Comments 276

Re: First Impressions: Traversing Titans in Xenoblade Chronicles 2

Kyranosaurus

Really looking forward to this one! Loved both the first game and X! They're both very different games imo so I'd prefer people didn't compare them as if X was supposed to feel the same way Chronicles did. On that note, I'd love to have an X port simply because it's the only game left on WiiU I still wanna play...

One more thing for Morgan. Although "Mia" does seem like a more authentic name, I believe the cat girl's name is supposed to be "Nia" as a bit of a semi pun since it sounds like "nya", the sound a cat makes in the Japanese way of pronouncing it.

Re: Video: Rayman Legends on Switch is Practically Identical to the Wii U Version

Kyranosaurus

God I was so disappointed when I bought the Wii U version since it was literally the worst version of the game. I say that because half the levels I would have had a fun time playing myself instead forced me to play as Murphy and sit on the side lines as I tapped stuff...

If this version doesn't force you to be Murphy in single player then I would highly recommend buying it since the levels I DID get to play as Rayman were absolutely brilliant.

Re: Sonic Mania Runs Brilliantly on Switch, With One Tiny Drawback

Kyranosaurus

@Agramonte It's a retro styled game, with emphasis on styles there. No matter what game you make and how well you make it, you're more than likely always going to release a game with at least a few bugs. It runs fine on other systems not because of how much more powerful they are than the Switch, but because the Switch is very different in hardware. This means not all codes and inputs will translate 100% to the system. It has nothing to do with how "retro" the game is. It's better you get out of your head that a game aesthetic =/= system demand.

Re: Gallery: As Tempting As It Is, Don't Throw These Custom Poké Ball Switch Joy-Cons

Kyranosaurus

@Anti-Matter Yess!! I've been wanting Switch tablet colours since day one and really hope Nintendo start doing them! I would actually consider rebuying one in the future if Nintendo released new designs and colours to choose from.

I say if you're gonna make a console people can take with them and share with others, then let everyone express themselves through the console design!

Re: Snakebyte Announces The Wireless Game:Pad Pro For Switch

Kyranosaurus

People are talking about the bottom home, plus and minus buttons being an issue but it's really not. Button layouts only become an issue when your thumb cant discern what it's pressing or what it can't reach without holding the controller weirdly.

A bad controller in my experience is the PS4 controller. I can never pause the game properly without looking down at the controller because the Options button is so close to the touchpad and face buttons that I press those by accident instead. In this case, My thumbs could easily reach where those bottom buttons are located. I mean it's already shaped like the default Pr controller so I'm literally testing it right now.

Re: Snakebyte Announces The Wireless Game:Pad Pro For Switch

Kyranosaurus

On my own opinion: It's nice to have options. Some people like to use Nintendo's style of D Pad and other people don't. There's not really anything worth complaining about when all it is, is giving more people their own unique ways of playing a game.

Some people play very different to the way I play and it surprises me. So I don't think there's any issue with a controller that offers that for those who aren't comfortable with the default.

Re: Snakebyte Announces The Wireless Game:Pad Pro For Switch

Kyranosaurus

@Yasaal From what I remember back in the gamecube days, Turbo mode was basically like a spam button mode. I remember having an old capcom game called Gotcha Force (god do I miss it) and you can rapid fire by holding the button whilst turbo was activated. Some games didn't have a hold to fire button by default so turbo was a way to force that mechanic even if it wasn't built into the game.

Re: The Order: 1886 Studio Ready At Dawn "Interested" In Working On Nintendo Switch

Kyranosaurus

@SLIGEACH_EIRE @Mommar Funny enough, committing projects to consoles that aren't yet properly established in the markets yet is incredibly risky for developers. Even if they aren't yet developing, being "interested" is an incredibly good sign for the future and means they're keeping an eye on how well they might do. Investing into a console can make or break you depending on the size of a studio.

People give developers such a hard time just because they aren't sure if they should bring their games out on Nintendo systems. A lot of people usually respond to this with "Pfft well we don't care if you don't bring your games to the Switch" when really, this is the confirmation they needed on why they shouldn't bring their games to Switch. It's unfortunate people don't think about this and how things look from their viewpoint.

Re: Protect Your Nintendo Switch's Screen With These Fetching Dock Covers

Kyranosaurus

I haven't scratched my Switch, but I will say that I'm seeing very slight lines on where the scratches WOULD be, however since day one, I have been taking it in and out from the dock with extreme caution but I can tell for some people, that taking it out normally ("recklessly" to those who want to accuse people of damaging their own product for some reason) might eventually wear on the screen and honestly, consumer fault or not, you take precautions in the design so that can be avoided in the first place.

Example: See Nintendo making cartridges taste bad to stop children from putting it in their mouths. They did something to prevent it, so it's up to the consumer to not do something as reckless as swallow it.
In the case of the dock, Nintendo has shown through advertising multiple times on how quickly you can pull the Switch from the station. They've even shown it to to so "smoothly" when in reality the thing clunks in and out based on if you've lined in up with the output. Disclaimer that I'm not particularly blaming Nintendo, but it's common sense that when you design a product, you have to take everything into account. Your grandma won't know that the Switch screen can possibly get scratched by it's own dock. Your child wont know that you can jam the straps on shut if you put the wrong one on by accident.

Try thinking a little bit about those who don't have gaming sense before assuming that people are just idiots and don't treat their products right.

Re: Tatsumi Kimishima Outlines His Nintendo Targets, Laying the Groundwork for a Successor

Kyranosaurus

Another thing people need to consider is that although the Switch is considered a home console for Nintendo, there's already people (including myself) who are treating this as a powerful hand-held and that's even better imo. Me and my brothers used to share a home console, but now Nintendo's given us the incentive to buy each of our own. My brother often goes to Uni far away, so he can never really bring a system with him when he visits because all the wires and games make it hard to take on train.

The fact that theoretically, a Switch system can share a dock already help with this, and all the games are small enough to take the whole lot! My other brother goes out often and doesn't have time to play games as much as he used to. He heard about the Switch and already wants to get one of his own. Years ago, we used to play together on our GameCube (Mario Kart Double Dash) but as we got older, we never got to do stuff like that as often. The convenience of the Switch alone is its BIGGEST selling point.

Long story short: Convenience sells and the Switch is already doing a stellar job when it comes to that concept. Just bring on the games!

Re: Tatsumi Kimishima Outlines His Nintendo Targets, Laying the Groundwork for a Successor

Kyranosaurus

@Yasume I think you're pretty damn insane thinking that the Switch can't beat the Wii U. The Wii Us main downfall was it's incredibly poor marketing and communication. The Switch has already done more great marketing than the Wii U has in its lifetime and you think it can't beat an invisible console?

I'm sorry, that's just pure blind rage at this point. I don't know who got on your bad side today but Kimishima has already done a lot for hopes in this system. I don't personally think it will break 100m but it's certainly looking a lot brighter than anything that was done in the past few years by Nintendo.

Re: Shovel Knight Is Coming To Nintendo Switch With Gender Swapping And Co-Op Modes

Kyranosaurus

@CharlieSmile Yeah I mean sure. It's still a crappy business practice and that's what I'm criticising. Saying "it doesn't matter because it doesn't affect me personally" is an exact counter-argument to why none of what you've said actually holds a valid point to say why it's not a poopy practice.

If the Wii U launched and it's price was increased overtime then I have no right to laugh at someone because they can no longer afford the cheaper option of the Wii U. Wut.

Edit: I mean I could laugh at them but that wouldn't be nice now. And trying to justify it to them by saying, "Well Nintendo don't have to consider your personal finance" is just as pointless to say.

Re: Shovel Knight Is Coming To Nintendo Switch With Gender Swapping And Co-Op Modes

Kyranosaurus

@Damo Yes but here's the thing: You have to pay for Amiibo (bear in mind most are actually not easy to get a hold of at a reasonable price).

Now you're probably telling me "yeah but you get an amiibo too", no it means you HAD to get an amiibo. Not exactly great to hear when other system owners straight up get the muiltiplayer with no extra money spent or work to do so. THAT'S what people are upset about.

Re: Shovel Knight Is Coming To Nintendo Switch With Gender Swapping And Co-Op Modes

Kyranosaurus

@Mopati It's a raised price is my point. They said so themselves that they're raising the price so you "better buy this one quick".

My whole point is that Yacht Club are trying to rush people to buy the game at a cheaper price (sounds great but not everyone can even afford to splash a few quid) or else you can only buy it at a higher price despite the original coming with that stuff for free. Some people aren't that well off. Some people wanna wait til their next allowance for example.

Everyone who's saying "just buy it now then lol" is only proving the point of those complaining. And honestly I'm not interested enough to fall for a business tripwire so soon. I'm just pointing out it isn't as "friendly" or "great" as people make it out to be.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@MadAdam81 That actually sounds incredibly possible too. That was you can have a Wii U situation where you play the system at it's full power undocked because someone might want to watch TV or something whilst you still play games.

I don't think VR will come to Switch even with a power source, but it sure sounds like something that'll be a lot easier if the Switch is a huge hit, and has a successor that is much more powerful, yet lighter (to wear) at the same time. I don't know how much the Switch weighs, but I'd imagine it could get lighter with better tech.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@yomanation Man, I've given you like 4 chances to correct yourself without actually being rude and eventually you decided that me not being able to read you mind meant that I was "dense", so if I'm apparently assuming that you're not knowledgeable then that means you've put zero effort into being an honest person.

What you've said is completely hypocritical after calling me dense exactly 2 posts ago. Don't be that guy.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@yomanation I'm sorry but you didn't actually say anything about the games. If we're talking specs, and you want to tell me about the games that WERE 720p; then you HAVE to specify it. It's a different argument entirely when you make a generic statement vs one that specifies 720p games.

You're trying to make me out to be an idiot when really, you just can't admit that you failed to actually get that information across. Let me tell you something interesting: I CANNOT READ YOUR MIND.

There's nothing obvious about it because anyone who wasn't you could quite as easily tell me what you "tried" to tell me and we'd be no where near having this conversation.

You're apparently a graphics programmer yet you seem to thing that there's only one answer when it comes to talking about resolution? Geez, maybe you shouldn't jump on that title so proudly without thinking about a few more things first...

Communication on the internet is important to get across efficiently because it's never "obvious". I'm not a mind reader and someone with some sense would never make ASSUMPTIONS. If you're not sure on something then spell it out. State your reasons on why. Tell them what you mean by something.

It's incredibly obnoxious to assume that someone will understand your half-assed answers. It's usually the reason I type out such long posts but here we are anyway because someone was too high and mighty for any of that, whoops.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@yomanation LMAO, there's no grasping for straws.

It's exactly what you told me and the fact that you're stubborn enough to ignore that fact just makes you look ridiculous. This'd be over by now with most people but I guess some people have their pride to protect rather than being honest.

"The Wii U had a lot of aliasing because it was 720p -.-"

^ That right there. Can you see it? That's an exact quote from you. I'm reading it and it quite clearly doesn't say "the majority of the content was 720p".

I feel quite mean right now but honestly it's hard to put it nicely when someone refuses to point out their own mistake.
I pointed out my own mistake with someone else earlier and apologised. I guess it's hard for some people to do that.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@yomanation Of course that's wrong. Games are not equal to the system.
I can't just show you a 360p video on YouTube on my phone and tell you that my HD phone is 360p. The footage is not equal to the system's potential.

If "only a handful titles were 1080p" then that doesn't negate from the fact that the system is still 1080p. When you tell me that the Wii U had aliasing because "it was 720p" then that only tells me that you think the Wii U is a 720p system and that's the only reason for any of its aliasing.

If you didn't mean to say that then you need to be more specific as to not cause misunderstanding.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@kobashi100 Read above posts. Games vary. Something intensive like say Battlefield for example may get put down to 720p on the handheld. Something like a simple styled indie RPG may have 1080p capabilities on the handheld because it isn't asking much from the system. The Switch is also likely to have a streaming service like Netflix since the Wii U had it. Movies and shows can easily display in 1080p without demanding a lot from the system. Battery life will likely be up to the user if they wanted to watch a movie in 720p or 1080p.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@yomanation The Wii U is 1080p so I don't know where you got that from. Also the resolution itself has little to do with aliasing, it's about the techniques used dependant on the game.

Also I never said downscaling was the absolute best technique but matter of the fact is that it does help get rid of it whether it's the most efficient way of doing it or not. Upscaling of course has the opposite effect and makes the aliasing more apparent but I'm sure you know that.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@bitleman Not sure which of my comments you're replying to but assuming it's the one about how much it is to make a HD handheld, it really isn't much and even Sega could do it if they wanted.
Nintendo have enough employees and as for the money, they're actually a lot more loaded than you think.

Nintendo are extremely conservative with their money, they could literally do nothing for years and still be far from "doomed". I'm not even joking. I'm really not overestimating them. You should look into it.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@yomanation 1440p on TVs actually has potential to be better than you think. Whilst no one has those TVs, downscaling 1440p down to 1080p had benefit such as less aliasing which let me tell you, the Wii U had a LOT of. Whether this was true or not, I think people need to have a little more faith in Nintendo when they make these decisions. They know what they're doing and specs-wise they know not to be pointless with them.

Re: On Nintendo Switch Power, WSJ Tech Writer Pitches in With Alternative Details

Kyranosaurus

@KirbyTheVampire Again missing the point. Although I know it's almost non-existent; lots of people forget that the Vita runs games at 1080p and that certainly isn't for candy crush games.

Anyway, point is the Switch can BE a 1080p display but that doesn't mean that the games have to be. People are also forgetting another factor of the Switch that actually changes a lot more than they think: The Switch is cartridge based now. That means no wasted energy on reading a spinning disc. Sure energy comes from elsewhere now but when you take one weight off, that lifts a curtain to other possibilities.