User Profile

HugoSmits

HugoSmits

I make Nintendo DS/3DS games!

Male, 28, Netherlands

I'm the endboss of Goodbye Galaxy Games! Making awesome DS/3DS games!

Joined:
Fri 19th June, 2009
Website:
http://goodbyegalaxygames.blogspot.com

Recent Comments

HugoSmits

#1

HugoSmits commented on Goodbye Galaxy Games' Hugo Smits Unveils Gomba...:

@gurtifus No, you do not need a devkit. All you need is a standard retail 3DS and the eshop app.

@NintendoMonkey yes, it will come to EU and US

@Liquid_ice It is not a emulator. It’s a simulator. Best way to explain this to non-technical people would be; If you create a movie/game in Flash, you can run it on any platform that has the flash player installed. So imagine Adobe would release a flash player for eshop, now you’ll be able to run flash movies/games on your 3DS. Even though the actual flash movie format has nothing to do with the 3DS.

HugoSmits

#16

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@Banacheck I don’t have a game out for Wii U (currently I only develop games for DS/3DS).Me saying Nintendo needs to go indie is only because it’s pretty clear by now triple A is not going to happen.

Technically I have nothing to gain with Nintendo going indie. I already I’m a licensed developer and ,as stated in the article, have regular contact with Nintendo; from a business sense point it’s much nicer for me to be one of the ‘few’ games out there.

HugoSmits

#18

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@Doma Not alone. But put all these indie games together and they will. Just look over at Apple or the tablet market in general. More than enough parents are buying tablets for their children because they can play games easily for a very reasonable price. In fact, that market is going so well that most toy stores (at least in the Netherlands) are selling tablets now.

I’m not saying triple A isn’t important. But it’s clear by now it is not going to happen on WiiU. So why not at least try to tap into the indie/casual market?

HugoSmits

#20

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@bizcuthammer Well, I think you need to look at it from another angle. I agree that gamers are not buying WiiU and instead opt for PS4 or Xbox One. And I agree with the three points you cite.

Especially point three is not fixable. So even if Nintendo would be able to get those games on their systems, hardcore gamers will not be interested since it’s always a less optimal version.

In other words; stop trying to appeal to a market that does not exist on your system. Instead they should focus on casual and indie games.

HugoSmits

#21

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@MysticX Nintendo should at least have the multiplatform indie games to not fall behind. And at best they would invest in some exclusive indie titels for WiiU.

The masses are currently playing more indie and casual games then big games. Just compare Call of duty (with all its advertisement) against for example Angry Birds (who had zero advertisements in the beginning).

The thing is; Call of Duty is a game that appeals to a really specific part of the market. Indie games and casual games have a much broader appeal. So you can market Call of Duty all you want, but my dad is not going to play it. He is however going to play Tetris or Angry Birds.

Please note I’m not saying triple A is not interesting for Nintendo. It would be great to have those games aswell...I just don’t see triple A happing on Nintendo WiiU. They tried that but EA and Activision are not intrested. So now move on, and get the indie front covered.

HugoSmits

#22

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@Yorumi Agreed, a hardcore gamer is somebody who plays game hardcore. Whatever those games might be.

But in the context of EA and triple A games, I think it is pretty clear I meant the Call of Duty type of players. WiiU is lacking behind in the hardware department, so as developers get more comfortable with PS4 and Xbox One hardware there will be a gap in gameplay and graphics for those specific games. And thus PS4 and Xbox are better options for those hardcore players.

HugoSmits

#24

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@MysticX I think you are wrong on this one. I think indie games do sell systems. But even if you would be right; at this point it’s pretty clear the big triple A games aren’t going to happen on WiiU. Now that PS4 and Xbox One are out, it gap will only get bigger (since the WiiU hardware lacks behind on almost every point compared to those systems).

But again, I do think indie games will sell systems. Especially when it comes to the WiiU. I want something that makes use of the uniqueness of the WiiU Gamepad instead of it being used as a inventory screen by big games.

Don’t forget that indie games are also marketing. If the big games sites would report every week on exclusive and innovating indie titles for the WiiU, people’s perception of the console will change.

HugoSmits

#26

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@StarDust Developers are not lazy. They are companies, they need to make a profit. PlayStation and Xbox both have different hardware as well. It really comes down to how much money those companies can make.
To keep in style with your 90s argument:

Back in the 90s, how many of those SNES and Genesis games also got a Atari Jaguar version?

Same problem as today; SNES and Genesis just like the Xbox and PlayStation have a big user base, Atari Jaguar and WiiU do not. Therefore potential profits are minimal and so it does not make sense to put in the extra work for a WiiU version.

HugoSmits

#27

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@Kirk Minecraft is not a system seller but it will influence the decision on which console to buy. A lot of kids are playing Minecraft many hours a week on PC. Being able to play that on your console is a big deal to them. Not being able to play on WiiU will steer those kids to PlayStation or Xbox.

Also, it’s a combination of things. Right now EA isn’t putting anything out, at the same time we don’t have games like Minecraft either. If Nintendo cannot get EA on board at least get Minecraft.

HugoSmits

#28

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@Kwandar Without the user base being big enough that is not going to help. As long as sales are below par for companies like EA, they won’t put their products there.

I rather see Nintendo invest 1,2 million into indie games a year. That amount of money is very small compared to big titles and barely noticeable for Nintendo. However, you could fund 12 big indie projects at 100k each. Which means you have an awesome big indie game out every month!

HugoSmits

#29

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@ferthepoet @rjejr
With kids totally hooked on the game it will influence their decision making.
It will not make them run out and buy WiiU’s. But when they are considering buying a console it will steer them away from WiiU, because Minecraft is not an option on there.

In the same way there are a lot of sport fans out there that take games like FIFA or MADDEN really serious and won’t go for a console that does not offer those games.

A indie game alone might not sell a system, but many will. Indie games get in the news constantly. If people are reading about positive and innovating new stuff happing on the WiiU on weekly basis, that will influence them to buy one.

Right now, next to Nintendo’s own titles, there are barely any noteworthy titles. Not really exciting when you consider buying the console.

Indie games are also good in showing off and explaining the WiiU innovating controls and features.

HugoSmits

#30

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@XFsWorld I agree. But that’s the beauty of it. Once the WiiU starts to pick up steam with games like Minecraft and the userbase grows; companies like EA will start putting games out.

Those big companies do not run on sentiment or emotion. If they think the userbase is big enough for them to make money, they will jump at it.

HugoSmits

#31

HugoSmits commented on Guest Blog: Shut up! Nothing is Wrong With The...:

@ferthepoet Minecraft just got released on PlayStation 3 last month and already sold more than a million copies.

I Honestly think development time on Minecraft WiiU should probably take around 5-6 months. So we could play this game before the end of the year if Mojang and Nintendo really wanted us to :)

I’m pretty sure gamers will still care if it comes out this year.

HugoSmits

#33

HugoSmits commented on Ubisoft Refuses to Comment on Watch_Dogs Wii U...:

@Humphries90 I would totally pre-order Ubisoft titles. Why not? Ubisoft is standing for quality. They either release a good game, or they don’t release. If the latter happens I get my money back. So how are consumers losing?

You are calling Ubisoft unprofessional and immoral. Why? What would be a good alternative for them? Releasing the game anyway, full well knowing it will make a huge loss, sending the company into a nose dive and fire a few hundred people (WiiU team)…. That would not be immoral?

HugoSmits

#35

HugoSmits commented on Release Window and Pricing Confirmed for Tappi...:

@gsmaciel it's nothing like minesweeper, and a lot more like Picross.
Basically you need to extend those numbered blocks into lines (the number indicates the correct length). When you extend lines they keep extending and will only stop if they run against another block or line. The strategy is to block the path off in time with another line.

@Frapp Haha thanks for letting me know!

HugoSmits

#36

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@eza I also disagree with your statement that games use to be for everyone and are not anymore.

There are many games for girls, even on consoles. And they even get marketed. Just look at ‘Just Dance’ from Ubisoft for example. One of their fastest selling franchises.

But the discussion seems about getting females into more hardcore games like Call of Duty. I just don’t think that will work. Even though some girls might like action figures or shooting games.

Pretty much the same way I cannot convince one of my female friends to go and watch an action movie with me.

HugoSmits

#37

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@eza I actually read the article already when it came out. Good read. I also saw the 4 year old. And I disagree with you, she does not make compelling arguments. I also disagree that we are conditioned to think this way.

Marketing isn’t about turning the head of ‘disbelievers’. It’s about going after your target group and make them feel special.

‘Sometimes, boys want to play with dolls and girls want to play with action figures.’

This isn’t a compelling argument for me as a company. Because after marketing research (which all big toy companies do), it turns out that this ‘sometimes’ is really REALLY ‘sometimes’. Or in other words there isn’t enough demand to create a sustainable business out of this.

So to ask me to ‘get over it’ and ‘cater to it’ means go and get yourself bankrupt.

The funny thing is though, there are probably just as many games out right now that aim at the female gamer. Most of them aren't in the console spotlight but are rather webbased. I live in a country (and even the city) where many of the biggest social and casual game studios are located. And I have been part of their research towards women (mostly from a marketing point and not game design).

So I do have a pretty good grasp at what the market wants.

HugoSmits

#38

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@theblackdragon why do you feel I completely close myself off?

Creating a game for me is based on entertainment and not so much political views.

It simply does not enter my mind when I create a game. The same way I never really stop to think what a gay person or vegetarian would think of some of the choices I make in a game.

If such a person would come along and would give me some feedback that I find useable, I would certainly be open to that and use it.

About the palette swapping; I’m against it because it does not add to the game, but I also believe it does not add anything for women.

Look at it from a male perspective; would you be more willing to play ‘tea-party’ if instead of a Barbie doll you get to use a Ken doll? For me personally this wouldn’t work. I would need a motorcycle, bazooka and some dino’s to make that story interesting ;)

Same thing for games. Putting some lipstick on the marine in Doom does not make that game suddenly more appealing to women because they get to play as a female.

So honestly I would be much more interested in a solution where women could solve their own problems and needs in videogames. I would love to contribute to get more women in game development.

This would create more diverse games in the future. And that’s not just a good thing for females but for everybody!

HugoSmits

#39

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@theblackdragon I actually have. And yes it’s a very touchy subject. Getting good feedback is extremely hard because the tone of most discussions seems to be ‘men are wrong. You can either agree with us or you hate women’.

This is really unfortunate.

The general feeling that I get from all these discussions is that most feminist aim to make me feel guilty for being a man rather then find a sensible solution.


About game development / pal swapping

It’s really easy to do. But I don’t feel like doing it because it does not feel right. Then that character is there not because it fits, but because it’s female. To me that seems a bad reason to do it.

You might argue that it makes as much sense to have a male character as it is to have a female.

The thing is, I’m a male. I indentify myself with a man. The games I make are an extension of my feelings and thoughts. Having a male character thus makes more sense to me, and I need more reason to include a female.

So the way I see it there are two good options to fix this :

  • Either give me good feedback so I can add a female character that adds to the game.
  • Females need to start building their own games.

I opt for the second option. Because I think in the long run that will create a much better and broader gaming scene.

HugoSmits

#40

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@theblackdragon I think you misunderstand me. Asking is not the problem.

The argument behind the question is the problem; I would like a female character in game x BECAUSE (and here comes the problem) I’m a feminist.

As a game developer that’s not really something I can work with.

I mean, what I’m I supposed to do with that kind of information? Slap a hair ribbon and some lipstick on my character and give it a female name? would that solve the problem?

I want it to belong in my game for the right reasons. I want it to fit.

Much rather I would like to talk to some women about things they want to identify with in a female character. And what (special) actions such a character should have, to make it more compelling.

With that information and insight I can actually build something meaningful within my game. This will make me happy as a game developer, and it will make women happy as well.

HugoSmits

#41

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@ACK @aesupreme1

I know those families exists. In fact my parents are the same (my mom is fulltime teacher). And I don’t find anything bad about that. I was just pointing out the majority of breadwinners are still men (even according to your facts 40% women against 60% men).

The point I was trying to make is basically your last sentence. It’s not clear cut black and white.

As a man I don’t feel so much more free or empowered then women. Even though many feminist try to make me believe otherwise.

I do believe there are things that need to be changed between man and women in general and specific in the gaming industry.

I just don’t see how a feminist asking (or demanding in some cases) for a female character for the sole reason because they are feminist are helping the situation.

As a game designer, Instead of having this huge blame game (men VS woman). I would much rather work together and see how we can come up with meaning full ways to incorporate more female-friendly aspects into gaming (not just talking about female character).

HugoSmits

#42

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@aesupreme1 Great to hear you enjoyed my games!

The examples I’m naming are exactly how it is still working at least according to some recent studies conducted in my home country (the Netherlands) because they are about to change some laws (mainly to get females through the glass ceiling in the workspace).

It turns out by far that men are still bread winners. Another fact in those studies (which I found interesting) is that most woman don’t want to work fulltime past a certain age (believe it was 30), but rather have a part-time job (and spend more time with the family).

Some of these studies even concluded that this was part of the problem why so less woman where actually in upper-management functions (since that would require dedication and fulltime work).

And although woman do ask men out, it’s only a small percentage.

Please note I personally have nothing against woman. And I do see problems that need to be corrected. It’s mainly the way many feminist try to correct them that gets me angry.

As I man I don’t feel free or empowered. I wish woman could see this.

So instead of pointing at me (figuratively) and saying what men did wrong ,etc I wish they would just try to change themselves what they want to see changed.

So don’t go to somebody else’s creative project that you know absolutely nothing about and tell them they need to add a female character solely because you are a feminist.

Instead I wish those people would come together and actually make their own game. Exactly how they want it. Not just female characters, but also a story told through the eyes of a female. That would be really interesting to play.

Yes, I know they won’t be able to make something triple A. But everybody has to start somewhere. Just look at how much indiegames in general have taken off over the past 4 years!

HugoSmits

#43

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@aesupreme1 I find your comments to be very ignorance as well. Males are still earning more than females. But that’s only half the picture; far more males then females are the bread providers for their family. In case of a divorce the male has to pay alimony.

In fact this goes back to the beginning of relationships where it is the male that has to ask a female out, and then is expected to pay for the dinner.

Her politics aren’t the problem. The problem is in the fact she is using this game as a platform to voice them.

HugoSmits

#44

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@edhe Cool.. except she's not only a community mananger but also holds the title artist/designer.

@Nareva I don’t agree with you on that. But for the sake of argument; then please change religion into handicap. People are born with handicaps all the time, so in that sense it would match up nicely to gender.

Talking about false equivalences; your example that if Inafune would want a female character no one would care is also not really comparable to this discussion.

After all it is HIS creative work. And he has vast knowledge about the story, characters and the universe of the game. So that’s quite different from somebody who claims to never have played any of the games and who has no better argument than ‘because I said so’.

So my problem is not with woman making decisions.

My problem is with woman who openly admit to knowing nothing about the project or its history to decide things based on her political views.

HugoSmits

#45

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@Nareva oh.. wow, you say that people on here that use terms like ‘feminazi’ hints to their underlying ignorance. Yet you say things as ‘men don’t like woman that have opinions’.

You really think that is what is happing here?

If I asked for a openly Christian playable character (robot with big cross on his armor or something) for the sole reason because I’m Christian. Would you find that ridiculous?

There is no good reason for the character not to be Christian opposed to a Atheist, Buddhist or whatever his religion is in game.

Most people would find that horribly ridiculous. Especially if that idea comes from a Christian person who never played any of the previous games and has no real interest in the game besides the fact that the playable character isn’t Christian.

Now change Christian to female and you get my point.

HugoSmits

#47

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@Ren Although I whole heartily agree with you that feminism is not about hating man. I do believe some woman are taking it too far.

In this case; she has blandly stated that never to have played a Mega Man game (so she has no clue on the stories, character motivations or the Mega Man universe). Then she continues to state she is a feminist and because of that would like to have a female playable character.

And that’s exactly why I have a problem with this. This is not the way great games are made, this is how projects get hijacked to be abused as a political platform.

If the veteran mega-man design team would come up with a cool new story that would come to life better with a female playable character, I’m all for it!

I just don’t want a female characters just because a feminist said so.
That’s just not a valid argument to include one.

I want it to make sense in the game (world).

HugoSmits

#48

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@ACK That’s all fine and well. I’m just not happy with the idea (maybe nothing bad happens) a project I want to be about Mega Man is getting hijacked to be abused as a platform for feminism.

I have nothing against female characters. I have something against female characters solely because somebody thinks they need to be female.

It’s like a vegetarian working at Mc Donalds, taking out all the meat every time somebody orders a Hamburger. It’s totally fine to be a vegetarian. In fact, if they decided to open a vegetarian lunchroom with nice fresh products, I will probably buy food there. But when I go to Mc Donalds and I order a burger, I want meat. I except meat.

Same for this project. I want this to be about Mega Man. I expect a Mega Man game, made by the promised all-star team of veteran Mega Man developers.

HugoSmits

#50

HugoSmits commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@Wesbert Sure, but according the KS page backers where promised (direct quote) “all-star team of veteran Mega Man devs”. She does not fit that description. Which is something I could let slip if her skills where exceptional and she was a huge Mega Man fan over the years. But she is neither.