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Topic: Nintendo trying to acquire Rare

Posts 61 to 80 of 159

DudeSean

DudeSean

Tasuki

@DudeSean: For GoldenEye they would also have to talk to the studios that own the Bond licensing as well. Hence the change from Daniel Craig from Pierce Bronsan in the Wii version as well as the change to all the other characters. Dont get me wrong I would love to see GoldenEye come to the VC but honestly it would require alot of money to do so and quite frankly I think the companies are being stupid and just believe that it wont be worth the money.

Now with Killer Instinct if they really wanted to release it on a download service they would have on the XBLA after all there was an Arcade version. And since they haven't well..... there's your answer.

As far as Rare being happy with MS who knows they could be than again they could not be but honestly those people who are part of the MS Rare could just leave and go elsewhere if they werent happy and MS would just fill those spots with people who are happy. Rare now is just a name nothing more.

[Edited by Tasuki]

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Henmii

"I'd rather see Nintendo acquire Sega"

Wouldn't surprise me if it happens someday! Things aren't going to well with Sega at the moment! Operations seem to be on a very small scale at the moment, with only Sonic and downloadable games as the current focus. Well, there are already 4 (!!) Mario and Sonic at the Olympics titles (1 on the DS, 1 on the 3DS, and 2 on the Wii). And Sonic is also in Brawl. Yeah I could see that happening, Nintendo buying Sega! Hopefully we finally get a 3D Mario and Sonic platformer then! That's what many people (including myself) have wanted for a looooong time!!

[Edited by Henmii]

Henmii

kkslider5552000

Sony_70 wrote:

Happy_Mask wrote:

After Banjo and Kazooie: nuts and bolts, I don't think ninty would want that back.

[/div]

You mean a good game. Smh

Good at having needlessly empty barren worlds.

Good at generic missions even the first Assassin's Creed would be ashamed of.

Master at "trying too hard" 4th wall jokes.

Very good!

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

TheKingOfTown

Sony_70 wrote:

Happy_Mask wrote:

After Banjo and Kazooie: nuts and bolts, I don't think ninty would want that back.

[/div]

You mean a good game. Smh

You mean opinion. Smh

Why do people point to their wrists when asking for the time, but don't point to their crotch when they ask where the bathroom is?

PSN ID: CTID16

PoorVGameNerd

Man, how many Nintendo/Rare threads are there now? It seems like there's a new one added every week. Rare is not the same company it once was. Most of their talent moved on.

[Edited by PoorVGameNerd]

www.poorvideogamenerd.com
Retro Nintendo Game Reviews

CerealKiller528

If Nintendo EVER acquires Rare, I hope the first thing they do is release a Blast Corps sequel.

Just a guy making solo music using Garageband.

PoorVGameNerd

The guy who made Blast Corps said the game was "a one trick pony," he's not really interested in doing a sequel.

www.poorvideogamenerd.com
Retro Nintendo Game Reviews

the_shpydar

Blast Corps.
Blast Corps!
BLAST CORPS!!!

(seriously though, as much as i looooooove that game, i don't think any sequel could re-capture the charm and awesomeness of the game)

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Urban Champion is GLORIOUS.

Switch Friend Code: SW-5973-1398-6394 | My Nintendo: theShpydar

DudeSean

Tasuki wrote:

@DudeSean: For GoldenEye they would also have to talk to the studios that own the Bond licensing as well. Hence the change from Daniel Craig from Pierce Bronsan in the Wii version as well as the change to all the other characters. Dont get me wrong I would love to see GoldenEye come to the VC but honestly it would require alot of money to do so and quite frankly I think the companies are being stupid and just believe that it wont be worth the money.

I don't think you're right about the reasoning for why Daniel Craig replaced Pierce Brosnan and the changes to the other characters. It simply wouldn't have made sense to use the old characters / actors, yet update the story. That would be like if they remade an old movie but still kept all the actors from the original. I mean, Daniel Craig is MGM's actor for Bond, so that's who they used. But if they were to re-release the original n64 version, I see no reason why they couldn't have kept the same, blurry, low-resolution texture for bond's face which only vaguely resembles Pierce.
Okay, so MGM, Activision, Nintendo and Rare would be all the companies involved, as far as I know. If Rare were back with Nintendo, that would solve Nintendo and Rare's side. Then Activision and MGM wouldn't think twice about it because they don't have to do squat and they get paid. The only reason it wasn't released on 360 is because of Nintendo... according to rumors. Which makes sense to me. I see no reason why Nintendo would allow microsoft to release one of their biggest hits for the xbox.

Tasuki wrote:

Rare now is just a name nothing more.

That's a pretty big insult to every person that works there.

DudeSean

the_shpydar

LollipopChoSaw wrote:

FFS they couldn't use Brosnan as Bond because Brosnan is no longer under contract. They would have got sued for millions.

/story

Or would have had to pay Pierce far more money than it would be worth.

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Urban Champion is GLORIOUS.

Switch Friend Code: SW-5973-1398-6394 | My Nintendo: theShpydar

DudeSean

Pierce Brosnan is not in the game. Only a photo used in multiplayer. They don't need to pay him for that. Otherwise they would've had to have payed a bunch of other guys that played Bond because they used their photos, too.

DudeSean

Tasuki

DudeSean wrote:

Pierce Brosnan is not in the game. Only a photo used in multiplayer. They don't need to pay him for that. Otherwise they would've had to have payed a bunch of other guys that played Bond because they used their photos, too.

[/div]

No but his likeness is which is why they would have to pay him.

[Edited by Tasuki]

RetiredPush Square Moderator and all around retro gamer.

My Backlog

DudeSean

What likeness? White skin, black hair? Because that's the ONLY thing 007's in-game model has in common with Pierce.

DudeSean

Tasuki

DudeSean wrote:

What likeness? White skin, black hair? Because that's the ONLY thing 007's in-game model has in common with Pierce.

Ummm his picture is everywhere, On the select mission screen, the box art, the instruction booklet etc. Your just not getting it. Just give it a rest dude GoldeEye cant and will not ever come to the VC cause there are too many factors that are preventing it. My advice if you are so hopped up on playing GoldenEye just get a N64 and the cartridge.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

DudeSean

Whatever, man. Just agree to disagree.

DudeSean

DudeSean

So... I've been checking out the staff for Rare throughout it's history, and so far I've found 25 people that are still working for Rare / Microsoft Game Studios that was working at Rare when they were with Nintendo (starting from the NES to the N64 days). This is also the majority of the people that have worked on each game during Nintendo's time with Rare. Based on my research, I'd estimate that out of all the people at Rare who worked on games back when they were with Nintendo 70% of them are still there, 20% left to work at other companies and 10% no longer work in the video game industry.

If anyone would like I can even list off the names of the 25 that I have found so far, as well as the year that they started working at Rare.
David Wise (1989), Chris Sutherland (1994), Brendan Gunn (1994), Mark Betteridge (1989), Steve Mayles (1994), Mark Stevenson (1994), Chris Peil (1994), Robin Beanland (1994), Gregg Mayles (1990), Dean Smith (1995), Chris Tilston (1994), Pete Cox (1994), Ken Lobb (1994), Paul Machacek (1991), Simon Farmer (1990), Keri Gunn (1995), Trevor Attwood (1995), Steven Hurst (1995), Leigh Loveday (1995), Mark Edmonds (1997), Duncan Botwood (1997), Paul Mikell (1995), George Andreas (1996), Kieran Connell (1998) and Ed Bryan (1998).
I could have kept going, but I'm getting tired and I think I can get my point across with these 25.

Martin Hollis left to form zoonami. It doesn't look like anyone else from Rare left with him.

Stephen Ellis, David Doak, Karl Hilton and Graeme Norgate left to form Free Radical. That's four people.

So, now, can we finally stop saying that "everybody's gone"?

My research was done by checking the credit listings on mobygames.com.
Not all of these people are listed as working for Rare, but they have worked with Rare since the nes-n64 days and continue to work with Rare now.

DudeSean

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