I love this little guy so so so so so so so so so so much.
Anyone who mourns the disappearance of Hudson Soft should either track down and obtain a unit for themselves, or download some VC games on Wii. It's a good chance that these two options may be the only places left to experience Hudson at its finest... And whether you're a fan of the system or not, simply because Akumajo Dracula X: Chi No Rondo (Castlevania: Rondo of Blood) was released for this system, and Nintendo decided to release it on VC, Wii owners SHOULD download this gem before it gets pulled off the Wii Shop permanently.... then the game goes back to being extremely expensive and rare.
Sorry if this may seem obvious, but since it hasn't been brought up yet in this thread, can someone please confirm and guarantee that this transfer process ALSO ensures that the Mii & StreetPass Data (acquired puzzle pieces, completed puzzle boards, acquired hats, Find Mii achievements, acquired StreetPass Miis, Friends in the Friends List, Swapnote messages, etc.) are all transferred to the new system? I'm seriously on the fence about buying a new 3DS XL. Being an Ambassador & having my 3DS this long has already earned me a WHOLE LOT of data, accomplishments & saves that I'm not prepared to lose...
Any thoughts and clarifications about the StreetPass Puzzle/Find Mii/Mii Plaza/Swapnote data would be a big help.
OT: When I went to update my VVVVVV, I noticed that there was an update for the copy of METROID (NES) I got from the Ambassador program. Anyone know what is new with this update?
I will seriously shed a tear once Rondo of Blood gets pulled from the VC lineup. Seems like only yesterday that such wonderful games were being offered on the service. I pity anyone who might have wanted to play these games, but missed an opportunity to buy them.
I recently picked up MUSHA Aleste (MD) on the VC, just for my own peace to know I have this wonderful game (albeit expensive in physical form). I also was happy to have picked up Zombies Ate My Neighbors (SNES), Gunstar Heroes (MD), Battle Load Runner (PCE) & Lords of Thunder (PCE SCD).
As we approach the Wii U launch later this year, I urge EVERYONE to scan the VC library (alongside the very, very helpful nintendolife VC reviews section) and pickup all the games you always wanted to get, but passed on to do on a later date. While classic VC games begin to disappear, you never know if WiiPoints cards may begin to become harder to find in stores...
Great game! Music in this particular TwinBee (NES) offers some of the better offerings - if not the best in the series - with a perfect mix of upbeat tunes to match the hectic gameplay, as well as particularly melodic anthems to get your head bopping along. The sprite work here, though simplistic to the later games in the franchise, is still very well designed. The palette doesn't become too "cotton-candylike" to the point of being overly childish, and the variety of bell-power ups gives it as much depth as its side-scrolling cousins, Gradius & Life Force/Salamander. In fact, much like how Super Mario Bros. still plays well when compared to SMB 2 & 3, this NES port of the arcade original offers many of the series' distinct staples, so much so that it's easy to see this game on many "Top Games of All Time" lists, simply because of how well it holds up. Hope a whole new generation gives it a try, because it's a wonderful little game with a lot to offer.
If Satoru Iwata is listening... I say Nintendo should hire him.
Then create a new character & game called Nama Gem (Mega Man backwards) about a similar character, who uses the weapons of bosses to advance. He gets instant support from Nintendo failthful. He gets an automatic inclusion in Smash Bros & Mario Kart games to come. And Inafune still gets to draw, create & envision a character. He can even be blue-colored.
We all win. Except Capcom.
Make it happen Iwata-San! The world is in your hands.
This makes no sense... I have no idea why Capcom is so straight about this issue.... strange. You think there's an exec at the top who is a little bullheaded about doing things? Killing franchises makes no sense.. seriously.
It was simplistic, yes, but so was Kaboom!, and other twitch games of the era. That's what made these games so addicting.
*except now you can make u-turns, which is pretty cool. But if this plays like Dodge 'Em, this game is a great game! In fact, Super Mario Kart (SNES) had a multiplayer stage that mimic'd the original Dodge 'Em set up of 4 quadrants with lane shifts between them.
Again, if it plays anything like Dodge 'Em, and feels like a spiritual successor, this should be good.
*except now you can make u-turns, which is pretty cool. But if this plays like Dodge 'Em, this game is a great game! In fact, Super Mario Kart (SNES) had a multiplayer stage that mimic'd the original Dodge 'Em set up of 4 quadrants with lane shifts between them.
Again, if it plays anything like Dodge 'Em, and feels like a spiritual successor, this should be good.
Seriously, this is a really incredible experience. Stick through the first 2 stages. It starts you out weak, and pretty slow. But once you get into the rhythm of the game's progression, you'll see the brilliance in platforming level design and how this little devil kicks !
This is an incredible game! I just finished it this year, with my original cart, and it's an awesomely satisfying adventure. It's a lot like Bionic Commando, Blaster Master & Metroid in the sense that you feel incredibly weak and stunted at the beginning, but stick with it; as you progress the game opens up with it's RPG elements & great platforming bits, too. Mastering the "delayed flutter" & ways to extend your jump really helps make you feel like a master by the end of the game. Plus you stick it to Lucifer, which is cool, too.
The IGN review is a good one that takes into account the 30-years, whilst praising this new update on its own improved merit. Read it & decide for yourself, while we wait for Nintendolife to review the game...
There was a review made by Nintendolife's Darren Calvert (back in 2007 for the VC release), and it's pretty in-depth on the game's strengths & (albeit, despite its more abundant) weaknesses. Having had so many shooters come out after it doesn't help it age any better.
Still, though this 3D update will be adding a little more visual "pizazz" to the already dated Solvalou adventure (with the bomb-dropping & environments below your ship undoubtedly popping up impressively), I can't help thinking that a game like Twinbee (which shares bomb-dropping anyway) would be better served in 3D than Xevious.
tsk. I wish (wirelessly) it did work. I guess that scratches off my dreams of wireless classic duels of Tetris, Dr. Mario, Double Dragon, Faceball... Twin-bee...
I own both Bonk 1 & 2 on Turbografx-16, and while I own a PC-Engine, I was really bent on saving up (a lot) to afford a Turbochip version of Bonk 3 to add to my collection.
But perhaps some of you can help me. As I said I have a PC-Engine as well, so I can instead buy PC Genjin 3 (the JAP version of the game, which contains minor differences like a more feminine persona as one of bonk's transformations), however, given that I don't read Japanese and own the other two Bonks in English, is there much story to be had that makes the US version worth spending for? Or would you guys recommend picking up PC Genjin 3, coz it's just as playable and there aren't any story elements I'll need to understand to play the game?
*The Virtual Console version is the 3rd choice in the decision, in case I decide against getting the US Turbochip, US CD, or JAP Hucard version.
Any recommendations and help would be appreciated.
Oh Wow! This game was awesome! I used to play this game with my cousin every weekend at his house. We cycled through each character, but we both knew we wanted to be Kazan (high-tops and all...)
@Tasuki: That's correct, there is a code! I remember learning it different ways, but it generally goes like this (at least with me): Quickly press buttons B, A, X, Y repeatedly at the JALECO screen until the screen becomes scrambled. Then press Start after a hearing a slashing noise. Then press Down(3), & you'll have a grabled screen flash onscreen. Don't panic. Just press Start. Exit the options screen to view the title screen from the Japanese version - Rushing Beat: Ran.
This game was the version my cousin & I played when we were younger, but it's pretty much the same game. The only difference is that Kazan has an alternate uppercut animation when you press Y. But I now have Brawl Brothers on a SNES cart & decided to forego my Super Famicom (JAP) copy, since this code was so awesome to have given me 2 GAMES on 1 CART! Hahahaha!
It's a great game. A lot like a burnt homemade toast pizza. It's hard. Imperfect around the edges. A little cheesy. But great!
This review made a believer out of me, but I think it needs to be said that one problem with the system that is often overlooked is that since it uses SNES gamepad ports, it doesn't support the NES Zapper, so Wild Gunman & DuckHunt automatically become unplayable. Stone Age Gamer had this in its description:
"The Retro Duo console uses Super Nintendo compatible controllers and devices such as the Super Scope, but cannot use Nintendo compatible controllers and devices such as the NES Zapper peripheral for Duck Hunt. The Super Nintendo controller buttons otherwise map to the NES controller inputs."
Does the Super Scope work with these games being played on a Retro Duo? If to play these games, is the original NES still the better option?
@16 - Darnit. On my last trip to Japan (before the above comment was made), I purchased a copy of the game, thinking it played in English. I just got back and tried it to my dismay. It does not play in English. Thanks anyway, Banana_Jane.
#1
Steviis_Father commented on Ikaruga Creator's Kokuga Blasting Its Way To T...:
Bring it to the US!!!
#2
Steviis_Father commented on Soul Blazer:
Are the chances of seeing this game on Wii VC becoming slimmer and slimmer as games are beginning to be pulled from the Wii Store..?
#3
Steviis_Father commented on The Famicom's Biggest Rival Is 25 Years Old:
I love this little guy so so so so so so so so so so much.
Anyone who mourns the disappearance of Hudson Soft should either track down and obtain a unit for themselves, or download some VC games on Wii. It's a good chance that these two options may be the only places left to experience Hudson at its finest... And whether you're a fan of the system or not, simply because Akumajo Dracula X: Chi No Rondo (Castlevania: Rondo of Blood) was released for this system, and Nintendo decided to release it on VC, Wii owners SHOULD download this gem before it gets pulled off the Wii Shop permanently.... then the game goes back to being extremely expensive and rare.
#4
Steviis_Father commented on Guide: Using USB Storage with the Wii U:
I love how there's a very inconspicuous Dreamcast and SNES in the background of the main picture above.
Console Completist much? 
#5
Steviis_Father commented on Guide: 3DS XL System Transfer:
Sorry if this may seem obvious, but since it hasn't been brought up yet in this thread, can someone please confirm and guarantee that this transfer process ALSO ensures that the Mii & StreetPass Data (acquired puzzle pieces, completed puzzle boards, acquired hats, Find Mii achievements, acquired StreetPass Miis, Friends in the Friends List, Swapnote messages, etc.) are all transferred to the new system? I'm seriously on the fence about buying a new 3DS XL. Being an Ambassador & having my 3DS this long has already earned me a WHOLE LOT of data, accomplishments & saves that I'm not prepared to lose...
Any thoughts and clarifications about the StreetPass Puzzle/Find Mii/Mii Plaza/Swapnote data would be a big help.
#6
Steviis_Father commented on Review: Fractured Soul (3DS eShop):
Chronos Twins + MIghty Flip Champs + Metal Storm + Bullet-hell shooter levels + TWO SCREENS = A Mega Brain Melt (on rye).
I'm intrigued, curious & afraid.
#7
Steviis_Father commented on Super Hang-On:
Review please!
#8
Steviis_Father commented on GameStop to Sell 3D Classics: Kid Icarus Too:
Awesome to have the backgrounds give a whole new meaning to parallax scrolling...
Very cool.. 
#9
Steviis_Father commented on GameStop to Sell 3D Classics: Kid Icarus Too:
Just bought it anyway.
#10
Steviis_Father commented on Metal Slug 3:
If you can find Metal Slug Anthology for cheap (bargain bin, eBay, thru a friend, etc.) that collection has this game and all the others.
Great deal!
#11
Steviis_Father commented on Review: Chronos Twins (DSiWare):
Is this DSi game exactly the same as the DS release (the physical cart) in Europe? Do any of the DS versions (not Wii) have any differences?
#12
Steviis_Father commented on Chronos Twins:
Is this game exactly the same as the US DSiWare release? Do any of the DS versions (not Wii) have any differences?
#13
Steviis_Father commented on VVVVVV Update Released on eShop:
OT: When I went to update my VVVVVV, I noticed that there was an update for the copy of METROID (NES) I got from the Ambassador program. Anyone know what is new with this update?
#14
Steviis_Father commented on Game Gear Hits North American eShop on 15th March:
Will the 3DS really emulate the Game Gear this way:
http://www.gametrailers.com/side-mission/files/2012/02/gg_3ds.jpg
I'd be rather irked if this is true, and there isn't an option to just do away with the false Game Gear faceplate..
#15
Steviis_Father commented on Three Turbografx-16 Games Dropped from VC:
And so it begins...
I will seriously shed a tear once Rondo of Blood gets pulled from the VC lineup.
Seems like only yesterday that such wonderful games were being offered on the service. I pity anyone who might have wanted to play these games, but missed an opportunity to buy them.
I recently picked up MUSHA Aleste (MD) on the VC, just for my own peace to know I have this wonderful game (albeit expensive in physical form). I also was happy to have picked up Zombies Ate My Neighbors (SNES), Gunstar Heroes (MD), Battle Load Runner (PCE) & Lords of Thunder (PCE SCD).
As we approach the Wii U launch later this year, I urge EVERYONE to scan the VC library (alongside the very, very helpful nintendolife VC reviews section) and pickup all the games you always wanted to get, but passed on to do on a later date. While classic VC games begin to disappear, you never know if WiiPoints cards may begin to become harder to find in stores...
#16
Steviis_Father commented on Review: Bonk 3: Bonk's Big Adventure (Virtual ...:
^ just wanted to out this question out there again...
Any thoughts?
#17
Steviis_Father commented on Review: Pyramids (3DSWare):
I was thinking the exact same thing!
Solomon's Key! Hahaha!
But I loved that game, (Both Key for the NES & Quest for the Gameboy), so this game should be good.
#18
Steviis_Father commented on R-Type Being Removed from Virtual Console:
#19
Steviis_Father commented on R-Type Being Removed from Virtual Console:
#20
Steviis_Father commented on Review: 3D Classics: TwinBee (3DSWare):
Great game! Music in this particular TwinBee (NES) offers some of the better offerings - if not the best in the series - with a perfect mix of upbeat tunes to match the hectic gameplay, as well as particularly melodic anthems to get your head bopping along. The sprite work here, though simplistic to the later games in the franchise, is still very well designed. The palette doesn't become too "cotton-candylike" to the point of being overly childish, and the variety of bell-power ups gives it as much depth as its side-scrolling cousins, Gradius & Life Force/Salamander. In fact, much like how Super Mario Bros. still plays well when compared to SMB 2 & 3, this NES port of the arcade original offers many of the series' distinct staples, so much so that it's easy to see this game on many "Top Games of All Time" lists, simply because of how well it holds up.
Hope a whole new generation gives it a try, because it's a wonderful little game with a lot to offer.
#21
Steviis_Father commented on Capcom Refused Inafune's MML3 Contract Proposal:
If Satoru Iwata is listening... I say Nintendo should hire him.
Then create a new character & game called Nama Gem (Mega Man backwards) about a similar character, who uses the weapons of bosses to advance. He gets instant support from Nintendo failthful. He gets an automatic inclusion in Smash Bros & Mario Kart games to come. And Inafune still gets to draw, create & envision a character.
He can even be blue-colored. 
We all win. Except Capcom.
Make it happen Iwata-San! The world is in your hands.
#22
Steviis_Father commented on Capcom Refused Inafune's MML3 Contract Proposal:
This makes no sense... I have no idea why Capcom is so straight about this issue.... strange. You think there's an exec at the top who is a little bullheaded about doing things? Killing franchises makes no sense.. seriously.
#23
Steviis_Father commented on Mega Man: Dr. Wily's Revenge:
WOW! Capcom!! Way to go!
Now the clock begins to tick for Mega Man V...
#24
Steviis_Father commented on Review: BIT.TRIP COMPLETE (Wii):
I'm so happy for Gaijin. Good work guys!
#25
Steviis_Father commented on First Impressions: DOT MAN:
Word of the day: "Uniquer"
Seriously, I'm going to use this today. Thanks, fishman100!
#26
Steviis_Father commented on First Impressions: DOT MAN:
Oh my god! It's basically an update* on Dodge 'Em, one of my all-time favorite ATARI 2600 games!
http://www.youtube.com/watch?v=D4OYMGUGeA0
It was simplistic, yes, but so was Kaboom!, and other twitch games of the era. That's what made these games so addicting.
*except now you can make u-turns, which is pretty cool. But if this plays like Dodge 'Em, this game is a great game! In fact, Super Mario Kart (SNES) had a multiplayer stage that mimic'd the original Dodge 'Em set up of 4 quadrants with lane shifts between them.
Again, if it plays anything like Dodge 'Em, and feels like a spiritual successor, this should be good.
#27
Steviis_Father commented on DotMan:
Oh my god! It's basically an update* on Dodge 'Em, one of my all-time favorite ATARI 2600 games!
http://www.youtube.com/watch?v=D4OYMGUGeA0
*except now you can make u-turns, which is pretty cool.
But if this plays like Dodge 'Em, this game is a great game! In fact, Super Mario Kart (SNES) had a multiplayer stage that mimic'd the original Dodge 'Em set up of 4 quadrants with lane shifts between them.
Again, if it plays anything like Dodge 'Em, and feels like a spiritual successor, this should be good.
#28
Steviis_Father commented on Nintendo Download: 8th September 2011 (North A...:
Wii VC... please...
#29
Steviis_Father commented on Review: Gargoyle's Quest (3DS Virtual Console ...:
Seriously, this is a really incredible experience. Stick through the first 2 stages. It starts you out weak, and pretty slow. But once you get into the rhythm of the game's progression, you'll see the brilliance in platforming level design and how this little devil kicks !
#30
Steviis_Father commented on Gargoyle's Quest:
This is an incredible game! I just finished it this year, with my original cart, and it's an awesomely satisfying adventure.
It's a lot like Bionic Commando, Blaster Master & Metroid in the sense that you feel incredibly weak and stunted at the beginning, but stick with it; as you progress the game opens up with it's RPG elements & great platforming bits, too. Mastering the "delayed flutter" & ways to extend your jump really helps make you feel like a master by the end of the game. Plus you stick it to Lucifer, which is cool, too. 
#31
Steviis_Father commented on 3D Classics: Xevious:
I find it funny how my little idea for Twinbee actually saw a 3D:Classics release... just not in the US... crud.
#32
Steviis_Father commented on 3D Classics: Twinbee:
This is awesome!! Wait, was Nintendo listening to me when I posted this:
http://3dsware.nintendolife.com/games/3dsware/3d_classics_xevious
Hahahaha! I'm so happy that... wait a minute. No US...?
crud.
#33
Steviis_Father commented on 3D Classics: Xevious:
The IGN review is a good one that takes into account the 30-years, whilst praising this new update on its own improved merit. Read it & decide for yourself, while we wait for Nintendolife to review the game...
#34
Steviis_Father commented on 3D Classics: Xevious:
There was a review made by Nintendolife's Darren Calvert (back in 2007 for the VC release), and it's pretty in-depth on the game's strengths & (albeit, despite its more abundant) weaknesses. Having had so many shooters come out after it doesn't help it age any better.
http://vc.nintendolife.com/reviews/2007/01/xevious_virtual_console
Still, though this 3D update will be adding a little more visual "pizazz" to the already dated Solvalou adventure (with the bomb-dropping & environments below your ship undoubtedly popping up impressively), I can't help thinking that a game like Twinbee (which shares bomb-dropping anyway) would be better served in 3D than Xevious.
What do you guys think?
#35
Steviis_Father commented on Review: Tennis (Game Boy):
tsk. I wish (wirelessly) it did work. I guess that scratches off my dreams of wireless classic duels of Tetris, Dr. Mario, Double Dragon, Faceball... Twin-bee...
#36
Steviis_Father commented on Remember, the Nintendo Download is On Thursday...:
Sorry, what day is Thursday?
#37
Steviis_Father commented on Review: Bonk 3: Bonk's Big Adventure (Virtual ...:
I own both Bonk 1 & 2 on Turbografx-16, and while I own a PC-Engine, I was really bent on saving up (a lot) to afford a Turbochip version of Bonk 3 to add to my collection.
But perhaps some of you can help me. As I said I have a PC-Engine as well, so I can instead buy PC Genjin 3 (the JAP version of the game, which contains minor differences like a more feminine persona as one of bonk's transformations), however, given that I don't read Japanese and own the other two Bonks in English, is there much story to be had that makes the US version worth spending for? Or would you guys recommend picking up PC Genjin 3, coz it's just as playable and there aren't any story elements I'll need to understand to play the game?
*The Virtual Console version is the 3rd choice in the decision, in case I decide against getting the US Turbochip, US CD, or JAP Hucard version.
Any recommendations and help would be appreciated.
#38
Steviis_Father commented on Review: Brawl Brothers (Virtual Console / Supe...:
Oh Wow! This game was awesome! I used to play this game with my cousin every weekend at his house. We cycled through each character, but we both knew we wanted to be Kazan (high-tops and all...)
@Tasuki: That's correct, there is a code! I remember learning it different ways, but it generally goes like this (at least with me): Quickly press buttons B, A, X, Y repeatedly at the JALECO screen until the screen becomes scrambled. Then press Start after a hearing a slashing noise. Then press Down(3), & you'll have a grabled screen flash onscreen. Don't panic. Just press Start. Exit the options screen to view the title screen from the Japanese version - Rushing Beat: Ran.
This game was the version my cousin & I played when we were younger, but it's pretty much the same game. The only difference is that Kazan has an alternate uppercut animation when you press Y. But I now have Brawl Brothers on a SNES cart & decided to forego my Super Famicom (JAP) copy, since this code was so awesome to have given me 2 GAMES on 1 CART! Hahahaha!
It's a great game. A lot like a burnt homemade toast pizza.
It's hard. Imperfect around the edges. A little cheesy.
But great!
#39
Steviis_Father commented on Scratch That, There's Three Adventure Island G...:
The overworld parts remind me of Star Tropics... oh, Star Tropics...
#40
Steviis_Father commented on Japanese Virtual Console list - April 2011:
AWESOMMMMEE!!!!! Great news!!
#41
Steviis_Father commented on Features: Games That Should Already Be on Virt...:
SNATCHER
#42
Steviis_Father commented on Game Gear and TurboGrafx-16 Coming to 3DS Virt...:
I hope this simply means a carry-over of the existing TG-16 titles on their Wii VC... not a COMPLETELY DIFFERENT library....
please...please....please no....
And would it be too much to ask if we can just transfer the TG-16 games we ALREADY have on our Wiis?
#43
Steviis_Father commented on Review: StarTropics (Virtual Console / NES):
That virtual bucket of water bit is really trippy.
Hahaha!
#44
Steviis_Father commented on Will We See a Zelda 25th Anniversary Collectio...:
3D-fied Zelda...
ala-3D Dot Game Heroes on PS3.
Make it happen, Nintendo!
#45
Steviis_Father commented on Konami to Take Over Hudson in April:
Metal Gear Bomberman with playable Solid Snake, & Contra Adventure Island!! Woohooo!
#46
Steviis_Father commented on Feature: Retro Duo Console Review:
This review made a believer out of me, but I think it needs to be said that one problem with the system that is often overlooked is that since it uses SNES gamepad ports, it doesn't support the NES Zapper, so Wild Gunman & DuckHunt automatically become unplayable. Stone Age Gamer had this in its description:
"The Retro Duo console uses Super Nintendo compatible controllers and devices such as the Super Scope, but cannot use Nintendo compatible controllers and devices such as the NES Zapper peripheral for Duck Hunt. The Super Nintendo controller buttons otherwise map to the NES controller inputs."
Does the Super Scope work with these games being played on a Retro Duo? If to play these games, is the original NES still the better option?
#47
Steviis_Father commented on Silent Debuggers:
@16 - Darnit. On my last trip to Japan (before the above comment was made), I purchased a copy of the game, thinking it played in English. I just got back and tried it to my dismay. It does not play in English.
Thanks anyway, Banana_Jane.
#48
Steviis_Father commented on Fils-Aime: Nintendo's Biggest Current Threat i...:
Follow the App Store, Nintendo and learn a billion things about the market!
#49
Steviis_Father commented on Telltale's Back to the Future Not Coming to Wii:
1.21 GIGAWATTS!! Great Scott!! Unbelievable...
#50
Steviis_Father commented on Review: Silent Debuggers (Virtual Console / Tu...:
Did the original PC-Engine (JAP) version have completely english text? Is the VC release the JAP or US version?