Secret of Evermore - Brian Fehdrau Interview

Our resident reviewer Corbie Dillard has been busy securing some fresh content for his SNES fansite. He really struck gold with a recent interview which he did with Brian Fehdrau, the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore.

At the present moment, Square seem to be reluctant to throw up their entire back catalogue on to the Virtual Console. Presumably this is for fear of devaluing their games in case they wanted to release a collections disc or something. Who knows, maybe they feel they have made enough money! In this part of the interview at least we can see that Brian is on our side...

CD: What do you think about Nintendo's Wii Virtual Console service and would you like to see Secret of Evermore released on the Virtual Console so that it might gain a new audience with gamers who might have missed the game the first time around?

BF: I've only had a Wii for a short period and I haven't actually used the Virtual Console yet, but I've looked at the library, and I really like the idea. I don't know exactly what it does under the hood, so I don't know how well it could emulate Evermore. If it's a straight-up emulator like we use on our PC's, then I suppose it would just be a matter of Nintendo striking a deal with Square for the rights. I think Square should get its entire back catalog up there, really. I'm sure many people would gobble it up, even people who've never heard of Square's SNES titles.

I think it's a great idea for people to discover what they missed back in the SNES days. The SNES was the first console that really had the chops to hold up over time. Most NES games are kind of ... meh ... these days, but a lot of the SNES titles are still just as fun and look great. I've enjoyed seeing people discover Evermore via PC emulation, so it would be great if even more could encounter it on their Wii. I'd hope they could make use of some of the patches people have done, e.g. the Silver Sheath fix, maybe the multiplayer patch, etc.

You can read the full Brian Fehdrau interview here. Please let Corbie know your thoughts below.