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Topic: Which Mariokart game is your favorite?

Posts 41 to 60 of 80

SubBronze

My favourite is Mario Kart Wii, because of the amount of time I have put into it online, and it was the first Wii game I had (along with Wii Sports) when I got it just under 6 years ago. Will be a shame to see the online servers go down... It would be Mario Kart 7 if it wasn't for all the glitches when it first came out ruining online, the lack-luster roster, and the lack of a single-player VS mode.

Edited on by SubBronze

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Minish-Cap

Mine was Mario Kart 64.

"If you tell the truth, you don't have to remember anything."
Mark Twain

My Nintendo: Gorans-Cap

kyuubikid213

Played all of the Mario Karts. Only own MK7, MK64, SMK, and MKSC.

DD is okay, but I find it to be slippery. Wii is really good and I wish I had the cash to get it now. DS is also really good, but I have 7, so...

My favorite is MK64 on nostalgia. I played it whenever I went to my cousin's house. It's not the best by a long shot, but those memories give it a boost.

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

I'm on YouTube.

I promise to not derail threads. Request from theblackdragon

I pro...

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cpm

Mario kart 7.

cpm

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sub12

1.Mario Kart 8
2.Mario Kart DS
3.Mario Kart 64
4.Mario Kart 7
5.Mario Kart Super Circuit
6.Super Mario Kart
7.Mario Kart Wii

I never played Double Dash, so it's exempt.

sub12

iKhan

Wii

Double Dash is awful. I'd forgive it if it were just the ultra slippery mechanics, but the execution is fundamentally flawed throughout.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Edie

I've only played "Mario Kart 8" but I will get "Mario Kart Wii" and the handheld versions eventually.

Edie

jariw

I have only played MK8, SMK and MK Wii so my personal ranking would be something like:
1. MK8 with DLC
2. MK8
3. SMK
19. MK Wii

Edited on by jariw

jariw

Kaze_Memaryu

Double Dash!!, no contest. It's the most carefully designed of all Mario Kart games. It doesn't rely on gimmicks (like gliders or antigravity), it offers a long-lasting challenge by inclusion of Championship Mode, it allows the player to race on tracks with a changeable amount of laps, and it has the tightest controls of them all.
But what makes this game so much superior to every other entry, is that characters aren't just fillers. Due to every character having an exclusive item alongside their respective weightclass, and having two characters at once, characters actually mattered here. And while the balancing of these special items was rather flawed, it still offered a more intricate meaning to choosing your character. Even today, Double Dash!! is the only game to offer tactical and unique value to every character, and that's also why DLC for MK8 is just pointless.

Edited on by Kaze_Memaryu

<insert title of hyped game here>

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iKhan

Kaze_Memaryu wrote:

Double Dash!!, no contest. It's the most carefully designed of all Mario Kart games. It doesn't rely on gimmicks (like gliders or antigravity), it offers a long-lasting challenge by inclusion of Championship Mode, it allows the player to race on tracks with a changeable amount of laps, and it has the tightest controls of them all.
But what makes this game so much superior to every other entry, is that characters aren't just fillers. Due to every character having an exclusive item alongside their respective weightclass, and having two characters at once, characters actually mattered here. And while the balancing of these special items was rather flawed, it still offered a more intricate meaning to choosing your character. Even today, Double Dash!! is the only game to offer tactical and unique value to every character, and that's also why DLC for MK8 is just pointless.

The special items and dual racing was great in concept. But terrible in execution.

The triple shells and Golden Mushroom were converted into special items, and Boos were straight up removed, making the stock item roster horribly slim. Like you said the special items were incredibly unbalanced as well. Certain items were literally incompatible with certain weights.

All of this placed severe restrictions on the characters that you would want to pick, and with the dual racer concept, picking characters in multiplayer was utter hell. If you didn't pick your character fast enough, you were far more likely to be stuck with either bad special items or a weight class you didn't want. Double Dash should have taken the route fighting games take, allowing multiple players to pick the same character with different skins.

In regards to the dual racers, it just didn't add much if you ask me. It's an example of poorly designed assymetric multiplayer, where one player does most of the work, and the other player does very little.

Also, I wouldn't call the controls tight. I'd use that word to describe MK Wii, 7, and 8, but definitely not Double Dash. I went real-life Go-Karting with friends once on a race track that was really slippery, and it was hell. Double Dash felt like a similar experience. Karts felt like they had zero traction.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Kaze_Memaryu

@iKhan True, the limited selection of characters made it difficult in multiplayer to leave everyone with a preferred team, but that's even more of a reason MK8 should've incorporated unique traits for characters - not necessarily special items, though. I mean, the MK8 roster is exploding by now, but all that does is overload the weightclasses and make characters practically meaningless, and DLC only makes it worse. I, for one, never would've taken such a hostile stance against Link in MK8 if he (and every other character) had a trait that separated him through more than just the weight class - something like an ability.

Or, in other words, picking your favourite character loses its uniqueness once you discover that 4-7 other characters with the same vehicle play identically just for being the same overall weight. Giving every character a sub-mechanic that at least sets them apart from others of the same weight class would encourage more experimenting.

But, that's just my view on it, and I doubt Nintendo will revisit such an approach anytime soon, since most players complained about item balancing (Bowser Shell = massacre).

Edited on by Kaze_Memaryu

<insert title of hyped game here>

Check some instrumental Metal: CROW'SCLAW | IRON ATTACK! | warinside/BLANKFIELD |

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blaisedinsd

Wii motion controls were great, I played this game at least 80% of the time with motion control. Wii I think has my favorite tracks and tricks and bikes were all great additions. I thought it looked great when it came out but mastering it was brutally difficult. I only ever got to one star which was much harder than simply finishing in first every race. The only thing that ruined MK Wii was all the dang cheating hackers playing online.

Wii
MK8
Mk7
DS
Double dash
64
SNES
GBA

Wii was the best selling version by far. I really only like the SNES version when it was the only one. I have liked everyone since the DS version. Don't really care for Double Dash, 64, or Super Circuit but I played those retroactively and not at release.

Edited on by blaisedinsd

SW-7087-5868-6390

I_Am_Kappa

64 because graphics

I_Am_Kappa

dkxcalibur

In this order for me:

1. Mario Kart 8. It's by far the best in the series. The tracks to me are the most fun to play. The controls are spot on. There are a ton of characters and Karts. The best music in a Kart game too.
2. Mario Kart 7
3. Mario Kart 64
4. Mario Kart Wii
5. Mario Kart DS
6. Mario Kart Super Circuit
7. Super Mario Kart
8. Mario Kart Double Dash

dkxcalibur

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DefHalan

Mario Kart 8 is the best. I love the speed of the game. Double Dash would be in second place

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Nintendo_Ninja

8 with DLC and Double Dash are fantastic! I liked DS a lot, but I prefer 7. Wii was good, but I disliked the motion controls.

Nintendo ID Network: Nintendo_Ninja
Mario Maker ID: LR5-VQV-THG

blaisedinsd

Nintendo_Ninja wrote:

Wii was good, but I disliked the motion controls.

Actually I hated Wii because of the gamecube controls.

And I hate Bayonetta2 because it has some touchscreen controls.

And I hate Wind Waker HD because of procontroller controls.

I love to hate on optional things.

SW-7087-5868-6390

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