Wonder Boy has a convoluted gaming lineage. Initially a platform arcade game featuring a squat caveman-boy in a grass skirt, and developed by Westone (then Escape) for Sega, the sequels quickly splintered off into action role-playing territory. Oddly, there are two chronological entries for Wonder Boy III — Monster Lair (originally an arcade title), and The Dragon’s Trap (originally for the Master System). Compounding the perplexity, the fifth game in the Monster World series is known as Wonder Boy V: Monster World III in Japan, originally released for the Mega Drive. From there, Monster World VI, the sixth entry, was the 16-bit era’s swan song and wasn’t followed up until Monster Boy and the Cursed Kingdom landed on Nintendo Switch in 2018.
Confused? Let’s continue. Hudson Soft licensed the Wonder Boy IP in 1986, but because Westone had already sold the rights to the name and character to Sega, they renamed their version “Adventure Island”, retaining the same gameplay structure as the original arcade game, while branching out into a new platform series for the NES, Game Boy, and Super Nintendo. Here, the protagonist was remodelled to resemble famous '80s Hudson Soft executive, Takahashi Meijin.
The Wonder Boy Collection, then, handpicks four notable entries in Westone’s original series: Wonder Boy (arcade), Wonder Boy in Monster Land (arcade), Wonder Boy in Monster World (Mega Drive) and the beautiful Monster World IV (Mega Drive). If you’re buying the Collector's Edition physically via Strictly Limited Games, Wonder Boy III: Monster Lair and the superb Wonder Boy III: The Dragon’s Trap, are included. Annoyingly, we won’t be looking at those today.
The original arcade Wonder Boy is a fantastic game, and don’t let anyone tell you otherwise. You steer Tom-Tom through enemy-filled seas, jungles and caves, until he’s reunited with his girlfriend Tanya. Inordinately long for an arcade game, a full clear is going to take an hour only if you have it totally mastered. The game’s genius is in the way fruit appears and its requirement for staying alive, pressuring the player to leap for it while exactingly traversing platform-littered terrain. You can grab skateboards and throwing axes to swat things from afar, and learning to run flat-out while negotiating strings of obstacles is great fun. It’s precision heavy, tough but fair with tight controls, and deserves its historical dues. And, if nothing else, its theme tune will burn right into your brain and never, ever leave you. For those who dwelled in arcades of the '80s, it’s pure nostalgic dynamite.
Wonder Boy in Monster Land, the sequel, changes the format to a side-on action, role-playing take. Wonder Boy now looks like a cherub in a nappy, but that doesn’t stop various business outlets trying to sell him beer and cocktails, often in exchange for awful advice like “I think there’s a store that sells armour”. Toddling through stages with your sword and shield and uncovering secrets, you vanquish enemies for cash and then level-up by purchasing items. It was bold for Westone to switch to a role-playing lean back in the world of 1987’s arcades, but it works. It is a tad dated now — arguably more so than its predecessor — but beneath its visual simplicity is a well-thought-out title.
Wonder Boy in Monster World was the first bespoke entry for the Mega Drive, and it’s a beauty. As well as being visually attractive, with gorgeous dithered painted backdrops, it’s also a plucky, upbeat adventure with transitory role-playing elements. Big bosses, plenty of locations, and a nice sense of journey are only marginally dented by some rather abstruse objectives right at the end, where it all gets slightly sci-fi. On the whole, though, Monster World is a charming game that will offer first-timers three to four hours of sword-swatting, protagonist-bolstering action. While it’s showing its age a little in terms of depth, it remains a deserved highlight of Westone’s series.
Monster World IV, the final entry in the collection, is the jewel in the crown. Extortionately expensive on the Mega Drive’s after-market owing to its Japan-only release, it also appeared fully translated on the Wii Virtual Console. Doing away with the male lead, Westone got creative here, transposing the traditional fantasy world of demons and dragons for an Arabian-inspired fictional universe. Here, Asha, a green-haired girl with a world to save, moves with speed and purpose, hopping, leaping and slashing through beautifully rendered landscapes, glowing with colour, movement and character. The dungeons and accompanying puzzles are compelling thanks to the clever implementation of her pet, a small blue beast known as ‘Pepelogoo’ who helps her overcome obstacles and bridge gaps with ever-evolving attributes. While it follows the basic structure of its action role-playing predecessors, there’s a level of pastel-shaded charisma that goes beyond what came before. Its music, glorious aesthetic, giant bosses, and the exacting design of its stages make it a joy to play.
None of what’s on offer in the Wonder Boy Collection is lacking in quality, although the appeal of the games will vary based on taste. While the original Wonder Boy is a classic all its own, the other three titles are more directly related, and there’s an arc in terms of accessibility and enjoyability. That’s not to detract from any individual game: all are good enough to work through, and those experiencing them for the first time will have a blast.
The onus here is less on the titles themselves, and more on the package’s presentation. The menus are colourful and serviceable, each game displayed on a placard with a paragraph of historical information. From what we can glean, emulation accuracy seems spot on, running smoothly, and at the correct speeds. You can save-state at any point, meaning you can drop in and out freely, and if you’re an absolute cheating git, you can rewind the action using the shoulder buttons to bring yourself back from death in the blink of an eye.
The display options are thorough, allowing a variety of adjustments and image tweaks, with ratio settings for scanlines, sharpness, screen curvature and shadow masks, all with a useful preview option via the 'ZR' button. However, different games react differently to these settings.
With the CRT filter applied, the original arcade Wonder Boy displays sharp even on a 55” screen. The Mega Drive titles, however, seem to apply bilinear smoothing the moment the filter is switched on, and no amount of tweaking is able to get rid of it. Even with scanlines and the mask filter set to zero, it remains slightly blurry until totally deactivated.
What irks, really, isn’t what’s in the package, but what isn’t. The Dragon’s Trap, in particular, is one of the best titles Westone produced, and superior to Wonder Boy II. Restricting it to a purposely finite Strictly Limited Games physical release leaves a bad taste in the mouth. These are games dating back almost 40 years, and chances are you either own them already or have played them to death across various platforms or emulators. It’s totally feasible on current-gen hardware to include every Wonder Boy title, on every platform, with every region variation, rather than limiting the standard production to a nicely curated but somewhat meagre selection of four.
Conclusion
Scoring the Wonder Boy Collection is only partly related to the quality of the games on offer. They’re all excellent for what they are, and were they appraised independently, would do very well. But this is more about the package as a whole. Yes, there’s plenty here to keep you occupied, but at the same time, what could have been is a sticking point. Wonder Boy is a great little series, with games spanning everything from the Master System to the PC Engine, in various guises. It’s not difficult to offer a more extensive library for the broader gaming populace, rather than restrict certain titles to a group profiled for their magpie eyes.
Comments 60
So, you need a premium, strictly limited package to get access to the complete product? This is ridiculous.
Removed - spam
That's too bad, since the first 4 games are already available in some form on Switch I was hoping for a more comprehensive package
Getting Strictly limited games's release!
There is no reason that Strictly Limited's Anniversary version couldn't have been sold on the eShop. None.
This is such a shameful and shoddy business practice.
So no plans for DLC with the other games? Yeah, not buying this then.
I'd like to get the deluxe collection from Strictly Limited Games, but im still waiting on their copy of Asha in Monster World to ship. It's ridiculous if you tell me.
This sort of package isn’t unprecedented.
Also released exclusively via Strictly Limited is the English-language edition of Space Invaders Invincible Collection. There is a wider European retail release titled Space Invaders Forever which contains just three of the eleven games from Invincible, however, the additional games in Invincible are mere historical curiosities at best, and the meat of the package is within the three included games in the Forever release.
This will probably receive a beefier digital release later on (as Strictly Limited’s release is still in development and/or manufacturing) similar to how Space Invaders Invincible Collection was released some time after the physical release was ready, so I wouldn’t lose hope.
No online leaderboards at all I guess for the arcade games?
@Pally356 That sucks! I got that game a year ago. And, since it includes the original version of the game, I'm on the fence on this release.
I’m strictly against the way they handled this release.
@BoilerBroJoe The DLC for the game is currently under evaluation by the developers to allow people to upgrade. Stay tuned!
This is a SOLID review overall. And the DLC for the game is currently under evaluation which will allow people to upgrade to the anniversary edition. It's not mentioned here, but it should be noted so that folks pick up the base collection if they can and wait for the expansion announcement.
Its not just the 2 "Wonderboy III" games that are exclusive to the Strictly Limited versions either, all the alternative versions and ports are too. I for one vastly prefer the Master System version of Monster Land to the Arcade version, and also slightly prefer the Master System version of Monster World. Dragon's Trap is my favourite game in the series.
As mentioned, the 4 games included are great, especially the latter 2 which I can highly recomend with no hesitation! For the cheap price I've seen this listed at, I'm very tempted. Its just that with so much missing and held hostage behind a £150 version that comes with tonnes of tat I don't need, it sours the experience.
I've been meaning to get into this series, but will likely wait for the other games to be added as DLC.
@Core_Element IF that happens, and its a reasonable price, that will be wonderful. I'd happily pay for a digital version of the Anniversary collection.
@rushiosan : They had a standard release without the extra tat, but I believe it’s now sold out.
@MW_Mania Well It's good to hear that DLC is being evaluated, and I mostly expected as much. But for me the main draw of this collection was the full range of releases/ports and not just the core four games, so I don't plan to buy until an upgrade is confirmed. Hope it's sooner rather than later!
You guys mentioning Adventure Island makes me want an Adventure Island collection now...
@NotArmani
Me too! How likely will this happen?
I love Wonder Boy in Monster Land and Wonder Boy in Monster World (loved on my Mega Drive). I will buy it!
Well, this seems like a dumb release. I won't get this solely because of the Strictly Limited bull.
@Pally356 If I tell you what?
@rushiosan They're releasing them as downloadable DLC. Not sure why the article didn't mention it.
@Lyricana I can answer this. We are given a press release well before the game is available for sale. Details provided there inform the review. No mention of DLC including additional games was provided, therefore we can’t provide that information in the review.
Still, the point stands. There’s no reason to charge additionally for more games, when technically they can easily be included in the base package. And the Strictly release doesn’t just feature 6 titles, but every format and region variation for those titles - none of which is present here.
See the recent Pac-Man Museum+ for an example of how it should be handled.
So this is not available anywhere else? Then why report on it. Limited run and the like are a scam in my eyes.
@Silly_G The standard Japanese retail release of SI Invincible Collection, which came out before SI Forever, was later patched to include English and three more games that were originally only on the JP Limited Edition of the collection since SE decided to make a wider release of the full collection.
The history of this game was fun but confusing. I have 5 Wonder Boy games on Switch already and I am a little unclear how much they overlap with this collection:
Asha in Monster World - remake of Monster World IV from the collection?
Sega Ages Wonder Boy Monster Land - I assume a version of the same game from the collection with the same name?
Wonder Boy Returns Remix - I think a remastering of the original game?
So it seems Switch collectors have a game at least related to 3 of the titles from this new collection; all except Monster World. Given that, is the collection worth it?
Since there is a dragon's Trap also on Switch, Monster Lair will be the one game stuck on the collecter's edition.
Would have been more interested in this if it included all games and two were locked behind an impossible to get limited run games version that will no doubt be getting resold for several times the price.
Literally unplayable cause it's missing the fantastic Brazilian reskin Mônica no Castelo do Dragão, done in the same vein as the DokiDokiPanic/SMB2 conversion.
Monica using her rabbit as a sword is just too cute.
https://www.youtube.com/watch?v=lst_NXIWHkE
@Lyricana where was this confirmed?
@Koda1000 There are two versions. One with four games, that will be aviable in normal stores once its released later this week.
And a better version with a few more games and a lot of different versions of each game, this one is exclusive to Strictly limited games.
Watch, people won't buy this because of the way they packaged the games. Then, they will assume it's a failure & that people don't want compilations of older game series'.🤦🏻♂️🤦🏻♂️🤦🏻♂️
@FishyS yes, it's very confusing to me, also. I don't understand why publishers always changed the titles so much between regions, etc. I really hope they've learned that this won't determine how well a game sells, if it's a good game.
@Tom-Massey the gameplay in the pacman game was horrific, tho (input lag was horrible, on the Xbox series version, anyways), so it may be a bad move to tell people to copy that.
It’s like going to a Chinese buffet and the chicken balls and sweet n sour pork are only available if you entered a raffle for them... or something lol. Anyway.. bad!
I would've bought a complete collection, you know, for a decent price.
@Tom-Massey I certainly wouldn't advocate for the price being different, but wasn't Strictly Limited selling this physical collection for $49.99? That's what their website says. Meanwhile, the eShop version is $29.99. I don't know what the exact price on the DLC will be and itcould even be free, though unlikely. Regardless, it likely wouldn't be more. Still true you don't get the other bonus stuff.
I'm not supporting the release or anything, just figured folks would want to know. I have no intention of ever buying anything from Strictly Limited and I'm not super excited for the digital collection considering I've played the games to death and already have most of them on Switch in some form anyway. It's not a great package.
@Lyricana
i didn't realise that, was this confirmed?
Hey, we can finally play Adventure Island on the Switch. Cool!
@TomMassey Does this game have checkpoints?
@bluemage1989 Snow bros would find a to be better lol
I'll probably get the Dragon's Trap remake or Monster Boy before deciding whether I want this one or not. I don't really have any idea how this series works but I still find the concept of constantly switching forms depending on the situation to be fascinating. One to wishlist perhaps.
I have Sega Ages: Wonder Boy in Monster Land, and Monster World IV twice, on Genesis Mini, and on the Physical version of Wonder Boy: Asha in Monster World. And Wonder Boy in Monster World is on the Genesis Mini, too. I don't know if I even need this, since the only new to me game I'm paying for is the original Wonder Boy. As for Wonder Boy III: Monster Lair, I could just wait for the Genesis Version to hit the NSO Expansion Pack. And the Remake of Wonder Boy III: The Dragon's Trap has Retro Mode, which changes the visuals and audio with the stick buttons.
As a true Wonderboy fan I had no choice but to get the Anniversary Collection. I can't wait to play it next year.
@twztid13 My review of Pac-Man Museum+ is up already. We already discussed input lag, and while there are technical issues cited in the review, this wasn’t one that I noticed to any great effect.
@Bmartin001 It has save states that can be applied anywhere and a rewind feature - it’s all listed in the review. The Mega Drive titles had (and still have) in-built save points because they’re role-playing games.
@kingbk I thought we already got Adventure Island on Switch.
Got the Japanese Arcade Archives of Wonderboy on PS5 and the Sega Ages Wonderboy In Monster Land on Switch - do that.
The Anniversary Collection has no less than 21 version of all the Wonderboy games across tons of consoles. A physical limited run stinks of FOMO gatekeeping here.
@Tom-Massey
im not sure ive seen any mention of dlc even now outside of this comments section but could have missed it.
@Tom-Massey Thank you for answering my question..
@Bmartin001 More than welcome!
@Lyricana
Just curious where you saw the news about the DLC?
Yo, how do I turn off the annoying wallpaper on this collection?
@Tom-Massey
Murder me if this was in the review and I missed it. Do you know how to turn off the wallpaper?
@robr Sadly you can’t! And you’re right, usually I mention those things and I think I took a note on it, but it might have been lost in an edit. I don’t find the wallpaper particularly distasteful, but I totally agree the option should be there to play without.
@Tom-Massey
What a bizarre decision.
I can’t play this collection. Some waifu pillow loving nut job made certain that I can’t turn off their beloved kawaii wallpaper that’s brighter than the game window. Every time I move, my eyes are looking at the screen and the wallpaper at the same time. It’s like I’m on a tilt a whirl about to hurl. I got motion sickness from 2 minutes of trying to play Monster World. $30 I could have spent on three meals. Ridiculous.
Is there a licensing problem with the third arcade game?
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