New Super Mario Bros. Wii To Feature Gamer Assistance?

Miyamoto lets it slip in E3 interview

Last year, it was reported that Nintendo had filed a patent for an in-game system that would make its titles easier for less-experienced players. As time passed the patent was largely forgotten about - until now.

The intention of this concept is to make sure that everyone is able to enjoy Nintendo's games. This basically means that both younger and older players will be able to complete the same game and get the same level of challenge and enjoyment. It's a bold idea but one that ultimately makes a lot of sense.

At E3, Miyamoto gave a little more detail on the system before practically confirming that it will be featured in the upcoming Super Mario Bros. Wii.

Here's the interview, taken from Kotaku:

Crecente: Let me put it this way. Generically speaking, do you think that — it seems to me that Nintendo has tackled many of the problems that non-gamers face when trying to become gamers — sort of blurring that line. And I think one of the remaining problems is the idea of failing and saving. And do you think that that concept of trying to get rid of that notion of having to do saves or start over a game when you fail could help you attract more gamers?

[Nintendo's Bill Trinen translates the question.]

Miyamoto: [in Japanese] As he says. That's right, that's kind of thing. Well, honestly, in the upcoming New Super Mario Bros. —

Trinen: [in Japanese] Woah, we can't say that? [laughs]

Miyamoto: [in Japanese] It's okay for us to say it.

Trinen: [in Japanese] It's okay to say? Then okay.

Miyamoto: [in Japanese] Let's say it.

[Trinen laughs.]

[Miyamoto covers his face.]

Totilo: I'll have to take this to a translator.

Crecente: Yeah, we have one in-house.

Miyamoto: [in Japanese] In the New Super Mario —

Nintendo PR: Nothing has been said at this point.

Miyamoto: [in Japanese] You can look forward to the release of New Super Mario Bros. to see how something like this is addressed. A first time player might need help — even if the player's friend or dad can't help them, they can still be helped. Things like that are in the game.

[Miyamoto laughs, puts his hands on his face.]

Trinen: Well, yeah, so that's an idea behind, that's one thing we look at and think about is trying to help people get to the end of the game. Um, and maybe New Super Mario Bros. is a game you look forward to the launch of to see how we've addressed something like that in ways that kids are needing help to get through the game don't necessarily have to go ask their father, but might have other ways of getting to the end of the game.

[via kotaku.com]