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Sonic returns to his 2D glory!

The sequel fans have waited 16 years for is finally here - Sonic The Hedgehog™ 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic 4 picks up right where Sonic and Knuckles™ left off.

With Eggman finally defeated, Sonic runs off to explore new zones and uncharted lands. Dr. Eggman, furious at the destruction of the Death Egg and the failure of his plans, puts all of his most devious schemes into action. In an effort to finally rid himself of Sonic, he revisits – and improves – the very best of his creations. Get ready for the next chapter in an all new epic 2D saga built for old and new fans alike.

Game Review

Review

USA USA Version

Posted by James Newton

After 15 years, 16-bit is back

The drums are perfect. That's the second thing you notice about Sonic the Hedgehog 4: Episode I, right after Sonic runs past the Sega logo to the classic 16-bit "Say-gah!" sample. Anyone who's ever played a Sonic game will start to smile: it's...

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User Comments (53)

MrPinguy

#5

MrPinguy said:

@Bass X0
It's the codename of the project, and used since sept. until the date of this post.
So it's kind important referring that.

RichieTheSignPainter

#8

RichieTheSignPainter said:

It's great news that Dimps are developing! I preffer Rush and Advance to any of the original sonic games!
Can't wait for this now!

Kaura

#9

Kaura said:

"Episode 1"? If that means you'll have to buy seperate €10 episodes to experience the game, I'll gladly pass.

outrun2sp

#10

outrun2sp said:

Why do they have to put tacked on motion controls. They cant just leave it alone. This is why every sonic game fails on wii and the last good sonic game was sonic adventure.

Zinjak

#13

Zinjak said:

ya know it was oldschool for japanese people too...and to them he's eggman...I prefer the new models to the older ones anyhow..ESPECIALLY eggmans.they are going for oldschool just enough in this one.I for one am nega excited about this...it cant get here sooner.

SuperMarioFan1995

#14

SuperMarioFan1995 said:

Sega must really get back to 2D platforming with Sonic. This will be a must have for all the 2D Sonic fans out there. :)

SuperMarioFan1995

#15

SuperMarioFan1995 said:

Aw man, it's really hard to choose which version of this should I get, since I have a Wii and PS3. If I go for the Wii version, then I would get much better controls using the Wii Remote held sideways. But if I get the PS3 version, then it'll feature HD goodness.

I might as well get the Wii version, maybe...

iAmThetot

#18

iAmThetot said:

"Episode 1"? Wow, no thanks. I really can't imagine playing a game like this with an episodic theme.

SuperMarioFan1995

#19

SuperMarioFan1995 said:

@iAmThetot

This game will probably feature about 3 episodes, each with 4 zones. I'm gonna get this game when it comes in Summer. But the WiiWare version may be the better choice for me (of course, the Wii does not feature HD. Even though there are still some pixels with the cable lead. But it's still a better buy for the WiiWare service). If you don't want to get this, that's fine. But I'm quite surprised most people want the WiiWare version over the PSN version for some reason.

I still haven't seen what the Special Stages look like in this game. I heard the Special Stages are quite similar to its Sega Genesis Sonic the Hedgehog 1 counterpart.

Oh well. Sonic 4 then. But please don't screw it up this time Sega!

mecoy

#25

mecoy said:

man im still ashamed i wasted 50 bucks on the last "new classic" game (not gonna say what game)

Winslow

#29

Winslow said:

people asked for a "2D old school sonic"

I think sega took them a little too seriously. I like anyway.

OverlordMao

#30

OverlordMao said:

2 things:
1. It's going to be 1000 points isn't it? sigh looks like only being 2 dollars away is gonna make me pay for another 10 bucks again.
and 2. Why is one of the tags "Sunshine?" I can't FEEL the sunshine. Does it brighten up YOUR day?

:) I'm good.

James

#31

James said:

@OverlordMao It's sunny in Sonic games. It's only right to make this an important part of the game's information page. I also would have liked to tag it with "green hills" and "golden rings" and "about time".

WolfLink22

#35

WolfLink22 said:

It will be good unless you hate classic Sonic of course then you are just a newbie.Most newbie gamers hate the old classic look.

Link79

#36

Link79 said:

Yeah no kidding. You'd pop in Sonic unleashed for some 8 yr old and they'd think it was the greatest game ever. Show them Sonic 2 on Genesis and two minutes later they'd be like....This game is boring and the graphics suck. Kids these days. It's all about the Graphics to them. They'll never know how awesome it was to be a kid in our time.

akacesfan

#38

akacesfan said:

I grew up with the N64, and to this day its still my favorite system, I'm lucky, I can appreciate the classics. My favorite games ever is still Super Mario 64 and Ocarina of Time.

DrCruse

#40

DrCruse said:

@39
I have no clue how that relates to Sonic 4, but the true video game classics are from the Genesis.

Kobayashi
Collinhall

#42

Collinhall said:

Too short, only 4 zones and each level is 5 minutes MAX, But it's awesome while it lasts.

castlezelda

#43

castlezelda said:

You are so right Link79. I was watching a wiiviewer review on SNK Neo Geo Acarde games for wii (whatever the name is) and the wiiviewer said something about Joe & mac, Bad Dudes, the lil wiiviewer was like "these games are lame daddy" kids nowaday thinks games are great with graphics, graphics, graphics, Sonic, Metroid, Zelda, Joe & mac, Megaman, castlevania, bad dudes, kung fu. Kids had no idea what they were missing, sure the graphic were on the cheesy side but those were next gen to us.

vio

#44

vio said:

I still love 16-bit graphics. Sure, they're dated now, but they're also timeless. A good looking 16-bit game is still pleasing to the eyes. Even some of the 8-bit games still look good to me.

castlezelda

#45

castlezelda said:

I'm thinking about getting sonic 1, 2 and 3 for vc, but i also have the sonic collection, i want them on vc b/c i don't wanna fool w/the disc every time.

Steviis_Father

#47

Steviis_Father said:

Dare I say it?

This is what Donkey Kong Country Returns' graphical sheen & plasticine trees should've looked like...

MikeyMikeMike

#48

MikeyMikeMike said:

Tried it today, great!!!
First off, this isn't 16 bit as someone said (Furthermore it's wide screen).
4 areas with 4 acts each. You still have to collect the emeralds to become super sonic. Some new ideas like balancing on a ball or walking through a dark level with a torch and some other good stuff. Everything feels well updated. You have a double jump. The physics feel a little different and kind of bothered me at first but I adjusted to it. In the original your more of a pinball...here your momentum in a curved landing comes to a halt at some point and start to fall straight down, earlier than what seems natural...on the upside you seem to have more control though but it takes some getting used to as the original felt more earth like. Online leaderboards for times and a level select from the start for score hunting (though you can't take on the boss levels till you beat what precedes them in each world. The new bonus levels have you rotating the world with a wii tilt option (think And Yet It Moves).
All in all as both a retro gamer and someone who appreciates innovation I'm happy. It keeps to the formula but polishes and updates it quite a bit.

WolfLink22

#51

WolfLink22 said:

God, no more after Amy there WiiwareMaster.Except maybe Shadow the Hedgehog if we must have a crazy character lol.I want playable Super Tails and Super Knuckles too.Or at least Hyper Sonic and Hyper Knuckles and maybe try introducing Hyper Tails last like they did with Super Tails lol.

WiiWareMaster

#52

WiiWareMaster said:

I'm sorry. Shadow could be in the game, but i don't think that Sega agreed with Sonic Team. Amy will be NEVER in this game, but Hyper Sonic, Hyper Knuckles and Super Tails must be back after 17 years. And i don't why Sonic Team did't created Hyper Tails in 1994 for Sonic 3 and Knuckles.

WolfLink22, thank you for posting it.

PS don't call me a god lol

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