Comments 3,325

Re: Nintendo Isn't Happy About Switch Game Images On Steam

Crono1973

@ThePizzaCheese Yeah, Disney Vault was BS then but today, it just can't work. Sorry.

Oh and the market value only matters if you intend to re-release it at some point but these days re-releases find their value in being remaster or being remade. Nintendo doesn't make anything from the market value of used games sold on ebay.

Re: Nintendo Isn't Happy About Switch Game Images On Steam

Crono1973

@ThePizzaCheese It is though and I see nothing morally wrong with downloading a ROM that Nintendo isn't actively selling. They want to make money from it, make it available otherwise they need to STFU about it.

Piracy often is a service issue. Don't want people to download Mother 3 for free? Release it for sale or put it up on your online service. Be stubborn and refuse and people will get it themselves.

Do you have a problem with me playing my legally owned copy of Chrono Trigger on a non-Nintendo device like a Retron 5?

Re: Nintendo Isn't Happy About Switch Game Images On Steam

Crono1973

@ThePizzaCheese …and if they were they would probably concede but that won’t stop the wrath of PC gamers against Nintendo. Just not sure Nintendo is up to the task of pushback from PC gamers..

I think copyright law goes too far protecting games that are not actively being made available by the copyright holder.

Re: Nintendo Isn't Happy About Switch Game Images On Steam

Crono1973

@Roibeard64 When It comes to old games and emulation, I don’t care about what is legal unless it’s an old game Nintendo has made available. Honestly though. If I pay for NSO but prefer to emulate Breath of Fire on my Wii hooked up to a CRT, I will do just that.

Re: Nintendo Isn't Happy About Switch Game Images On Steam

Crono1973

@sanderev ah yes but am I stealing by playing GBA cartridges on my PC?

It certainly isn’t theft to play my old SNES games on my Retron 5. Suppose you have a USB Switch card reader and you can buy a Switch game and play it from the game card on the PC? Stealing? I don’t think so, you bought the game.

Re: Video: The Wii Is Now Old Enough To Drive

Crono1973

@somnambulance I still use my Wii as a Wii, as a Gamecube and as a SNES emulator. It's the coolest thing to plug in my SNES Classic controller to my Wii remote to have a wireless SNES controller with the entire SNES library available to play.

Re: Review: Pokémon Scarlet And Violet - An Open-World Poké Playground Full Of Promise (And Tech Issues)

Crono1973

@Savage_Joe Why would there be a level 40 enemy in a level 5 zone in the first place? Seems like bad design to me that doesn't require level scaling to solve. Shouldn't the level 40 bunny never spawn in a level 5 zone?

Even in a linear JRPG that could happen if they designed it that way, it would be bad design. Maybe it's a bug. Not sure why level scaling is the only solution to a level 40 enemy in a level 5 zone.

Re: Review: Pokémon Scarlet And Violet - An Open-World Poké Playground Full Of Promise (And Tech Issues)

Crono1973

@GameOtaku Well there should be some common sense in map design so that you can't accidentally go somewhere with monsters you have no hope of beating. However, going ahead a little where the monsters are a few levels higher but beatable if you are lucky, heal alot or exploit a weak point is what makes a linear JRPG worth exploring.

For example, take an old game, Breath of Fire (it's on NSO). You can grind as much as you want in your current area, but the level gaining will slow down since the monsters don't change or you could bravely move forward and try your luck and skill with monsters a little stronger than you but gain levels faster (and possibly some good equipment). It's a risk-reward system and it's optional. The game won't let you go so far that you end up fighting enemies you have no hope of defeating. Is this not something modern developers can figure out. Pretty simple and it rewards getting out of your comfort zone without destroying you for daring to explore.

No need to level scale bosses either, bosses are the walls that keep you out of map areas that you have no hope of surviving. If you can't beat the boss, you can't go forward. Beat the boss and you can move into new places with harder enemies. JRPG's have been doing this for decades but now all of a sudden, they can't remember how to do it?

Is level scaling the best modern developers can come up with to compensate for what the player might do? I mean, level scaling is a critical flaw of open world games so maybe the genre is to blame.

Re: Review: Pokémon Scarlet And Violet - An Open-World Poké Playground Full Of Promise (And Tech Issues)

Crono1973

@GameOtaku Level scaling is terrible. It is a necessity in open world games though which is a critical flaw of open world games IMO. What's the point of getting stronger if the enemies' level with you? May as well stay at level 1 but then what would be the point of levels at all, may as well just be an adventure game instead of an RPG.

RPG's that don't make you feel more powerful as you go don't really scratch the RPG itch (for me anyway). Take any linear RPG, play a few hours and then go back to the starting town and fight the enemies in the area to see that you really are getting stronger. With level scaling, the enemies in the starting area would always just be around the same level as you are. Every enemy you encounter would be around the same level as you. How exciting!

Another great thing about linear RPG's is that you can usually go into an area you aren't ready for, take the risk and if you win the reward will be greater.

Level scaling is a crutch that open world games lean on because...how else would it work? Doesn't make level scaling anything other than terrible.

Re: Round Up: The Reviews Are In For Pokémon Scarlet And Violet

Crono1973

@wolfsniffer Hasn't Xenoblade Chronicles always been open world?

As an example (an unpopular one, I know) the Zelda franchise decided to the 'dungeons in any order' think with A Link Between Worlds but at what cost? Gone was getting new tools in every dungeon to help you progress a little farther in the overworld. In fact, they had to make all the tools available early on to accommodate for that design choice.

Re: Talking Point: Do You Name Your Pokémon?

Crono1973

@RadioHedgeFund You wouldn’t call your pet Alsatian ‘Alsatian’ would you?

Yeah, I bought a hand fed Parakeet a few months ago and since I couldn't think of a name, I just call him 'Bird'. He doesn't seem to mind.

Re: Pokémon Scarlet And Violet Are Getting A Day One Update

Crono1973

@Snatcher …they could have taken the extra time to fix the bugs before sending the game cards to press. I mean, since day one patches are so common these days it’s not like they couldn’t have predicted that it would need one if they didn’t take the extra time. The truth is that day one patches harm the resell market and it saves them money by not needing a larger game card. These both work in their favor. After all, it’s better that they pass the storage cost onto you.