Comments 19

Re: "Jill / Chris Would Be More Befitting" - Resident Evil's Obsession With Lady D. Is Getting Fans Riled Up

Jappio

So, I think some context is important for this. I was actually there, live and in person, when this was shown off first. I was seated at the stadium, the opener had just played, and we were all waiting for Baby Metal to come out on stage when this announcement broadcasted on the huge screens. Was not at all expecting anything like this at the show.

And I think using her makes a lot of sense, for more than just her recent popularity.

Maybe Capcom leans into her too much right now, but as the character who presented the collab AT the concert, I think it makes total sense. Leon and Jill wouldn't have had this same vibe. Realize her lines are directly addressing a crowd of people to see a metal concert (thus her comments at the start). A villain was absolutely the right choice considering the actual band on display. I also wouldn't expect Nemesis to be able to explain all the information. Lady D just fit the vibes of the performance about to be shown.

Re: Nintendo Goes Full Pixar In Strange New Animated Short Film, 'Close To You'

Jappio

I don't know how much I think this is Pikmin, game or movie tease; but it really makes me think about this quote from Miyamoto. The idea of Pikmin existing under our nose without realizing it does fit.

"I’ve been saying for a long time that Pikmin games tend to stand out due to their world and characters, but I think they're also interesting as a game genre. Furthermore, I want people to have this real sense that Pikmin are all around us, that they aren't just fantasy creatures. Pikmin have no set age or nationality. They have a unique presence as creatures that exist somewhere on Earth. That's not the case with Mario. We know he's of Italian descent in The Super Mario Bros. Movie, but it’s not like you can bump into him walking down the street, because he lives in the world of Mario. (Laughs) In fact, I consider Pikmin to be Nintendo’s most global characters. Since the promotional campaign we launched over ten years ago, we've been saying, “Pikmin are all around us.” I think we've finally reached a point where people can find Pikmin in various places, not just in their imaginations. I hope more and more people become aware of Pikmin and play Pikmin games."

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

Jappio

In before Nintendo throws out the results because they realize the sample size they'd selected was contaminated by a large number of people who weren't invited. (I can't settle on if I am being tongue and cheek or not. As much as its a passionate message for a good reason, a lot of bias survey takers flooding the data could make the results be considered faulty to some analytics.)

Re: Opinion: Not Enough People Are Talking About This Early GOTY Contender

Jappio

Sadly, I don't think this game is hooking me quite like it is for some people. Some of this is just a matter of subjectivity; I know in some cases it's a me thing, like how some of the characters come off. Ima, Shouma, Darumi, and Gaku just rub me the wrong way. Even Tsubasa's dry heaving is annoying/gross than it is funny/cute to me. Their personality traits are just so loud, and overbearing, making so much other things get drowned out. Then every scene is written in a way to make sure everyone has to get their quirks pushed into the scenes; and that can get exhausting. But hey, that's just how taste works sometimes I suppose. Kodaka characters are always like this, but the amount of characters I'm not as into just seems to be a little higher in this title.

I'm a couple endings in, and using a guide to possibly tackle this more efficiently at this point. Some paths go on so long, with some characters having their character growth entirely undone. Though I hate Darumi going on and on about how this isn't a killing game, but that does mean that the cast stays so filled (as compared to a DR game) that the writing doesn't even get a chance to trim the fat as a dozen or so characters need to share a screen all the time. The amount of alternate paths that go at least 50 days in is really tough after how meaty the first 100 day path is. I wish more days could somehow be skipped over on these alternate paths

And a lot of this was built up as a "Uchikoshi meets Kodaka in this team up," but I feel it's 95% a Kodaka project. I don't really sense Uchikoshi's writing in much of the scene to scene writing, none of his type of banter and such. I assume he must have been involved in the greater structure of the game more than anything, and Kodaka came in to fill between the split choices (which he then proceeded to bloat the script).

I think that's what it ultimately comes down for me; a case of bloat and pacing issues. Over 100 hours in, don't feel half way there seeing how much more I have to do, and it's just a lot of fluff in my eyes. I like the kernels of mystery and some of the plot beats, I want to know what's going on, so I'm still hanging on, but I do think his is behind most of the creators' other works.

Re: PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out

Jappio

No invite yet, but I'm being patient. Though I'd personally prefer the European style thing where priority went up with hours, I'm happy with the flat 50 hours too. Keeps out a chunk of scalpers, as intended. Despite having plenty of hours on my system, I don't think I deserve it any more than most of other Nintendo fans. There are only so many to go around right away, and I don't think any metric will be 100% fair; be this via raffle, waves, etc. I wasn't promised anything beyond an invite when they have one available for me.

Besides, with how big and unstable the US is, how retail preorders went, and the fact I dont know NoA's direct distribution systems work; I don't know how many they'll have. Maybe 95% of their stock is going to the big box stores, they only have slim pickings for their website (since they would want to have good relations with those other companies). So there just may not be a lot leftover.

Re: Rumour: New Switch 2 Rumour Makes Wild Claim About Mysterious 'C' Button

Jappio

As much as I could see both systems doing something like this, I do not see why it would be a dedicated button on the Switch 2 controllers, especially if the Switch 2 would be the system that gets docked. It would make much more sense for it to be controlled by an in-app button, or like you open up your DS game catalog and it automatically asks you to sync your secondary Switch/Switch 2 to be your second screen.

Re: Nintendo: Switch 2's Backwards Compatibility Feature Is The "Best Direction" For Consumers

Jappio

I'm in the camp of assuming there will be no upgrades to prior games. It takes more effort than most people assume, and just having a stronger machine won't make it magically work. Especially if any of these particular games were designed and planned to cap at 30. Most of these games already made their profits, and I can't imagine touch ups to FPS in some of them is going to increase sales in a meaningful way.

Games getting enhanced is just not a standard either or been a normal part of any other BC process in most other systems. PS5 is the outlier in this regard I feel.

Re: Review: Disgaea 7: Vows Of The Virtueless - Superb, Supersized Strategy RPG Is A Series Best

Jappio

@Metazoxan Yeah, hoping that at least some renewed intent in the story will help!

@SpoonySpoons Yeah, 3 def felt like a shift in that way. I didn't get the same feeling from 4, personally, but it perhaps was still in that same vane and just saved by a better cohesion of elements. Why I see it as 5 (or rather, maybe DD2) as the start of the decline. 3 felt really heavy in the gag department, but it felt at least passionate about going all in on that at least. 5 and 6 just kind of stradled the line not really going either way enough between comedy and story u_u

Thanks everyone for the thoughts on it so far. Figured worth a shot to ask about the story since it had been out in Japan for awhile.

While I'm at it, anyone know if the skits/base conversations are now voiced in the dub?

Re: Review: Disgaea 7: Vows Of The Virtueless - Superb, Supersized Strategy RPG Is A Series Best

Jappio

It's great the gameplay and performance are better! Yet the big reason I hesitate is because of the writing lately in the games. I honestly didn't mind the gameplay of 5 and 6 too much since I just stick to the main story.

5 and 6 both suffered from an amount of predictability and too much structure. Arcs felt very obvious from the outset since the arctypes felt less like parody anymore and more just settling into them. The chapter to chapter pattern especially in 5 felt a bit boring, characters taking turns to be introduced then chapters taking turns to tiptoe through their growth.

Maybe this was a series wide issue, or maybe diminishing returns. 2 and 4 were i thoight some bigger highlights. Maybe I'm off base too. Anyone have a sense of how D7's story holds up in comparison to the series? Or were 5 and 6 just as good as the rest and I've oversaturated myself on those outings?

Re: Zelda: Breath Of The Wild Multiplayer Mod YouTube Videos Are Getting Copyright Strikes

Jappio

@NCChris I was just noting that they do have policy against it, since you had said it wasn't against their rules. Not if they should or shouldn't allow modding.

There are non pirating ways to mod. Just there are pirating ways too. I sure don't have the numbers to know which is being done more. I don't have the numbers to know if even one is less than the other. Maybe it's a 70-30 split, maybe it's 90-10. Maybe only 2% of the people playing mods are doing it on pirated copies. But what if that number used to be 1.9%? What if it was 1.75% before that? If it's an upwards trend, maybe that's when we see the actions being taken place. Nintendo may not have the exact numbers either of course, it's not something one can track.


I'm not happy they feel they have to take these actions. I wish there was some happy middle ground that looked good on all sides. I just kind of can understand where the perspective can come from the other side. And my lack of the total picture makes it hard to say with absolutely certainty what should be done. How careful they are, and how careful they have to be are such murky things that are hard to make a distinction between.

Re: Zelda: Breath Of The Wild Multiplayer Mod YouTube Videos Are Getting Copyright Strikes

Jappio

I'm not sure how to feel about this in general. I honestly get why a department within Nintendo would want to do this, to this kind of content. I'm sure automation or lack of research is the reason for the other videos (or who knows, he says they're vanilla game videos. Yet does he talk about mods? Does he advertise videos with mods? There'd be too much there to be sure.)

And yeah, content that may in some way encourage piracy isn't in their ideal, especially when related to your next big game and a lot of people will probably be inspired to pick up the previous.

But man, the legal necessity and in a vacuum decisions always look so damn bad. And I don't want Nintendo to have this kind of reputation be the thing that sticks out so much. I can't know what's happening behind closed doors, and if they talk these plans out with PR department, or if they supersede that department.

@NCChris Maybe I'm looking at a different page, but:

"You are only permitted to use Nintendo Game Content that has been officially released, or from..."

Mods are not officially released game content.

Also, sadly, they have this line: "We reserve the right to remove any content that we believe is unlawful, infringing, inappropriate, or not in line with these Guidelines."

Vague wording like this very much is there for situations that may not even fit under specific bullet points.

Re: Bandai Namco Wants Your Feedback On Tales Of Symphonia Remastered

Jappio

Did some fibbing, said I was from the UK and put some time into it. I'm US and my copy is still unopened. Yet I felt important to take it. The question to rank your top 5 and lowest 5 was very tough, since of the like 15 options, I wanted to put like 13 of them in the important section.

It's at least a little good that one of the questions listed almost all the major errors I've heard if and seen. They are very aware then what the problems are. Hopefully it doesn't take too long to get an update, like Chrono Cross or games that got none.

I wasn't bothered by the 30fps on things like the ps3 and Steam versions. I value the extracontent, side quests, and moves. And though those are minor to some, another important distinction for some of another language: ps2/ps3/steam version features voiced skits that the GC version didn't have. Sadly that's Japanese only, but if I were making this port, I'd pick the 30fps PS2 version to build off of too.

Hopefully the negative feedback others and I left on the survey help in some way!

Re: Mario Kart 8 Deluxe Has Been Updated To Version 2.2.1, Here Are The Full Patch Notes

Jappio

Considering how people treated Splatoon 3 versus Splatoon 2, it's probably best they didn't do a Mario Kart 9, either. I imagine it's difficult to come up with some radical new idea that would make a Mario Kart on the same system be able to stand out. Visually you couldn't expect something that looks that much better. Mechanically they're sitting in a very good spot. Gimmicks that are worthwhile are tough with the solid/safe ones with the anti-grav parts and such.

A new game would also risk the issue any game does after a long supported one - fewer courses. Courses do take time to create. A new game in the series would likely regress to the standard framework of 8 at its initial launch: 32 courses only. Eventually, more releases as DLC, but it's a lot less bang for our buck initially. This is an easier pill to swallow at least on a new system when it's our only access to MK, or it has some kind of hardware or gimmick that really elevates it to make it worthwhile. So I'm happy with this strategy for supporting 8 for the rest of this gen, it plays fun.

Besides, we got MK Live and MK Tour. Two brand new games that separated themselves with either their gimmicks and what they released on. Either could have been branded as '9', or rather 9 could have leaned into either of their gimmicks. I'm glad MK9 isn't a Switch game, adopting things like Tour's battle pass style gameplay.

I'm sure they'll make 9 next gen. I think it'll be an uphill battle for it, as it tries to prove itself. I'm sure they have some nifty idea that'll make it stand out, hopefully beyond graphics (cause we're just at a point where it's hard to make newer entries look much better than 8. 8 is so colorful and fun). Maybe they lean into weather gimmicks, more open stages, new types of vehicles, some kind of new mode... there's options. Yet options I think are valid to wait a gen to try and tackle; and let 8 be our main title for a generation, with more courses than ever before.

Re: Random: After 25 Years, Ash Ketchum Is Now The Very Best, Like No One Ever Was

Jappio

This kind of headline is pretty inconsiderate. The episode isn't even available outside Japan, famsubs not even yet available from what I know. A title a bit more vague like "Ash's Most Climatic Battle Yet Concludes!" Or something would have been a lot more appreciated. Blatantly spoiling the result (one that comes as quite a shock considering the direction the previous episodes were heading) takes a lot of wind out of the sails for us who couldn't watch till later (or those stuck waiting months for the dub).

Same thing happened every other big climax moment in the anime. So many news sources were so quick to talk about the big Alola finale too.