News Article

Cosmo Wright Sets Another Ocarina of Time World Record, as Metroid Prime is Beaten in 55 Minutes

Posted by Thomas Whitehead

An extraordinary run

In the past we've told you about Cosmo Wright, who continually sets new world record completion times for the iconic The Legend of Zelda: Ocarina of Time. He's even explained how it's done, in terms of manipulating gaps in the code through increasingly complicated moves and set patterns.

Wright has been pushing the boundaries even further in recent months, and has now set what he regards as an almost-perfect time, describing it as his best ever run. He clears the game in 18 minutes 10 seconds, a new world record in which all of his techniques came together perfectly, shaving 19.5 seconds off his previous record.

It's an impressive sight, even more so as it started off as a run like any other — Wright attempts it a lot, and was even nonchalantly checking chat and thinking about what he'd do next early on. As the pieces fall into place his reactions change, however, as he realises that a special run is on the cards.

We should warn that there is some bad language in the video, so is not suitable for work or young readers.

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There's another world record to enjoy, too. Below is an outstanding run — posted by YouTube channel TRR010 — of Metroid Prime being cleared in under an hour.

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It takes a certain mentality and skill-set to speedrun games at this level; even for those of us not in that ball-park, they can be fascinating to watch. Let us know what you think of these runs in the comments below.


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User Comments (29)



GuSolarFlare said:

wow, the way this is going in a few months they'll find a way to beat the game under 10 minutes



King47 said:

Are you sure that's the correct time for Ocarina of time? I think you meant 18 min and 10 sec.



ThomasBW84 said:

Yep, that was an error with the original time, should be 18 minutes 10 seconds - now corrected.



GuSolarFlare said:

@Jazzer94 yeah I know it's not happening, unless they find another route like @HarryK said.
I just posted that because they're improving their times really often this year.



SyntheticPerson said:

Impressive. Full game speedruns are hard to do consistently well, as you need everything to go in your favour. Especially with OOT, which has some devilishly tricky glitches. I don't to full game runs often, but when I do it can be quite taxing!



EarthboundBenjy said:

I've been watching the AGDQ, and Cosmo has really grabbed my attention. He's so cool. Congrats to him and his magnum opus OOT run!



Jazzer94 said:

@HarryK Possible this game has been searched thoroughly so unlikely.

@GuSolarFlare For these runs 10 seconds is a huge improvement let alone a whole minute but I knew you were joking just couldn't resist.



I-U said:

Were glitches used in the Metroid Prime speed run? I would like to get my completion times for Metroid Prime down to at least an hour and a half, but I don't want to exploit a bunch of glitches to do that.



SyntheticPerson said:

@I-U What you define as glitches? There are many skips, using techniques to get items early. Do you class those as glitches? Or do you mean just stuff like in Ocarina where you actually break through the level to reach inaccessible areas?

Either way, I recommend giving this a read:



EarthboundBenjy said:


Cosmo played this game when he was a kid. He already knows every dungeon, every character, the whole storyline and every quest. He's enjoyed this game while playing to 100% completion many times. ....
Did you think that he would spend months and months learning and practicing insane, difficult, and extremely precise tricks just to avoid playing through the game? That doesn't really make sense, and this isn't what this is about at all.

To understand what's going on, you have to think of the scenario as this:

1: I have an N64 game. I have the game, the controller and my hands.
2: Using nothing but the game, the controller and my hands, how do I make the game display the ending credits as quickly as possible?

Those are the rules. And the world record for these rules is 18 minutes and 10 seconds.



Mr_G said:

Hey so if I find a glitch in the game that makes me warp from the opening scene with link in bed straight to the end credits is that a world record speed run!?
Cause I don't think these should be considered



EarthboundBenjy said:


But a glitch like that doesn't appear to exist in The Legend of Zelda: Ocarina of Time. If you find one, then that would definitely be a significant discovery for the Zelda Speedrunning community.

Also, why should this not be considered a world record? Have a look at my post directly above yours to see what the rules are that these runners are playing with. Under this pretense, what ambiguity of legitimacy is there?
There are no emulator tricks, there are no Gameshark-like devices. It is literally just your fingers hitting the buttons on the controller, and reaching the ending as fast as you can manage. If this is the agreed-upon definition of an "OOT Any%" run, then why should a Cosmo's run, one that adheres to these rules, not be considered? Everyone else who competes against the OOT Any% category has to abide by the same rules, so it is definitely a fair competition. What exactly is the problem you have?



Mr_G said:

@EarthboundBenjy I just told u the problem dear! If he does find a glitch like I described that's let's u compete it in less than 2 seconds then how does this make it a speed run! Say I find this glitch that let's me complete the game in less than 2 seconds then will u consider that a world record speed run



Drake said:

This arguement pops up literally every single time there's a speedrun article. The goal is to beat the game as fast as possible, and if there's glitches that let you accomplish that faster, why not use them? Yes, it's not the "intended" way to beat the game, but I personally much prefer watching incredibly broken runs over "by the book" ones, as they tend to be a lot more eventful and honestly, in most cases they take a lot more skill. If you'd still rather watch a glitchless run, there's a seperate category for that, and the record is almost 4 hours.



EarthboundBenjy said:


Well, the timer starts from when you press the start button on a new file. Since the intro cutscene takes a few minutes, you don't even have control of the game within the first 2 seconds.

But ignoring that, then if there indeed existed a glitch that skips the entire game, then yes, it would be considered a world record speedrun for the Any% category. "Any%" literally means "reach the end having completed any amount of the game".

What would happen, though, is that, if the glitch was so easy to pull off that everyone could do it, then there would be no competition in the Any% category. So the community would come together to decide on other categories that would show more of the game. Already, Ocarina of Time has so many different categories such as "100%", where you need to collect every item, and "Ganonless", where you have to reach the credits without fighting Ganondorf, just to name two of them.

So to answer your question, if there was a glitch discovered that made the Any% category pointless, then runners would just compete on different categories. I still don't see any problem, because as it stands now, any% is a really difficult category for runners, so Cosmo's time of 18:10 is a huge, significant achievement.



FabioSMASH said:

@Drake "GLITCHLESS"! Ha! I was just about to post a question asking if there is a category for non-cheat speed runs (which I, personally, prefer).
Thanks for the well-timed comment!



SphericalCrusher said:

I watched this run as it happened. I still prefer 100% OoT runs since you get to see a lot more of the game. Cosmo is the man.



Twilight_Crow said:

Darn, I'd been watching Cosmo streaming for a while, I knew a new OOT Any% world record was around the corner. But I missed it. Thank Celestia the stream was flawless, it was an awesome run. And now he will run Ganonless and one of my favorite categories All Dungeons, yay.

I also need to watch that Metroid Prime run, looks pretty cool. I really like speedruns! XD

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