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Stealth Inc 2 is a puzzle platformer of a different kind coming to Wii U later this year, and it's been known for a while that the game would feature a level editor, but the level of freedom is probably greater than you expected.

Speaking to us at EGX, Rob Clarke gives a deeper look into the editor's capabilities:

The tools in the level editor are the tools that we've used. The only difference is obviously we're developing on computers and the level editor uses the GamePad.

This freedom even extends to the more aesthetic sides of the levels, such as soft, pulsating lights to projected text on the walls that features prominently in the single player story.

The level editor was an important feature in the previous instalment in the series, and Clarke suggests that it will prove itself to be an even more substantial part of the sequel:

One of our level designers was actually making levels on the PC version before we brought them on to work as staff.

If only ten percent of the levels that are made are going to be super-high quality, then you're still going to have another ten or twenty hours of extra gameplay if you're looking for a challenge.

Will you be making the most of the user-generated content, or are you a budding level designer yourself? Voice your opinions in the comments section below!