Comments 378

Re: Talking Point: The Super Smash Bros. 3DS Demo Has Been an Easy Triumph for Nintendo

HyperSonicEXE

Considering that I've been a Platinum member every bloody year, and that I was GOING to use the extra 3 codes to give to new friends I made here after I JUST moved, but didn't get the codes because of the Opt In reason,

Actually, I'm sour about the game and Nintendo in general, right now. DLC, this, it's all becoming a bit much more than I'm willing to take.
I now have half a mind to cancel my preorders (or at least sell the games after I get them), and knowing that it plays in many ways like Brawl, to NOT recommend it to people.

This did the opposite.

Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing

HyperSonicEXE

@SavoirFaire
That reminds me, I wonder what'll happen when I use my Rosalina Amiibo on MK8? I'd think they'd use Fire Rosalina or Cosmic Rosalina. I mean, that's assuming you get Tanooki Mario/Cat Peach/Dry Bowser when you use your Amiibo. I could be wrong.

@aaronsullivan
Again, I'm assuming that Nintendo sold me a game that wasn't ever going to have DLC. Had I known that, well, I might've gotten it used or something to abate the price. Mario Kart hasn't had DLC heretofore. At least with Mario Golf: World Tour, I knew what was coming, since they were withholding already-developed content.

Again, my argument relies, hinges on the assumption that Nintendo developed this content along with the rest of the base game, and they've just been withholding it.

@MoonKnight7
Yeah, it's hard to post using my S3! ^_^'

Re: Ubisoft Executive Talks Up Super Smash Bros. as a Wii U System Seller

HyperSonicEXE

@MagicEmperor
Nice try, but triumphant pose denied!
Relatively speaking, SSB64 is more colorful and wackier than Brawl and Melee! Even the endings to the 1P Mode had personality.
Melee's Adventure Mode was a tour of sorts, and Brawl's SSE was a bit heavy-handed. Additionally, those games' graphical presentations were not nearly as cartoonish, opting instead for detail and pseudo-realism.

Re: Poll: Which is Your Favourite Super Smash Bros. Challenger So Far?

HyperSonicEXE

MEGA-LINA, BABY
I've been using Fox and then Falco since the first, but I'm definitely going to be spending some time with Mega Man and Rosalina, see if I can't get either one of them going.

I can see Mega Man's A attack while moving being VERY OP in battles in general.

As for the Amiibos, I REALLY want to show my support for Mega Man, and also Rosalina, so probably just those two. Although, a candid shot of the Peach Amiibo going around on the internet might have me spring for a third one...

Re: First Impressions: Going Portable With Super Smash Bros. for 3DS

HyperSonicEXE

@Shpongled_Mario
Oh yeah, no joke - those throws were less prone to chaingrabbing and brought the K.O.s. I'll never understand, especially when Smash is a "Ring Out"-based fighter, why those throws were nerfed. Everybody threw far. Some throws in 64 would chain, yeah, but that could have easily been managed and coded out.

Re: First Impressions: Going Portable With Super Smash Bros. for 3DS

HyperSonicEXE

@ACK
It isn't objectively false in any sense of the word. And I can only say that, because I've been playing Super Smash Bros. since I rented the Japanese version of the N64 game way back when, played the Best Buy demo, and went home and compared what I played to 64, Melee, and Brawl after I got back from a 2 hour drive.

The character models and hitboxes are very similar to Brawl, for better and for worse. Many are updated, all look impressive as we have been seeing.
The Items function in very similar ways to Brawl, however, the new Items are extremely deadly. In that sense, there are more K.O.'s.
When it comes to the mechanics, however, a lot of the same basic movement and physics principles still apply. Characters take much time to fall vertically, jump animations are as lengthy as 64/Brawl (all jumps were more brief in Melee), high percentages still did not guarantee a K.O. amongst the lighter-hitting characters which resulted in much aerial combat and edgeplay (as Brawl featured), and the motion of air dodges plus the timing windows of shielding remained much the same.

Re: First Impressions: Going Portable With Super Smash Bros. for 3DS

HyperSonicEXE

Unfortunately, it still very much plays like Brawl. Very defensive, very campy, very recovery-based. And nothing else.

Combos be darned, I'd prefer to see the absolutely hectic nature of SSB64 back, or even the slow burn-explode into flames methodology of Melee's percentages.

I played that demo at Best Buy, and all I saw was Brawl with an overly anime-esque coat of paint. I'm glad I'm not getting a digital copy.