witch & Hero (3DS eShop)

Philip_J_Reed

I'll bet it wasn't as bad as having to review Kidz Bop Dance Party The Video Game or Family Party: 30 Great Games Obstacle Arcade!

Haha fair enough...but it was close! Glad some people are enjoying it but man oh man I'm happy to never pick this thing up again as long as I live.