Here's a spoiler ahead of our Sonic Mania review - it's a huge amount of fun. Prior to release this scribe published some personal thoughts based on the PS4 version to summarise why it's the Sonic game many have been waiting for.
We are now dashing through on Switch, and our review will be with you in the next 24 hours. Our non Digital Foundry-style summary is that, fundamentally, it runs like an absolute charm on the system, both docked and portable. We played a large part of the campaign in handheld mode and it felt at home there, and likewise it does nicely on the TV. Visually any differences - only subtle variations in colour, we think - between the various console iterations are minimal.
While the game runs at a lovely 60fps most of the time - only the first SEGA CD-style special stage, oddly, shows any real dips in performance - there is one odd little flaw on Switch. It's pretty minor, but as some have decided to make a mountain out of a molehill we thought we'd share our perspective.
When the game is running there can be a delay when you press the capture or HOME button, especially in portable mode; it seems to vary per user. In our case we've noticed it with the HOME button; in one case the game simply didn't respond, we waited a few seconds and tried again with success. Another time we pressed it and there was a notable pause, before the HOME menu then kicked in. On both occasions the functionality was eventually fine, as we closed and in one case simply paused the game with the system going into sleep.
Some have said that in their case the HOME / capture buttons fail to respond at all when playing in portable mode, so the impact varies. In either case it's hopefully something that will be fixed - only HOME and capture seem to be affected at some points, and the issue is less pronounced and sometimes absent entirely when docked. At no point are normal gameplay controls affected, and in fact this scribe enjoys the latency-free controls in handheld mode.
In fairness, the devs behind the game are aware that, generally, the game has a few little bugs to be fixed.
They don't detract from what is, however, an excellent game.
Comments 118
Can't all be perfect.
Understandable, the Switch doesn't have BLAST PROCESSING after all.
I know they'll do their best to fix all of the bugs as soon as possible. This games is clearly a labour of love.
I am having this bug. I even had the long-press home menu come up, but the game was still responding to the controller inputs, and the touch screen wouldn't respond either.
Sounds like it's not playing nicely with the OS. Fortunately not a game breaker for me.
I can live with this. It was the framerate that was the only concern.
Yeah, I noticed that but... Meh. More importantly, Sonic went into a roll and never exited it right before a boss Fight, and I had no choice but to do the level over again. Kinda annoying, but I'm sure it'll be corrected too
Can't wait to get home from work and start the download of this bad boy, SONIC 4 LIFE YO!!!!
Yep, that's a small issue.
It's not a big issue.
Most people pause the game before pressing the home button anyway, so no big deal at all.
It's the only issue I've noticed as well.
Not a huge deal (perhaps), but still, annoying.
I noticed this myself. As minor an issue as they come. The game runs beautifully. I have noticed a couple of areas needing a little more polish though. On Green Hill Zone Act 2,after you jump over the spikes near the start, if you walk back just a little bit the screen scrolls down and you can tell it's not meant to as you can see the spikes are floating on thin air. Also on Chemical Zone Act 1, the tricky part with moving platforms under water, there's a tiny invisible piece sticking out the wall just above the surface on the right hand side.. How do I know there is if it's invisible? Because you can stand on it. Twice it's happened to me so far.
This game is made to feed on players nostalgia, and to be fair the bugs were there in the old games which always got a laugh out of me. So bugs are put of the nostalgia I guess.
Plus, if I can forgive BOTW for making a guardian glitch and fall through the floor using a bomb then I can forgive SM for a few bugs.
Noticed it with the Home button. Not a big issue. Certainly doesn't detract from the great gameplay.
At least it's not a 30 GB update like EVERY PS4/XB1 game upon first loading up the game!
I also got stuck in one of the tubes in Chemical Plant Zone (one of those tubes where I was supposed to exit them by opening those hinged doors. I had to restart the level for that.
I was wondering if it was just me or if the Home button lagged this morning. Eh, no biggie. I'll take a lagging Home function over poor performance.
Yeah I noticed that. Didn't care TBH.
another patch for another game. hope it gets released soon.
I didn't pick it up yet. Anyone know it's cost? It better not be more than $20 'cause that's all I can spare...
@Yasaal It's $20
Gonna take a wild guess that the Internet at large is pretending to be outraaaaged by this. This thread is practically calling for WiltonRoots by name. Hope it happens!
I had this bug not only with The home button but also the on/off/standby button.
I must say it kinda scared me at first but tbf its no Biggie
@marnelljm a little under 300 mb on the ps4 for full game Download with no update.but most real ps4 games do have huge update to start lol
"When the game is running there can be a delay when you press the ...HOME button"
Thought I was just drunk, coming home and being a dingus. Totally ran into that problem.
I had home button issue must have pressed it ten times before anything happened
I noticed a long delay on the Home Button, where it ended up responding finally after pressing '+' while in game. That doesn't bother me too much. I had a more annoying glitch in the very final boss though, where the last moment of the battle wasn't playing out (I was stuck with nothing to do), so I had to 'die' and redo the battle, which worked the second time.
@OorWullie - Yeah I noticed the Act 2 Green Hill weird spike thing also. Looks like the camera doesn't move where it's meant to, in order to hide that. It wouldn't so much if there was something underneath them (and maybe that's the solution in a future patch).
Guess I'll pick it up on the Switch then.
Yeah, I did manage to run into a couple glitches.There was one that forgot to spawn a boss phase, so I had to wait for the timer to go down.
But to be frank, I had a big goofy smile 99.9% of the time a bug wasnt encountered, so it doesnt affect my experience with the game, and I am sure I can count on Christian Whitehead and co. to fix them!
Good to know but I won't lose sleep over it! But Amazon needs to ship my CE already 😧
Can't wait to buy this when I get off work. Looks and sounds like a winner from all the reviews I've seen in the past 24 hours.
Hmm...if I was going for a click bait title I would go with Chronic the Bodge-job! Hahah. Can't wait to play this.
Yeah, I noticed a delay when hitting the Home button--but it's a monor enough problem that I thought nothing of it. Anyway, Whitehead has been good about fixing issues with the mobile Sonic remasters, so I expect this'll be fixed, too.
I hit the Home button out of habit when I mean to pause. Just had to get used to pressing "+" and all is well. After playing through Chemical Zone Act 2, I felt is was well worth buying the day of.
And to think that people thought there was no way that the PC version was delayed to add polish to it...... I mean, the hiccups are intensely minor for me, so I couldn't care less, but still; very few, if any, games wouldn't benefit from at least a tiny bit more polish. I imagine they were only able to keep the August 15th date on consoles by focusing their efforts there, requiring a push back for the PC version.
Sounds like a minor bug. If the devs are worth anything, it should be patched out quickly.
Great game, tiny bugs will be quickly fixed. I like what Sega is done here... fan service at best!
Music stopped for me in Green Hill Zone.
Just another boring and uninspired retro game...
I wish there were still innovative game devs out there but apparently they all have disappeared from the face of the earth.
I'm enjoying the game too much enough to care about that minor problem. It's like crying over spill milk, it's just milk someone will clean it up eventually and it's not going to be me.
Already got the collector's edition on the way for my switch. It will arrive Thursday so hopefully an update may be put by then
I've had it happen to me and it crashed when putting into sleep mode, weirdly since then it seems to have fixed itself.
As for the game itself I can't put it down and it's probably my favourite game on Switch 😃
I'm enjoying the 2D stages but the insta-fail bonus levels are bullpoo. You barely get a chance to practice before you're kicked out. Would a retry option have been so hard? They had that on the iOS ports of Sonic 1 & 2.
@Desrever I think everybody on this website should use your avatar...except for Gataboi!
@MarioPhD - I think the toughest hurdle for any artist to overcome is calling a piece "done". I can't imagine how stressful it is to spend so much time on something, and then push it out to the world as your next fully formed masterpiece. Brian Wilson pretty much lost his mind for a while making Pet Sounds. It's a masterpiece, and I've read he can't even listen to it. My friend is currently working on a 300' mural, and he's going insane. Just right out in the open, striving for the impossible; perfection as he sees it.
@bimmy-lee I enjoyed watching Indie Game: The Movie for that reason as well. Regardless to what anyone may think of Phil Fish and his persona, it was a bit heartbreaking when he said something to the tune of "I've been so close to it for so long, I can't tell if it's good or not anymore." This was done by a similarly small team, and I'm sure they came to feel the same way about it. It does all come together beautifully in Sonic Mania's case, though.
Glad it wasn't just me, pressing home and putting the system to sleep from portable mode was much slower than any previous game, so hope they fix it!
@shani How about you give it a shot instead of use blind hate to miss out on an amazing experience?
For downloadable titles, small bugs don't bother me much. On hardcopy retail releases - I get annoyed. More permanence existing in that scenario. I'm just happy we didn't have to wait for a late port.
@shani I agree. I hate grilled cheese sandwiches because of that reasoning. I mean, my mom made them for me as a kid, so as an adult I have to avoid them completely. Nothing intrinsically good about grilled cheese, except for childhood nostalgia.
This doesant seem like much of a problem to be honest.
I really want this game but can't decide whether to buy it on Switch or my PS4!I'm so indecisive.lol
@OorWullie Oh yeah! I ended up being in the shallow water below once the camera or whatever caught up to me, in that same spot. Thought I found a secret area at first!
Switch is underpowered. It cant even handle this small modern feature
"2D retro style game runs almost fine on Switch"
Nintendo fanboys go wild........
Err, Why wouldn't a game styled in the 90s not run the same. Not like this is pushing any graphics boundaries. It is a 20 dollar retro game.
@MarioPhD - That is a sad quote. Genius of any kind is probably as much a curse as it is a gift. I'll check out that doc. I believe I've seen it available on Netflix streaming. Thanks for the recommendation.
Played it all morning. No issues whatsoever. Glad the developers are invested in checking up on any problems people might find.
I got it and tried it out a little. I had one weird instance where the game jumped to the home menu on its own, but nothing other than that.
@Menchi187 - "One dimensional Internet troll posts another comment referencing fanboys again."
Zone 5 (no spoilers) - Act 2 has crashed on me twice now right after the special stage ring as I'm breaking through ice. Playing as Sonic & Tails.
Great game! But no D-Pad in portable mode...
@bimmy-lee I think it's really wonderful. I get where a predisposed cynic might be inclined to see it as a bunch of nerds whining about things, but if you're at all interested in game development, the indie gems Fez, Super Meat Boy, or Braid, I think it's beyond worth your time. It has a lot of twists and turns in the stories of how the games make it to market and critical/financial success. It goes through waves of being on Netflix and not, but when it is, definitely check it out! There's also a "DLC" supplemental movie (Indie Game: Life After) with more footage from after the other one and with smaller stories of more devs, but without seeing the "real" one first, I don't think it'll work nearly as well. It's not quite a sequel, but it does pick up where the other one left off. Both are interesting, though! The music from Jim Guthrie (the whole soundtrack, honestly) is pure magic as well. Check it out on Spotify if you like atmospheric gaming music; that soundtrack alone got me into game-based music/chiptunes and the sort.
EDIT: Just checked, and it is indeed up now in North America; both films are on there! Definitely give them a look! I watched them with my wife who doesn't care about games at all and she even quite liked it.
So it has nothing to do with how the game itself runs? What a click bait article
How does it feel in portable mode without a d-pad? I got the PS4 version due to this reason, and just beat the game and all the blue spheres stages, can't imagine doing that on switch with the 4 buttons.... was fairly tough with a d-pad! Nintendo needs to release an alternative joycon with a d-pad...
Just downloaded and had no problems. Really enjoying it I couldn't decide between the switch and PS4 but the portability won me over in the end
@MarioPhD - I'll check them out this weekend. I've almost launched the first one a few times, but then got distracted by a bad horror movie. Funny enough, my wife is the same way. She doesn't really game outside of random bouts with Super Mario World, but she's enjoyed the few gaming docs we've watched together.
@bimmy-lee I've watched a few other gaming docs on Netflix and I think Indie Game The Movie is the best of the bunch by a lot. I loved the music and style, and I really felt for all the developers and their struggles. It's really well done. Enjoy it when you can!
Home button and sleep don't respond for ages for me, but I'm not worried as the game itself is awesome. Maybe it's because the Switch doesn't have Blast processing aha.
@MarioPhD - I will, hopefully this weekend, kids willing. I'll check back in with you after I've watched it. I'm sure I'll enjoy it. I'm neither a cynic nor highly critical. I can almost always find something to enjoy about a piece of art.
@marnelljm what would this kinda game even get with a 30gig update? A million more levels?
Of course there's a delay. Switch is so underpowered, it can't consistently handle blast processing.
@molliolli182 "Sonic Mania 9999-in-1"
Finally Sonic is back! Let's just hope he sticks around this time...
There was one thing I noticed about portable mode actually.
In portable mode, it seems to ignore whatever other controller you have paired up with the Switch, if the Joy-Cons are connected.
I had to undock them before I could play with my SFC30 8bitdo controller as desired. Baring in mind that this controller pretends to be a Pro Controller.
@bimmy-lee Spat my tea across the room!
Also smashed all my crockery and had to go for a walk around the block...it's outrageous.
As for that poor troll who you pointed out, this image reminds me of him:
@RyanSilberman Why should I pay for it just to give it a try?
Besides, I already saw the gameplay videos. I don't like it at all. It seems to be purely living off the retro hype (which seems pretty pointless to me).
I don't even see what's wrong with my criticism, pretty much all the reviews (including the positive ones) said that it's an hommage to the 90's.
And that's exactly what I'm criticising. It's lazy and uninspired, it doesn't add anything new. It's just an effort to make money from the player's nostalgia, similar to how Capcom did it with Ultra Street Fighter II .
Btw I'm just criticising Sega, not the players. If you enjoy the game, that's totally fine by me.
I'm not even saying it's a bad game, it's just lazy. Sega could've made a new proper Sonic game instead.
When are they finally going to create an awesome, 21st century Sonic that revitalizes the genre and has an impact on other games as well? In other words: where is Sonic's Mario Galaxy?
@Dang69 That's completely missing the point. Yes, I was criticising that nostalgia is the driving force behind this, but my main point is the lack of innovation.
Even cheese sandwiches made some progress since the 90's, because there are a lot more kinds of cheese available in the supermarket. So, arguably, cheese trumps Sonic (who I still love as a character btw).
Oh god that announcer scared me when he went "GOAL"
Had so much trouble at the end of flying battery zone 2 just before the boss. Kept falling to my death like 8 times in a row very frustrating. Hope they fix this and me make it easier.
I will definitely buy the game still but will use waiting for a patch as an excuse to wait on my purchase while I finish a ton of other games.
So Thomas (the reviewer) are you related to Christian Whitehead, the maker of this game?
I've got the incessant urge to go fast, so this is great news for me.
I was going to buy and download sonic mania last night but it's $26 Aus and I might just wait til it goes on sale one day. I already have a lot of sonic games and I'm not sure that it's worth that much to me. It's payday tomorrow so maybe. The reviews just make it sound like more sonic 1,2,3. Which I have played millions of times. I am fairly confident the novelty will wear off quickly with this game.
I'm tired of graphics comparison on different systems. What I care most is about the bugs comparison.
Haven't picked this one yet but will do soon.
@rjc-32 I use the analogue and feel totally in control. I could never use analogue for a platformer on any other console, D-pad all the way but the Switch sticks are so short. It's what I use for the Neo Geo shoot-em-ups too. I'm surprised how well it works for 2d games. The split D-pad is not ideal though,although it's perfect for the Sonic 3 style special stages. Puyo Puyo Tetris is the only other game I use the split D-pad. It's perfect for that game.
@Agramonte It's a retro styled game, with emphasis on styles there. No matter what game you make and how well you make it, you're more than likely always going to release a game with at least a few bugs. It runs fine on other systems not because of how much more powerful they are than the Switch, but because the Switch is very different in hardware. This means not all codes and inputs will translate 100% to the system. It has nothing to do with how "retro" the game is. It's better you get out of your head that a game aesthetic =/= system demand.
@bimmy-lee although you might not agree with menchi, and his or her comment was pretty useless, you have done even worse by replying with an insult in turn.
@WiltonRoots - Ah, that's a shame. A real shame. Crockery sets can be expensive. I hope it wasn't the formal set or an heirloom. I thought you would show up here, and you didn't disappoint. That image works well. Thanks. We could use a "Doomed", but I'm not going to ask you to perform.
@bolt05 - I'm totally uninterested in your thoughts on that matter. What we NEED to know is whether or not this is a serious game?
@shani Easy. By saying it's lazy, you massively insult the workload and effort the team put into mastering the general Sonic design and overhauling the levels to make the experience arguably even better than it was in the Genesis days. That's without counting all of the unexpected twists and surprises that occur along the way.
You want to know what Ultra Street Fighter II is? A copy-and-paste port of Super Street Fighter II HD Remix with the only additions being minimal and/or broken (cough motion-control minigame). THAT is a lazy cash grab. Sonic Mania achieves the extreme opposite of that, something you're completely missing the point of because you can't get past the fact that it uses pixel art and some backgrounds/tiles from older games.
You want an awesome 21st Century Sonic? This is it. It's made in 2017, it's on Nintendo Switch, and Sonic is the name of the game. And it's every bit as good as people have built it up to be, myself included. Sorry you're not that appreciative of the second dimension as handled by guaranteed experts of the Blue Blur.
Well i will be happy if Dragon Quest XI on Switch looks are runs as good as PS IV version, not a retro game that looks like its from SEGA CD era.
Ten seconds to get back to my home screen after pressing the button. Yeah I'll live.
In my current game, it plays the ring sound effect whenever I jump and not the jump sound effect. Has this happened to anyone else?
@Kosmo Are you talking about that police chase? You just need to jump to get out of it.
Good to know it runs on switch well also. (Had no doubt's)
Sonic mania plays very well on the ps vita also (remote play). The vita's d-pad works nicely with this game and the OLED screen has sonic mania looking even more beautiful:D
Having a blast with this game. Even look forward to replays as knuckles and Tails.
@IceClimbers Perfect.
I had the Mirage Saloon Act 1 boss not spawn once. Fortunately there's also a bug where if you spin dash you can fall off the plane sometimes, so I didn't have to wait for the level to time out to start over.
Personally, i'd love it if they could patch for the hair pulling difficulty that is the Flying Battery Zone boss. Other than that, great game!
The Switch joy-cons are the biggest bug for this game! No proper d-pad
I'll be purchasing this to fill the hours flying to aus , has anyone got an idea of the battery life in handheld mode?
@bolt05
Not a 'serious' enough game for a 'serious gamer'? 😉
Anyway, get it off the Russian eshop. 699 rubles which is just under 15 Aus dollars
@shani
You've got a long struggle ahead of you. The longer any art form has been around, the less innovation there is.
@Menchi187
Bit of a straw man that chief....
@dimi
PS4 is significantly more powerful than Switch. Not gonna happen.
@electrolite77 Wow man thanks for the tip thats a deal.
@electrolite77 AAAAAnd it doesnt work, no way to buy russian eshop credit. My AUS card doesnt work.
@bolt05
Oh no! Sorry man, my UK card worked so I assumed others would.
@electrolite77 eh i'll just wait and buy it in a few days. Stellar reviews everywhere else. 86% on PS4 meta. I'm still not sure I will really play it for long or past one play through but new sonic 2d, gotta love it, been a VERY long time..
@bimmy-lee The crockery was in the family for generations but as you know, gaming is a serious business.
I didn't need to say Nintendo's doomed as the article made it pretty clear that Nintendo is doomed. Well once those sales plummet off a cliff in May oh hang on a sec....
@WiltonRoots - Not all is lost. Now that I've had time to think about it, I see this as an opportunity for you to step up with a new crockery set, and eventually become the ancestor of legend who started it all anew.
And you're so right. Now that the Switch has failed, Nintendo has gone mobile only, and we're all just sitting around waiting for preorders to open on the new Atari console; there's no need to beat that doomed dead horse.
@Rocketjay8 Nah, it was a legit bug. At the beginning of the Press Gardens boss, I was rolling (around at the speed of sound) and Sonic stayed and rolled in the corner of the screen. The boss couldn't hit me, Tails wasn't doing crap... I had to reset. It's ok though. It's a stellar game.
@shani If we were talking about New Super Mario Bros 2 or New Super Mario Bros Wii (give the first DS one a pass), and to a lesser extent the WiiU one, I'd be 100% with you. But with this Sonic game....it really is like, "Velveeta cheese has not been on the market in 20 years." Bring it back, make small improvements to the flavor so that it actually tastes like you think it did when you were younger. Same thing with Mega Man 9. It's when the specific flavor of a thing is gone for decades that it is ok for it to be back, but only if enough new is added in, unlike the New Super Mario games. For follow ups to work (for me) they need to add in new mechanics and gameplay styles that build and build. One last thing, the team that worked on this had also been doing mobile ports in addition to homebrews - so this doesn't distract Sega from taking Sonic and releasing other games at the same time that are modern and innovate. Forces could have or might be, technically that.
A far cry fom the usual "SWITCH VERSION IS BROKEN" I've seen on my YouTube home page today.
@AlexSora89 People are going way overboard for those vid clicks. But in fairness at least we know why they didn't send out review copies first.
Tiny bugs?
Chemical plant with 5 bugs.
Special stages bad Fps
And Mode & Knuckles Not Found in No Save mode.
"Some have said that in their case the HOME / capture buttons fail to respond at all when playing in portable mode"
That does sound bad. If this happened on a Wii u game for example, you had to hard-reset the console!
Played through it all twice now and got all the Chaos Emeralds on my second run, and asides from the home button taking 1 or 2 seconds to access the menu sometimes, I haven't encountered a single glitch
@LeonAzure Well, don't get me wrong, I'm totally looking forward to try that game, but I don't think the fact & Knuckles Mode is absent is a bad thing, as I really don't like the (SPOILERS!!!!)
fact you can play the exact, same final boss as Super Sonic with Super Knuckles in said mode, so I can live without it XD Also, as the comment is 3 months old, did you ever found it in the end?
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