While fans of Nintendo's delightful Real-Time Strategy series patiently await the long-rumoured next mainline entry, Niantic has served up a new mobile Pikmin experience to while away the time, an application that looks suspiciously similar to the company's previous project involving Nintendo (or a Nintendo-aligned property, at least). 2016's Pokémon GO became a worldwide phenomenon and a colossal money-spinner for all parties involved, so you'd be forgiven for thinking the makers have similar ambitions this time around. Just looking at screens of this latest collaboration — which similarly uses Google's map tech to build a game from the world around you — it certainly looks like 'another' Pokémon GO. Pikmin Bloom is a very different beast, though; an app that's more 'pedometer with benefits' than all-encompassing time sink, but one that we've enjoyed our time with.
It's best to set expectations from the off. Predictably, Bloom isn't going to satisfy fans jonesing for Pikmin 4, and despite the underlying mechanics and systems, it is only superficially similar to GO. Niantic's all-conquering sister title has grown and expanded almost beyond recognition since launch, of course, but although Pikmin Bloom encourages you to get out and sow seeds or cause giant Poké Stop-style flowers to bloom, the interactions and the challenges contained within are far less demanding than catching and training Pocket Monsters, battling at gyms, and trading and raiding with friends. It's a far more sedate experience by design.
Perhaps too sedate for veterans of Pokémon GO who are looking for that same buzz. Pikmin Bloom is more like a bit of friendly company on your walk, and the app is perfectly happy to be switched off and left ticking over in the background. You're not going to miss a gym or a rare catch here, and your Pikmin buddies will collect anything you pass.
The basic loop is as follows: you walk around your neighborhood with a small but ever-growing (!) band of Pikmin pals who collect fruit and items as you wander. Tapping on the fruit distills it into Nectar of different varieties, depending on the colour, which is fed to your Pikmin (up to six times a day) causing the flowers on their heads to bloom. Tapping the petals adds them to your inventory and they can be used to initiate a time-limited flower-planting binge which leaves a lovely colourful trail wherever you walk before supply of those petals runs out.
Petals distilled from rarer fruits have different colours with faster plant-rates, and the trail of flora they leave — which remains visible on your map — is more than simply decorative. Seeding flowers around giant leaves — Poké Stops, essentially — causes them to bud and eventually blossom, providing more fruit to collect. Which creates more nectar and petals, and more beautification as you continue your march around town spreading flowers and decoration as the numbers go up with each step.
You can opt in to make your flower trails visible to all, although being the only player in our neighborhood, this social aspect hasn't factored into our time with the game during the launch period. In fact, we had to detour multiple times and pace around giant buds in order to plant the requisite 300 flowers and see it bloom — something that should be a much more regular occurrence once more people are playing and planting their own trails. There's a Friends tab for adding your pals and planting flowers with others will give the experience a whole new social aspect, if that's what you're looking for. If not, the game functions perfectly well as a solo experience. [Update: At level 15 you unlock the ability to join other players on 'raids' to take down giant mushrooms dotted around the map as quickly as possible by choosing your strongest Pikmin and sending them away. Teaming up with others will gain you a better time and star rating (from a total of three), and proffer more rewards. Like the rest of the game, it's low-key and low-effort compared to Pokémon GO, but adds another gently social layer to the app.]
As in Pokémon GO, fulfilling certain criteria will level you up, expanding your squad and delivering single-use special planter slots and other items to help you grow your army further. Pikmin are grown by planting seedlings in the slots (there are always two available, with space for four more single-use planters) and filling up a step counter as you would eggs in Pokémon GO. Regular red, blue and yellow Pikmin take 1000 steps to grow, purple Pikmin take 3000, extra large seedlings take 10,000, and so on. You have the option to name each Pikmin, although it's a little laborious. Each has an expandable friendship level (if you're sufficiently friendly they might bring you a decor-related present) and its place of 'birth' is recorded, so it's nice to give them all names if you're so inclined. However, we soon got tired of the input busy work, so the only named members of our squad are our reliable red Pikmin duo, Tony and Hopkins.
A special Detector item can be used once a day (or you can pay 100 coins to quick-charge it for another use) to find nearby items for Pikmin to retrieve via Expeditions — and they might even bring back postcards from the area they've visited. There are 'achievement' badges to collect, and special Decor Pikmin wearing little hats and costumes. It's all very charming company on your daily stroll.
The game will drop daily notes when you're not walking, too, letting you know how you got on yesterday, or telling you what the weather's doing today. A large part of the game involves your Lifelog, a calendar-style round up of the steps you've taken, an overview of the flowers planted, and an accompanying screenshot chosen from your camera roll — which could be a treasured memory or any old gif you've downloaded that day for the lols. It's another factor that makes this a much gentler experience than Pokémon, and one that integrates into your routine rather than takes it over.
In terms of monetisation, anyone who's played GO will find Pikmin Bloom's Shop very familiar, although without the ability to battle at gyms, we were earning coins at a very slow rate. The Shop stocks Limited Time packs available along with all the resources you find or generate naturally through the game — plus faster-growing Special Slots, Storage upgrades — all purchasable with coins. We felt no need to spend money through the launch period, although that may change as our army grows in the weeks and months ahead. There's nothing egregious here to worry about if you're wary of Niantic nickle-and-dime-ing you — it's all very relaxed and civilised; it shows that this comes from a company that certainly would like your money, but absolutely doesn't need it to keep the lights on.
The (optional) Augmented Reality mode here also fits a little better with the Pikmin universe, with the tiny chaps scurrying around whatever surface your phone detects once you activate it. You can turn on a light — which dims the screen and activates your phone's flashlight, too — to attract them to wherever you point the phone. It's a fun little aside that put us in the mind of the 3DS' AR cards. You're not losing much if you never use it, but it's cute all the same. The app's audio is similarly charming, with the sweeping ditty that plays as you activate flower-planting and skip along the street being a particular ear worm. The little yelps from your Pikmin — and the satisfying 'pop' when you pull a fully-grown one from its growing slot — are as endearing as they ever were in the main games.
All of these elements come together in a package that, while far from essential, is absolutely worth checking out for the entry fee of precisely zero dollars/pounds/euros/Hungarian luncheon vouchers. As we said in our first look feature, the most striking thing about the game is just how laid-back it is — how confident Niantic is in the core experience to let you go about your day without constantly prodding and poking you to tap the screen mindlessly or incorporate myriad digital tasks into your hectic schedule. In an environment when so many games are fighting for your time and digging their hooks in as best they can to extract maximum engagement and seed the FOMO every chance they get, Pikmin Bloom is refreshingly easygoing.
And we have to say we greatly appreciate that. It's highly likely the game will evolve over the coming months — much as Pokémon GO has changed a huge amount since launch — and perhaps that will bring more of an impetus to spend money. As it stands at the time of writing, though, Pikmin Bloom is one of the most easygoing free-to-play games we've played. Obviously, Niantic has ironed out many kinks through experimentation and experience with Pokémon GO, and it's impressive to see that same tech produce an experience that has such a different, more relaxing tone despite superficial similarities.
Conclusion
Pikmin Bloom is much more of a life companion app than something to feverishly devour as long as your battery permits — it feels like a far 'healthier' experience for body and mind than many free-to-play games, and Niantic accomplishes its goals well. Time will tell whether it has anything like the staying power and pull of Pokémon GO, but where that game can feel like an insurmountable climb if you've put it down for any length of time, with no hope of catching 'em all, Pikmin Bloom is more of an old friend you haven't seen in years but you just pick up where you left off. Fire it up with appropriate expectations, and you'll likely have a blooming good time with it.
Comments 53
So let your battery drain while not looking at the real world, once again.
It's funny to think that a pedometer Pikmin game would turn out to be more entertaining than Hey Pikmin!
I've played the game, it's fun, I wish more Pikmin games would let you name your Pikmin "Adam Sandler".
Is it weird to say I play this game even though I barely go walking? I swear most of the steps are just me walking around the house, the car moving slow, and just pacing around when I listen to music.
I kinda would prefer this over Go anyways...Pokemon Go had so many issues, especially back when I was living out in the middle of nowhere. By the time I moved someplace with a couple of Stops, I was losing interest, then I moved to Chicago and I stopped caring completely (again). Sometimes Go just got infuriating, and it sucks that I actually spent money on 100 Pokeballs, only to waste all of them and only get like...1 or 2 Pokemon out of it....because they either dodge and block the throw at the very last split-second. -.- (or escape)
Now, the only problem I have with Pikmin Bloom...
MY PHONE ISN'T SUPPORTED FOR SOME REASON!!!
...Seriously, WTF? It can handle Pokemon Go, Miitomo when that was a thing, Animal Crossing....but not Pikmin?... :/
It’s a nice bit of fun, and doesn’t bug you into spending money.
I'm really enjoying this game personally. Just a heads up I don't think the reviewer got to level 15. There's more systems and features to unlock for this game.
What the game really needs is more incentives to log in everyday, like in several other mobile games where you have a streak for daily logins.
Also as someone who doesn't utilize data, I will say that this game has been pretty generous so far.
@BlueOcean The app can run in the background, so you can just check your progress once or twice a day.
I really like it! The game isn’t obtrusive to daily life, and it’s very casual friendly; I had a friend at college say she downloaded it last night because it looked cute and she loves it so far. I also like how there’s really no incentive (yet) to spend money. It’s just a really nice feeling experience that can be played just by living life.
@BlueOcean batteries drain while looking at your phone, posting comments on websites. This isn’t the real world either…
I will be trying this but I doubt I will spend any money on it either.
@Donutman I posted that using my laptop.
@Octane I might try this.
@BlueOcean Yeah like Octane said you don't really need to open the app often at all. It's a much more hands-off experience than Pokemon GO. It really is just a fancy pedometer like the review says. You'll get a notification at the end of every day saying how many steps you took that day, and once in a while a notification that you grew a new pikmin, but that's about it.
While this game was being developed, I bet on every wall, in every cubical there was a poster, and in every meeting someone said "DO NOT cannibalize Pokémon Go"
So we get what we get. Something to run in the background while playing GO.
And honestly? Sure. Why not. It's free and more fun then not having it, and it's pretty cute.
I downloaded it for a couple of days, noticed that it was draining my battery significantly more than any other app (and that was just from running in the background!), and deleted it.
@Cynas How are the "Stops" handled in this game? Like, I know they're not Stops, or Portals or whatever, but I figured you would still open the app up to interact with these areas...
It took me quite a while to realize that I had to turn on "Fitness Tracking" under "Motion and Fitness" in iOS15. The help in the app kept telling me that I had to use the "Health" app. I guess the "Health" app depends on the "Motion and Fitness" being turned on.
The main problem I had with Pokémon Go is that I found it hard to walk while catching Pokémon. I think Pikmin Bloom does a better job of this, requiring steps to gain Pikmin.
I'm certainly enjoying the "game". It is, as stated, a glorified pedometer, but it's quite effective for me.
I'm even planning walks around different areas around my job during breaks to keep those Pikmin growing, and hitting up some big flowers at the same time. I don't really notice the battery drain much, as I just check it before my walk, turn on flowers, and then put the phone back to sleep as I walk.
Seems to work just fine that way for me.
@Cynas Thank you. I'll try it.
@Joeynator3000 There are sprouts at landmarks that can grow into big flowers if you walk around them. I don't think you need to interact with them in any way, you just need to use some petals before you start your walk to leave trail of flowers behind you. I don't think big flowers actually do anything though.
I think there's also mushrooms you can come across which you can send your pikmin to attack and get fruit, but I haven't come across one yet. At least I don't think I have, since I just leave the app closed on my walks.
I've only had one issue so far with it and that's it continuously mistaking my cadence for being in a vehicle.
I'm not a passenger Niantic, I'm just walking at a gay pace 😂😂
I’ll give it a year before Nintendo shut this down.
@Cynas Mushroom "challenges" unlock at level 15. Until then, you won't see the mushrooms.
Edit: once the giant flowers bloom, they spawn a large fruit of the corresponding color. I've got to believe we'll see some other function eventually
@MrHonest Do you think they have unreasonable expectations on the profit they'll make from this? I doubt it given how lax the spending incentives are.
pedometer that does not work without gps..what a joke
Gavin Lee - heads up. Typo there in the Pros column. You say other 'additive' games when I think you meant addictive!
I will have to try it again tomorrow. Didn't have time today.
"additive"?
@MrHonest If nobody is playing it and it doesn't make business sense for them to continue running it, why wouldn't they?
Am I really the only one paranoid enough to be concerned about what Niantic are getting out of this, if it really doesn't bug you to buy stuff? Because traditionally, corporations like to make money. It's delightfully naive to picture Niantic as some benevolent group that "doesn't need your money to keep the lights on", but let's be real, they need someone's money to keep the lights on, and if they aren't making money directly through in-game purchases, they're making it somewhere else.
@Cynas Oh, I figured they would be areas where you encounter fruit, and when you get home you could have some Pikmin travel to grab those fruit...or maybe you do that when you're walking...?
But yeah, would be interesting to see what updated/new stuff can come to this. I could see them bringing Pikmin enemies into this, defeated enemies could basically turn into more valuable "fruit" items or something...
@Joeynator3000 Your pikmin will sometimes be carrying fruit after you've been walking for a while which you can just tap to collect. I just check in the evenings or after a big walk to see what they got. You can also send them on expeditions and they'll gather fruit and planters, but you can do that while sitting at home.
@Cynas Ah, so basically you can do both collecting and expeditions.
Ugh, I'm so irritated that my phone isn't supported by this game. Hopefully I can get a new phone soon, this sounds like I'd enjoy it a lot more than Pokemon Go.
Does it link to an Apple Watch, or do you need to have your iTelephone on you whilst walking (which I never do)?
"FOMO-free experience" - Oh! now I can consider even testing
@Joeynator3000 You have to have a phone with a 64 bit OS, like Pocket Camp and MK Tour.
I hope this isn't Pikmin 4 that were revealed 7 years ago.
@Ventilator To be honest, it feels like Pikmin 4 is in the same place as Prime 4. I'm VERY certain the game development was reset at least once, if not twice.
@VrginX My phone could play Pocket Camp....so...yeah. :/
....and now apparently I can't...? I deleted it a long time ago and I can't find it on the store...ugh, I hate this phone. -.-
@VrginX sighs Yeah I'm going to guess I do have a 32bit OS and I guess I played the Animal Crossing game elsewhere...I'll never know because the stupid phone doesn't even tell me.
...Also the Google Play store doesn't say anything about a 64bit OS requirement, either. -.-
Code Red the sham is over, people are realizing Pokemon GO is a pedometer with extra steps.
@Bondi_Surfer the game seems to read the steps from your health app. So if your watch is feeding your health app, health will feed Pikmin. Source: I also wear the Apple Watch and don’t always have my phone on me.
The "blooms are made for walking" pun is inspired. How about this: the game is a glorified PETAL-ometer. Huh?
I'm open to negotiating my salary before you hire me.
This sounds nice! Since the docter is out I have some free space to try it out too! 😁
@JoeyNator3000
Can you download Google Fit on your phone?
Ugh. I do a lot of walking in 2-3 different cities on a daily basis, and the idea of planting digital flowers along my routes was mildly attractive so this is the first game-thing I've downloaded on a science phone. EVER.
"you'll likely be disapointed" is overstating it a bit don't you think? You gave the game an 8 after all.
If we award a game an eight, you can be sure if you like the genre this is a sound buy for you. Minor niggling factors or a badly judged difficulty spike may have made this game fall short of a nine, but it is not to be dismissed lightly.
@NatiaAdamo Yeah, probably. Especially since development were going fine in 2015.
@Dilly-Mick I love Pikmin, but find this “game”boring. I couldn’t believe this got an 8, but after reading the description you posted it makes sense. I don’t enjoy the pedometer genre, LOL.
@Joekun technically it's an idle-adventuring, location-based, AR fitness-tracking game.
But I suppose I can see why some people might see it a niche genere /s
> Just looking at screens of this latest collaboration — which similarly uses Google's map tech to build a game from the world around you
Niantic stopped using Google Maps 4 years ago. Since Niantic spun out of Google into their own company, they no longer had free access to Maps. They switched to OpenStreetMap, which anyone can contribute to and use for free.
I love it but I am so annoyed that even though I did all the challenges and missions I didn’t get the whole collection I got 5 yellow and 1 red never got my blue one 🤔 so not sure what happened there
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