@SoapMonki the Android version of the widget has buttons to cycle between Turf War, Anarchy Battle, and Salmon Run schedules. They also crammed in the current gear on the schedule widget, which makes it feel a little cramped depending on how large you make it. I'm not sure why they aren't a little more consistent across platforms
@Troll_Decimator Personally, I think the voice acting in XC2 is pretty good on average, but it's inconsistent. There are some poorly delivered lines that really throw things off.
I don't mind accents. It shouldn't make a difference. The way Xenoblade 2 gives each country its own accent is a wonderful detail. So few games include details like that. The voice acting quality is another matter. The Xenoblade series reaches some great heights, but also has a lot of awkward low points.
@Cynas Mushroom "challenges" unlock at level 15. Until then, you won't see the mushrooms.
Edit: once the giant flowers bloom, they spawn a large fruit of the corresponding color. I've got to believe we'll see some other function eventually
@moodycat The Metroid fights are repetitive and not terribly exciting, but they're not "bad" by any means. Meanwhile Diggernaut is among the better bosses in the series. I'll agree with your take on the melee counter, there are too many enemies who essentially force you to wait until their counter-able attack, but it's used better in boss fights. I know MercurySteam's Castlevania titles are... controversial, at best, but Samus Returns is decent, and Dread is fantastic.
Honestly, the controls are the one reason I'm not swooning at the idea of a Switch remake. Despite the complaints, Kid Icarus Uprising had fantastic controls. Joystick aim will never be able to match the speed and accuracy of the touch screen controls, it's really the next best thing to using mouse and keyboard.
As much as "4K Switch Pro" keeps getting tossed around, nobody seems to give it any critical thought. Sure, maybe cranking up the resolution might be the easiest way to enhance existing games, but going forward, what incentive do devs have to hit 4K? What's keeping them from improving every other aspect of the graphics?
I haven't heard of this guy, but clearly he's off his rocker. What would Nintendo gain in abandoning TV mode and going all-in on the Switch Lite? Is he aware local multiplayer is still a thing? That Nintendo has some of the best local multiplayer games?
What kind of sick joke are the poll options for Regice? The correct answer is Regi-ice, and anyone who says otherwise is a fool. Yes, there was the frontier brain guy who said Rej-ice, but the anime also used Regi-ice in the Lucario and the mystery of mew movie. Lastly, if you look at the Japanese name, it's clearly Regi-ice, but you can't write that "ee-ai" back to back in English, at least not without it looking very odd and confusing people more. Regiaice would only confuse people more.
@SmaggTheSmug the feather isn't the problem. The original game portrays native Americans as violent thugs trying to burn down a building. Historical accuracy doesn't justify referencing an offensive racial caricature
The one sided controller is strange, and it's not going to see much support for the peripheral. Meanwhile, no matter how good the processor may be, I don't think it'll compete with the Switch in graphics performance, at least not when you factor in the better docked performance. That said, 7.2 inches isn't even a phablet, that's straight up tablet sized, and 1080 isn't great when flagship Android phones typically have 1440p screens. It may still see moderate success in China, but they're never going to compete with the Switch
@saintayu I don't disagree, it would be easy for Square Enix to add support for the pro controller, and there's some potential for it to come after launch. While this would make everyone happy, I still think it's within the dev team's rights to include only the ideal control scheme's, regardless of what the players might want, or think they want. It's important to remember that this is not a widespread problem; these are the only two games I know without pro controller support. That said, I feel both of them have valid game design reasons. I really feel that people are blowing things out of proportion here.
That aside, touch is objectively the best way to play this game. Even if by some miracle the motion reticle stays centered as well as the Wii's IR pointer, a touch screen is better suited to the precision you want and need in TWEWY's battles.
As another aside, I'm already kicking myself knowing I won't be able to resist buying this game, despite owning the original and Solo Remix already.
@KayFiOS TWEWY certainly changes up genre expectations, and that's a big part of what makes it the cult hit it is. The real world urban setting is a shift from cliched fantasy RPGs, and the gameplay mechanics and story are similarly unique. A little is lost without the original DS hardware, but having played the mobile Solo Remix, it still holds up well, and the combat is a bit easier to boot
@saintayu Nintendo never made any promises of universal support for the Pro Controller. Nintendo's efforts to support handheld mode conveniently goes hand-in-hand with supporting the pro controller, as both play styles have similar limitations when compared to split joy cons. However, having that choice has led plenty of people to whine when a couple of games are designed in a way that favors the joy con over a pro controller. Could you use the pro controller to move the motion reticle? Sure, but anyone familiar with the game knows it would be incredibly awkward to rapidly twist the controller around for the kind of gestures TWEWY requires. Split joy con are (near objectively) better suited to the point and flick controls, so that's how Sqenix asks that you play. I understand that it excludes a piece of hardware you chose to purchase, but this is more or less the same as refusing to buy a game because you found out it doesn't support button remapping. Player choice is nice, but developers aren't obligated to provide it.
@nonprophetmusic I'd say that's a bit extreme, though I completely agree with you. I don't quite understand the strange sense of entitlement people have who argue Super Mario Party and now this need pro controller support, despite obvious reason for it to be absent. I love the pro controller, but I'm not about to throw a fit about this
@Kevember touch screen is still gonna be the way to go. I'm sure the motion reticle will be okay, but this kind of use-case makes me lament the passing of the Wii remote pointer. At least there's the obligatory button to re-center the cursor
@BadWaluigi2 Good luck finding anyone else who'd rather hold a pro controller that way than use a a joycon. As for your argument on choice, why don't we go back in time and boycott every Wii game that didn't support the classic controller? No one forced you to buy a pro controller, nor did anyone ever promise it would be compatible with every game. Nintendo's done a great job ensuring the majority of games work with or without motion, with a pro controller, in handheld mode, and supporting single joycon play. Give them a break for asking you to use a certain control scheme for one game.
@BadWaluigi2 Look at Mario party 8. There are games where you hold the Wii remote upright, and others where you hold it sideways. You can use a single joycon the same way. You can't use a pro controller that way. I like the pro controller, but I'm not complaining.
@NickOfTime90 Thank you for having your head on straight. Like a lot of people here, I really enjoy the pro controller, and I'm not the biggest fan of using a single joycon. But, I understand why it is that way
Guys. You can't hold a Pro controller vertically for Wii remote style motion control. It's literally that simple. You can use the Joy Cons sideways or upright, and minigames were designed around this
Well considering Nintendo didn't develop the game, they're not going to be the ones to fix it. That aside, the portable resolution really needs to be patched. Regardless of personal opinions on the performance, it could be better for a relatively small visual tradeoff. As for the docked mode, I don't think it's a huge deal, but the fact that they've given the option in Fire Emblem Warriors, it seems odd to not have a choice here.
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Re: You Can Now Add Splatoon 3 Widgets To Android And iOS Home Screens
@SoapMonki the Android version of the widget has buttons to cycle between Turf War, Anarchy Battle, and Salmon Run schedules. They also crammed in the current gear on the schedule widget, which makes it feel a little cramped depending on how large you make it. I'm not sure why they aren't a little more consistent across platforms
Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?
@Troll_Decimator Personally, I think the voice acting in XC2 is pretty good on average, but it's inconsistent. There are some poorly delivered lines that really throw things off.
Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?
I don't mind accents. It shouldn't make a difference. The way Xenoblade 2 gives each country its own accent is a wonderful detail. So few games include details like that.
The voice acting quality is another matter. The Xenoblade series reaches some great heights, but also has a lot of awkward low points.
Re: Review: Pikmin Bloom - Pokémon GO's Sister Title Is A Glorious, Glorified Pedometer
@MrHonest Do you think they have unreasonable expectations on the profit they'll make from this? I doubt it given how lax the spending incentives are.
Re: Review: Pikmin Bloom - Pokémon GO's Sister Title Is A Glorious, Glorified Pedometer
@Cynas Mushroom "challenges" unlock at level 15. Until then, you won't see the mushrooms.
Edit: once the giant flowers bloom, they spawn a large fruit of the corresponding color. I've got to believe we'll see some other function eventually
Re: My Nintendo Adds Some Rather Nice Metroid Dread Wallpapers
Why don't we get these in the US? Most of the wallpapers we get are kind of ugly or ruined by too-large game logos.
Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now
@moodycat The Metroid fights are repetitive and not terribly exciting, but they're not "bad" by any means. Meanwhile Diggernaut is among the better bosses in the series.
I'll agree with your take on the melee counter, there are too many enemies who essentially force you to wait until their counter-able attack, but it's used better in boss fights.
I know MercurySteam's Castlevania titles are... controversial, at best, but Samus Returns is decent, and Dread is fantastic.
Re: A Kid Icarus: Uprising Sequel Would Be "Difficult", Says Masahiro Sakurai
Honestly, the controls are the one reason I'm not swooning at the idea of a Switch remake. Despite the complaints, Kid Icarus Uprising had fantastic controls. Joystick aim will never be able to match the speed and accuracy of the touch screen controls, it's really the next best thing to using mouse and keyboard.
Re: A 'Pro' Switch With More Power Might Not Even Be Fully Utilised, Says Industry Veteran
As much as "4K Switch Pro" keeps getting tossed around, nobody seems to give it any critical thought. Sure, maybe cranking up the resolution might be the easiest way to enhance existing games, but going forward, what incentive do devs have to hit 4K? What's keeping them from improving every other aspect of the graphics?
Re: "Nintendo Isn't That Smart": Pachter Says Nintendo Should Scrap Switch And 'Only Have Switch Lite'
I haven't heard of this guy, but clearly he's off his rocker. What would Nintendo gain in abandoning TV mode and going all-in on the Switch Lite? Is he aware local multiplayer is still a thing? That Nintendo has some of the best local multiplayer games?
Re: Poll: How Do You Pronounce These Pokémon-Related Words?
What kind of sick joke are the poll options for Regice? The correct answer is Regi-ice, and anyone who says otherwise is a fool.
Yes, there was the frontier brain guy who said Rej-ice, but the anime also used Regi-ice in the Lucario and the mystery of mew movie. Lastly, if you look at the Japanese name, it's clearly Regi-ice, but you can't write that "ee-ai" back to back in English, at least not without it looking very odd and confusing people more. Regiaice would only confuse people more.
Re: Nintendo Will Remove Smash Bros. Ultimate's Offensive Depiction Of Native Americans
@SmaggTheSmug the feather isn't the problem. The original game portrays native Americans as violent thugs trying to burn down a building. Historical accuracy doesn't justify referencing an offensive racial caricature
Re: Huawei Is Launching A New Gaming Phone To Rival The Switch, And It Costs Over $1,000
The one sided controller is strange, and it's not going to see much support for the peripheral. Meanwhile, no matter how good the processor may be, I don't think it'll compete with the Switch in graphics performance, at least not when you factor in the better docked performance. That said, 7.2 inches isn't even a phablet, that's straight up tablet sized, and 1080 isn't great when flagship Android phones typically have 1440p screens. It may still see moderate success in China, but they're never going to compete with the Switch
Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller
@saintayu I don't disagree, it would be easy for Square Enix to add support for the pro controller, and there's some potential for it to come after launch. While this would make everyone happy, I still think it's within the dev team's rights to include only the ideal control scheme's, regardless of what the players might want, or think they want. It's important to remember that this is not a widespread problem; these are the only two games I know without pro controller support. That said, I feel both of them have valid game design reasons. I really feel that people are blowing things out of proportion here.
That aside, touch is objectively the best way to play this game. Even if by some miracle the motion reticle stays centered as well as the Wii's IR pointer, a touch screen is better suited to the precision you want and need in TWEWY's battles.
As another aside, I'm already kicking myself knowing I won't be able to resist buying this game, despite owning the original and Solo Remix already.
Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller
@KayFiOS TWEWY certainly changes up genre expectations, and that's a big part of what makes it the cult hit it is. The real world urban setting is a shift from cliched fantasy RPGs, and the gameplay mechanics and story are similarly unique. A little is lost without the original DS hardware, but having played the mobile Solo Remix, it still holds up well, and the combat is a bit easier to boot
Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller
@saintayu Nintendo never made any promises of universal support for the Pro Controller. Nintendo's efforts to support handheld mode conveniently goes hand-in-hand with supporting the pro controller, as both play styles have similar limitations when compared to split joy cons. However, having that choice has led plenty of people to whine when a couple of games are designed in a way that favors the joy con over a pro controller. Could you use the pro controller to move the motion reticle? Sure, but anyone familiar with the game knows it would be incredibly awkward to rapidly twist the controller around for the kind of gestures TWEWY requires. Split joy con are (near objectively) better suited to the point and flick controls, so that's how Sqenix asks that you play. I understand that it excludes a piece of hardware you chose to purchase, but this is more or less the same as refusing to buy a game because you found out it doesn't support button remapping. Player choice is nice, but developers aren't obligated to provide it.
Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller
@The_Pixel_King that is reasonable, but I haven't seen anything that explicitly states you can't move with the analog stick
Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller
@nonprophetmusic I'd say that's a bit extreme, though I completely agree with you. I don't quite understand the strange sense of entitlement people have who argue Super Mario Party and now this need pro controller support, despite obvious reason for it to be absent. I love the pro controller, but I'm not about to throw a fit about this
Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller
@The_Pixel_King with all due respect, what did you possibly expect? A game built for touchscreen input to be reworked for a traditional game pad?
Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller
@Kevember touch screen is still gonna be the way to go. I'm sure the motion reticle will be okay, but this kind of use-case makes me lament the passing of the Wii remote pointer. At least there's the obligatory button to re-center the cursor
Re: Super Mario Party On Switch Won't Include Pro Controller Support
@BadWaluigi2 Good luck finding anyone else who'd rather hold a pro controller that way than use a a joycon. As for your argument on choice, why don't we go back in time and boycott every Wii game that didn't support the classic controller? No one forced you to buy a pro controller, nor did anyone ever promise it would be compatible with every game. Nintendo's done a great job ensuring the majority of games work with or without motion, with a pro controller, in handheld mode, and supporting single joycon play. Give them a break for asking you to use a certain control scheme for one game.
Re: Super Mario Party On Switch Won't Include Pro Controller Support
@BadWaluigi2 Look at Mario party 8. There are games where you hold the Wii remote upright, and others where you hold it sideways. You can use a single joycon the same way. You can't use a pro controller that way. I like the pro controller, but I'm not complaining.
Re: Super Mario Party On Switch Won't Include Pro Controller Support
@NickOfTime90 Thank you for having your head on straight. Like a lot of people here, I really enjoy the pro controller, and I'm not the biggest fan of using a single joycon. But, I understand why it is that way
Re: Super Mario Party On Switch Won't Include Pro Controller Support
@Gowtu_Games they're not using the camera, that's only on Joy Con R anyways. @NickofTime90 gets it.
Re: Super Mario Party On Switch Won't Include Pro Controller Support
Guys. You can't hold a Pro controller vertically for Wii remote style motion control. It's literally that simple. You can use the Joy Cons sideways or upright, and minigames were designed around this
Re: Digital Foundry Takes Issue With Hyrule Warriors' Portable Performance On Switch
Well considering Nintendo didn't develop the game, they're not going to be the ones to fix it. That aside, the portable resolution really needs to be patched. Regardless of personal opinions on the performance, it could be better for a relatively small visual tradeoff. As for the docked mode, I don't think it's a huge deal, but the fact that they've given the option in Fire Emblem Warriors, it seems odd to not have a choice here.