Comments 26

Re: You Can Now Add Splatoon 3 Widgets To Android And iOS Home Screens

PhazonEnhanced

@SoapMonki the Android version of the widget has buttons to cycle between Turf War, Anarchy Battle, and Salmon Run schedules. They also crammed in the current gear on the schedule widget, which makes it feel a little cramped depending on how large you make it. I'm not sure why they aren't a little more consistent across platforms

Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now

PhazonEnhanced

@moodycat The Metroid fights are repetitive and not terribly exciting, but they're not "bad" by any means. Meanwhile Diggernaut is among the better bosses in the series.
I'll agree with your take on the melee counter, there are too many enemies who essentially force you to wait until their counter-able attack, but it's used better in boss fights.
I know MercurySteam's Castlevania titles are... controversial, at best, but Samus Returns is decent, and Dread is fantastic.

Re: Poll: How Do You Pronounce These Pokémon-Related Words?

PhazonEnhanced

What kind of sick joke are the poll options for Regice? The correct answer is Regi-ice, and anyone who says otherwise is a fool.
Yes, there was the frontier brain guy who said Rej-ice, but the anime also used Regi-ice in the Lucario and the mystery of mew movie. Lastly, if you look at the Japanese name, it's clearly Regi-ice, but you can't write that "ee-ai" back to back in English, at least not without it looking very odd and confusing people more. Regiaice would only confuse people more.

Re: Huawei Is Launching A New Gaming Phone To Rival The Switch, And It Costs Over $1,000

PhazonEnhanced

The one sided controller is strange, and it's not going to see much support for the peripheral. Meanwhile, no matter how good the processor may be, I don't think it'll compete with the Switch in graphics performance, at least not when you factor in the better docked performance. That said, 7.2 inches isn't even a phablet, that's straight up tablet sized, and 1080 isn't great when flagship Android phones typically have 1440p screens. It may still see moderate success in China, but they're never going to compete with the Switch

Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller

PhazonEnhanced

@saintayu I don't disagree, it would be easy for Square Enix to add support for the pro controller, and there's some potential for it to come after launch. While this would make everyone happy, I still think it's within the dev team's rights to include only the ideal control scheme's, regardless of what the players might want, or think they want. It's important to remember that this is not a widespread problem; these are the only two games I know without pro controller support. That said, I feel both of them have valid game design reasons. I really feel that people are blowing things out of proportion here.

That aside, touch is objectively the best way to play this game. Even if by some miracle the motion reticle stays centered as well as the Wii's IR pointer, a touch screen is better suited to the precision you want and need in TWEWY's battles.

As another aside, I'm already kicking myself knowing I won't be able to resist buying this game, despite owning the original and Solo Remix already.

Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller

PhazonEnhanced

@KayFiOS TWEWY certainly changes up genre expectations, and that's a big part of what makes it the cult hit it is. The real world urban setting is a shift from cliched fantasy RPGs, and the gameplay mechanics and story are similarly unique. A little is lost without the original DS hardware, but having played the mobile Solo Remix, it still holds up well, and the combat is a bit easier to boot

Re: The World Ends With You: Final Remix Won't Support The Switch Pro Controller

PhazonEnhanced

@saintayu Nintendo never made any promises of universal support for the Pro Controller. Nintendo's efforts to support handheld mode conveniently goes hand-in-hand with supporting the pro controller, as both play styles have similar limitations when compared to split joy cons. However, having that choice has led plenty of people to whine when a couple of games are designed in a way that favors the joy con over a pro controller. Could you use the pro controller to move the motion reticle? Sure, but anyone familiar with the game knows it would be incredibly awkward to rapidly twist the controller around for the kind of gestures TWEWY requires. Split joy con are (near objectively) better suited to the point and flick controls, so that's how Sqenix asks that you play. I understand that it excludes a piece of hardware you chose to purchase, but this is more or less the same as refusing to buy a game because you found out it doesn't support button remapping. Player choice is nice, but developers aren't obligated to provide it.

Re: Super Mario Party On Switch Won't Include Pro Controller Support

PhazonEnhanced

@BadWaluigi2 Good luck finding anyone else who'd rather hold a pro controller that way than use a a joycon. As for your argument on choice, why don't we go back in time and boycott every Wii game that didn't support the classic controller? No one forced you to buy a pro controller, nor did anyone ever promise it would be compatible with every game. Nintendo's done a great job ensuring the majority of games work with or without motion, with a pro controller, in handheld mode, and supporting single joycon play. Give them a break for asking you to use a certain control scheme for one game.

Re: Digital Foundry Takes Issue With Hyrule Warriors' Portable Performance On Switch

PhazonEnhanced

Well considering Nintendo didn't develop the game, they're not going to be the ones to fix it. That aside, the portable resolution really needs to be patched. Regardless of personal opinions on the performance, it could be better for a relatively small visual tradeoff. As for the docked mode, I don't think it's a huge deal, but the fact that they've given the option in Fire Emblem Warriors, it seems odd to not have a choice here.