News Article

Conduit 2 Hits Intergalactic Turbulence, Delayed Until 2011

Posted by James Newton

But Classic Controller support is in

Any discussion of Conduit 2 is always shrouded in an air of muted excitement, hopes tempered by past experience as some gamers felt disappointed by The Conduit. The breaking news today that the sequel has been delayed until early 2011, then, will likely be met with similarly mixed feelings.

Not only does it grant High Voltage Software the time to polish the gameplay to a high shine, it also allows the studio to implement dual analogue control schemes for gamers more comfortable with the Classic Controller or Classic Controller Pro. Both pads will be supported in single or multiplayer.

How do you feel about this delay?

[via nintendojo.com]

More Stories

Game Screenshots

User Comments (31)

HugoSmits

#1

HugoSmits said:

I think they are a nice bunch of talented guys who genuine try to make the best FPS game for the Wii.

As a developer myself, I understand all too well what a difficult task this is. Especially
when the budget is limited (please note; I don't know anything about their financial situation,
I just assume this).

So people at High Voltage Software, As I'm sure they'll read this site too, give it your best shot!
I'm sure this game will rock!

Sean_Aaron

#2

Sean_Aaron said:

It's a sound tactical move given the release of both Goldeneye and a new Call of Duty game in the same timeframe.

Trying to put Conduit 2 up against those during the holiday season probably would have doomed it to subpar sales regardless of quality. 1st quarter next year I don't think there's any other FPS coming to compete with it.

I know my wallet appreciates it!

erv

#3

erv said:

would've suffered against goldeneye. Hate the idiotic classic controller options though, proper wiimote aiming is possible and really good. Unless the implementation sucks of course :P

skywake

#4

skywake said:

I couldn't care less about classic controller support but then again I wasn't that interested in the Conduit 2 anyways. Assuming it doesn't fail hard, Goldeneye is more than enough Wii FPS for me.

Having said that there is a large amount of FPS fans who want more CC controlled FPSes on the Wii. I have NFI why but they do. Also, like everyone has said, there is no way this was going to be able to compete against Goldeneye. Probably a good move.

WaveBoy

#5

WaveBoy said:

I don't know how anybody in their right mind would rather use those little nub sticks over Wii Pointer controls which are far more superier

Chris720

#6

Chris720 said:

@WaveBoy Probably for those guys who have problems controlling their nerves? Sometimes I get the problem where I can't keep my hand from shaking and so my Wiimote ain't straight and I miss because of it, causing me to die. And dieing because you can't keep your hand level to get that guys head ticks me off.

Sometimes, analog control can make it more accurate than the Wiimote. But either way the Wiimote and Nunchuk is hands down the best way to play an FPS.

And also, the CC has a few more buttons than what the Nunchuk and Wiimote have, so you have more room to place your needed arsenal (melee weapon, ADS, sprint, pick up, steady etc.)

V8_Ninja

#7

V8_Ninja said:

Meh, I don't really like dual-analog shooters, so this is more-or-less a lose/lose situation for me. Of course, this also frees up my budget for other games during the holidays...

WiiLovePeace

#9

WiiLovePeace said:

@xDemon720x Nintendo's intent behind the WiiZapper accessory is actually to make it easier for people who have that problem like you (& me) to be able to hold the wiimote straight w/o shaking so much. Sadly I haven't actually used a WiiZapper so I don't whether it does make playing Wii FPS games easier but it should do.

As for the article itself, yes please take as much time as you need HVS to polish Conduit 2, there's heaps of games to play in the mean time so I'm in no rush to play it & we will all better enjoy it if it is done well :D

HipsterDashie

#10

HipsterDashie said:

Excellent, if it gives the developers time to add another layer of polish to what is already looking like a pretty solid game, then I'm happy to wait. And, as people have mentioned before, I reckon it would get lost if released alongside GoldenEye and Black Ops.

I personally like the addition of CCPro support, and may use that over the Wiimote and Nunchuk, depending on how well I perform online against WiiMote users. As a massive Halo fan I'm more than capable of playing an FPS well with a pad. :)

I remember posting a comment on ONM's forums wishing for CC support in The Conduit 1, and getting flamed into oblivion...

NintendoCoDGamer

#11

NintendoCoDGamer said:

Put it this way. I like the controls of MW2. So I'm gonna buy a CCPro and mod the controls until they are exactly like MW2. That would be the reason to use CC controls. Question: Can you click in the sticks with a classic controller pro?

King_Boo

#12

King_Boo said:

I'm happy that it's getting more time, I just don't want it to close to the 3DS, if it turns out to be next year, but we'll find out in just a few weeks.

Pod

#14

Pod said:

Interesting. It will be a more functional game, and won't be overshadowed by GoldenEye.

It will release the same year as The Grinder now, though. Which hopefully doesn't mean The Grinder will receive yet another delay.

3DS

#15

3DS said:

NO NO NO NO ....................................NOOOOOOOOOOOOOOOOOOO
BUT HAPPY THAT THE GAME WILL USE CLASSIC CONTROLER

Sylverstone

#19

Sylverstone said:

It's for the best. Two new shooters in November, no way the Conduit 2 can compete and win.

Cia

#21

Cia said:

Every fps should have the option to use CC, since all of us dont prefer motion controls. i may reconsider of getting this now.

MrB4

#22

MrB4 said:

This is upsetting to say the least, but it is an understandable move. Rushing a product is never the right thing to do. Never used the Classic Controller to play an FPS on the Wii, might give it a shot.

Ernest_The_Crab

#24

Ernest_The_Crab said:

@Pod That's an interesting point...and I don't think they'd want to cannibalize their own sales like that.

Anyone think the added time is going to be used to fit other functions in? Cause that's a considerable amount of time for just polishing, isn't it?

UltraRobPrime

#25

UltraRobPrime said:

Originally, Counduit 2 was going to be on the launch same day as Goldeneye 007. I actually went to HVS studio ( which is 15 minutes from my house) for a Career Trek, and they sid the original conduit would be crushed if it was going to be released with big name FPS games. Smart move, HVS!

Marvelousmoo

#26

Marvelousmoo said:

I knew this was coming, and their lack of recent advertising has lead me to want Goldeneye way more. Conduit 2 looks really good, but it doesn't seem like it will create a unique kind of gameplay. Right now I'm looking forward to Goldeneye and Black Ops, and I might even preorder a game (I never do that), considering the different modes of gameplay that you can get by getting it early from gamestop or best buy. Personally I like the tag mode, but invisible looks pretty fun.

MakeMyBiscuit

#28

MakeMyBiscuit said:

I'm OK with them delaying it as long as it means a better game. Also, with Goldeneye coming out I think it was a good move for them and me since I have to work with a budget.

danschemen

#29

danschemen said:

THANK YOU i really want a fps for wii that has the classic controller pro the wait will be worth it now.

Kipper

#30

Kipper said:

Well, conduit 2 has a big reputation to follow, so i suppose they need as much time as possible to fine-tune it.

JimLad

#31

JimLad said:

The usual response when a game is delayed:
NOOOOOOOOOoh well gives them more time to make it better

but DAMNIT, this was going to be my main christmas present. At least there's plenty of other stuff coming too.

Leave A Comment

Hold on there, you need to login to post a comment...