Philip_J_Reed

Philip_J_Reed

The silence speaks the scene.

Comments 2,098

Re: Feature: The Confusing World of Mega Man Spin-Offs - Part 2

Philip_J_Reed

Wait they left out megaman X8 in the last article, or did Phil hate it too much to mention it or something. But in anycase why isn't it mentioned

With the exception of ZX (which had only two games) we didn't make an effort to discuss every game in each series. The article was long enough as it was, so we went with a basic overview. As a result, some great stuff had to be glossed over.

(Though perhaps we'll talk about every game in more depth come the Mega Man X 25th anniversary... )

Re: Feature: The Confusing World of Mega Man Spin-Offs - Part 2

Philip_J_Reed

ZX Advent is one of the worst Mega Man games. Full of terrible level design, horrible transformations, and a boring story, there is nothing redeemable about it. ZX is just average.

Oh man. I LOVED ZX. I'd say Advent was average...but not in a bad way.

ZX though...I like that almost as much as I like the Zero series.

Re: Feature: Mega Man Retrospective - Part One

Philip_J_Reed

Bah, the disappearing ice blocks in the first Mega Man were certainly not "luck!"

We said the floating platforms (aka, the Foot Holders). Not the disappearing blocks. The Foot Holders do indeed run on a random pattern.

And it's not like the scoring system was actually detrimental; it was just there.

I'll go back in time and delete the part where we said it was detrimental.

Re: Review: Crystal Adventure (DSiWare)

Philip_J_Reed

Right after you advance to the second floor, a big green floppy disk with the word "saved" appears in the corner. Right off the bat, the game says, "Hey, I save the game when you change floors!" If you're pissed about that, you're not actively playing this game.

Nobody's saying it's not clear that the game autosaves. It obviously is. We're just explaining why that's a problem.

Secondly, if you worry that you make a mistake, you can close and restart the software. Or, if you are familiar with video games since the SNES, you can press L+R+Select+Start to do a soft-reset. Only takes a few seconds of experimentation to figure that out.

When a game requires to you reset it externally — there's no in-game option to restart from an old save, or to reload a level — because otherwise you'll be fenced into an unwinnable situation, that's a pretty text book example of bad design.

Of course you can reset the game. You can reset any game. That doesn't really have a bearing here, and the fact that you'd have to reset it in order to advance — or, rather, in order to not get trapped for eternity in a situation from which you can't escape — only highlights how clunky this game really is.

Thirdly, how are you accidentally opening doors or picking up items?

Just the way you explained it happening to you. The fact that it's possible to lose your keys that way, or to pick up an item you don't want, is problem enough. The fact that you would then have to reset the game externally or risk getting stuck in an unwinnable place is even worse!

As far as roguelikes go, this is pretty standard stuff

This is not a roguelike.

Nothing is randomly generated

That's why this is not a roguelike.

you can replay segments with no surprises as much as you like until you're satisfied with the outcome.

As long as you don't mind resetting the game constantly, that is.

But you did play it poorly

Well, thanks for reading.

Re: Review: Crystal Adventure (DSiWare)

Philip_J_Reed

How did this get a 3?

I must have just been feeling really happy about being done with Christmas Wonderland 2.

This actually sounds less fun than Dragon Crystal

I like Dragon Crystal quite a lot! I almost used it as a comparison point in this review, but I thought that might be a bit misleading, as the combat in that game is turn-based (and, well, is actual combat), and its levels are randomly generated. Here it's the same thing every time.

Re: Satoru Iwata is 53 Today

Philip_J_Reed

Iwata stopped by the house yesterday. He demanded a slice of birthday cake. I said, "It isn't your birthday until tomorrow."

He then stood in the corner and stared at me without blinking until my nipples fell off. It took four and a half hours.

Re: Review: Bloons TD 4 (DSiWare)

Philip_J_Reed

Considering this is completely unplayable, shouldn't it be a 1/10?

It's not completely unplayable...it's unplayable after a certain point. And what is playable is quite good. See the other comments folks have left about other versions of this game and you'll see it's not a totally lost cause. It's a port that fails to accept input for more than half the time you'll play it which is a huge problem, but unlike our other 1/10s it wasn't completely hopeless.

Re: Review: Pac-Man (3DS eShop / NES)

Philip_J_Reed

When did they give you that review code?

Shortly before I downloaded it, played it, and wrote the review. You asked how I got the code if it wasn't confirmed yet...that's not a question I really understand. They sent it to me, same as every review code. Whether or not — and when — they "confirm" it publicly is their business.

Re: Review: Pac-Man (3DS eShop / NES)

Philip_J_Reed

If it was the ARCADE game I would do it instantly, but the awful and deeper sound effects of the NES version make me want to keep P&G...

Well, yeah, but you asked if there was any reason you might want this as well, and that's what I answered.

And BTW, how did you get a review copy of this game if we never got it confirmed?

I'll contact Nintendo and complain immediately.

Re: Review: Pac-Man (3DS eShop / NES)

Philip_J_Reed

is there ANY Point in buying this if I have the original arcade game on Pac man an galaga dimensions?

Having it on your system permanently as opposed to needing the cart is a big selling point to me for a game like this, but your mileage may vary. You also get restore points, obviously, but if you use them on Pac-Man you're history's greatest monster.

Re: Review: Little Inferno (Wii U eShop)

Philip_J_Reed

the 1960's TV jingle music of the catalogue screen

I wasn't sure if that was just a placeholder piece when I got the preview build, but it seems like it's survived to the final. Anyone who's seen It's Always Sunny in Philadelphia should recognize this one.

Re: Nintendo Download: 29th November 2012 (Europe)

Philip_J_Reed

Oh finally, we get to play the Dempa Men demo. Why not release the game at the same time though?

If I remember correctly NA also got the demo before the full release. I'm not saying it's a great idea, but one positive side effect was that you'd have a lot of time to level up your squad in the demo, so that when the full version comes they'll be powerhouses. It's great that they let you export your team...a very generous feature in a very great game!

Re: Review: 3D MahJongg (3DS eShop)

Philip_J_Reed

I do remember when a game like this came in Windows (it was 3.11)

Now I'm jealous! My Windows just came with Solitaire and Minesweeper. (I think I just had 3.1.) We managed to find some shareware version of this game though and passed it around like crazy.

Some of my classmates were swept away by Doom...but me and my friends organized Mahjong parties.

Yeah. I was pretty cool.

Re: Review: 3D MahJongg (3DS eShop)

Philip_J_Reed

Well for one this isn't real Mahjong.

As mentioned in the review this is a solitaire variant — one of many, many, many variants, fans of which wouldn't like to hear that they aren't real! — and it's quite a popular one if the number of other games devoted to it is anything to go by. I used to play this for hours with my friends on my old school computers. It's a great deal of fun.

Re: Nintendo Download: 15th November 2012 (North America)

Philip_J_Reed

Power of Illusion looks more like a GBA game than a 3DS game. Considering what 3DS is capable of, they could've done much better than that.

Yeah, it was pretty stupid of them to go with an appropriately classic art style for a classic character in a tribute to classic games and films.

Wait, what?

Re: Review: Johnny Hotshot (3DS eShop)

Philip_J_Reed

Well said, @Xilef and @Linkuini.

It's pretty clear from this review alone that @Barbiegurl777 and I have different opinions on this game, and that's okay. She has every right to those opinions, and I'm glad she feels comfortable enough here to share them.

Let's not pick on anyone. Discuss, by all means, but please don't insult! As far as I'm concerned all this means is that she spent money on this game and was glad she did. That sounds to me like good news, regardless of my own feelings about the game!