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A.N.N.E Developer Confirms Wii U Version, Regardless of Kickstarter Stretch Goal

Posted by Thomas Whitehead

Failure to hit target will merely delay eventual release

In recent times we've seen plenty of Kickstarter projects offer up stretch goals for Wii U or 3DS releases, and a number of them have hit those targets. A.N.N.E, on the other hand, doesn't look likely to hit its amended Wii U target of $140,000, as it's resting on just under $90,000 — at the time of writing — with 24 hours to go. Even by Kickstarter standards, a bump in contributions to that scale seems unlikely.

Nevertheless, the game has hit its main funding target, and developer Gamesbymo has now confirmed that systems listed as stretch goals will still receive the title, but that release is likely to take longer without the extra cash available up front. Below is the update confirming this stance, which includes a hopeful plea for a late push in donations.

The consoles listed in the stretch goals will happen regardless of if we meet the stretch goals or not. But it will take longer than if we do meet the stretch goals. This could be a good opportunity for the wishful to pledge $15 and up and then when the game comes out on console later, it will be a good reason to explore Planet Gomi a second time!

This is a title that wears its 16-bit identity clearly for all to see, with higher pledges even coming with a Super NES-style box and decorative cartridge. Described as a "Metroidvania-style platformer with a unique focus on open exploration", its PC release is targeting early-to-mid 2014; assuming the Wii U stretch goal isn't hit, it could be a while before this pixel-based adventure makes its way to Nintendo's system.

Thanks to Edinam for the tip.


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User Comments (26)



GermenatorHue said:

I don't like the main character. It's generic. Looks like the gameplay could be a lot of fun though.



FernandoMachado said:

I'm tired of these Pixel-esque games :/ don't get me wrong I love me some pixels but why is it so hard to develop charming pixel characters like the ones we loved back in the SNES days?



Dpullam said:

I was going to get the PC version if this game didn't reach its kickstarter goal, but it seems that I might just have to wait for its release on the Wii U instead. I'd much rather play it on a home console over my PC anyday.

I'm glad he is still willing to release A.N.N.E on the Wii U regardless of the fact that it didn't reach its goal. This will probably be one of the few retro inspired games that I actually genuinely want to play. I just hope that it turns out to be worth the wait.



Captain_Toad said:

A.N.N.E is coming to the WiiU ill-regardless with only a time penalty?
Well, what do you know about that.



SetupDisk said:

If Wii U actually starts selling enough after the 3D mario comes out Nintendo should start to look into funding some of the more promising indie projects. It could be a great source of constant Eshop content.



Einherjar said:

Im glad that the WiiU version will still be made. But that raises the question: what was the money intended for in the first place if the impact of not having it is a mere delay ?



chiptoon said:

This is fantastic news. I love the look of this game, both game play and aesthetic



Pod said:

Well, I didn't get to be right about this one reaching all its stretch goals, but it DOES get to be on Wii U.

I didn't back it, as I weren't fully sold on the concept or the art, but I will continue to keep an eye on this.



aronatvw said:

I don't really have money to spend on games without seeing some reviews, but as long as this game doesn't consistantly get scored a 8 or below, I will most definitely buy it.



SuperMinusWorld said:

I was disappointed when I realized A.N.N.E might not reach its kickstarter stretch goal for Wii U. So excited that it's coming anyway!



RandomNerds said:

It's nice to not be held over a barrell by a kickstarter campaign demanding top dollar for the Wii U version. I might actually buy this now!

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