Comments 26

Re: Your Nintendo Switch Cloud Save Files Will Be Lost If Your Online Subscription Expires

Adamapple

Are cloud saves really that data intensive? What downside is there for Nintendo to just hang onto your few megabytes of data? Heck, I’d offer a few terabytes of my OneDrive subscription to let them use to back up cloud saves for millions of people because it’s so freaking cheap.

You’ve already bought the Switch, you bought the games, you paid for at least one month of the service; my question is just, “Why not?”

When I stopped playing World of Warcraft and stopped paying my subscription, they didn’t go and delete all my characters (or expect me to retain the data) just because I stopped giving them money. You start paying again, you re-gain access to the stuff they kept safe for you.

Re: This Switch Dongle Can Replace Your Dock And Includes An Ethernet Port

Adamapple

The last paragraph should be the first. And you could do without any of the other paragraphs, come to think of it.

Seriously Ryan, the article sounds more like an ad, as if third party docks are a new thing or the “additional features” somehow make up for the fact that the device is not endorsed by Nintendo and poses a potentially significant risk. “Standard Type C charging port”? Let’s be clear - if it’s a standard Type C, that’s exactly part of the problem. Nintendo uses something proprietary, not standard. That’s why people lose hundreds of dollars and hours of time.

Take this down or reframe the article to be a cautionary tale.

Re: DOOM Eternal On Switch Will Target 30fps

Adamapple

I’m sure the game will still be great, but I think it’s a bit bold to claim that a drop to 30 frames per second is no sacrifice, especially for a FPS. What’s the point of pursuing a higher frame rate in the first place, then (e.g. the other platforms for the game)? For something other than a better experience? I don’t quite get it.

Re: Random: Nintendo Finally Confirms The Correct Pronunciation For 'NES'

Adamapple

I thought of them as initialisms rather than acronyms, where you pronounce each letter instead of reading it as a word.

I think, generally, what separates initialisms and acronyms is whether or not you CAN read it as a word. “FBI,” for example, is read as “eff bee eye” because you can’t pronounce it as a word that doesn’t sound ridiculous. “FAQ,” on the other hand: you can get away with pronouncing it as “fack,” but there are only three letters so you can kinda go either way with it. RADAR or UNICEF? We say them as acronyms, reading it as a word because it’s way easier.

NES can kinda go either way; I don’t imagine everyone working at Nintendo is consistent with one another because there’s never been a prospect of an official pronunciation outside of a minor Easter egg in one game. But if you read it as an acronym, I would say that few people will comprehend what you’re talking about if you say, “Nezz.”

Of course, the community I’ve been around my whole life consisted of largely non-gamers, so I always just call them the “Original Nintendo” and “Super Nintendo.”

Re: Hardware Review: Go-tcha Ranger: A Worthy Upgrade For The Ultimate Pokémon GO Accessory?

Adamapple

My thought on the idea that it “spoils the experience” or “is basically like you’re not playing the game anymore” is this!

This game is extremely repetitive; the point of a tool like this is to eliminate a little of the monotony, to cut down on how much it can feel like a grind, especially once you reach that mid-30s level range.

The two things the Go-Tcha helps automate:

1. Spinning poke stops. The interaction for collecting items in the first place is a formality, at least in its current form. Most of the time, I’m visiting the exact same stops every day - I’ve seen the pictures, I know what the sites are - it does nothing for me to have to manually spin. I do manually spin a lot of the time when in a new place because I like seeing what the stop actually is. But largely, automating the spin means I can drive by the alley next to Starbucks in the morning and get at least my daily stop without having to look at my phone.

2. Catching Pokémon. How many Pokémon has the average player caught? 5,000? 10,000? We have caught so many Pokémon that it’s far from being the enjoyable part of the game! It’s a chore to do it repeatedly, and it’s considerably slower than using a device that skips the animation even if the success rate is slower. Also, the fact that the success rate is lower and it only uses regular pokeballs? There is still an incentive to do regular catching to ensure better rates on the rarer Pokémon and to use up Great and Ultra balls. I know I do a healthy mix of the two.

What’s left of the game after that? Most of it! Community interaction, gym battles, defending, evolving Pokémon, raiding, theory crafting/planning teams, strategizing coin spending, the Friend system, inventory management, and much more. It really is only a small portion of the game - the most “grindy” portion - that gets somewhat automated. I don’t feel like I’ve lost a single thing playing with my Go-tcha - in fact, trimming out some of that grinding has helped me keep my motivation to continue playing.

Re: Guide: Pokémon GO's Best Pokémon For Attacking And Defending

Adamapple

Indeed, this guide is vastly oversimplified. There are so many more considerations - types, move sets, aspects of what the stats mean and their relationship to one another, etc. Further, it neglects to mention that some of the Pokémon with high defensive stats are not capable of defending a gym: Legendaries.

To the author: I’d recommend spending some time researching this a little more and updating the article.

Re: Pokémon GO Could Be Getting New Story Quests

Adamapple

The objectives from the datamine sound like they’re just the things you already do in the game daily. From the SilphRoad article:
———————
The previous two objectives were:

QUEST_FIRST_CATCH_OF_THE_DAY
QUEST_FIRST_POKESTOP_OF_THE_DAY
We now see new objectives for:

QUEST_CATCH_POKEMON
QUEST_SPIN_POKESTOP
QUEST_HATCH_EGG
QUEST_WALK_BUDDY
QUEST_FEED_POKEMON
QUEST_WIN_GYM_BATTLE
QUEST_COMPLETE_RAID_BATTLE
QUEST_LEVELUP_BADGE
And excitingly, a new

QUEST_MULTI_PART
Which should lend well to combined objectives.
———————

Hopefully they do more to add some color to the gameplay and don’t rely strictly on the storytelling narrative to keep it engaging.

Re: Guide: How To Gain XP Fast In Pokémon GO

Adamapple

It should be noted that evolutions requiring a higher quantity of candy reward more XP. For instance, evolving a Pokemon that takes 12 candy only rewards 500 XP, but one that requires 50 candy rewards 2000 XP. In this case, you'd be losing out on 2 candy for each 50-candy evolution (since 4x 12-candy evolutions would acquire the same 2000 XP for only 48), but if you're trying to cram a lot of activity into a 30-minute Lucky Egg buff, you can save yourself a minute+ by skipping three evolution animations.

I haven't tracked exactly how much XP you get for each evolution (I would guess Magikarp yields a lot). But it's not a flat 500 for every evolution.