Comments 206

Re: The Nintendo 3DS is Now Four Years Old in Europe

Ducutzu

I got my 3DS at launch and I was curious what the press thought about it. So I was quite surprised to see that the 3DS was being showered with criticism from lots of press outlets (including Nintendo Life).

I was new to the Nintendo reporting scene, and I was not yet aware that most new Nintendo products tend to be received like that.

Anyway - Happy Birthday 3DS!

Re: Nintendo Has "Lost Its Way" But Should Never Be Underestimated, Says Peter Molyneux

Ducutzu

The popular view today is that there are basically two kinds of profitable video games: casual mobile games and cinematic first person shooters. So he can't back Nintendo's choices 100%, since they don't correspond to his view on how the video games marked should evolve.

Also, let's not forget that he was an associate of Microsoft for a longtime.

His tactic would of course be to laud Nintendo as a company, but subtly point out shortcomings of their consoles.

Re: Two Tribes Development Studio Shuts Down and New, Smaller Company is Formed

Ducutzu

"The audience changed: a lot of people don't "get" tough games like TT2 anymore, they simply want a quick bite that is easily consumable. Not something that requires a lot of effort of their grey mass and patience."

Perhaps some complained about the difficulty, and surely many gave up before getting hooked. My personal opinion is that the general audience prefers games that have some action component: some adrenaline rush to mask the fact that they got stuck somewhere. I personally love games that allow you to take things at your own pace. But I am in the minority. After all, even the brilliant game "The Curse of Monkey Island" sold very badly (and that was more than fifteen years ago).

Re: Review: RUSH (Wii U eShop)

Ducutzu

I find the puzzles in this game much more fun than those from the (somehow similar) games "Crush3d" and "Mario and Donkey Kong: Minis on the Move".

Re: Nintendo 3DS Guide: Louvre App Released Alongside Mini Nintendo Direct

Ducutzu

Do get this if you have any interest in art or history (and especially if you plan on visiting the Louvre at some point). The Louvre is full with artworks and items that are relevant for mankind's cultural history. Besides the obvious masterpieces, you have stuff such as the 3700 years-old Babylonian stone inscribed with the Code of Hammurabi, one of the earliest records of laws governing civilized society. And many, many other interesting things.

This program is best used at home, in my opinion. There's a lot of information on the screen that you won't use when you are actually in front of the artwork, as you won't really bother to rotate in 3D a model of the statue when you can just move around the real exhibit. But when you're at home, then you can take you time to do just that.

The commentary is very good, because it doesn't just give you some historical background, but it also tells you how to look at a work of art and why it is worth anything.

It's cool that you can take your 3DS to the Louvre and start using it as a guide. It costs 5 euros to rent a guide there anyway.

One of the brilliant features is that you can choose the works that you want to see, and then the program will calculate a route through the museum. This is a fantastic idea. However, we lost more than an hour getting lost through the Louvre the first time when we went there. The on-screen indications are very unclear. The icons on the map are quite confusing - you simply can't tell where you are. And if you get lost, then the device will recalculate your position and will not tell you that you are going in the opposite direction (or that you are even in the wrong wing).

So, to sum up, great content but the automatic map has some unresolved issues.

Re: Nintendo Combats Wii Fit U Lock-Up Error With Manual Solution

Ducutzu

"The game-breaking troubles continue for Nintendo"... "Only weeks after the glitch in..."

That sort of writing can be found in tabloids and the free newspapers in the metro. Weak, unnecessary, and detracts from the contents of the actual article.

Please do not use this writing on our favourite website!

Re: "Uninformed" Store Staff Are Hurting Wii U Sales, Claims Senior Games Analyst

Ducutzu

"There was nothing that you could put in front of everybody that said, 'This is what the experience is.' "

That affirmation is very strange. Everybody that I've shown the Wii U got the idea immediately - it's a controller with a touch screen, and it communicates wirelessly with a small console that sits hidden somewhere near the TV.

I only read online that people don't "get" the Wii U. In real life, everybody gets it right away.

Re: Monster Hunter 4 Dominates in Japan as The Wind Waker HD Has a Modest Debut

Ducutzu

@JaxonH:

"A console's ability to "sell", is almost always determined by an impressive aggregate of titles on the system, not one game that magically makes everyone in the world suddenly want the console. To reach that point, it sometimes takes 2 or more years, after which, enough remarkable titles are available that the public begins to take notice."

That is a brilliant observation.

The same happened with the Nintendo 3DS. For two years, all you could read on the web was how the 3DS has "no games". Then, suddenly, the 3DS had "all these great games". Almost every new release would sell amazingly well: "Luigi's Mansion 2" and "Animal Crossing" were big hits.

In the first two years of the system, there were virtually no system sellers for the 3DS. Not even StarFox and Ocarina of Time. But those games were important additions to create this library that would finally entice people to buy the console.

As you observed, these days the "system seller" games tend to happen only after there are enough games out there to cover a wide range of play styles and interests.

It's likely that the same will happen for the Wii U. The "no games" moaning will continue well into the next year. Games will be released and will fail to make a significant impact. After a certain point, games like Zelda Wind Waker, Lego City, Wonderful 101, Wii Fit U and the rest will accumulate into this critical mass... and then most new releases will launch as straight hits.

So "Pikmin 3" and "Wonderful 101" will never sell more copies than in the first week after their release. But these games are "out there" now, and they are crucial.

The new users in 2014 will buy the console and think - "one day, I'll get to play Wind Walker, Pikmin 3, Wonderful 101". In reality, they will only purchase the new releases that make the news. But the library needs to be there before the new releases will start to sell really well.

Re: The Wonderful 101 Demo Coming to Europe Today

Ducutzu

I played the demo four times now. In my first few minutes, I felt a bit disoriented, as there are definitely lots of new things to figure out. But I am glad that I persisted. The controls are actually quite simple, and the action soon starts to make sense.

What I like about the game is that it's very replayable. You don't get bored playing the same mission again, because you get better and better at it. There are lots of secrets too.

Remember to gather your scattered men after a failed attack, and you'll have lots of fun.

For some reason, Amazon.co.uk has removed the free delivery for preorders on WiiU games. Maybe it's just for my own country - I don't know. I talked to the Amazon.co.uk support team on their live chat, and they say it's an internal error that needs to be fixed. They encouraged me to preorder the game and have removed the delivery charges from my order. Maybe this info helps some of you guys...

Re: StreetPass DLC System Update Finally Hits North America

Ducutzu

I got all four when they were released in the EU and love them. I think that Warrior's Way is the least strategic, but the other three are great. Even the gardening one - your 3DS, and the others you pass, pollenize and get you seeds of new flowers, very clever and fun.

Re: Review: Sniper Elite V2 (Wii U)

Ducutzu

A nice thing about this game is that you can often change your play style during the level, depending how much challenge you want.

For example, you can just raise all alarms and then eliminate all enemies one by one with the guns. That's fun enough, and maybe like that you can finish the game in seven hours.

Or, you can sneak up on soldiers... use your binoculars to notice how they act... mark them on the map... try to eliminate silently as many as you can... then place some traps and lure the others in the landmines... or maybe snipe some explosive gas barrels near them to do lots of damage. That is harder to do and requires lots of thinking and restarting (luckily it doesn't reload the entire level, so there is no waiting). It will take you longer to finish the game, playing it like that.

You get points for each skillful kill. After you finish a level, you almost always feel like you could have done better. There's a lot of potential to replay a level: from discovering a position from where you can snipe two soldiers with only one bullet... to placing some dynamite in a square and then sniping it from a rooftop.. or just setting up an clever network of landmines and tripmines.

I normally don't like shooters, but I like this game and Zombi U, because they require lots of thinking and you can play them at your own pace.