For almost three days, a report by Eurogamer has left parts of the Nintendo fanbase distraught.
Some fretted the rumoured specs to be a negative omen for third-party support, worrying that a seemingly burdensome development environment would repeat itself following the Wii U.
Eurogamer also specifically mentioned how the system in 'undocked' form would be 1280x720, resulting in the estimation that games would be potentially upscaled when running from the 'docked' implementation on a TV - games would run in both setups, but with differing performance.
Now, well known technology reporter Takashi Mochizuki has taken to Twitter to share findings from a research analyst; in the process throwing his chips into a sea contradicting rumors.
For those unfamiliar with USB-C technology - which has previously been outlined in reports - it's a fast upgrade from the previous incarnations of mini-USB drives. If implemented in the way described in the tweet, the Switch will be suitably responsive while in 'docked' form; information relaying from the Switch's handheld component will be able to quickly send through the dock and into the TV, resulting (hopefully) in minimal input lag.
This tweet is where things get interesting, as it insinuates that there will be no down/upscaling on the cursory level described in the Eurogamer leaks.
A big takeaway is how the Nintendo Switch screen will be downgrading games from WQHD (1440p) to a 1080p portable screen, the physical screen on the handheld that many current assume to be 720p. This mirrors what a supposed Foxconn employee leak detailed.
Apart from that, not very many people believed that the patent revealing a VR-like implementation was going to be ready near launch, as we suggested in our own article. It could be a product for the future.
This final tweet seems to be insinuated via the existence of The Legend of Zelda: Breath of the Wild and a few other reported open-world style games being developed for the console; we're not sure there's enough evidence to read into this, at the moment..
While this potentially brings exciting things to light, be sure to temper your expectations. Absolutely nothing has been confirmed by Nintendo regarding the Switch's specs, and the contradictory nature of reports is telling; multiple respectable sides believe they have key insight, but still disagree on fundamentals of the Switch specs.
Hopefully all will be clearer in January.
Digital Foundry (who have sources and have been very accurate) vs an armchair analyst....hmmm.
I honestly think Nintendo is leaking all this on purpose to keep us talking. Bad or good it seems to be working!
Hmm, 1080p portable screen? Sounds a bit odd. I would have thought they'd leave it at 720p to improve performance?
Well IMHO rumors are still rumors regardless who has better credibility, be it EG or research analysts. Well to be fair, (I think) these aren't exactly leaks but intelligent/justified guesses based on practical information and/or existing facts.
Still, I honestly can't wait for January
This is going to be the longest wait ever....waiting for the Switch presentation. -.-
Well to be fair Digital Foundry are using a 5 month old leak from an unnamed source & Eurogamer add to that an equally unreliable source from Venture Beat. Buuuut I take all rumours with a pinch of salt. Either could be right, either could be wrong at this stage.
Only thing I'd say is that the potential resolution of the screen being that high would make sense for VR use. 720p being cut in half for each eye would look pretty awful. It could be that games will run 720p on a 1440p screen & then use the additional capacity for running 720p twice for VR purposes.
And this is why I'm waiting until 12/1/2017, as well as the Switch's eventual release, for concrete information on the system.
@memoryman3 He's a Wall Street Journal analyst based in Japan who has a fairly decent track record IRT leaks.
That said, I am not holding my breath. I'd rather wait 'til January and the Switch Presentation, where we'll likely get a better idea of the specs, than speculate endlessly on the myriad contradictory leaks and rumors circulating.
I'll never understand people (mainly reddit and r/nintendoswitch) freak out about the Switch power. Apparently people wanted a tablet powerful like a PS4 Pro with a 1440p screen that could play all the boring multiplat titles with a ever lasting battery. I don't care about any of that and I think you people are misreading the Switch. All I want from the Switch is a decent powered HD handheld that can be hooked up to the tv to play all the Nintendo exclusives in one place (no more buying 2 consoles!!), with the usual nintendo handheld 3rd party support (Atlus, Level 5..), the indies and, if everything goes my way, all the japanese exclusive that currently the Vita has (alas, the weebo games). Who cares about the big AAA titles, there are PS4/XBONE/PC for those..
@PtM I wouldn't say that was overkill at all considering all smartphones during this time and age are displaying at 1080p already despite their size.
In fact it makes more sense that people would like to see a clearer picture on a smaller screen, wouldn't you agree?
That would be nice. But I'll wait for actual confirmation from Nintendo themselves.
1440 docked with 1080p undocked. Yeah I am not believing that for a second.
@allav866 12/1/2017 is far too long a wait for US gamers (Read: December 1, 2017) so we will be ready for the news on 1/12/17.
I think this guy usually has accurate information but this time what he's saying doesn't make sense nor do I think it's possible.
@Kyranosaurus people need to stop looking at mobiles and and saying they do 1080p so why can't switch. A mobile phone isn't displaying graphic intense games. When mobiles start pushing out games like the scale of Zelda at 1080p then we can talk.
The battery life would drain so fast. The switch being only 720p undocked is the right decision if it extends battery life. I don't want to be playing a handheld for 2 Hours and then needing to charge it.
If anyone fancies it smyths U.K. Is doing a 3 for 2 on amiibo
We do now have conflicting rumours from sources who have been correct before but I'd to just take a moment to step back from that and ask: Why do people find it so unbelievable for a tablet device like the Switch to have a possible 1080p display?
I'm genuinely curious, have you never touched a modern tablet before?
@DanteSolablood Thing is hardware leaks can always become inaccurate, especially after such a long period of time. I mean, the 3DS had a Tegra in its dev kit, but the final console did not.
As Laura Kate Dale said: 'Always treat info from any leak, mine included, with scepticism.' https://twitter.com/LaurakBuzz/status/810913981393235968
@Kyranosaurus Its no fun being positive about Nintendo, I think that's been made pretty clear over the past week.
Nintendoom sells. Nintenhappy does not.
@kobashi100 Yes, yes, however games are another discussion entirely. The Wii U is 1080p HD but not all of its games are 1080p. I'm just talking about the system itself. It's really not hard to have a HD system and a decent battery life.
The games might even be 720p when undocked but I'm purely talking the system itself.
@memoryman3 doesn't sound like this analyst is some rando either.
Regardless I just think the portable side needs to have a nice HD screen with reasonable graphics. I realize docking it means having to upscale but there also should be very little difference in the experience between the hand held and docked device or what is the point of its existence. January 12th cannot come soon enough to squash all this. Nintendo would do well to improve their PR department and not wait so long to get information out. This doesn't help their image.
@PtM Why?It might not be as noticeable as on a large TV screen but it's still clearly noticeable. If true the games will look incredible.
@the-madprofessor Exactly, that's why I lead a low salt diet so I'm ready to take any information with a large grain of it at any time. It can be fun speculating sometimes but I think there is too much emotion connected with the outgoing Wii U & incoming Switch to keep these discussions as friendly as they should be.
I think it is not about the resolution of the games, but the screen - maybe the tablet screen is indeed WQHD, even if games just run at 720p
1. It is cheaper to use some common screen than an older 720p which is not produced so much more...
2. If Switch will do VR the biggest problem is the lines between the pixels when you are so close to the screen... with WQHD not.
Maybe still the resolution would not be incredible, but the overall experience better than on a 720 scren...
@PtM Well, I don't know. I really enjoy 1080p on my smartphone's 5" screen. It's great for watching videos.
That said, I think most games would probably run 720p even if Switch had 1080p screen.
I'm more inclined to believe this guy than that Eurogamer rumour.From what i understand,this guy knows his stuff and while I can respect Eurogamer do too,their sources for that last one were questionable at best and several months old.
@zocker-hias Great minds think alike on your second point, it's very similar to something I said earlier on. It is also something I can see Nintendo doing... over-engineering in the short term for longer term results.
Maybe Nintendo reverse engineered this thing from a crashed UFO they have kept a secret.
Let's get a real good rumor mill going here!
Well, i'll take it with a grain of salt, but it is good news.
Plus, the guy has a previous track record and he has to have good sources if he is writing for the WSJ. He isn't a random nobody on reddit.
And now to wait for January - since we have contradicting rumors, the only thing left is to wait for the truth.
If true then doesn't that make the rest of that Eurogamer report invalid?Surely if it was just a bog standard X1 like they say,it wouldn't be able to output at this resolution?
Folks I will give you one information about the switch. Tekken 7 is coming to the switch the same date of the Xbox one and ps4
My Christmas eve is in January and my Christmas will be in March...... is it here yet =(
@OorWullie There is an unconfirmed Nvidia leak stating the chip is a fully custom chip built from the ground up. If this is true, it tells me that it's neither an X1 or X2 but something in between.
@Kyranosaurus A gaming tablet that needs to be able to run AAA games is a whole different beast from an iPad that only needs to be able to run games like Candy Crush.
Pretty sure that if the Xbox 360 can run MGSV as well as other AAA current gen games, the Switch wouldn't have any problem running bigger AAA games. It all comes down to sales. If the Switch sells well it'll certainly have 3rd party support (which we NEED) and in terms of public awareness, the Switch is already doing better than the Wii U.
@PtM Tell that to the nVidia K1 Tablet, about the same size but 1920 x 1200, so...how?
@Joeynator3000 If you think the announcement -> january wait was longer than the "announcement needed -> announcement" you have a veru short memory
@KirbyTheVampire Again missing the point. Although I know it's almost non-existent; lots of people forget that the Vita runs games at 1080p and that certainly isn't for candy crush games.
Anyway, point is the Switch can BE a 1080p display but that doesn't mean that the games have to be. People are also forgetting another factor of the Switch that actually changes a lot more than they think: The Switch is cartridge based now. That means no wasted energy on reading a spinning disc. Sure energy comes from elsewhere now but when you take one weight off, that lifts a curtain to other possibilities.
@DanteSolablood That's good to hear,fingers crossed it's true.
Okay, things are getting interesting now, but I'll still have the salt at the ready.
@Kyranosaurus but the Vita only has a screen resolution of 960x544 and even then, most games do not run in native resolution.
To me, this leak feels like it comes directly from Nintendo and I therefore am inclined to believe it. Honestly, the Eurogamer reports from earlier this week were sucking the fun right out of the Switch hype, even from people like me who can't wait to get their hands on it. Nintendo had to get ahead of that and rekindle the enthusiasm with some information. So yeah, I kinda believe these reports...based on my crazy speculation.
@kobashi100 True enough, that's my bad I forgot, but then that's to suggest that something Nintendo would rather call a home console is not more capable than that? They're more than capable and it's silly to underestimate how cheap you can actually make stuff like it with the budget of Nintendo's wealth. (whilst still being a reasonable price mind you)
@yomanation Yeah, seems overall unnecessary for games. Maybe it's for VR purposes like people are saying? I'm not sure, since I know very little about VR, but that seems like the only way the resolution would be higher than 1080 when docked and 720p when portable. Unless you need an even higher resolution than what's mentioned here for VR, which I'm assuming is the case.
@cameronbelmont You could be on to something there.
@Qun_Mang To be honest, I live in the US, but since this site is based in the UK, I figured I'd be considerate and write the date accordingly. Of course I meant January 12, 2017.
@allav866 Unfortunately, because of time zones, it's actually 4am on 13/01/17 for us in the UK. But, we thank you for your consideration anyhow.
Let's sing again I Heard a Rumour - Bananarama.
"I heard a rumour, they said if Switch has 1080p undocked".
@yomanation 1440p on TVs actually has potential to be better than you think. Whilst no one has those TVs, downscaling 1440p down to 1080p had benefit such as less aliasing which let me tell you, the Wii U had a LOT of. Whether this was true or not, I think people need to have a little more faith in Nintendo when they make these decisions. They know what they're doing and specs-wise they know not to be pointless with them.
"faster than 3DS's 128Mbps" dude...are you really comparing switch with 3ds??!!!! seriously...
The possibility of Displayport instead of HDMI is very unlikely, I wouldn't believe that one. It's true that DisplayPort can handle an audio/video output spec, but not every DisplayPort cable necessarily supports the audio spec. Not to mention, it's very rare to see it be used in TV's, it's mostly only used on PC monitors. It's a lot easier and less confusing to just use HDMI 2.0/2.1 and be done with it.
The Tegra X1 lists in it's specs that it is technically capable of output at 2160p. Thus, output at 1440p is definitely possible. However, most games are only going to support 1080p, to ensure that they will have a smooth 60 FPS. However, the option for 1440p is certainly there, for those willing to optimize for 30 FPS. Just don't expect to see it on more demanding titles.
Considering that the Google Pixel C, a tablet using the Tegra X1 back in 2015, was able to display at 1080p, the Nintendo Sandwitch's mobile component is certainly capable of doing so as well. The idea for it being locked at 720p while off the dock is merely a rumor pertaining to being factory engineered to preserve battery life and reduce heat. However, there is technically no reason why the NX mobile component cannot display at 1080p, since it's Tegra X1 will certainly be capable of handling that. So we'll have to wait and see if Nintendo designed it generously; otherwise, modders will quickly be prompted to step in and rectify that issue...
The comments from this guy are hit and miss, and the DisplayPort idea is just flat out wrong. The VentureBeat rumors in an earlier NL article also came from the realms of WSJ. Just my advice, @NintendoLife: stop listening to high-falutin' venture capitalists who don't entirely know what they're talking about when it comes to technology, and link posts from some real nuts and bolts tech sites instead.
What we have to keep in mind is also the fact that rumors, even if they surfaced now, might originally be about early dev kits and not the final product.
I am looking specifically at the Eurogamer rumors here.
It would, for example, explain why they are talking about a regular Tegra X1 while everything else we have heard so far points to a custom one...
Their data looks strange in generell and it could all easily be explained like that.
Distraught? To think that people react that seriously...... Sweet Jesus.
I guess we'll find out next month!
...except we won't because Nintendo will not tell us a single tech spec, including resolution lol
@Kirgo The thing about the Eurogamer rumours though was it ended with the "stark warning" that the specs table provided to devs is final.
@Kyranosaurus forget the whole "home console" slogan Nintendo are calling it.
The switch is a powerful handheld that can offers TV output
@kobashi100 I'm still obliged to call it a hybrid. Had the TV display been a streamed method instead then I'd agree with you but you can play the device with legitimacy either way so a hybrid it is.
@Kyranosaurus You overestimate Nintendo's size, wealth and capability. As a company Nintendo is about the same size as Square-Enix. They're on a completely different scale than electronic giants like Microsoft, Sony or Apple. Nintendo can't loose billions on one product or they would die.
I think it's a little more complicated than just saying something is capable of 1080p. I mean the PS3 displayed 1080p 60fps on Pixel Junk Monsters easy. The non pro PS4 has trouble getting many games to 1080p 60 fps because there is alot going on. For instance Battlefield 4 runs at 900p/60fps on PS4 and 720p/60fps on XboxOne. Realistically the Switch isn't going to output games like this in 1440p without cutting alot of graphical corners.
That was actually one of the knocks I've seen some reviewers have with the X1. Is while it often outputted 1080p on games the PS3 didn't the lighting, detail etc were worse basically making the port even with the PS3 version.
People should not be so quick to dismiss these rumors. Aside from all the wannabe tech heads who try to explain why this should or could not be possible, you should take into account that WSJ is a VERY reliable source of information, and Moshizuki is a renowned industry insider who has a similar or maybe even better reputation in the industry than Serkan Toto.
I don't know the analyst Yazuki that he mentions, but since that is also a WSJ source, it definitely has some credit.
1440p on the TV definitely DOES have advantage, even if you only have a 1080p screen, since it will still be a better picture than native Full HD. Besides that, there are all kinds of technical factors and graphical effects that'll display or run smoother in the higher resolution.
And a 1080p handheld screen doesn't mean that the games have to display in 1080p; they can display in 720p just fine. But the possibly higher resolution of the screen itself could indeed be intended for future usage, such as VR, for which that higher resolution screen would DEFINITELY be a benefit.
Although EuroGamer now also has some credit, they based their current reports upon months old leaks by Venturebeat, a site with next to no credibility, and some other sources that seem to corroborate that.
I'd still say that the opinion of the industry insider is the one that has more credibility. The supposed "specs sheets" handed out to developers could be ballpark specs/older type dev kit specs, as a sort of an indication as to how far they can go with their games/ports. That doesn't really exclude the final hardware being slightly different/more powerful, though.
It can still go either way, and all of it is still rumors, so we should probably take ALL of them with a grain of salt, whether or not one source seems and/or is more reputable than the other. But also don't expect Nintendo to lift the lid on them come January 12th/13th.
However: after that date, it seems highly likely that more tangible information will follow, either from Nvidia or by means of various developers, because I can imagine that a LOT of NDA's will be lifted after Nintendo's January presentation.
@bitleman Nintendo's net worth is higher than Sony's .Might surprise you but it's true.Google it.As for comparing them to Square Enix,your miles off.
@bitleman Not sure which of my comments you're replying to but assuming it's the one about how much it is to make a HD handheld, it really isn't much and even Sega could do it if they wanted.
Nintendo have enough employees and as for the money, they're actually a lot more loaded than you think.
Nintendo are extremely conservative with their money, they could literally do nothing for years and still be far from "doomed". I'm not even joking. I'm really not overestimating them. You should look into it.
The graphical quality of Switch will be probably on a par with the Wii u. For a handheld that's fine.
I'm not sure it really is a home console you can take out with you but rather a powerful handheld you can play on the go as well.
It will come down to the games. If the third parties get involved then it will work.
But if it's only going to be first party games it will fail.
@cleveland124 I could link several different reports from various nuts and bolts tech sites (not these apparently ill-informed venture capitalist reporters from WSJ) detailing what the Tegra X1 is capable of, but I'll leave that to you to find on your own if you wish. Suffice to say that the Tegra X1 has no problem outputting at 1080p, even on a mobile device. The Google Pixel C is proof of that, dating to 2015, so certainly the NX mobile component can handle it in 2017. I just mentioned 1440p because the specs do indeed allow for it on less demanding titles, just don't expect to see it be usable in titles like Battlefield 4.
By the by, the NX chipset is actually going to be newer than both the original PS4's and XB1's chipsets, so I expect to see the NX be capable of handling games like Battlefield 4 at 1080p, though perhaps not quite with 60 FPS.
Can I ask you guys so politely to FREAKING wait for 3 weeks before spilling out your nonsense talk about Switch? Geez, it is simple, isn't it?
Rumours are rumours, as long as it's from unofficial source or it's not authorized by the company itself.
@PlywoodStick Do you see Battlefield One being possible by any chance?
@ThanosReXXX Any comment on the idea of using DisplayPort... On a system designed to be able to hook up to most modern TV's? Does that throw any red flags for you?
My point was that no mobile game has as much physics/graphical effects going on as a newer game such as Battlefield 4. Point blank the X1 can't run Battlefield 4 1080p.
@Azooooz Everyone else is reporting these rumors, lol. Why wouldn't a website based on Nintendo post the rumors? They especially need something to post now, since the only other things they can write articles about are 3DS eShop games, small updates about Super Mario Run, and Wii U eShop games that no one will ever play.
@KirbyTheVampire Definitely, just don't expect any more than 720p/30 FPS, meeting the minimum requirements. BF1 is fairly highly demanding.
GTAV Redux confirmed
The funny thing is that Nintendo probably won't even reveal the tech specs properly in January!
I would assume that the manufacturing costs between 720 and 1080 is minimal. 1080p for UI / Netflix would make sense to me, honestly. There will most likely be less demanding games that take advantage of this as well.
@PlywoodStick From what I've understood, the USB-C connector is only used to connect the system to the dock, the dock will make use of a normal HDMI connection to the TV, so no DisplayPort.
Also, since that is not mainstream yet (just try to estimate how many people actually have TV's in their home with a suitable connector) it would be quite stupid to use that as the main connector, UNLESS it's an additional option for people that DO have a suitable TV.
So, like the rest of the rumor, I'm not going to dismiss it completely just yet.
@PlywoodStick Ah okay, well that's good to know. Seems it all goes back to system sales ultimately being the deciding factor in the type of games we'll see. That's the part that kills me, because we're not really gonna see how the system will do in the long run for months.
@PlywoodStick Maybe we should start dissecting Switch images and videos in hopes of finding this logo somewhere on the tablet or dock:
Guys the presentation is only 20 odd days away. Let's relax till Nintendo and Nvidia lift the lid on everything. Let's not take every rumor as truth positive or negative as truth until the presentation and official source confirm them.
@cleveland124 Yes, yes it can.
Look at the requirements. A budget GPU from 4 years ago can meet the recommended requirements. A mid-range CPU from 7 years ago can meet the recommended requirements. Battlefield 4 is not a very demanding game, certainly nowhere near as demanding as Battlefield One.
The Tegra X1 is on par with or better than a 7 year old mid-range CPU, and on par with or better than a 4 year old budget GPU. Just look at the Tegra X1's specs for yourself. It can patently run a game like Battlefield 4 at 1080p. Again, just don't expect 60 FPS. The original PS4 and XB1 use old chipsets, that's why they can't handle it.
@ThanosReXXX USB-C 3.0/3.1 can facilitate HDMI 2.0/2.1 or DisplayPort 1.3/1.4 throughput signals, since it is a huge upgrade (six times the pins of a standard USB-A) from the typical USB cable up to now, including the blue USB-A 3.0. It is leaps and bounds above the capabilities of the common USB 2.0. Honestly, it could replace HDMI or DisplayPort as an audio/video signal connector from mobile devices in the near future.
Thus, DisplayPort conversion compatibility is certainly a possibility through USB-C, especially since the standard doesn't require all the royalties that HDMI commands. I wouldn't be surprised to see that emerge from modding... However... I highly doubt that DisplayPort support will be included as an obvious feature. Just ask around- almost no one knows what DisplayPort is; conversely, almost everyone knows what HDMI is. Both NVIDIA's and Nintendo's engineers must realize this, so even if the option is potentially there through USB-C, it almost certainly won't be advertised or labelled as such.
You guys miss an important fact: pixel density.
Images on a smaller screen will look better at a lower resolution because of pixel density. This is why when you look at TVs at a store and you look at a smaller screen and it says 740 and then look at a lager screen and it says 1080 but you hardly notice a difference.
I can live with 740 on a handheld if it means better performance. You're not going to see a lack of 3rd party support over this. Nintendo's handheld support has always been great and that's talking about an aging device. I don't think we will have to worry about games for this console. Even though Nintendo has stated that the 3ds will continue to get game what looks like until at least 2018, I imagine that with this being the next step, more support for games that would have been previously on the 3ds will start dedicating its time to the Switch. Where else can the 3ds go at this point? Why would Nintendo compete with itself? That wouldn't be smart "business wise."
The PS4 did 900/60 so I bet it could do 1080p/30. But FPS are pretty important in shooters. In my experience you have to beat recommended settings by alot to get max effects and detail. I feel like we are talking around each other though. Maybe you could get it to display 1080p, but I think the experience on an X1 would be better at 720p/60. That was the qualifier I was trying to add. 1080p is not the end all if other things suffer because of it.
@SofaKing "Images on a smaller screen will look better at a lower resolution because of pixel density"
I'm no tech expert but I do know my 1080 phone looks far better than my 720 phone.And my mates 4k screen phone looks much better than my 1080.
Anyone that thinks Nintendo is going to release actual specs of this thing on January 12th is sadly mistaken and deluded...
@PlywoodStick I was just kidding about searching for the logo, hence the smiley...
And I honestly don't believe that they will make use of DisplayPort because of what I previously mentioned. And the only USB connectors are the one in the dock and the one on the underside of the Switch itself.
@cleveland124 If the settings are maxed out in BF4, then yeah, a consistent 1080p/60 FPS might be too much to ask of the Tegra X1, but if the settings are toned down to somewhere in the middle, it's not an unreasonable expectation.
BF4 is a 3 year old game, and recommended requirements have jumped by a lot today compared to back then. We have to remember that the original PS4 and XB1 use chipsets that have significantly aged by now, and the NX's chipset is actually going to be newer than those. The Tegra X1 has an 8-core CPU with at least 4 big cores running up to almost 2.0 GHz @ peak, and 4 little cores running up to around 1.3 GHz @ peak (compare that to the original PS4, which has dual 4 cores running up to 1.6 GHz @ peak), along with a 256-CUDA core GPU running up to 1 GHz @ peak, using LPDDR4 memory (compare that to the original XB1's GPU, which runs up to 853 MHz @ peak, using DDR3 memory).
This thing is no slouch- it's been tested and proven to perform at least at a similar level as the XB1 in Unreal Engine 4 testing, using 1/10 of the energy pulled by the XB1... and it's mobile.
@SofaKing Current pixel densities still allow for a very noticeable difference, even on a mobile screen, going from 720p to 1080p. We're starting to see diminishing returns after 1080p for now on our current LCD-LED screens (case in point: Apple's Retina screens), but that will change with HDR (high dynamic range) and qdLED (quantum dot LCD-LED) a few years from now.
@KirbyTheVampire Chances are the resolution just depends on the game. Dynamic resolutions are a thing now, you know. Heck, Overwatch on the Xbox One shows a very good example of this, sometimes lowering the rendered resolution in order to maintain 60fps. I don't think a game like Zelda: Breath of the Wild would run at 1440p, even at 30fps.
Which makes me hope that they let you choose a higher framerate over resolution...
Waiting on 1/12/17.
@SLIGEACH_EIRE Oh dear, is that because now Eurogamer could tell you black is white and you'd believe it? Diddums
Nice to hear, I supposed. Irregardless of how nice the Switch is capable of outputting, 4K is not ubiquitous yet. So long as the downgrading effect doesn't outright suck I'm good.
Eh, I disagree that the current X1 is near in power to an xbox one. In real life benchmarks the X1 is somewhere between 50-100% stronger than the K1, which is great for a mobile chip but doesn't bridge the gap to traditional consoles. But I also don't know that a stock X1 will be in the Switch. So I'll wait and see how customized the Switch's chip rather than discuss benchmarks that may or may not be relevant.
@cleveland124 Well, not much more I can say, if you won't even bother looking at the evidence... The benchmarks and specs don't lie, the base Tegra X1 goes toe to toe with the original PS4 and XB1 hardware and is no worse the wear for it. Even if the final product in the NX is modified, we can at least be confident in the notion that Nintendo won't be left behind by third parties due to technological weakness in the 9th console generation.
@Joeynator3000 #6 "This is going to be the longest wait ever....waiting for the Switch presentation."
Expect for more "leaks" before the event, lol!
But hey, it's only three weeks away now! Plus there's the Holiday festivities and New Year's parties and after parties to keep us entertained while we wait.
I'm not much of a party person.
@allav866 I know- I was just messing with you. I thought the emote at the end would show that, but I guess it didn't.
@bitleman completely false. On market cap alone, Nintendo is 10 times bigger than Square Enix right now. It is also often bigger than Sony. Microsoft and Apple are indeed on a different level.
It's not that I'm not looking, I just disagree with your assessment and didn't want to get in a big my source is more reliable than your source which is a waste of time.
Shows 1.5-2.1x K1 architecture. If X1 is PS4 power, the K1 would be quite a bit more capable than the Wii U.
"Given the information that we have, the closest comparable device in terms of performance may be Nvidia’s 2015 Shield console, which used the company’s quad-core Tegra X1 64-bit SOC. Built on the 20nm production process and the company’s older Maxwell GPU architecture, the Shield console is in the ballpark performance of the PS3 and Xbox 360."
"Unfortunately, for fans looking for a new Nintendo console that’s "competitive" with the presentation capabilities of the PS4 or Xbox One, there’s not much to be excited for here. The Tegra X1 debuted in March 2015 with promises of PS3/Xbox 360 equivalent graphics, systems which were ten and nine years old at that time, respectively, and even then, this promise proved somewhat unsubstantiated. "
There's dozens of sites out there that compare X1 power to PS3/Xbox 360. But I'm sure all my sites are junk and that it has PS4 power in a handheld for half the price.
@cleveland124 Anandtech is a good site, and they actually do have more recent collaborating info than their preview on the Tegra X1 specs, just as other nuts and bolts tech sites do. GameSpot and Polygon may be gaming focused sites, but they simply do not offer the testing methodology, benchmarking, and specs data sheet comparisons to back up what they're saying.
And no, it's not half the price of a PS4's GPU and CPU put together, it's actually comparable in price. The PS4 is being sold regularly for under US$300 now, and the NX is likely to be sold in the US$250-300 range. The Google Pixel C tablet (which also used tbe Tegra X1) costed $350 in December 2015, which was very close to the PS4's price at the time. So the idea of having a mobile device with comparable or better specs with a comparable price point in 2017 is not such an alien idea.
@dumedum Square-enix: 3500 employes
Nintendo: 3000 employes
Playstation division: 8000 employes
Sony own 20 studios. 5 of them are AAA studios (more than 150 employes)
Nintendo own 6 studios. None of them is a AAA studio.
Nintendo also lost half their liabilities in 2012 by buying a building to double the size of Nintendo EAD.
People really overestimate the size and the wealth of Nintendo. If Nintendo had released a HD console instead of the Wii and had lost as much money as Microsoft and Sony with their 360 and PS3 they would be dead now. Nintendo can't release something as competitive as the electronic giants of the market so they follow the philosophy of Gunpei Yokoi: outdated technology used in a fun way.
Well find me a legit site that says the X1 is more powerful than the Xbox One.
Anandtech hasn't delved into the Switch hardware vigorously due to it not being available. But they only compare it to the 3DS noting that it's about 3x faster on the CPU side. So they wouldn't wager how much better than the Switch will be than the Wii U. And that's also why I didn't want to get into this too deep. I do expect the Switch through gpu/ram/chipset whatever to be more powerful than the Wii U. But I don't believe the X1 chip as showcased in the shield is more powerful than the Wii U.
@hepgius GFAQs is probably the worst place when it comes to the power wars, IMO. I know GAF is bad too.
It's baffling how people think TeraFLOPS and clock speed are the end all. It's just another piece of the puzzle that people don't truly understand. Yeah, having higher TeraFLOPS is always useful but it's pointless to know on their own. Same with Clock Speeds. The 360 had a higher clock speed than the PS4 (IIRC) but the PS4 is leagues ahead of the 360. Besides, we've seen proof already, no? Zelda already runs way better on Switch, which proves its more capable than Wii U by a decent margin. Dark Souls 3, Dragon Quest 11 and Skyrim all run well on Switch. Why people worry about tech they don't understand when the games show that it is capable is beyond me.
Zelda already runs way better on Switch, which proves its more capable than Wii U by a decent margin.
But does it? We haven't seen the Wii U version in 6 months. I'd hope it would improve a lot since then. Also, the Switch preview was very short and in one area. Not hard to optimize a 2 minute preview.
@SofaKing was comparing tv to mobile device not mobile device to mobile device. Of course you would see the difference amongst different mobile devices.
@cleveland124 That's what the three benchmark links were for, but okay... Here's the video showcase at CES 2015 describing how it's GPU is comparable to the PS4/XB1:
Most comparison videos compare the PS4 GPU to the Tegra X1 GPU, which is a bit outmatched due to the 8GB of GDDR5 memory in the PS4 GPU, and only between 2-4GB of LPDDR4 in the Tegra X1. Even though the XB1 GPU also uses 8GB of memory, it uses the now very aged DDR3 memory, which does not compare so favorably today.
We also need to keep in mind that the Tegra X1 is an SoC (system on chip), so it's simultaneously handling CPU cores/functions at the same time, whereas the PS4 and XB1 CPU's are separate. So even if the graphical settings were lowered a bit, it performed well for a mobile chip back in early 2015. With a more recent chipset in the NX, and a matured understanding of the tech, we can expect improvement due to having updated hardware to handle recent API's (application programming interface) with more finesse than the now aged PS4/XB1 chipsets.
"Of course, since the X1 is something meant for smartphones and tablets, power efficiency is key. Huang pointed out that it was able to run the Elemental demo using just 10 watts of power. A year ago, the Xbox One needed 100 watts to run Elemental. "
That's the only mention of PS4/Xbox One in that article. Okay it uses less power on one particular task and the Xbox One typically uses a bit deal more than that during gameplay. The demo also ran poorly on the X1 "While the demo didn't look perfect on the X1 — it wasn't as detailed as I remember it; there weren't as many particle effects; and there was quite a bit of slowdown — it was still impressive for something mobile."
How does that show that the X1 is as powerful as the Xbox One? Obviously as a mobile chip it has better efficiency than the Xbox one. It did prove that.
I'm not going to go into it again, but people do NOT understand how rendering and upscaling work on a console.
1440 makes no sense docked, as no TV could use resolution. It would imply the switch is targeting 3D TVs, rather than VR.
1080p would use minimal extra power over 780p, from a rendering perspective, as long as the Switch display was power efficient at that resolution.
@cleveland124 That was just the preview showcase before it released in January 2015. And no, they never said it ran poorly, just that it struggled to keep up with console based competition during the early 2015 build, which was nevertheless noted as being impressive for a mobile SoC. The tech has matured by almost 2 years now, so just as with any other hardware, programmers have gotten the hang of it more by now. So we can expect improved performance in the NX as a result of chipset advances and programming experience since that time. It won't have PS4Pro or XBScorpio performance, but it should be nearly a match for the original PS4/XB1 using much less energy.
We should end the conversation here. It sounds like you didn't even bother to watch the presentation before saying it was running poorly... What's really running poorly, though, is my demeanor, so I apologize for that...
@yomanation The Wii U is 1080p so I don't know where you got that from. Also the resolution itself has little to do with aliasing, it's about the techniques used dependant on the game.
Also I never said downscaling was the absolute best technique but matter of the fact is that it does help get rid of it whether it's the most efficient way of doing it or not. Upscaling of course has the opposite effect and makes the aliasing more apparent but I'm sure you know that.
Maybe the 1080p screen is for streaming media like Netflix, and since Tegra chips now support 4K maybe we'll see the Switch used by some as a streaming box for 4K TVs.
Also, the Tegra X1 isn't confirmed to be in the Switch, guys. Worst case scenario the Switch uses a heavily optimized X1, but it's more likely to use a custom chip.
@MetaRyan I can quite easily see that being the case for the handset. 1080p streaming would be quite ideal if you wanted to watch a Netflix show on the plane for instance.
"For almost three days, a report by Eurogamer has left parts of the Nintendo fanbase distraught."
Well that's pretty sad since they're nothing but rumour at this point...
@cleveland124 Not true. We saw the Wii U version only a few weeks ago on The Game Awards. It still was chugging along pretty pitifully. That might change by the time it's released, though.
@KirbyTheVampire Honestly, I wouldn't be surprised if the Wii U version chugs itself out of existence. (lol) BotW has gotten way too big for the Wii U's britches. As long as it's a launch window Sandwitch title, all is forgiven. (Maybe) Zelda Sandwich. Mmm...
I didn't watch the presentation because I am unable to listen to sound right now. So I didn't comment on that because I didn't see it. I was actually trying to avoid this conversation as I didn't think it would end well. I don't actually care though, the Switch will have enough power for me. I see third parties deciding based on sales if they want to support.
I guess I missed that. But they probably used the E3 build. Demos take time. They probably built the E3 demo early in 2016 actually and won't update it. We'll just have to see on the final release. It could continue to run crappy, but I don't think that's proven. I guess we'll see when they release. I'm sure every gaming site will have a side by side comparison.
Because battery life woupd drain within 2 hours, unless they put an extremely expensive battery in it. Modern tablets aren't running graphically intense games constantly. 1080p is fine when all you're doing is browsing the Web. But when you're running games, 1080p means processing the game to run at that resolution, and that takes serious power.
Look at GPD Win, which cost $300 and runs Windows 10 for gaming. It can run most early PS3/360 games (their PC versions), but that thing gets super hot and the battery life is maybe 3 hrs. And that's on just a 720p screen! They purposely chose not to go with 1080p because it would just obliterate the battery life.
I'm not saying it's not possible, but if Nintendo did go with 1080p they'd have to compensate with a high end battery and an extra $50 on the price tag (and we'd have to deal with worse graphics due to more power being devoted to pumping out higher resolution).
At the distance handhelds are played from the face, 720p is the best choice. The benefit of 1080p at that distance is marginal at best (slightly sharper resolution), while the cost is extreme (higher cost, worse battery life, worse graphics).
Either way it's not that big a deal, but there's no denying the cost vs benefit.
@OorWullie What phone does your mate have that is truly 4k, might I ask?
I only know of ONE 4k phone and that has to be the Sony Xperia Z5 Premium.
At least it was the FIRST 4k smartphone.
I have PSVR, and it's only 1080p and split between two eyes (so it looks like 540p). 1440p, assuming it gets split between both eyes, would still yield 720p VR which actually tops PSVR. Granted, it wouldn't have quite as much power, but, if Nintendo were to make some VR games, they likely wouldn't be overly demanding. Mario VR, Pikmin VR, Donkey Kong VR, Kirby VR, Animal Crossing VR... they'd probably do games like these which the system could run just fine, and stay away from trying to emulate realism.
That could be a wise approach. Everyone loves Nintendo's games, and taking advantage of the naturally less demanding ones coupled with a higher resolution... they could create a device that actually gives PSVR a run for its money (not that there's much money in VR anyways, but who knows what might happen if the affordable $250 Switch releases an affordable VR helmet peripheral for $50, so that $300 total could get someone past the barrier to entry...)
That's actually a fair point. They could make it 1080p but lock games to 720p to conserve battery life, but allow it to be used for the menu and Netflix and other miscellaneous apps.
See above. I think that is actually the most likely scenario after reading their insightful posts and giving it some thought.
It's a little complicated when you are looking at split resolution. 1920x1080 split to each eye yields 960x1080 image to each eye. So what you end up with is a visual field that is 50% of the total. But.....720p is 1280x720. So 960x1080 actually provides 12.5% more pixels than 720p would. Obviously 1440p would be better, but just wanted to indicate that 1080p split to each eye yields a significantly better picture than 540p.
@JaxonH Okay I just wanna repeat myself again that I'm mainly talking about the system itself being a 1080p system. The games themselves will vary depending on what they are of course. I've said this countless times but I do appreciate that you've come at me with some sensibility.
Nope, you're right. I set my thinking cap down before I posted that, and forgot when you deal in area it's squared.
But ya, if PSVR is 1080p cut in half and Switch was 1080p it could also be cut in half, giving equal results. I'm not totally satisfied with the resolution of PS VR but, it works. If Switch could match it, that'd work too.
I also forgot the 1440p wouldn't actually display on the device itself, another glaring oversight.
But fret not, I strapped that propeller hat back on and buckled it extra tight beneath the chin. Good to go.
Lol. Pretty funny.
@Kyranosaurus but the machine will output 1080p when docked.
There is no point adding a 1080p resolution screen on the NX but then locking down games to 720p. If you build a 1080p screen people will want games to be displayed in 1080p when undocked.
Going with a 720p screen is the logical choice by Nintendo.
Battery life is more important when undocked over full HD screen resolution. Games will still look gorgeous in 720p.
@kobashi100 Read above posts. Games vary. Something intensive like say Battlefield for example may get put down to 720p on the handheld. Something like a simple styled indie RPG may have 1080p capabilities on the handheld because it isn't asking much from the system. The Switch is also likely to have a streaming service like Netflix since the Wii U had it. Movies and shows can easily display in 1080p without demanding a lot from the system. Battery life will likely be up to the user if they wanted to watch a movie in 720p or 1080p.
@yomanation Well then I wish you'd made that more apparent in your reply when telling me something completely wrong.
Yes. Each switch is really powered by a small alien on a treadmill.
I like that traditional philosophy. Use outdated tech in fun way, like I play traditional Top instead Beyblade.
@yomanation "The Wii U had a lot of aliasing because it was 720p -.-"
The Wii U is 1080p, not 720p. I already said this in the last reply to that.
@yomanation Of course that's wrong. Games are not equal to the system.
I can't just show you a 360p video on YouTube on my phone and tell you that my HD phone is 360p. The footage is not equal to the system's potential.
If "only a handful titles were 1080p" then that doesn't negate from the fact that the system is still 1080p. When you tell me that the Wii U had aliasing because "it was 720p" then that only tells me that you think the Wii U is a 720p system and that's the only reason for any of its aliasing.
If you didn't mean to say that then you need to be more specific as to not cause misunderstanding.
@yomanation LMAO, there's no grasping for straws.
It's exactly what you told me and the fact that you're stubborn enough to ignore that fact just makes you look ridiculous. This'd be over by now with most people but I guess some people have their pride to protect rather than being honest.
"The Wii U had a lot of aliasing because it was 720p -.-"
^ That right there. Can you see it? That's an exact quote from you. I'm reading it and it quite clearly doesn't say "the majority of the content was 720p".
I feel quite mean right now but honestly it's hard to put it nicely when someone refuses to point out their own mistake.
I pointed out my own mistake with someone else earlier and apologised. I guess it's hard for some people to do that.
@yomanation I'm sorry but you didn't actually say anything about the games. If we're talking specs, and you want to tell me about the games that WERE 720p; then you HAVE to specify it. It's a different argument entirely when you make a generic statement vs one that specifies 720p games.
You're trying to make me out to be an idiot when really, you just can't admit that you failed to actually get that information across. Let me tell you something interesting: I CANNOT READ YOUR MIND.
There's nothing obvious about it because anyone who wasn't you could quite as easily tell me what you "tried" to tell me and we'd be no where near having this conversation.
You're apparently a graphics programmer yet you seem to thing that there's only one answer when it comes to talking about resolution? Geez, maybe you shouldn't jump on that title so proudly without thinking about a few more things first...
Communication on the internet is important to get across efficiently because it's never "obvious". I'm not a mind reader and someone with some sense would never make ASSUMPTIONS. If you're not sure on something then spell it out. State your reasons on why. Tell them what you mean by something.
It's incredibly obnoxious to assume that someone will understand your half-assed answers. It's usually the reason I type out such long posts but here we are anyway because someone was too high and mighty for any of that, whoops.
@Alundra-1998 He has the S7 Edge.I was wrong it's not 4k,it's Quad HD 1440 x 2560 pixels.I hadn't even heard of the term Quad HD before until I Googled it there.The screen is seriously impressive though.
@JaxonH I personally think if they do go with VR,it'll be used for things like Miyamoto short movies,tech demo's like Wii Street U and maybe mini games.I'll be surprised if they make full games with it.
How is going with your PSVR by the way?Are you using it still regularly?I'd love to try it.
Oh, I remember one thing. Hopefully Nintendo DON'T use cheap LCD screen for Switch console or it will looks like Wii U gamepad. That yellow tint...
@kobashi100 "1440 docked with 1080p undocked. Yeah I am not believing that for a second."
Why? Would it take the powers of Merlin to make that happen?
@OorWullie "I personally think if they do go with VR, it'll be used for things like Miyamoto short movies, tech demo's like Wii Street U and maybe mini games. I'll be surprised if they make full games with it."
Umm.. Really? Where have you been for the last ten years? In fact, the Virtual Boy, which launched 21 years ago had full games, and wasn't half as advanced as the VR we see today. I'm pretty sure that Nintendo would do some amazing things with VR, if they had a second chance with it, because that's just what they do.
@CircuitWrangler3 I was meaning with the Switch.I don't doubt they could and probably will do amazing things with VR but I do doubt we'll be getting full VR games on Switch.I really don't think enough demand is there for it just now for Nintendo to invest in creating a full game.if they do go with it,it'll be smaller experiences and if successful we may see a full game but it wont be on Switch,at least this iteration of it.
I think devs are used to making games work in multiple resolutions. There's his thing called a PC that has had it for decades, easily supporting different graphics cards and settings.
I assume the Switch having one card and just two settings will be quite easy.
@Kyranosaurus I assume the screen can display the max of the system, as I bet VR will be undocked but still connected to a power source, so still technically "docked".
Even if VR never comes to Switch, I hope we can play the Switch at full docked power out of the cradle by connecting it to mains power.
@DanteSolablood My guess is the customisation adds some extra graphical power without adding heat or electricity usage, as that is Nintendo's mantra.
@MadAdam81 Wont that cause it to overheat?I thought part of the docks purpose is active cooling,helping it run at full capability.When I play games on my phone with it plugged in,it can get seriously hot.I would imagine the Switch,running even more graphically intense games at full capability will melt in your hand haha
@3MonthBeef "why would Nintendo break their own NDA"
It helps keep everyone talking about it in the build up to release.I'm sure some of the leaks weren't intended,like the Mario and Rabbits crossover but ones like these are probably beneficial.Like others have suggested,it could also be to counter that Eurogamer report.That was the first bit of real negativity about the Switch and after all the momentum that had built,leaking this info can get them back on track.That's if it's even true of course.
"Nintendo Switch is powered by the performance of the custom Tegra processor. The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards"
This is straight from the NVIDIA blog. I don't care what Venturbeat said, Switch will probably not have a X1 in it at launch because it'll be using Pascal architecture proven by the mentioning of "based on the same architecture as the world’s top performing GeForce graphics cards." My money is still on a customized X2 in the final unit.
Correct me if I'm wrong but wouldn't 1440p look better on a 4K TV than 1080p? Because if it does I would sure enjoy games that took advantage of it so they could look pretty on my shiney new 4K TV(yes I know 1440p is not 4K, it's more like 2K). I understand it would probably only be smaller/indie games but I would still enjoy that upgrade when possible.
@capitalism I've also heard rumors that it's neither an X1 or X2, but a totally different chip built from the ground up. Not sure how much validity that rumor has, though.
@capitalism If it does turn out to be something different using Pascal architecture, that's at least on par with the Tegra X2, then that would be awesome! However, that would also raise the system into at least the US$350+ price bracket at release. I think Nintendo probably wants to hit the US$250-300 price bracket, so something that at least has the power of the Tegra X1 is a good starting point on which to base the bare minimum of what the NX will be capable of.
This is the July article using Digital Foundry's information, upon which all these arguments and discussions are based. You'll notice that it's a lot more optimistic sounding than the information coming in since December 19th:
Following up on it during this month, however, we now have craven rumors coming from WSJ and ex-WSJ "sources" that used VentureBeat and Ace Research Institute to spread claims that the Tegra X1's current performance, and indeed the NX's use of it, is weaker than anticipated by the July Eurogamer article. We must be careful not to let these venture capitalist "sources" color our impressions, and instead stick to information from sound testing methodology, benchmarking, and specs data sheet analysis.
Broadcasting that DisplayPort would be the standard output for the NX is pure slander. Whatever good reputation this reporter had on the subject of gaming is shot after this. I know about the saying "Don't shoot the messenger," but this Mochizuki guy should really know better. It's making me wonder if the questionable information coming in since the 19th is being planted by opportunists to weaken anticipation for the NX...
@cameronbelmont funny, that's almost exactly what I thought too.
Uhm but my source is DIRECTLY from the NVIDIA blog, not "venture capitalists." It's coming directly from the horse's mouth. The WSJ employee above is respected though and what he said meshes with what NVIDIA has revealed so far. I will take NVIDIA and Wall Street Journal over Venture Beat and Digital Foundry any day.
In regards to the Switch's price with a customized X2 in it, it was widely reported that Nintendo struck a very lucrative deal with NVIDIA to get the chips cheap because NVIDIA wanted to get in the console market very badly. Also NVIDIA said themselves that the relationship will last for "decades" so with a commitment like that from both companies it's highly likely that Nintendo will get very lucrative deals from NVIDIA for years to come. NVIDIA knows that Nintendo products always sell in the millions, so with volume alone NVIDIA is able to offer chips to Nintendo for lower prices.
I haven't heard that, but hey, that could definitely be a good thing if true. We'll see on the 12th!
@capitalism it's worth noting that Nvidia's deal with Nintendo was part of the ever-churning rumour mill, however that doesn't mean that they haven't made the Switch with more power in mind. It could quite easily be a heavily (and I do mean HEAVILY) customised X1 in the thing as opposed to an X2, no matter how likely or rumoured it is to be the latter. Kirby's thoughts on it being neither are quite intriguing though.
Not that it will matter of course; what really matters is that the younger development at Nintendo have been driving the Switch forward, and this will only mean great things for the system in the long run.
@capitalism That quote from the NVIDIA blog is all marketing fluff. I want to see some hard testing, benchmarks, and nuts and bolts specs sheets before I believe NX will use something more on par with a Tegra X2 while still remaining at a preferable US$250-300. That's a little bit TOO much of a good deal for Nintendo, and not so good for NVIDIA... no matter how badly NVIDIA feels burned by losing out in the console space for so long. Those Tegra X2's are going to be used in motor vehicles, they don't have to kiss up to Nintendo just to get a deal going for them.
And once again I will believe what NIVIDIA said on their blog, marketing fluff or not, before I believe anybody else until we find out for sure on the 12th. Laura Kate Dale and developers have also stated that Switch will have a X2 in it so there's rumors on both sides of the argument. And that $250-$300 mark is what YOU would prefer, but that doesn't mean Nintendo can't release a $350-$400 console. If it has a good amount of power and it's innovative, I would have no problem paying that. Or like I said before Nintendo got a REALLY good deal. We shall see.
I haven't really been using PSVR lately, but that's mostly due to Final Fantasy XV, which I'm utterly absorbed in right now.
I got kinda pissed that Ubisoft made the field of view automatically shrink in Eagle Flight. Because VR can be disorienting the first 2 days you try it, let's ruin perfectly fine games for everyone forever. Come one come all, experience the wonders of flying as an eagle... through the lens of a telescope. It's not like they put an option in the menu to turn it off either. Heck, they don't level let you look in any direction while you're flying until you beat the game. I didn't pay $500 to be spoonfed VR baby formula, I want to be immersed in the world. Let me decide what I can handle.
So ya that was frustrating. Never did try Robinson The Journey, and 2KVR (not into sports games but this one looked like good VR fun) but one of these nights I'll play em. Kinda waiting on Farpoint.
@yomanation Man, I've given you like 4 chances to correct yourself without actually being rude and eventually you decided that me not being able to read you mind meant that I was "dense", so if I'm apparently assuming that you're not knowledgeable then that means you've put zero effort into being an honest person.
What you've said is completely hypocritical after calling me dense exactly 2 posts ago. Don't be that guy.
@MadAdam81 That actually sounds incredibly possible too. That was you can have a Wii U situation where you play the system at it's full power undocked because someone might want to watch TV or something whilst you still play games.
I don't think VR will come to Switch even with a power source, but it sure sounds like something that'll be a lot easier if the Switch is a huge hit, and has a successor that is much more powerful, yet lighter (to wear) at the same time. I don't know how much the Switch weighs, but I'd imagine it could get lighter with better tech.
@memoryman3 Calling Mochizuki armchair analyst is a little like calling Shereen Bhan desktop writer or Julie Mehretu a decent doodler.
I'll let you and others make rest of the assumptions here.
@capitalism wow, someone actually making sense! Seriously, it seems like people forget how business deals can work.
I just want to be able to get one. I think we all remember what it was like to not get a WII at about the first week when it first released.
I think you're missing the point here. Yes I know that there aren't 1440p TV's, but there are 4K TV'S that could take advantage of the extra resolution, and for me, that would be great since I have a 4K TV. And the FOXCONN employee leak/rumor thats linked in this article states that the system WILL be able to handle full 4K gaming/streaming and the architecture inside is way more powerful than a Tegra X1. Now like I said, that might only be possible on smaller/indie/ported/remastered games and Streaming services like Netflix but I would still be totally happy with that. That also might mean that demanding games might only run at 1440p instead of full 4K and I'm fine with that too. On the subject of the adoption rate of 4K TV's, Forbes has research information that states that by the end of this year 1 in 8 people in North America will own one and by 2020 half of the American population will have UHD TV's. There's also research data that shows the adoption rate for 4K TV's has been even quicker than what the adoption rate for regular HD sets were. Sony and Microsoft obviously thought the market was ready for it. We shall see.
Also, my phone that I'm typing on right now has a 2K screen, and Switch is a home console you can take with you on the go so you can see where I'm going with this.
Can't wait for Jan 12th.
Well, I have a bachelor's degree in business administration from a state university so that certainly helps. 😀
I've been following the game industry for about 20 years but I do respect your opinion and I understand there are conflicting reports from reputable sources on both sides. To each their own and we shall see on the 12th. Either way exciting times!
@JaxonH Yeah, I think they will at least want to have the device "VR Ready" just in case. Would be an almost insurmountable hurdle to tack that on later in the Switch's lifetime, and it would probably be an inferior experience to boot. Better have the screen already set at a decent resolution and then just use it to its full capacity whenever applicable.
To be clear, though: I think the tablet screen will be 1080p at most. If that 1440p resolution is actually a thing, then I do believe that it will be used exclusively for the big screen. The power of USB-C could definitely be of use in that regard, and also the rumored extra cooling it will need to achieve that.
Yes I do actually but do you know anything about business and negotiating deals? 😉 My main source is NVIDIA themselves so you can know about hardware to the moon's end but that doesn't mean you know exactly what is in the Switch. Way to end on a snarky comment bro, it looks like you're looking for a reaction like you always do. Oh well I tried.
@PlywoodStick In comment #162 you're confusing a couple of things:
It is actually EuroGamer that is basing its information upon Venturebeat and some other sources that seem to support the "Switch will not be good or powerful" theory.
Mochizuki is the one that counters the argument with the "1080p handheld mode & 1440p docked" statement, so he is the FAR more positive one.
And WSJ is a VERY reliable source, as in a tenfold more than Venturebeat and also still a couple of times more than EuroGamer, regardless of their current reputation of having predicted a number of things correctly.
Also, in addition to the earlier DisplayPort discussion we had: in hindsight, if that goes over USB-C, then that could possibly aid the Switch in pushing the rumored 1440p to the TV.
I was a bit too quick in answering you the first time, but this is what I think now that I've had some more time to consider it.
But in the end, it's all still rumors, so I guess we will have to wait until after Nintendo's presentation to see what more gets revealed.
@yomanation I'm jumping into this discussion at my own peril, but here goes...
I agree with you in part about EuroGamer, and they have certainly predicted quite a few things correctly over these past few months, and not just about the Switch but also about the PS4 Pro.
Nevertheless, you could be the most reputable man on the planet, but if your sources are bad, then whatever you take from that is also influenced negatively.
And EuroGamer is now largely basing their current claims, INCLUDING all the weak CPU/GPU details upon the article that Venturebeat posted, an article who's "technical" details are already completely ripped to shreds on both the NeoGAF and Reddit forums by several developers and hardware specialists, and that is anything but consistent and reliable.
All of it is obviously still rumors, regardless of which side we want to be on or should be on, but some of these rumors should probably be taken a bit less seriously than the others.
So, to conclude: right now, I'm kind of in the middle, not saying left or right exclusively, but I certainly AM convinced that all this bog standard X1 (let alone an under-clocked one) talk should be thrown out of the window, since it's going to be a custom SoC anyways, so it may very well have properties of both the X1 and X2/Maxwell/Pascal.
That should effectively mean it will be a "best if breed" SoC, and that could potentially be VERY promising...
All of it has certainly made me more interested in what's to come in the days after Nintendo's January presentation, since they won't spill those beans themselves, but I'm pretty sure that Nvidia and others will follow suit in the days & weeks to come after that.
Well, that's my two cents. Not looking for a long, drawn out discussion, but after having literally read ALL the comments, I just HAD to add this comment. No offense meant, though, just in case...
@kobashi100 "people need to stop looking at mobiles and and saying they do 1080p so why can't switch. A mobile phone isn't displaying graphic intense games. When mobiles start pushing out games like the scale of Zelda at 1080p then we can talk."
Actually, mobile devices do run graphically intensive games, just on a smaller scale. And what's with all this "impossible" talk? Just because it hasn't been yet done doesn't mean it's impossible. I can remember a time when a handheld with the power of the Vita was unimaginable.
Furthermore, according to Nintendo, the Switch will be a "new" concept; therefore, it would be silly to speculate its performance, based on any past technical achievement.
And the members here at nintendolife have got to stop falling for all of the annoying rumors of specs that just wouldn't work for what the Switch is trying to do. I would guess that the Switch will be efficient, in the least. And I'm sorry, but slapping an X1 in the device just sounds counterproductive, even in terms of Nintendo's first party potential.
The recent patent says that there's a displayport to HDMI converter in the dock...
I had a tablet with 720P.... i moved to 1200P and wow what a big difference. Yes even on that smaller size the difference between 720 and full HD is a big difference
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