News Article

Nintendo Rolls Its Sleeves Up With GoldenEye 007 Development

Posted by Trevor Chan

Activision talks about Nintendo's "extremely helpful" approach

With the original GoldenEye 007 a beloved moment in the N64 era, it's no wonder Nintendo is making sure the upcoming Wii instalment receives a substantial amount of love during the development stages.

Speaking to Gamerzines, associate producer James Lodato speaks about the partnership between Activision and The Big N, in bringing the Wii version of GoldenEye to contemporary audiences:

Everyones [sic] a hard sell because quality is number one for this title... Nintendo has been extremely helpful; it's a title they are very fond of. They've worked on site, given us first party feedback and hardware and accessibility and really made themselves available to the project. I'm certain they're very excited about it as well.

While we wait patiently for its scheduled November release, let's enjoy the E3 trailer all over again.

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User Comments (24)



Punny said:

With Nintendo by their side, Activision should have a winner this holiday season!



erv said:

hm... now I'm starting to get less of the "lameshooter" vibe and more of the "gameplay might rock" vibe.

Which, in this case, is a very good thing



V8_Ninja said:

Nintendo's been involved with the project? That gives me some hope. Like, unparalleled amounts of joyous hope.



MeloMan said:

Hmm... So the Big N is on the case, eh? That definitely ups the cool points a bit now that I know that. I never really mastered GE back in the day as Perfect Dark was my most liked of the two. I need two factors to come together for this version of Goldeneye to garner my playtime: 1) I NEED Wii-centric controls... period, and they keep pushing the dual analog way too hard in this. I dealt w/ the Stick & Buttons style back in the day which was fine for it's time, and even the dual analog setup after the N64, but since playing w/ the Wii-mote, it's just the perfect tool for FPS's. I "guess" these controls will be there, and if not, I'm not gonna even bother with this game. 2) A good review... simple as that. Otherwise, I'm waiting on Conduit 2.



Guybrush_Threepwood said:

Nintendo should have rolled up its sleeves to make a deal with Microsoft for a release of the classic and only real GoldenEye 007 game on Virtual Console (and maybe XBLA). But I don't care about Activision's lousy cash in on Rare's masterpiece. The developers/publishers obviously won't trust their creation if they have to abuse the name of a gaming classic although nobody of them was involved in making the original.



Gamesake said:

GoldenEye was awesome on N64 but back then they were competing against games like Faceball 2000. GoldenEye could be a great game again but it won't be as good as it was. I wish someone would remake Deus Ex for Wii.



ecco6t9 said:

I still feel that Activison is simply using Nintendo and Rare's legacy on this to make a quick buck and it's a damn shame that Nintendo is assisting here for something that will eventually end up on the 360/PS3.



JebbyDeringer said:

Looks great. I love the game and hopefully this captures the feel of the original with better graphics. I loved unlocking the cheats in the original, it was a nice challenge once you had played through. The different difficulties were awesome too because it wasn't just harder bad guys.



@Guybrush - I remember that somebody from RARE stated sometime ago that Nintendo pushed MS very hard to release the N64 game on the VC but there were HUGE legal issues and both sides backed off. I guess this was the most reliable solution.



Token_Girl said:

1) Can't be any worse than if Activision made it by themselves.
2) I also need Wiicentric controls. If I wanted to play thumbsticks, I would play any other shooter on PS360 before I bothered with one on Wii. (Except Metroid)



Guybrush_Threepwood said:

@buffalobob: Nintendo didn't push anything. Microsoft even offered Nintendo to release the game on Virtual Console and XBLA. So both sides would have profited since the game would sell like hot cakes on both consoles. Even Activision would have been on board at this time to promote their release of the mediocre Quantum of Solace videogame. There would definitely be no better way to promote a new Bond game than a promotion like "You get GoldenEye 007 on VC/XBLA if you buy Quantum of Solace".

But unfortunately Nintendo didn't sign the deal without obvious reasons. I guess Nintendo had already forgotten that Reggie promised to do everything possible for bringing GoldenEye 007 to Virtual Console. Now we just get another mediocre Bond game made by Activision instead of Rare's masterpiece.



Kirk said:

I just don't think it's going to live up to hype based on what I have seen so far...and seriously...circles for f'n shadows again!



JimLad said:

As I keep saying, the best way to make this game great is to focus on the local multiplayer. That is what everyone remembers most fondly about Goldeneye.
It's not rocket science either:
Good maps
Good selection of weapons (not the usual generic 5 piece set)
Customizable characters
Unique and fun game modes

If the splitscreen mutliplayer mode sucks, then it will have undoubtedly failed. I really hope they put some proper effort into it.



Ian_Daemon said:

@JimLad (18):
You've hit the nail on the head there. Bots kept me playing Quake 2 for years! Maps and vehicles were EXTREMELY fun in Battlefield 2. Customizable characters and game modes would be cool too although I don't have a personal reference. Plenty of different weapons would be useful, but less important for multiplayer.



OldBoy said:

@1 Thats sarcasm...right?? Looks like a PS2 game to me!
Not saying that this can't be a good game but lets face it Goldeneye 64 was at the time very fresh,nowadays not so much.What also made the original so fun (besides multiplayer) though was the mission and level structure.I'm not sure Activision has got the creativity to pull it off and it will just be another generic FPS.Who knows maybe as Ninty has had involvement it'll turn out good.Here's hoping!! At least it should control well.



PSICOffee said:

I still don't trust it. I've seen game play footage and there are far too many changes. It's more like playing an interactive movie with on-rail scenes and bullet time slow motion. It's going to be every bit as much as Call of Duty: Goldeneye, and Nintendo will just turn a blind eye to it because they know how much the COD series sells.



sega_nerd said:

Honestly I rather have the goldeneye game with updated graphics and online play by rare for 360. I guess my n64 copy shall be treated like a fine martini when i got it 13 yrs ago.



Capt_N said:

N would have been wiser to, @ least on their behalf, gave the green light for this to be multi-plat(form). B/c it would sell great on all 3 major current gen consoles/handhelds. Further, it would be N showing it's fans that they care about them. This is the kind of game that should have been multiplat anyway. This will just fuel the fire in ppl who are against Nintendo, or would have preferred to play this on another console.



lex0plex said:

man I'm just glad there's another 1st person shooter game coming out. 1st person shooters suck with standard controllers. This system was built for them! I only enjoy shooters on wii and pc.

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