Considering that I've been a Platinum member every bloody year, and that I was GOING to use the extra 3 codes to give to new friends I made here after I JUST moved, but didn't get the codes because of the Opt In reason,
Actually, I'm sour about the game and Nintendo in general, right now. DLC, this, it's all becoming a bit much more than I'm willing to take. I now have half a mind to cancel my preorders (or at least sell the games after I get them), and knowing that it plays in many ways like Brawl, to NOT recommend it to people.
It's a factual statement. Maybe HE LIKES/liked Fukushima peaches prior to the reactor, and is excited that they're back. And either way, it's factual - he held up a display of peaches. Those are the kind that you can buy there.
@SavoirFaire That reminds me, I wonder what'll happen when I use my Rosalina Amiibo on MK8? I'd think they'd use Fire Rosalina or Cosmic Rosalina. I mean, that's assuming you get Tanooki Mario/Cat Peach/Dry Bowser when you use your Amiibo. I could be wrong.
@aaronsullivan Again, I'm assuming that Nintendo sold me a game that wasn't ever going to have DLC. Had I known that, well, I might've gotten it used or something to abate the price. Mario Kart hasn't had DLC heretofore. At least with Mario Golf: World Tour, I knew what was coming, since they were withholding already-developed content.
Again, my argument relies, hinges on the assumption that Nintendo developed this content along with the rest of the base game, and they've just been withholding it.
@MoonKnight7 Yeah, it's hard to post using my S3! ^_^'
@MadAdam81 Neither of us know who is right for sure until Nintendo comes out and says something. Until then, my gut instinct says that an organization that proclaims to be "short of people" wouldn't take salaries lightly and maximized their dollar, and withheld this content until it was safe, having learned from Mario Golf: World Tour.
@aaronsullivan Let's use this example: Nintendo completely developed MK:DD with your upfront price of $50, including the All-Cup Tour and Petey Piranha/King Boo. But then withheld that last part from the initial release of the $50 game, just to charge you more.
This feels like that.
@WaLzgi I'd like proof from Nintendo of that. That's my only hesitation in getting this.
@MagicEmperor Nice try, but triumphant pose denied! Relatively speaking, SSB64 is more colorful and wackier than Brawl and Melee! Even the endings to the 1P Mode had personality. Melee's Adventure Mode was a tour of sorts, and Brawl's SSE was a bit heavy-handed. Additionally, those games' graphical presentations were not nearly as cartoonish, opting instead for detail and pseudo-realism.
Melee was a nice follow-up, but sterile, just like Mario Karts have gotten. SSB64 was "magical," but Brawl and so far this game (from what I can tell of the demo) are just...there. Hope the 1P modes do something wacky.
@Jazzer94 Especially priority. I mean, I get why they did what they did in Brawl with the sword users - you don't use fists in a swordfight. But this is Smash! Balancing is more important, and a lot of fist-fighters are either using special moves, have some crazy strength attributes, or could feasibly dodge or weave the sword on the way to landing a successful hit.
Hype is most certainly implied - they could have chosen any other mask, or just designed a new one that looked like a traditional, non-LoZ mask. Instead, they chose to continue to be grating about this little multi-year announcement of theirs.
Hm. Board the Platforms and Break the Targets taught you how to hit and do more advanced maneuvers as each character. I think that's gone away, unfortunately.
Hm. MMBN2 and MMBN3 were better, but I just gotta vote with my dollars - MM needs support, and money is the only way to get Capcom to listen.
Also, this series is what the EXE in my username is a reference to! It's that good.
In straight emulation, the 3DS' hardware can't do it. But of course a 3D Classics or some other type of remake that accesses the entire set of processors would work the elements just fine.
MEGA-LINA, BABY
I've been using Fox and then Falco since the first, but I'm definitely going to be spending some time with Mega Man and Rosalina, see if I can't get either one of them going.
I can see Mega Man's A attack while moving being VERY OP in battles in general.
As for the Amiibos, I REALLY want to show my support for Mega Man, and also Rosalina, so probably just those two. Although, a candid shot of the Peach Amiibo going around on the internet might have me spring for a third one...
@Hy8ogen I wouldn't know, but I'll definitely take your word for it. Just like I think Hondas are better car for the money compared to Benz prices. But that, too, is IMO.
@Shpongled_Mario Oh yeah, no joke - those throws were less prone to chaingrabbing and brought the K.O.s. I'll never understand, especially when Smash is a "Ring Out"-based fighter, why those throws were nerfed. Everybody threw far. Some throws in 64 would chain, yeah, but that could have easily been managed and coded out.
@noctowl Depends on who you ask, really. Personally, I prefer the airI MEAN the N64's more balanced approach to speed and airtime. Yes, there were combos and other assorted brokenness, but it was a normal speed that anyone could get into, and percentages and K.O. power were high for intense, fun battles.
@ACK It isn't objectively false in any sense of the word. And I can only say that, because I've been playing Super Smash Bros. since I rented the Japanese version of the N64 game way back when, played the Best Buy demo, and went home and compared what I played to 64, Melee, and Brawl after I got back from a 2 hour drive.
The character models and hitboxes are very similar to Brawl, for better and for worse. Many are updated, all look impressive as we have been seeing. The Items function in very similar ways to Brawl, however, the new Items are extremely deadly. In that sense, there are more K.O.'s. When it comes to the mechanics, however, a lot of the same basic movement and physics principles still apply. Characters take much time to fall vertically, jump animations are as lengthy as 64/Brawl (all jumps were more brief in Melee), high percentages still did not guarantee a K.O. amongst the lighter-hitting characters which resulted in much aerial combat and edgeplay (as Brawl featured), and the motion of air dodges plus the timing windows of shielding remained much the same.
Unfortunately, it still very much plays like Brawl. Very defensive, very campy, very recovery-based. And nothing else.
Combos be darned, I'd prefer to see the absolutely hectic nature of SSB64 back, or even the slow burn-explode into flames methodology of Melee's percentages.
I played that demo at Best Buy, and all I saw was Brawl with an overly anime-esque coat of paint. I'm glad I'm not getting a digital copy.
@Nintendo_Ninja Ditto. Especially as a 3D Classic, it's very tempting. Still, I don't have 1500 Points anymore, and I'll be darned if I miss out on a crazy awesome physical reward just because of a game that I can buy for a few bucks.
I passed on the first one - it just seemed like such a "concept" game. I'm still not so sure of the story, if I can really dig my heels into this game. Safe to say, though, that I may certainly get this one since there is more going on visually, and it's certainly worth trying out now that we hear that collision and such mechanics have been improved.
Comments 378
Re: Video: These Hacked Mario Kart 8 Runs Show Tracks in a Whole New Light
Yep, 3 laps woulda been nice.
Also, nice to see someone get close to Peach's Castle, almost like MK64!
Re: Talking Point: The Super Smash Bros. 3DS Demo Has Been an Easy Triumph for Nintendo
Considering that I've been a Platinum member every bloody year, and that I was GOING to use the extra 3 codes to give to new friends I made here after I JUST moved, but didn't get the codes because of the Opt In reason,
Actually, I'm sour about the game and Nintendo in general, right now. DLC, this, it's all becoming a bit much more than I'm willing to take.
I now have half a mind to cancel my preorders (or at least sell the games after I get them), and knowing that it plays in many ways like Brawl, to NOT recommend it to people.
This did the opposite.
Re: NES-Themed Nintendo 3DS XL On The Way as GameStop Exclusive
Uuuuum, that HUGE gap at the bottom of the NES one really bugs me.
But they're great design ideas.
Re: Kirby Mini-Games Now Available on North American eShop
YES!!! SOLD! Kirby Fighters Deluxe!
Re: New Nintendo 3DS Models Announced
Oh good, my 3DSXL was getting scratched from the clamshell.
Re: Nintendo Download: 28th August (North America)
MMX3, at last!
Woooooooooooooo!
Re: Weirdness: Earthbound Designer Shigesato Itoi Comes Under Fire For Tweeting About Fukushima Peaches
Those people, good god.
It's a factual statement. Maybe HE LIKES/liked Fukushima peaches prior to the reactor, and is excited that they're back. And either way, it's factual - he held up a display of peaches. Those are the kind that you can buy there.
I think the reactor got to their brains.
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
Suffice to say, a number of you are dead-set on defending this as fact without any evidence to the timeframe of development, apparently.
I just remember a time when this content would have been included in the game for the initial outlay of my money.
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
@SavoirFaire
That reminds me, I wonder what'll happen when I use my Rosalina Amiibo on MK8? I'd think they'd use Fire Rosalina or Cosmic Rosalina. I mean, that's assuming you get Tanooki Mario/Cat Peach/Dry Bowser when you use your Amiibo. I could be wrong.
@aaronsullivan
Again, I'm assuming that Nintendo sold me a game that wasn't ever going to have DLC. Had I known that, well, I might've gotten it used or something to abate the price. Mario Kart hasn't had DLC heretofore. At least with Mario Golf: World Tour, I knew what was coming, since they were withholding already-developed content.
Again, my argument relies, hinges on the assumption that Nintendo developed this content along with the rest of the base game, and they've just been withholding it.
@MoonKnight7
Yeah, it's hard to post using my S3! ^_^'
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
@WaLzgi
Because I paid $60 for what I assumed was THE complete game, not some Bait and Switch tactic.
In fact? That's exactly what this is.
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
@MadAdam81
Neither of us know who is right for sure until Nintendo comes out and says something. Until then, my gut instinct says that an organization that proclaims to be "short of people" wouldn't take salaries lightly and maximized their dollar, and withheld this content until it was safe, having learned from Mario Golf: World Tour.
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
@aaronsullivan
Let's use this example:
Nintendo completely developed MK:DD with your upfront price of $50, including the All-Cup Tour and Petey Piranha/King Boo.
But then withheld that last part from the initial release of the $50 game, just to charge you more.
This feels like that.
@WaLzgi
I'd like proof from Nintendo of that. That's my only hesitation in getting this.
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
TOLD YOU
I FREAKING TOLD YOU
They didn't need 250-300 people to make the base game of MK8!
I mean, May 2015? Really??? No.
Re: That Shocking Pokémon Announcement Was Arcade Fighter Pokkén Tournament
How neat! Good move on the part of everyone involved. This gets Pokemon out of its typecast role as an RPG - hope it's balanced and does very well!
Re: Ubisoft Executive Talks Up Super Smash Bros. as a Wii U System Seller
@MagicEmperor
Nice try, but triumphant pose denied!
Relatively speaking, SSB64 is more colorful and wackier than Brawl and Melee! Even the endings to the 1P Mode had personality.
Melee's Adventure Mode was a tour of sorts, and Brawl's SSE was a bit heavy-handed. Additionally, those games' graphical presentations were not nearly as cartoonish, opting instead for detail and pseudo-realism.
Re: Ubisoft Executive Talks Up Super Smash Bros. as a Wii U System Seller
Melee was a nice follow-up, but sterile, just like Mario Karts have gotten. SSB64 was "magical," but Brawl and so far this game (from what I can tell of the demo) are just...there. Hope the 1P modes do something wacky.
Re: Meta Knight and Pac-Man's Full Move Set and Custom Moves Discovered in Famitsu Magazine
@Jazzer94
Especially priority.
I mean, I get why they did what they did in Brawl with the sword users - you don't use fists in a swordfight.
But this is Smash! Balancing is more important, and a lot of fist-fighters are either using special moves, have some crazy strength attributes, or could feasibly dodge or weave the sword on the way to landing a successful hit.
Re: Masahiro Sakurai Outlines the Challenges of Debugging for Super Smash Bros
Wow, that scenario happened?
Ok, I'm no coder, but wouldn't a good engine or set of physics alleviate this?
Re: Super Smash Bros. for Nintendo 3DS File Size is 2.1GB, According to Japanese Packaging
Can't imagine the frame rate, running this on an SD Card.
Any reports?
Re: Clever Flower Pot Lets You Plant a Pokémon Among Your Home Décor
BRILLIANT
Re: Meta Knight Confirmed For Super Smash Bros. on Wii U and Nintendo 3DS
I could never really get any K.O. power outta him, so as long as the gliding is gone, I think he'll be just fine.
Re: Review: Mega Man Battle Network (Wii U eShop / Game Boy Advance)
BN1 isn't as dated as it can be made out to be - the MegaBuster at max charge and upgrade can do a whopping 80 damage, as opposed to 25.
Incidentally, I recommend boosting Charge, then Power, and alternating between the two, leaving Rapid for last.
Re: Nintendo's At It Again With Another Majora's Mask Tease
Hype is most certainly implied - they could have chosen any other mask, or just designed a new one that looked like a traditional, non-LoZ mask.
Instead, they chose to continue to be grating about this little multi-year announcement of theirs.
Re: Target Blast Mini-Game Blows Up on Super Smash Bros. for Nintendo 3DS
Well that's just wacky!
Hm. Board the Platforms and Break the Targets taught you how to hit and do more advanced maneuvers as each character. I think that's gone away, unfortunately.
Re: Nintendo Download: 31st July (North America)
Hm. MMBN2 and MMBN3 were better, but I just gotta vote with my dollars - MM needs support, and money is the only way to get Capcom to listen.
Also, this series is what the EXE in my username is a reference to! It's that good.
Re: Feature: Where Are The Super Nintendo 3D Classics?
In straight emulation, the 3DS' hardware can't do it.
But of course a 3D Classics or some other type of remake that accesses the entire set of processors would work the elements just fine.
Re: Sonic Boom Release Dates Are Confirmed for Wii U and 3DS
The cartoon show is worth seeing out of all this. Should be fun.
But Shattered Crystal? Rise of Lyric?
This is DeviantArt-bad.
Re: Poll: Which is Your Favourite Super Smash Bros. Challenger So Far?
MEGA-LINA, BABY
I've been using Fox and then Falco since the first, but I'm definitely going to be spending some time with Mega Man and Rosalina, see if I can't get either one of them going.
I can see Mega Man's A attack while moving being VERY OP in battles in general.
As for the Amiibos, I REALLY want to show my support for Mega Man, and also Rosalina, so probably just those two. Although, a candid shot of the Peach Amiibo going around on the internet might have me spring for a third one...
Re: Takashi Tezuka: Mario Maker Won't Move Quite Like the Original Mario Bros.
@TeeJay
SMG as Luigi, SMB3, SMB2JP, all very slippery.
SMB1, SM64, SMS, all control tightly.
SMW, SML's, and SMG1 have a little slip to them.
Re: Takashi Tezuka: Mario Maker Won't Move Quite Like the Original Mario Bros.
I feel so helpless with the new physics.
I can DEFINITELY rock the old physics, even slippery SMB3 and SMW, to an extent.
Re: Mario Kart 8 Is £29.99 Again At GAME, Today Only in the UK
Price reduction, eh? Shame.
Re: Mercedes Reports a Boost in Interest Since Announcing Mario Kart 8 Ad and DLC Deal
@Hy8ogen
They should.
Re: Ninja Pizza Girl Wants Kickstarter Campaign to Deliver
Okay, I have to say it:
WELCOME TO NINJA PIZZA
HOME OF THE NICE, SLICE!
(A cookie to anyone who knows the reference.)
Re: Mercedes Reports a Boost in Interest Since Announcing Mario Kart 8 Ad and DLC Deal
@Hy8ogen
I wouldn't know, but I'll definitely take your word for it.
Just like I think Hondas are better car for the money compared to Benz prices. But that, too, is IMO.
Re: Mercedes Reports a Boost in Interest Since Announcing Mario Kart 8 Ad and DLC Deal
Wow, Nintendo has that kind of trust with its consumers. Incredible.
I wonder how Callaway golf gear is doing?
I did like having the Crystal ERC ball.
Re: Best Buy Gearing Up For Enticing Buy One Get One Free 3DS Game Promotion
I should be all over ALBW and Triple Deluxe.
But the plots are so paper thin and missable, I can't justify the money.
Re: Latest CoroCoro Magazine Scan Shows Mega Diancie in Pokémon Omega Ruby & Alpha Sapphire
So we've come full circle. Ash became a statue in the first movie, now it's Pikachu's turn. I'm sure he'll be restored in some touching way.
Re: CoroCoro Magazine Shows the Pokédex and More for Pokémon Omega Ruby & Alpha Sapphire
D'awww at Madam Pikachu.
That is just adorable.
Re: First Impressions: Going Portable With Super Smash Bros. for 3DS
@Shpongled_Mario
Oh yeah, no joke - those throws were less prone to chaingrabbing and brought the K.O.s. I'll never understand, especially when Smash is a "Ring Out"-based fighter, why those throws were nerfed. Everybody threw far. Some throws in 64 would chain, yeah, but that could have easily been managed and coded out.
Re: First Impressions: Going Portable With Super Smash Bros. for 3DS
@noctowl
Depends on who you ask, really.
Personally, I prefer the airI MEAN the N64's more balanced approach to speed and airtime. Yes, there were combos and other assorted brokenness, but it was a normal speed that anyone could get into, and percentages and K.O. power were high for intense, fun battles.
Re: EarthBound 20th Anniversary Figures Seeing Release in Japan
Well dip me in Fly Honey!
I bet the folks over at Fangamer are going nuts for this!
Re: First Impressions: Going Portable With Super Smash Bros. for 3DS
@ACK
It isn't objectively false in any sense of the word. And I can only say that, because I've been playing Super Smash Bros. since I rented the Japanese version of the N64 game way back when, played the Best Buy demo, and went home and compared what I played to 64, Melee, and Brawl after I got back from a 2 hour drive.
The character models and hitboxes are very similar to Brawl, for better and for worse. Many are updated, all look impressive as we have been seeing.
The Items function in very similar ways to Brawl, however, the new Items are extremely deadly. In that sense, there are more K.O.'s.
When it comes to the mechanics, however, a lot of the same basic movement and physics principles still apply. Characters take much time to fall vertically, jump animations are as lengthy as 64/Brawl (all jumps were more brief in Melee), high percentages still did not guarantee a K.O. amongst the lighter-hitting characters which resulted in much aerial combat and edgeplay (as Brawl featured), and the motion of air dodges plus the timing windows of shielding remained much the same.
Re: First Impressions: Going Portable With Super Smash Bros. for 3DS
Unfortunately, it still very much plays like Brawl. Very defensive, very campy, very recovery-based. And nothing else.
Combos be darned, I'd prefer to see the absolutely hectic nature of SSB64 back, or even the slow burn-explode into flames methodology of Melee's percentages.
I played that demo at Best Buy, and all I saw was Brawl with an overly anime-esque coat of paint. I'm glad I'm not getting a digital copy.
Re: The Club Nintendo Rewards Are Now Updated for July
@Nintendo_Ninja
Ditto. Especially as a 3D Classic, it's very tempting. Still, I don't have 1500 Points anymore, and I'll be darned if I miss out on a crazy awesome physical reward just because of a game that I can buy for a few bucks.
Re: Hacker Claims to Demonstrate an Exploit to Mod a Wii U System and Mario Kart 8
Somebody make a homebrew that fixes MK8.
Re: New Converse X Super Mario Bros. Shoes Are Stepping Into Japan
The black Bowser ones don't look like clown shoes, so that's cool, but the design on the tongue is still incredibly toolish.
Re: Interview: Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2
I passed on the first one - it just seemed like such a "concept" game. I'm still not so sure of the story, if I can really dig my heels into this game.
Safe to say, though, that I may certainly get this one since there is more going on visually, and it's certainly worth trying out now that we hear that collision and such mechanics have been improved.
Re: Miiverse Update Adds Post Embed Option, Activity Feed Customisation and More
Finally, I just want to see replies, not Yeahs! Perfect!
Re: Nintendo Download: 19th June (North America)
Rosalina's Double Bogey animation is great - Heavyweight Class is indeed the best class.
Re: Shigeru Miyamoto Outlines His Work Routine and Highlights Splatoon Development Team
You might say that Splatoon is being developed...
put on shades
...by the young guns.