We already know Rayman creator Michel Ancel is a big fan of Wii U, as last week we reported his praise of the GamePad, saying it's "more advanced than what people might think". He's also stated how surprised he is at the console's power, and that developing Rayman Legends for Wii U has been easier than he expected.
In an interview with Nintendo Power, he explained that Ubisoft didn't feel it had to optimise features constantly for the upcoming platformer, and that Wii U doesn't include problems such as the fill-rate issues that affected the PS3 and Xbox 360 versions of Rayman Origins. Beyond that, he gave more insight into the strengths of the hardware.
And there’s a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-definition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! So yeah, it’s quite powerful.
Ancel also clarified that another big reason why Rayman Legends looks so good is because it's a Wii U exclusive, and Ubisoft didn't have to worry about cross-platform optimisation; meaning the developers could push the system to its limits.
Rayman Legends is currently in development and is scheduled for a Q1 release in 2013.