News Article

Round Table: Let's Talk About the GameCube and Wii

Posted by Nintendo Life Staff

Thomas Whitehead: Do any of you think that the Wii, at the time, was a last throw of the dice for Nintendo after two consoles with only modest sales?

Mark Reece: It was certainly a massive gamble. With the poor sales of the GameCube and the PlayStation brand dominating absolutely everything, if the motion controls and family-oriented marketing hadn't paid off, Nintendo would have been done for: and I think they knew that. Motion control was uncharted territory, so I think they knew that if they got it right, there'd be no stopping them.

Jamie O’Neill: As mentioned earlier Mark, it is indeed a good job we did not place a wager on Wii. I was equally wrong by being dismissive of the DS's chances against PSP. D'oh! I think that there was an element of 'last chance saloon' for Wii, following the relative sales failing of GameCube. Nintendo just had faith in their design creativity. The lesson to learn is: do not underestimate Wii U!

Christopher Ingram: Sometimes I do think of it that way, but somehow I think that if Nintendo continued to make standard consoles at a cheaper cost than its competition, with its great first party line-up, they would still be in the market and doing alright.

James Newton: I agree with Chris: let’s not discount the affordability of Wii and its line-up of software alongside the motion control proposition. I think “another GameCube” would have left Nintendo barely hanging on; still there, but nowhere near the success it achieved.

Ron DelVillano: That thought never even crossed my mind. Nintendo has completely dominated the handheld market for so long that I always figured they'd perfect the home console eventually.

Thomas Whitehead: In terms of the hardware capabilities, did the introduction of motion controls distract from the modest graphical hardware. How relevant are claims that, graphically, the Wii is really a GameCube 1.5?

Mark Reece: Definitely. Even if you have strong feelings about how the Wii lags behind its competitors in terms of its graphical grunt, show me any other current console that's host to a game as magical and perfect as Super Mario Galaxy.

Jamie O’Neill: These claims were relevant until first-party games began to truly shine on Wii. I think that Super Mario Galaxy 2 looks magical, I would be interested to find out if that would even be technically possible to run on GameCube. I look forward to the stronger looking Wii games getting some semblance of HD enhancement on Wii U.

Mark and I both described the Mario Galaxy visuals independently as 'magical' within the space of a few seconds. Great minds and all that!

James Newton: I think Skyward Sword is as beautiful a video game as I’ve seen on any other format. Style is the most important factor in whether a game looks good or not, not just graphical grunt.

Ron DelVillano: This is a matter of quality being based on content rather than appearance. I think that the Wii could have been much better graphically, but at the same time I was never really bothered by it. Games like Super Mario Galaxy and Twilight Princess were so good that the way they looked never bothered me at all. The motion controls still feel like a bit of a gimmick to me, and I wouldn't say that they made up for the lack of graphical quality, but they did help to change things up a bit.

Christopher Ingram: There's no denying the fact that the Wii is under powered! I still to this day turn a blind eye to all the games that have been ported to Wii with motion controls tacked on. Wii is at its best when it uses its power in the motion control and gameplay aspects instead of graphics. The Wii has something truly unique with its control interface and that is what pulled me into the system, not the graphics.

Mark Reece: Agreed, Chris. That's why, for me, the Kinect will never be as good as the Wii. They might have the better hardware behind them, but all the games reek of Microsoft trying to ape what Nintendo have already done. There's no soul there, no magic; something Nintendo has always excelled at.

Thomas Whitehead: Could it be that the unique control interface is the real root of the sales success, rather than top-class Mario and Zelda titles? GameCube had great Nintendo franchises, but not Wii Sports and Wii Play. What do you think?

Mark Reece: The motion controls appealing to all the mums, grans, granddads and small kids — as well as those of us already dedicated to Nintendo — was almost certainly what sent the console's popularity skyrocketing. My mum had never picked up a gamepad in her life. Now when I visit she's whupping my backside in bowling in Wii Sports Resort. No other console has penetrated the general public in quite the same way as the Wii.

Jamie O’Neill: We cannot deny that the accessibility of motion controls opened the door for casual gamers to embrace Wii as a family and party-based gaming console. Third-party developers love it for that and have benefited from the wide scope of its potential sales audience.

Christopher Ingram: To be honest, I've stood in the long lines for the Wii and many of its titles and the reason that the Wii has sold to its extremes is because it intrigued the casual gamers, which was in a sense because of the control interface. The sales charts show that the non-games are what have pushed the system to the extremes, not the core gaming experiences.

Ron DelVillano: I would attribute the Wii's success almost entirely to its motion controls as well as its being advertised as a family console. People who had never played video games before bought the Wii because they had families and wanted a new way to interact with them. The motion controls make the Wii something that you have to be more physically involved with, and I think that's especially why it brings people together. The Wii gives people a sense of connectivity to both the games and the people they are playing them with.

Mark Reece: It works in the same way as kicking a ball around a field with your dad. It offers simple fun that the whole family can easily pick up and enjoy.

It (Wii) works in the same way as kicking a ball around a field with your dad. It offers simple fun that the whole family can easily pick up and enjoy.

James Newton: I’m with Mark — the Wii controller’s simplicity is what got it accepted. This line-up of games wouldn’t have sold with button controls: parents who missed the 8-bit and 16-bit days probably thought gaming wasn’t for them, and the Wii Remote changed that. It’s quite brilliant when you think about it.

Christopher Ingram: With all of the Wii's success, I clearly remember my Wii only being played for Virtual Console/WiiWare games for years as all the non-games piled up, and I was literally dying for a new core Nintendo title to release!

Thomas Whitehead: As the lifespan of the Wii starts to wind down, and with these points in mind, what do you think of the games catalogue: does it cater enough for different kinds of gamers, including the so-called 'core' audience?

Jamie O’Neill: Anyone who says that Wii is not for core gamers is talking nonsense. It is a core gamer’s dream. It is also a retro gamer’s dream. If you were only to buy Sin and Punishment: Successor of the Skies, Donkey Kong Country Returns, Klonoa, Muramasa: The Demon Blade, Wario Land: The Shake Dimension and Sonic Colours, you would have a sweet collection of core gamer titles. I would argue that Wii is the best current console for retail (boxed/instructions) side-scrolling, 2D-inspired gaming. This is especially in regard to platform games.

Thomas Whitehead: I wholeheartedly agree with that Jamie. Though I do feel that the release schedule died off badly this year which is worrying with the Wii U still, potentially, a year away.

Christopher Ingram: I agree with Jamie entirely, but most all of these games that make the Wii so great have released late in its lifespan.

Mark Reece: I think the one thing wrong with the Wii's library is the vast amount of shovelware that came out. Wii Sports was such a phenomenally good concept that every developer and their dog was clamouring to get a finger in the minigames collection pie, and now you can't move for those sorts of games. It's undoubtedly great that Nintendo suddenly found itself with so much third party support, but I think the sheer amount of quick Wii-Sports-wannabe cash-ins has been slightly detrimental to the Wii's image in the eyes of core gamers.

Yes, there are great core games too, but they're mostly overshadowed by shovelware.

Ron DelVillano: The core titles are few and far between, but they're still there and they're still awesome. The Wii has been home to some of the best games that I personally have ever played, and it definitely has some of the most interesting and original titles. The Wii market is flooded with family-friendly games and absolute garbage shovelware, but the games that do appeal more to the core gamers are some of the best that any console of any generation has seen.

James Newton: Ron’s absolutely right — there are some absolutely appalling games on Wii, but when Wii is at its best I think it offers experiences up there with the other formats. The Wii’s had two Mario Galaxies, two Zeldas, four Metroids (counting the trilogy!) not to mention some fantastic exclusive stuff from SEGA, Konami and Capcom.

Mark Reece: Agreed. But the problem is that the shovelware fog is often too thick for the core gamers to see through.

Jamie O’Neill: Mark has hit the nail on the head, check out the Wii shelf in your local games emporium and you will have to sift through shovelware to find the quality titles. The ominous shadow of third-party trash has given the Wii a bad reputation.

Christopher Ingram: A lot of core gamers got fed up with the lack of software on the system for long stretches of time and by the time the flood of great games finally did arrive, they had already moved on to the HD systems.

James Newton: I think the Wii’s shovelware problem is exaggerated but other formats have their share of terrible games too: the only difference is that most terrible Wii games are aimed at families and kids, and most rubbish HD games are aimed at core gamers: yes I mean you, Rogue Warrior.

Thomas Whitehead: Considering these thoughts on the game catalogue, and acknowledging the enormous mainstream success, what do you think the console's main legacy will be in years to come? Motion controls, bringing video games to the masses, awesome Nintendo titles?

Ron DelVillano: I think the Wii will be remembered as the family console with waggle control, and that's a damn shame. The Wii is so much more than what we ever expected it to be, but I think that's going to fall away as soon as the next HD console comes out with bigger and prettier looking games.

Jamie O’Neill: From a point of view of my personal taste in gaming , I would not be surprised if the retro gamers of the future mention Wii’s side-scrolling platform games, like I have listed earlier, in the same revered tones as a shmup on the Mega Drive or a 2D one-on-one fighting game on SEGA Saturn. There is a lot more to Wii than Wii Sports Resort and Super Smash Bros. Brawl. Don’t get me wrong, those games are great too, but Wii will be celebrated in twenty years for titles like Kirby’s Epic Yarn and Tatsunoko vs. Capcom: Ultimate All-Stars.

James Newton: People like us will remember it for just those games Jamie mentioned: the wider industry will undoubtedly celebrate it as the motion control console despite its prowess in other areas.

Mark Reece: I think that the Wii is the first Nintendo console whose legacy won't solely be "remember that awesome Mario/Zelda/Metroid game?" That's basically been the case with the NES, SNES, N64 and GameCube but the Wii, as Thomas said, was the console that brought gaming to the masses. It brought kids, parents and grandparents — people who more often than not wouldn't or couldn't play games — and got them interacting and spending quality time with their families and friends. Looking at it from a slightly serious viewpoint, how many families were genuinely brought closer together and have a stronger connection with each other thanks to the Wii? I would hazard a guess it's in the millions. Personally, I think that's something that Nintendo should be proud of.

Christopher Ingram: Hopefully it’s not remembered for all the news episodes showing off the Wii being played in nursing homes by grandparents. It's a great thing that it did stretch out that far, but even today there are commercials for other system’s games that poke fun at the Wii over the mass market push to non-gamers. I truly hope that it doesn't end up being its legacy! Finding a desired Wii title nearly takes an expert at spelunking, as they dig through mounts of shovelware, as the golden titles are buried so deep on the store shelves that it all weighs down on the system heavily.

On another thought, if games like Donkey Kong Country Wii, Kirby's Epic Yarn and Monster Hunter Tri would've released within the first year of the Wii's release, I think that the Wii would've been like a tsunami trapped in a bottle, instead of just lightning.

Jamie O’Neill: I see the legacy of Wii as having many different branches, the most prominent of all will be how it successfully grew gaming as a popular entertainment form for the masses. However, for gamers I envision the success of Wii as following two threads: absolutely classic Triple-A games (e.g. Super Mario Galaxy 2, Skyward Sword etc), and titles that were ace but slipped under many gamer's radar (e.g. Klonoa and Batman: The Brave and the Bold etc).

Thomas Whitehead: To wrap things up. Is it fair to say that the 'kiddie' aesthetic of the GameCube, aligned with poor sales, and the motion-controlled mainstream revolution of the Wii, have substantially changed the image of Nintendo? Can they claim any of the current Xbox360/PS3 gaming market in future, or is the dye set?

Mark Reece: In terms of initial Wii success, they must have had some sort of impact on the Xbox360/PS3's market share. Look at how Microsoft and Sony were falling over themselves trying to get their motion control systems out of the door when they realised that the Wii was proving to be such a powerhouse in terms of sales. But like I said earlier, they'll never understand that half of that Wii success came out of the classic unbridled Nintendo charm and how well they've been crafting games all these years. Sony and Microsoft — as much as I love them — will never, EVER possess those same qualities.

In other words, GO! GO! NINTENDO!

Jamie O’Neill: I am really sorry for being a dull, tech-spec obsessive guy, and this is a bit of a daft comment by me considering we have not seen any official Wii U games or anything on next gen Xbox/PlayStation, but I really wish that Nintendo had pushed Wii U to stand side-by-side technically with its competitors. On a more optimistic note, my fingers are crossed that Nintendo can emulate the success of Wii, based upon the potential of Wii U's unique control design. I’m just wondering if they can recreate such success with a controller that must be inherently expensive.

There are unanswered questions at the moment: How much will a spare Wii U controller cost? Will there be multiplayer games that utilise two screens on two Wii U controllers? Ultimately, I will buy Wii U on day one, so I wish Nintendo the very best of luck.

Ron DelVillano: It seems like it won't be an easy task for Nintendo to draw in the Xbox360 and PS3 crowd, especially with the next console being called Wii U. I don't think there's enough disconnect between the Wii and the Wii U to make other gamers believe that Nintendo is appealing to a more "hardcore" crowd. I think that a large portion of Wii owners will continue forward and get a Wii U, but I don't think it'll have the same impact.

Mark Reece: Maybe not in that regard, but I see Nintendo games as an accompaniment to those games, not an alternative.

Thomas Whitehead: I don't think people will have more than one 'next-gen' console, as the cost of developing HD games and advanced tech will, I reckon, drive prices up. If the Wii U is regarded as a second console it could be an issue.

James Newton: I think we’ll start to see more third-party core games move across to Wii U, but can it offer an experience so unique that your dedicated HD gamer wants to make the switch and pick up the Wii U pad instead of a DualShock? The games have to be substantially enhanced by the controller, and that’s something I honestly think companies will struggle with.

Christopher Ingram: That is hard to know at the moment, but I'll be watching the Wii U really sharply, as right now they're pushing games for the Wii U that will be available for the systems that many of these core gamers already own. Wii U is really going to have to find niche to pull in these gamers that they so desire, as releasing the same games they can already play without the need for another console purchase isn't going to cut it. As for Nintendo keeping their core fans around, Wii U will no doubt be phenomenal and we will all love it! There are just so many creative control interfaces combined with the Wii U that it could be expanded upon to create new and unique gaming experiences that we simply can't imagine, and only Nintendo can dream up. I think Nintendo's dynamic has changed drastically since the Wii released and I think they should simply continue to expand on their new focus of motion control and unique gaming experiences, and not try to just give another system that can do what the others already can.

Thomas Whitehead: Thanks guys. The GameCube and Wii have demonstrated a real progression for Nintendo, and it’ll be interesting to see how they move forward with Wii U. Thanks for all of your insights and opinions, as always.

What do you think about the legacy of the GameCube, and how do you think the Wii with be remembered? We’d love to read your thoughts in the comments below.

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User Comments (34)



pntjr said:

Nintendo: We all love them.
And we can always trust them.
So there's a 99.9% chance the WiiU will not fail.



Terave said:

The Gamecube always meant a whole lot for me as a gamer... I grew up with it..



shingi_70 said:

The Gamecube was the little system that could. Alot of the problems with it were Nintendo's own fault. If they would have postioned the Black and Silver (ugh) as the Main colors and decided to go with regular DVD's instead of minidisc things would have been a whole lot different.

With The Wii U I do see it becoming a 2nd system at least for me. I'm getting it first and its always going to be connected to my TV but as far as use go I see my self using the 360 and 720 more for stuff like movies and music.

Also Dev's are going to learn next-gen what was obvious this gen. How to make a AA game and realize not everybody going to pull Halo or Zelda numbers. Too Many studio's were killed by rising Dev costs when they could have released on a digital download service.



misswliu81 said:

i'm really glad you had this discussion; what with the wii U coming out next year and less wii games coming out now until then, now is the good time to reflect on that console, as well as the gamecube's progress.

for me, the gamecube and wii were completely opposite to each other; the design, the controllers and more importantly the games. the gamecube is very underrated and IMO i prefer it over the N64. though it had amazing titles such as LoZ: the windwaker, twilight princess, luigi's mansion, f zero GX, it was the appearance of the gamecube that put people off from buying it.

on the other hand, as much as i love the wii, behind the N.E.S, super nintendo, the shovelware games and lack of quality titles diminished its success. the X-box, PS3 were getting lots of good 3rd party action, fighting games, whereas the wii didn't have many of these. don't get me wrong- the wii's worldwide sales compared to the X-box, PS3, in terms of games and hardware have been phenomenal overall. i can't knock that.

however, being a huge fighting game fan, it would've been nice to see tekken (which will arrive on the 3DS, wii U), super streetfighter 4 (which is on 3DS), virtua fighter 5, king of fighters games, soul calibur 4 to name on it. but of course, there is the issue over the lack of graphics power the wii has over the PS3, x box 360 with regards to fighting games, as well as using the wii mote to play them. that latter issue alone can be easily addressed with the wii controller.

still, the wii had some gems: super mario galaxy 2, metroid prime 3, donkey kong country returns, super smash bros brawl, mario kart, xenoblade chronicles to 3rd party titles sonic colours, madworld, tatsunoko vs capcom, resident evil 4, sonic and sega all-stars racing, dead space to name. so for those who say the wii had no great games, it's rubbish.

nintendo in 2012 will launch with the wii U, a new console; hopefully it will be just as successful as the wii and DS handheld. but quality 3rd party support- which was lacking in the wii- is crucial to its success. i want it to do well- i just hope the developers keep to their word and release 'games' for it.

games as in not always ports of PS3, x box titles, rather the wii U with this console, nintendo is (rightly) going back to their true gaming roots with a traditional controller with a touchscreen added to it. nintendo succeeded with the wii, and i'm hoping the same for the wii U.



Collinhall said:

Man - I loved the gamecube so much - Kirby Air Ride, Sunshine, Wind Waker, Animal Crossing, Double Dash, I had the best memories of playing them with my family



Slapshot said:

@pntjr I wouldn't use the word "fail" as it's highly unlikely the system will fail even if it doesn't sell up to its expectations. Remember how all the non-Nintendo fans were screaming "the 3DS is failing" after release?

Yeah, it's not failing and neither of them will, or were ever going to fail!



JaredJ said:

The Gamecube was and still is my favorite console from it's generation. It always bothered me when a game was released on PS2 and Xbox but not the Gamecube.



shingi_70 said:


That was due to Nintendo using the minidisc format. The Gamecube from a technical standpoint Much more powerful than the PS2 and a only alittle weaker than the xbox.

I'm hoping this upcoming Gen is more like that. The recent rumors put the new Xbox and Wii U close in power with the xbox having a bit of an advantage. If sony doesn't go super powerful (they can't afford to) than it will come down to exclusives.



SLiM said:

I really love my Wii. I just finished Metroid Prime 3 and it was so much more than I was expecting. The Wii may not have the greatest specs, but Nintendo still finds a way to make the games look 'magical' as was mentioned in your round table discussion



FonistofCruxis said:

These articles really are going to go without a mention of Tales of Symphonia aren't they?

I really hope that in years to come the Wii isn't remembered as the console for casuals or anything like that because if you actually take a good look at its library its a fantastic console for core gamers and is my favourite console.

Reading the first part of the second page of the article made me wonder if I'm being to harsh on the Wii U. The reason why I've been looking at the Wii U so negatively is because IMO the line-up of games is what makes a console and I was really excited for the 3DS when it was shown with its line-up of games at last years e3 but not so much for the Wii U at this years e3. Nintendo will have to show a good line-up of games at next years e3 to convince me to get it near its launch.



Haywired said:

If Nintendo can combine the (equivalent) graphical power and (actually pretty decent) third-party support of the GameCube with the simple, accessible philosophy of the Wii, then that should bode well for the Wii U.



SonicMaster said:

Ah, the Gamecube. My first console, and what a great one it was.

"I'm Mark. I guess I'm the new guy. If you visit Nintendo Life you've probably disagreed with at least one of my review scores." Well, you're right about that!



Aerona said:

I think the Wii will be remembered fondly as it ages. Once it's finally considered a Legacy Console it won't really matter that it doesn't have teh graffix, it's shovelware will be forgotten, and people will see it for what it is: A great system with fantastic games.



Grackler said:

These round table's are a great read! Bravo NL!
I agree with @14. Whilst the mainstream media seems to be full of hate of the Wii generally (I've lost count of the number of Skyward Sword articles saying that Wii has had few good game 'til now), I think the number of distinct and under-appreciated titles might make it a cult console in years to come. Y'know, in the future, when all the current gen machines look rubbish and only gameplay shines though. There have been some really experimental ideas on Wii with controls and gameplay. Whilst shovelware dominated the charts and it did lack in AAA shiners the Xbox and Ps3 have been getting, the likes of Eledees/bits, Little King's Story, Red Steel 2, Murumasa, Boom Blox, S&P 2, MotoHeroz, Kororinpa, Xenoblade, Wii Music (hush you, it was a fun play about I say!), Zack and Wiki, any number of light gun titles, 2D platformers and a multitude other games that break the mould with unique concepts, might well stand the test of time, simply because they won't get superseded by new, shiner offerings so quickly. I for one have loved the Wii, it's something really different to my Xbox in terms of games and I've had the best multiplayer of the generation on it for sure.
Oh, and the GameCube was great too!



Odnetnin said:

Fantastic breakfast read, guys. Thanks.

Do you guys type your responses in a chat room and then someone edits them for the site? I was wondering because of Jamie's comment: "Mark and I both described the Mario Galaxy visuals independently as 'magical' within the space of a few seconds."



Chrono_Cross said:

I have to "dig" my way through tons of shovelware games on the PS3 section of Gamestop to get to the great games.

Did I just say that out loud?



DoctorJonAngus said:

I may be in the minority in saying this, but I always felt that the Gamecube was one of those system that never had consistently great releases during its console life, but overall, has had an amazing backlog of games. I have found myself hunting down all of the great Gamecube games and I was surprised to find how much awesome stuff there is out there for it.



Screw-Jay said:

GameCube is the most sexiest console ever! I Love It!!

I have a silver GameCube and I will keep it forever, but playing only on Wii



JimLad said:

The Gamecube was a good console and it had many great games, more variety of games and much better third party support than the Wii.
That said I think I will remember the Wii more fondly as time goes on.
It has it's faults but it at least tried to be different, and I think it's first party games on the whole were better. The Gamecube I always felt was just an extension of the N64 (without Rare). It had nothing else going for it other than improved graphics and GameBoy connectivity, and the almost complete lack of online is something I never could forgive. (Especially since it actually supported a modem/broadband adapter)
Good console but also my least favourite. Saying that, Wii is probably my second least. :/



ThomasBW84 said:

@Oddy - I'm not sure I'm allowed to say, we all follow a stringent secrecy policy within Nintendo Life Towers



Mr_Reece said:

@Oddy Thomas is right. And no wonder; you wouldn't believe some of the gross stuff I've seen since I joined the NLife team



Ralph said:

I was really annoyed at the gamecube's online. At least the wii had online for more than just a couple of games.



chiefeagle02 said:

The big thing that stopped me from getting a GameCube near its beginning was my friend bringing a magazine to school one day, showing the Dreamcast had been slashed to $50 and most of the AAA titles were less than $15. At that time, I had a PSOne and an N64, so $50 for a "Next-Gen" console (albeit, a month or so after Sega had ended hardware support) with cheap, fun games (same friend had a Dreamcast I got to try) versus a $200 system with $50 games was an easy choice for me. I did eventually buy a 'Cube, but it wouldn't be for a couple of years later, when the price dropped to $99. I didn't keep it long though.

The Wii was the system that actually got me excited to play video games again (for a while, I didn't play video games much, justified by the notion, "I was growing up"). I remember seeing one of the first trailers for the Wii, with the person swinging the Wiimote like a Tennis racket, made me think "This looks like a lot of fun!" I did go back and play GameCube games I missed on the Wii (Wind Waker, Mario Sunshine, etc.)



SuperMario128 said:

all the mascots have been busy... well besides ness, because the only time we will ever have a chance to see him is in super smash bros games.



Ian_Daemon said:

@31/rafaelluik: When it was cited as the most important contributing factor to lack of adoption? Yes.



rafaelluik said:

@32. Ian_Daemon Really? The game you want is for GC but you don't buy it because of the shape or color of the console? Completely nonsense.



kdognumba1 said:

Talking about Nintendo's future and the last bit towards the end. I honestly don't think it was the systems graphical capabilities, controls, or lack of HD that disappointed the bulk of western gamers in terms of the Wii. I think it was things more like:

  • The lack of online at launch (Redsteel sold well but lack of online killed the interest)
  • Tedious friends lists via friend codes (people hate them but ESPECIALLY hated how each online game required a new set of them)
  • Laggy online play (this hurt what could of been killer titles like Smash Bros Brawl and Tatsunoko vs Capcom)
  • Lack of online play in Virtual Console games
  • Lack of voice chat or communication in general in the majority of online games
  • Wiispeak (yes we have a headset now but Wiispeak drove people away)
  • Lack of demo's (demo's are few and far between for select WiiWare games, they get taken off the network over time, and there are no demo's for VC and retail games)
  • Not being able to see friends online or use Mii's to represent you virtually
  • Lack of network patches (this has changed for new shooters however it took way too long to get here and hurt some games that ultimately did have game breaking glitches)
  • Tedious online shopping experience (Wiishop has no videos, pictures can't be expanded, no user ratings and in order to see all of that you, had to go in the Nintendo Channel which btw didn't arrive on the seen till Wii's midlife)
  • Not being able to invite your friends to online games
  • And many other problems revolving around online.

Thing is, the majority of these complaints have been fixed with the 3DS. Personally, the way I see it, if the Kinect can grab a chunk of the casual audience, the Wii U and the 3DS can grab a good chunk of core or rather mainstream audience. With greatly improved online in the 3DS and the highly hyped up online of the Wii U by both developers and publishers, you can expect to see both systems grab a good portion of that competitive online gaming and core crowd.



PatrickElliot said:

Ron - Best. Intro. Ever.
Another great roundtable fellers! I picked up a GameCube after my PS2 got the dreaded disc-read error. Circuit City fully refunded it, and by then the 'cube was pretty cheap, so I was able to snag one along with a bigger TV. Savings!



alLabouTandroiD said:

Great Round Table as usual, guys.
In some way i'm glad i only got the Cube in 2003 because i don't think i would've had the greatest time from its launch to its dying days. Yes, it had some of the all time greatest games like Prime, Windwaker, Pikmin, RE4 and a lot of other great games. But in the end i'm missing the variety of games the Wii offers. The lack of great 2D platformers alone puts the Wii above the Cube imo.
And while the Wii completely missed out on some very good 3rd party games it still has an amazingly great and varied lineup of games going for it. And while it would have been great to see more / deeper franchises grace the system it's hard to complain given the sheer amount and amazing feeling of the quality titles.

It's just a shame that imo no other motion based game could reach the heights of Wii Sports. Or maybe i was expecting the undoable here. The great thing with Wii Sports was how it felt so personal and satisfying to get better at Tennis. This couldn't have been done with button controls imo.

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