News Article

Disney Infinity Guardians Of The Galaxy Playset Wii U Visuals "Closer To Xbox 360"

Posted by Andy Robertson

Studio Gobo spills the beans

With today’s Guardians of the Galaxy play-set announcement for Disney Infinity 2.0, Family Gamer TV had the opportunity to visit Studio Gobo and ask them about where the Wii U version of the game would sit in comparison to the Xbox 360 and Xbox One.

When asked whether Studio Gobo were covering all the platforms themselves studio head Tony Beckwith responded, “We are doing the Wii U version yes, and it’s closer to Xbox 360 to be honest and it looks really good.”

Although some might have hoped to see the Wii U grouped with the higher end visuals on Xbox One and PlayStation 4, if it can match the visuals of the Xbox 360 it will still be a very nice-looking rendition of Disney Interactive’s latest offering.

Perhaps more pressing the Nintendo owners is more news on the Wii and Wii U upgrade paths. Disney have already confirmed that there will be a digital alternative to buying another starter pack if you already own the first game, but exactly how that will work and how much cheaper it will be is still to be confirmed.

This is most important for Wii owners who purchased the original game. Without a Wii version this time round it seems there will be an upgrade path to Wii U (as the newer console is compatible with the Wii’s Infinity Base) but again details are not forthcoming as yet.

While you wait for those to emerge we’ll leave you with the first 30 minutes of the Guardians play-set running on 360, which as Beckwith suggested should be similar to how it looks on the Wii U.

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User Comments (30)

salxicha

#3

salxicha said:

Although I agree that the WiiU is not as powerfull than XboxOne and PS4, it is also interesting to observe that all WiiU exclusives could achieve better graphics compared to 360 and PS3 including all multi-platform launches.

Would that be called "Lazy ports"?

SkywardLink98

#4

SkywardLink98 said:

@salxicha I dunno if I would call it lazy porting. It's not the best they could do, but since the Wii U can't rival the other consoles of this generation in terms of graphical prowess it would be a lot of work for one console.

MrGawain

#5

MrGawain said:

But do the plastic statues in the XB1 version look better than the Wii U version? That's what kids really want to know!

Einherjar

#6

Einherjar said:

@salxicha Nope, this is what we call a "money grubbing cash cow" :P
But in all seriousness, yes, they could have achieved quite a bit more if they would have cared more.
Grpahics, shmaphics if you ask me. As long as it doesnt look like Bubsy 3D everything is fine ;)

rjejr

#8

rjejr said:

I think the only reply is unfortunately my obnoxious son one - well duh. The Wii U is closer to the Xbox360 and PS3 than the X1 and PS4 therefore the games will more closely resemble the graphics of the older systems. We should just be thankful when Wii U gets 3rd party support.

Anybody upgrading from the Wii to Wii U version should be very happy w/ the look of a 360 version. I don't care how many times better the new machines are from the old machines, it's nowhere near the jump from the Wii to any HD system. I haven't seen an X1 or PS4 game yet that has really made me feel I NEED to upgrade. Better, yes, but I'm not impressed.

Kodeen

#9

Kodeen said:

@salxicha @Einherjar

The question is, would it have been financially viable to create a third level of assets just for the Wii U. Their caring or laziness doesn't enter into it.

Einherjar

#11

Einherjar said:

@Kodeen Well, most multi platform WiiU titles arent profitable enough, thats true. But making these ports even more inferior instead of making the best out of the system doesnt enhance the will to purchase these versions.
This predicament is brought upon these developers themselfes.
By either releasing vastly inferior games, or even not releasing games at all, they dont dont earn money, and without that money, they wont support the system further.
So, either hit it hard and care for your games or leave it be and stop whining, thats what most devs get really wrong.

Hero-of-WiiU

#15

Hero-of-WiiU said:

Well that's the developers fault. They could of achieved closer to Ps4 Xbone graphics with more effort.

Mega719

#17

Mega719 said:

Surely they could do better than this and Wii U is capable of making beautiful graphics if you know how to use it. But of course only Nintendo knows

heyitsme

#19

heyitsme said:

So basically this artical is saying that the WII U will look more like the Microsoft System that runs at the higher resolution and fastr frame rate.

Hy8ogen

#20

Hy8ogen said:

Is anyone still surprised by this? I mean come on, these devs are not going to spend a whole bunch of coins to make a standalone Wii U version. It makes more sense to just port the 360 version of the game since they have similar architectures.

@rjejr The Wii U's performance gap between the other 2 consoles is not as large as you think. Yes both systems have juiced up specs but do note that x86 is inefficient. From what I read around, the PS4 is already suffering from bottle-necking. So yeah. With more work the Wii U version can definitely look closer to the PS4/Xbone version, but is it financially viable? Probably not.

rjejr

#21

rjejr said:

@noctowl - "The idea that the wii u is closer in tech to 8 year old hardware is absurd."

Why is it "absurd"? Find me a link that says the Wii U is closer in hardware specs to the PS4 and X1 than to the PS3 and Xbox360, b/c I've never seen it explained that way.

eaglebob345

#22

eaglebob345 said:

Why do people care so much about graphics? Have FUN people! It really isn't that hard... is it?

rjejr

#23

rjejr said:

@Hy8ogen - "The Wii U's performance gap between the other 2 consoles is not as large as you think."

I haven't seen that much of a difference between Xbox360 and PS3 to X1 and PS4, so Wii U is close to X1 and PS4, but I still think it's closer in capabilities to last gen. Nintnedo could probably make a game look like X1 on Wii U b/c SMG2 on Wii nearly looks like a PS3 game on a 32" 720p tv. Nobody else pulled that off on Wii. MK8 looks damn good, but it pales to Driveclub on PS4 (don't think I've ever actually seen X1 Forza Horizon 2 footage but I'ld guess it looks good as well.) I can't imagine any 3rd party getting a Wii U game to match PS4 or X1. 8GB RAM vs 2GB RAM will see to that.

Hy8ogen

#24

Hy8ogen said:

@rjejr IIRC, the PS4 only has about up to 3~5GB (can't remember the actual numbers) of RAM to run/process the games, and lets not forget the Wii U also has the eDRAM to work with. I got to be honest with you, I'm not a tech guy so I don't really know the significance of those numbers/stuff. These are just purely my own speculations based on my limited electronics knowledge.

Personally I think it is unfair to compare those realistic games to Mario Kart 8 though. However there is going to be one game that we can know for sure the actual gap between these systems and that game is Project Cars. I would be a fool to claim the Wii U's version will look as good as the Ps4 version. But I'm certainly confident the difference won't be huge.

Not-Another-Ad

#29

Not-Another-Ad said:

Long as the game looks and play fine I don't care.
So far quite impressed with this, just hope there's a few more classic Disney characters revealed then I may get it.

Dogpigfish

#30

Dogpigfish said:

That's unfortunate. I'll be buying the ps4 version. The graphics were really bland on infinity 1 on the Wii U. No excuse for that. Also, 2 player sandbox mode slows down repetitively. It feels like the 360 version. When they phase out the 360, this issue will eventually go away.

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