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Topic: Is it important that every next gen release runs at 1080p and 60 fps?

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RogueStatus94

81. Posted:

With something like a Metroid Prime 4, 1080p would sure make the game look more visually impressive given Metroid's vibrant and vigorous worlds, but do you need that to enjoy the game?

RogueStatus94

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SCAR392

82. Posted:

kkslider5552000 wrote:

I think after the "WIND WAKER IS TEH KIDDIES" nonsense, Nintendo fans never want to hear complaining about graphics unless absolutely necessary. I'd like to believe that anyway.

That's true for me. The graphics wouldn't be there at all if a game didn't exist. Gameplay comes from a game existing in the first place. Graphics have to be relevant in some form, never the less.

It's just like The Last Story. I didn't play the game, but I heard the gameplay was pretty impressive. The gameplay was still top notch without looking "100%" fantastic in comparison to the other 7th gen systems.

I think it's better to leave things at, everyone likes whichever company and an improvement on what you like is better than comparing what someone else has done. The whole online argument leaves me speechless, as well. I don't care about alot of features, but I don't use them to begin with, so my opinion would be invalid in probably 70% of the arguments to be had about that subject.

Will I complain that it's there? No. Will I complain that it's not there? No.

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skywake

83. Posted:

Your eyes don't run at a framerate, your eye isn't a video camera. Your eyes detect any change at any time and "report" it as it happens which it can do very quickly. Same with resolution, your eye isn't 1080p or 4K or whatever. Your eye is very high resolution in the centre of your vision and much lower at the edges. Then it jitters and scans to create a larger picture.

Also because of the way monitors work the question as it is asked in this thread should be rethought. We shouldn't ask if 1080p/60fps is important or not. Instead we should ask whether or not you can perceive a jitter in a moving image if it's updated sometimes 16ms, sometimes 33ms and sometimes even 50ms. Or whether it looks better if it's always or almost always updating every 16ms.

and the truth is you can see that and it is one of the larger components of input lag.

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WhereEaglesDare

84. Posted:

Trust me, you guys really don't want 1080/60 on every game...it would mean tons of sacrifices on Wii U. One or the other usually has to go for full 3D titles that are not simplistic or are non-fighters.

Edited on by WhereEaglesDare

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yvanjean

85. Posted:

lilman390 wrote:

Why is it important that every "new" game runs at 1080p and 60fps? I have the SC:Blacklist and it runs at native 720p and 30fps on the Wii U. I still enjoyed the game. Why does everybody make a big deal out of this? As long as the game is playable and performs well, right? Some of the major games on the PS4 and Xbox One are not running at 1080p and 60fps. Why is that a big deal? I don't understand.

If you fork over $400-500 for a new next-gen console. 1080p and 60fps is the benchmark for performance. If you're paying top dollars for a new console machine, that promise next gen graphic and performance. Microsoft and Sony better deliver 1080P and 60 fps. The future of gaming is 4k resolution which both the Xbox One and PS4 are apparently 4k ready system. Therefore, 1080P and 60 FPS which was considered the top performance for last generation as now because the minimum acceptable benchmark.

Xbox One having games only pushing 720P give the perception of an inferior product, especially considering that your rival is delivering on the 1080P promise.

It's the same as last gen when the Xbox 360 and PS3 came out. Any game that were not in HD were just not cutting it.

yvanjean

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yvanjean

86. Posted:

MrGawain wrote:

If I didn't read a game was in 60fps I wouldn't know. I also wouldn't know if my framerate dropped.

Although I did notice that games on the Wii now look blurry to me.

Really you haven't notice..... play any game were the action really intensify like any COD.... when there lot's of explosion or many character on the same screen and then the entire action slows down and the game is glitching and lagging to catch up.... that's when you've experience framerate dropped.

yvanjean

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Phatosaurus

87. Posted:

RogueStatus94 wrote:

I believe the whole resolution and frame-rate debate is for the Xbox/ Playstation guys. Nintendo fans or the majority just enjoy games for what they are.

Most recent games on the PS3/360 don't even run at a consistent 30FPS and they usually render at less than 1280x720 pixels.
They only discussion to be had there is which version isn't the worst.

Given that Nintendo often target 60FPS for their games, it gives me the impression that they care about the frame rate and understand the importance of it, especially for certain genres of games.

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skywake

88. Posted:

yvanjean wrote:

lilman390 wrote:

Why is it important that every "new" game runs at 1080p and 60fps? I have the SC:Blacklist and it runs at native 720p and 30fps on the Wii U. I still enjoyed the game. Why does everybody make a big deal out of this? As long as the game is playable and performs well, right? Some of the major games on the PS4 and Xbox One are not running at 1080p and 60fps. Why is that a big deal? I don't understand.

If you fork over $400-500 for a new next-gen console. 1080p and 60fps is the benchmark for performance. If you're paying top dollars for a new console machine, that promise next gen graphic and performance. Microsoft and Sony better deliver 1080P and 60 fps. The future of gaming is 4k resolution which both the Xbox One and PS4 are apparently 4k ready system. Therefore, 1080P and 60 FPS which was considered the top performance for last generation as now because the minimum acceptable benchmark.

Xbox One having games only pushing 720P give the perception of an inferior product, especially considering that your rival is delivering on the 1080P promise.

It's the same as last gen when the Xbox 360 and PS3 came out. Any game that were not in HD were just not cutting it.

Frankly I'd rather a game look simpler and run smoothly than fill the screen with shinies and jitter. Run at a lower framerate during the crazy cutscene with the huge explosions fine but don't ever do it without justification. Definitely not all of the time.

and for the millionth time on this forum no, the XBOne and PS4 are not 4K ready in any reasonable sense. In terms of a 60fps target with the sort of visuals people expect from "next-gen" they're barely 1080p ready. If you want 4K ready right now you're going to have to spend at least 2x the cost of these "next-gen" consoles on the graphics card alone for reliably over 30fps.

Really when they say "4K ready" they actually just mean that they can output that sort of signal. Which is great if you want to do spreadsheets on your PS4/XBOne or maybe even if you want to playback a movie. Means nothing for gaming though without the GPU power to back it up... which they seriously lack.

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CanisWolfred

89. Posted:

Discostew wrote:

What I prefer is consistency in frame rates. Give me consistent 60fps or 30fps. just don't give me fluctuations in between.

Doesn't talk about games.

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skywake

90. Posted:

Actually for some sort of guide to the sort of required performance jumps we're talking about here:

480p @ 30fps -> 720p @ 30fps = ~3x required performance jump
720p @ 30fps -> 1080p @ 60fps = ~4.5x required performance jump
1080p @ 60fps -> 4K @ 60fps = ~4x required performance jump

Four generations of "resolution standards" here. There's the previous era upto and including the Wii with the standard def, low framerate target. Then there's the "HD gen" which was most frequently at 720p with a low target framerate. Then there's this new standard which the Wii U is frequently targeting and the XBOne/PS4 seem to be trying to follow. Then there's what'll be next.

It'll be another generation before we see 4K on consoles.

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HappyHappyist

91. Posted:

maybe its just me, but i can barely tell the difference between 360p and HD 720p. so i really dont care, and i dont care for frame-rate until it's only a couple frames per second.

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rallydefault

92. Posted:

I think it's hilarious that Microsoft and Sony are trying to pass off their new systems as "4k ready." Uhm ... nope, they're not. Unless they will be running those games at the PC equivalent of "low" or "minimal" graphics settings. The specs of the news consoles are middling at best when compared to mid-tier PC gaming rigs. Go to a PC gaming site and do a bit of reading on 4k gaming - what you can find out in about 5 minutes will shock you. For 4k gaming with the highest-level PC builds currently available, if you wanted to run anything like Battlefield or CoD or even Tomb Raider or DmC on medium or higher graphics settings, you'd need to link up at least two Titans (one of the most powerful graphics cards currently available). I assure you, the PS4 or Xbone are nowhere near being ready for 4k.

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Geonjaha

93. Posted:

lilman390 wrote:

Why is it important that every "new" game runs at 1080p and 60fps? I have the SC:Blacklist and it runs at native 720p and 30fps on the Wii U. I still enjoyed the game. Why does everybody make a big deal out of this? As long as the game is playable and performs well, right? Some of the major games on the PS4 and Xbox One are not running at 1080p and 60fps. Why is that a big deal? I don't understand.

Probably because we're finally moving on from 8 year old hardware, and people are hoping that the next generation of console games can at least compete with current PC games.

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Happy_Mask

94. Posted:

Geonjaha wrote:

lilman390 wrote:

Why is it important that every "new" game runs at 1080p and 60fps? I have the SC:Blacklist and it runs at native 720p and 30fps on the Wii U. I still enjoyed the game. Why does everybody make a big deal out of this? As long as the game is playable and performs well, right? Some of the major games on the PS4 and Xbox One are not running at 1080p and 60fps. Why is that a big deal? I don't understand.

Probably because we're finally moving on from 8 year old hardware, and people are hoping that the next generation of console games can at least compete with current PC games.

Even if consoles could achieve the same as modern PC's, their little technological tie wouldn't last very long. PC's are much more adaptable, and that's just how it is. Though I don't really consider frame rate, graphical quality, and HD important, so I'm fine with playing on a more limited device. Actually, scratch that, I prefer to play on a more limited device. :P

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AmyHD

95. Posted:

No, it is not important that every game be 1080p and 60FPS. Why do people suddenly care about such a minuscule set of facts? 60FPS is obviously great, and I wish the Zelda series played at 60frames, but 30FPS will serve just fine - and we've numerous examples of this already. 1080p is a huge joke. Most standard players cannot tell the difference between 1080p and 720p.

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SCAR392

96. Posted:

@AmyHD
I can tell the difference of a 1080p res on as small as a screen as 32". Any smaller, 720p is fine, and it's all better than 480p in the first place, so you can't really go wrong.

I still think it's more dependent on what the content actually is. Anything will basically look better at 1080p and/ or 60FPS. Sometimes a trade of resolution for better graphics is a better choice, or a similar situation for something else. Like resolution for frame rate. Home console games always have a limited target of 3 systems. As long as the game can run on those systems at the best of their ability, there shouldn't be any complaints.

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WhereEaglesDare

97. Posted:

rallydefault wrote:

I think it's hilarious that Microsoft and Sony are trying to pass off their new systems as "4k ready." Uhm ... nope, they're not. Unless they will be running those games at the PC equivalent of "low" or "minimal" graphics settings. The specs of the news consoles are middling at best when compared to mid-tier PC gaming rigs. Go to a PC gaming site and do a bit of reading on 4k gaming - what you can find out in about 5 minutes will shock you. For 4k gaming with the highest-level PC builds currently available, if you wanted to run anything like Battlefield or CoD or even Tomb Raider or DmC on medium or higher graphics settings, you'd need to link up at least two Titans (one of the most powerful graphics cards currently available). I assure you, the PS4 or Xbone are nowhere near being ready for 4k.

Sony isn't...

They've said it'll support movies and video in 4K in the future and both the PS4 and Xbox One come with HDMI cables capable of displaying 4k at 30 FPS. Microsoft is being much more misleading.

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banacheck

98. Posted:

Yusuf Mehdi, Microsoft's Corporate Vice President of Marketing and Strategy stated back in May that "There's no hardware restriction" when it comes to 4K gaming on the Xbox One.

Sony's Worldwide Studios boss Shuhei Yoshida told Joystiq back in February that PS4 games do not play in 4K, despite confirming that 4K video support will be present.

So as you can see microsoft will tell you any old crap.

banacheck

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WaveBoy

99. Posted:

I'd rather take a hit in 'pretty' visual performance and opt for a lower resolution at 720p over 1080p just to get that 60 frames per second. It's crucial to have 60fps on any HDTV, otherwise you're stuck with that nasty irritating frame doubling when playing anything locked in at 30.

The Castle of illusion remake, genie sisters and Trine 2 all look pretty disappointing in motion. LED/LCD motion is typically better at hiding this gaping flaw due to the motion smearing, but on a plasma the frame doubling is painfully noticeable due to having a lot less blue and for me it can be very distracting. so yeah, the importance of 60fps when playing on an HDTV is very important imo.

Edited on by WaveBoy

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skywake

100. Posted:

banacheck wrote:

Yusuf Mehdi, Microsoft's Corporate Vice President of Marketing and Strategy stated back in May that "There's no hardware restriction" when it comes to 4K gaming on the Xbox One.

Sony's Worldwide Studios boss Shuhei Yoshida told Joystiq back in February that PS4 games do not play in 4K, despite confirming that 4K video support will be present.

So as you can see microsoft will tell you any old crap.

Well Microsoft isn't wrong but there's a difference between having the ability to run games at 4K and being able to have games playable at 4K. Just like how a ten year old PC with integrated graphics can run games and output 1080p. Doesn't mean it can actually do it acceptably.

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